mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 23:59:44 +01:00
Merge remote-tracking branch 'origin/gui' into gui
# Conflicts: # Projekte/monopoly/client/src/main/java/pp/monopoly/client/StartMenu.java
This commit is contained in:
commit
0d86ba0ca9
@ -1,85 +1,83 @@
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// Styling of Lemur components
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// For documentation, see
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// For documentation, see:
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.simsilica.lemur.Button
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import com.simsilica.lemur.Button.ButtonAction
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import com.simsilica.lemur.Command
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import com.simsilica.lemur.HAlignment
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import com.simsilica.lemur.Insets3f
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.component.TbtQuadBackgroundComponent
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import com.simsilica.lemur.*
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// Farben und allgemeine Stile
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def bgColor = color(1, 1, 1, 1)
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def buttonEnabledColor = color(0.8, 0.9, 1, 1)
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def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
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//def buttonBgColor = color(0, 0.75, 0.75, 1)
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def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def playButtonBorderColor = color(1, 0.6, 0, 1) // For "Spielen" button
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def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
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def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
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def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
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def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
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def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
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// Hintergrundverläufe
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def gradient = TbtQuadBackgroundComponent.create(
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
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generateMips: false),
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1, 1, 1, 126, 126,
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1f, false)
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
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1, 1, 1, 126, 126, 1f, false)
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def doubleGradient = new QuadBackgroundComponent(gradientColor)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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generateMips: false)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", generateMips: false)
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// Hauptstil für die Schriftart
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selector("pp") {
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font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
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}
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selector("label", "pp") {
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insets = new Insets3f(2, 2, 2, 2)
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color = buttonEnabledColor
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}
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selector("header", "pp") {
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font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
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insets = new Insets3f(2, 2, 2, 2)
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color = color(1, 0.5, 0, 1)
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// Titel für "Einstellungen"
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selector("settings-title", "pp") {
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color = color(1, 1, 1, 1)
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fontSize = 48
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textHAlignment = HAlignment.Center
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insets = new Insets3f(5, 5, 5, 5)
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}
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// Container Stil
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selector("container", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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}
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// Slider Stil
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selector("slider", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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insets = new Insets3f(5, 10, 5, 10) // Abstand
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background = new QuadBackgroundComponent(sliderBgColor)
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}
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selector("play-button", "pp") {
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color = playButtonTextColor // Black text color
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background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
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insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
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background.setMargin(5, 5) // Thin border effect around the background color
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fontSize = 36 // Larger font size for prominence
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// Slider-Thumb Stil
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selector("slider.thumb.button", "pp") {
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text = "[]" // Symbol für den Thumb
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color = sliderColor
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insets = new Insets3f(2, 2, 2, 2)
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}
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// Slider links/rechts Buttons
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selector("slider.left.button", "pp") {
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text = "-"
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color = sliderColor
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background = doubleGradient.clone()
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insets = new Insets3f(5, 5, 5, 5)
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}
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selector("slider.right.button", "pp") {
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text = "+"
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color = sliderColor
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background = doubleGradient.clone()
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insets = new Insets3f(5, 5, 5, 5)
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}
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// Style für alle Buttons im Menü
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selector("menu-button", "pp") {
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color = buttonTextColor // Black text color
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background = new QuadBackgroundComponent(buttonBgColor) // White background
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insets = new Insets3f(10, 20, 10, 20) // Padding
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background.setMargin(1, 1) // Thin black border
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background.setColor(borderColor) // Set black border color
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fontSize = 24 // Standard font size
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color = color(0, 0, 0, 1) // Schwarzer Text
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background = new QuadBackgroundComponent(bgColor)
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insets = new Insets3f(10, 20, 10, 20)
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fontSize = 24
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}
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// Standard Button Commands (Animationseffekt)
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def pressedCommand = new Command<Button>() {
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void execute(Button source) {
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if (source.isPressed())
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@ -98,30 +96,6 @@ def enabledCommand = new Command<Button>() {
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}
