- a client state machine consits out of a 'ClientState' (every state of the machine) and a 'ClientStateMachine' (every state, which consists out of states), the machine starts with the ClientAutomaton - analog for server - started to implement logic for the server, transition from 'Lobby' to 'GameState'
6 lines
209 B
Java
6 lines
209 B
Java
package pp.mdga.client;
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public class DetermineStartPlayer extends ClientState {
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private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine();
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}
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