added class ImpactEffectManager to implement the funktionality with hit or miss particles added map4 for particle testing purposes edited class SeaSynchronizer in order to implement the particle feature edited class ShipControl in order to implement the particle feature edited settings.gradle in order to implement the particle feature
		
			
				
	
	
		
			24 lines
		
	
	
		
			522 B
		
	
	
	
		
			Groovy
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			522 B
		
	
	
	
		
			Groovy
		
	
	
	
	
	
plugins {
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    id 'buildlogic.jme-application-conventions'
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}
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description = 'Battleship Client'
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dependencies {
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    implementation project(":jme-common")
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    implementation project(":battleship:model")
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    implementation libs.jme3.desktop
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    implementation libs.jme3.effects
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    runtimeOnly libs.jme3.awt.dialogs
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    runtimeOnly libs.jme3.plugins
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    runtimeOnly libs.jme3.jogg
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    runtimeOnly libs.jme3.testdata
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}
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application {
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    mainClass = 'pp.battleship.client.BattleshipApp'
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    applicationName = 'battleship'
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}
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