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}
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def repeatCommand = new Command<Button>() {
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private long startTime
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private long lastClick
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void execute(Button source) {
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// Only do the repeating click while the mouse is
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// over the button (and pressed of course)
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if (source.isPressed() && source.isHighlightOn()) {
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long elapsedTime = System.currentTimeMillis() - startTime
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// After half a second pause, click 8 times a second
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if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
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source.click()
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// Try to quantize the last click time to prevent drift
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lastClick = ((elapsedTime - 500) / 125) * 125 + 500
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}
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}
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else {
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startTime = System.currentTimeMillis()
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lastClick = 0
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}
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}
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}
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def stdButtonCommands = [
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(ButtonAction.Down) : [pressedCommand],
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(ButtonAction.Up) : [pressedCommand],
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@ -129,98 +103,9 @@ def stdButtonCommands = [
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(ButtonAction.Disabled): [enabledCommand]
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]
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def sliderButtonCommands = [
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(ButtonAction.Hover): [repeatCommand]
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]
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selector("title", "pp") {
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color = color(0.8, 0.9, 1, 0.85f)
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highlightColor = color(1, 0.8, 1, 0.85f)
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shadowColor = color(0, 0, 0, 0.75f)
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shadowOffset = vec3(2, -2, -1)
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background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
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background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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generateMips: false)
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insets = new Insets3f(2, 2, 2, 2)
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buttonCommands = stdButtonCommands
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}
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selector("button", "pp") {
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background = gradient.clone()
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color = buttonEnabledColor
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background.setColor(buttonBgColor)
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insets = new Insets3f(2, 2, 2, 2)
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buttonCommands = stdButtonCommands
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}
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selector("slider", "pp") {
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insets = new Insets3f(1, 3, 1, 2)
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}
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selector("slider", "button", "pp") {
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background = doubleGradient.clone()
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//background.setColor(sliderBgColor)
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insets = new Insets3f(0, 0, 0, 0)
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}
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selector("slider.thumb.button", "pp") {
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text = "[]"
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color = sliderColor
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}
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selector("slider.left.button", "pp") {
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text = "-"
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background = doubleGradient.clone()
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//background.setColor(sliderBgColor)
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background.setMargin(5, 0)
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color = sliderColor
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buttonCommands = sliderButtonCommands
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}
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selector("slider.right.button", "pp") {
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text = "+"
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background = doubleGradient.clone()
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//background.setColor(sliderBgColor)
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background.setMargin(4, 0)
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color = sliderColor
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buttonCommands = sliderButtonCommands
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}
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selector("slider.up.button", "pp") {
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buttonCommands = sliderButtonCommands
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}
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selector("slider.down.button", "pp") {
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buttonCommands = sliderButtonCommands
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}
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selector("checkbox", "pp") {
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color = buttonEnabledColor
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}
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selector("rollup", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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}
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selector("tabbedPanel", "pp") {
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activationColor = buttonEnabledColor
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}
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selector("tabbedPanel.container", "pp") {
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background = null
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}
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selector("tab.button", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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color = tabbuttonEnabledColor
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insets = new Insets3f(4, 2, 0, 2)
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buttonCommands = stdButtonCommands
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}
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@ -16,6 +16,7 @@ import com.simsilica.lemur.style.BaseStyles;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogManager;
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import pp.graphics.Draw;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ServerConnection;
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@ -27,12 +28,14 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private final ServerConnection serverConnection;
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private final ClientGameLogic logic;
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private final MonopolyAppConfig config;
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private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
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private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
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private final DialogManager dialogManager = new DialogManager(this);
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private final ExecutorService executor = Executors.newCachedThreadPool();
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private SettingsMenu settingsMenu;
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private final Draw draw;
