so if the shot hits or misses, a particle is shown, hereby I modified the visit(Shot shot) handleHit and added the 'createMissParticle' and 'createHitParticle' methods
so if the shot hits or misses, a particle is shown, hereby I modified the visit(Shot shot) handleHit and added the 'createMissParticle' and 'createHitParticle' methods