Files
Gruppe-01-fin/Projekte/mdga/client/src/main/resources/MatDefs/SelectObjectOutliner/OutlinePre.frag
Felix 3e7d3dbc1b Fix
2024-11-26 16:18:33 +01:00

19 lines
479 B
GLSL

// Use 'in' instead of 'varying' for inputs from the vertex shader
in vec2 texCoord;
// Declare a custom output variable for the fragment color
out vec4 fragColor;
// Uniform samplers
uniform sampler2D m_Texture;
uniform sampler2D m_NormalsTexture;
uniform sampler2D m_DepthTexture;
void main() {
// Sample the texture at the given texture coordinates
vec4 color = texture(m_Texture, texCoord);
// Assign the color to the output variable
fragColor = color;
}