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private boolean isSettingsMenuOpen = false;
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public static void main(String[] args) {
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new MonopolyApp().start();
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}
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@ -65,15 +68,24 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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return settings;
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}
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public boolean isSettingsMenuOpen() {
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return isSettingsMenuOpen;
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}
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public void setSettingsMenuOpen(boolean isOpen) {
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this.isSettingsMenuOpen = isOpen;
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}
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@Override
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public void simpleInitApp() {
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stateManager.detach(stateManager.getState(com.jme3.app.StatsAppState.class)); //FPS-Anzeige
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GuiGlobals.initialize(this); // Lemur initialisieren
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BaseStyles.loadGlassStyle(); // Beispielstil für Lemur
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GuiGlobals.initialize(this);
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BaseStyles.loadGlassStyle();
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GuiGlobals.getInstance().getStyles().setDefaultStyle("glass");
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setupInput();
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setupGui();
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// Erst jetzt StartMenu erstellen, nachdem GuiGlobals initialisiert ist
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StartMenu.createStartMenu(this);
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}
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@ -91,9 +103,17 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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inputManager.addListener(escapeListener, "ESC");
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}
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private void escape(boolean isPressed) {
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if (!isPressed) return;
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new StartMenu(this);
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private void handleEscape(boolean isPressed) {
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if (isPressed) {
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if (isSettingsMenuOpen && settingsMenu != null) {
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settingsMenu.close();
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setSettingsMenuOpen(false);
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} else {
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settingsMenu = new SettingsMenu(this);
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settingsMenu.open();
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setSettingsMenuOpen(true);
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}
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}
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}
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void setInfoText(String text) {
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|
@ -1,17 +1,20 @@
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package pp.monopoly.client;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
|
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Axis;
|
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import com.simsilica.lemur.Button;
|
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import com.simsilica.lemur.Container;
|
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import com.simsilica.lemur.Label;
|
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|
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import com.simsilica.lemur.component.SpringGridLayout;
|
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|
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import pp.dialog.Dialog;
|
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import pp.monopoly.client.gui.CreateGameMenu;
|
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import pp.monopoly.client.gui.SettingsMenu;
|
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|
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|
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/**
|
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* Constructs the startup menu dialog for the Monopoly application.
|
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*/
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@ -33,73 +36,73 @@ public class StartMenu extends Dialog {
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* opening settings, and quitting the application.
|
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*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
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|
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int screenWidth = app.getContext().getSettings().getWidth();
|
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int screenHeight = app.getContext().getSettings().getHeight();
|
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|
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// Center container for header and play button
|
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// Set up the background image
|
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
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Geometry background = new Geometry("Background", quad);
|
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
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background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
// Center container for title and play button
|
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Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
centerMenu.setLocalTranslation(new Vector3f(300, 300, 0)); // Position in the center of the screen
|
||||
Label titleLabel = new Label("Hauptmenü");
|
||||
titleLabel.setFontSize(48);
|
||||
centerMenu.addChild(titleLabel);
|
||||
|
||||
// Title of the main menu
|
||||
centerMenu.addChild(new Label("Hauptmenü"));
|
||||
|
||||
// "Spielen" button - centered
|
||||
Button startButton = centerMenu.addChild(new Button("Spielen"));
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
centerMenu.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
|
||||
// Attach the center container to the GUI node
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Lower-left container for "Spiel beenden" button
|
||||
Container lowerLeftMenu = new Container();
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(50, 50, 0)); // Position in the lower-left corner
|
||||
|
||||
// "Spiel beenden" button - lower left corner
|
||||
Button quitButton = lowerLeftMenu.addChild(new Button("Spiel beenden"));
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(50, 50, 0));
|
||||
Button quitButton = new Button("Spiel beenden");
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
|
||||
// Attach the lower-left container to the GUI node
|
||||
lowerLeftMenu.addChild(quitButton);
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Einstellungen" button
|
||||
Container lowerRightMenu = new Container();
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 150, 50, 0)); // Position in the lower-right corner
|
||||
|
||||
// "Einstellungen" button - lower right corner
|
||||
Button settingsButton = lowerRightMenu.addChild(new Button("Einstellungen"));
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 150, 50, 0));
|
||||
Button settingsButton = new Button("Einstellungen");
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
|
||||
// Attach the lower-right container to the GUI node
|
||||
lowerRightMenu.addChild(settingsButton);
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das Startmenü
|
||||
CreateGameMenu createGameMenu = new CreateGameMenu(app);
|
||||
// Code zur Anzeige des CreateGameMenu, eventuell zusätzliche Initialisierung
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new CreateGameMenu(app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das Startmenü
|
||||
SettingsMenu settingsMenu = new SettingsMenu(app);
|
||||
// Code zur Anzeige des SettingsMenu
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new SettingsMenu(app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0); // Beendet die Anwendung
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
|
@ -1,77 +1,70 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Insets3f;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
/**
|
||||
* Menu for creating a new game, where players can configure settings before starting.
