edited class BattleState in order to implement the 2D map feature edited class GameSound to add the Missile launch sound edited class MapViewSynchronizer in order to implement the 2D map feature edited class ImpactEffectManager removed unused import edited class SeaSynchronizer removed unused code edited class Shell in order to implement the 2D map feature edited class ShellControl in order to implement the 2D map feature edited Sound added Missile launch enum edited FloatMath to improve the animation for the 2D projectile added missileLaunch.wav
		
			
				
	
	
	
		
			116 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			116 KiB