added class ImpactEffectManager to implement the funktionality with hit or miss particles added map4 for particle testing purposes edited class SeaSynchronizer in order to implement the particle feature edited class ShipControl in order to implement the particle feature edited settings.gradle in order to implement the particle feature
24 lines
522 B
Groovy
24 lines
522 B
Groovy
plugins {
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id 'buildlogic.jme-application-conventions'
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}
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description = 'Battleship Client'
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dependencies {
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implementation project(":jme-common")
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implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.testdata
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}
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application {
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mainClass = 'pp.battleship.client.BattleshipApp'
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applicationName = 'battleship'
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}
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