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Gruppe-01-fin/Projekte/mdga/client/src/main/resources/MatDefs/SelectObjectOutliner/OutlinePre.frag
2024-12-06 13:19:17 +01:00

19 lines
460 B
GLSL

// Input texture coordinates from the vertex shader
in vec2 texCoord;
// Output variable for the fragment color
out vec4 fragColor;
// Uniform samplers for textures
uniform sampler2D m_Texture;
uniform sampler2D m_NormalsTexture;
uniform sampler2D m_DepthTexture;
void main() {
// Sample the texture at the given texture coordinates
vec4 color = texture(m_Texture, texCoord);
// Assign the color to the output variable
fragColor = color;
}