|
||||
*/
|
||||
public class CreateGameMenu extends Dialog {
|
||||
public class CreateGameMenu {
|
||||
private final MonopolyApp app;
|
||||
private final Container createGameContainer;
|
||||
|
||||
/**
|
||||
* Constructs the CreateGameMenu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public CreateGameMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeMenu();
|
||||
|
||||
// Hauptcontainer für das Menü mit Innenabstand
|
||||
createGameContainer = new Container();
|
||||
createGameContainer.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
|
||||
// Setzt den Titel des Menüs
|
||||
Label title = createGameContainer.addChild(new Label("Neues Spiel", new ElementId("title")));
|
||||
|
||||
// Fügt zwei Eingabefelder unter dem Titel hinzu
|
||||
TextField inputField1 = createGameContainer.addChild(new TextField("Eingabefeld 1"));
|
||||
TextField inputField2 = createGameContainer.addChild(new TextField("Eingabefeld 2"));
|
||||
|
||||
// Erstellt einen Container mit einem Rasterlayout, um die Buttons nebeneinander anzuordnen
|
||||
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
buttonContainer.setInsets(new Insets3f(5, 5, 5, 5)); // Abstand zwischen den Buttons und dem Rand
|
||||
|
||||
// Buttons hinzufügen und jeweils einen Innenabstand hinzufügen
|
||||
Button button1 = buttonContainer.addChild(new Button("1"));
|
||||
button1.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
Button button2 = buttonContainer.addChild(new Button("2"));
|
||||
button2.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
Button button3 = buttonContainer.addChild(new Button("3"));
|
||||
button3.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
// Fügt den Button-Container zum Hauptcontainer hinzu
|
||||
createGameContainer.addChild(buttonContainer);
|
||||
|
||||
// Setzt die Breite des Hauptcontainers
|
||||
createGameContainer.setPreferredSize(new Vector3f(600, 400, 0));
|
||||
|
||||
// Zentriert den Container auf dem Bildschirm
|
||||
createGameContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - createGameContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + createGameContainer.getPreferredSize().y) / 2,
|
||||
0
|
||||
);
|
||||
|
||||
// Fügt das Menü zum GUI-Knoten der App hinzu
|
||||
app.getGuiNode().attachChild(createGameContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the Create Game Menu layout and buttons.
|
||||
* Schließt das CreateGameMenu.
|
||||
*/
|
||||
private void initializeMenu() {
|
||||
Container menuContainer = new Container();
|
||||
menuContainer.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung des Menüs
|
||||
|
||||
// Titel des Menüs
|
||||
menuContainer.addChild(new Label("Neues Spiel erstellen"));
|
||||
|
||||
// Beispiel-Button für die Spieleranzahl-Einstellung
|
||||
Button playerCountButton = menuContainer.addChild(new Button("Spieleranzahl einstellen"));
|
||||
playerCountButton.addClickCommands(source -> setPlayerCount());
|
||||
|
||||
// Start-Button zum Spielbeginn
|
||||
Button startGameButton = menuContainer.addChild(new Button("Spiel starten"));
|
||||
startGameButton.addClickCommands(source -> startGame());
|
||||
|
||||
// Zurück-Button zum Startmenü
|
||||
Button backButton = menuContainer.addChild(new Button("Zurück"));
|
||||
backButton.addClickCommands(source -> returnToStartMenu());
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Placeholder for setting the player count.
|
||||
*/
|
||||
private void setPlayerCount() {
|
||||
// Logik zum Festlegen der Spieleranzahl
|
||||
System.out.println("Spieleranzahl einstellen wurde ausgewählt");
|
||||
}
|
||||
|
||||
/**
|
||||
* Placeholder for starting the game.
|
||||
*/
|
||||
private void startGame() {
|
||||
// Logik für den Start des Spiels
|
||||
System.out.println("Spiel starten wurde ausgewählt");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns to the StartMenu.
|
||||
*/
|
||||
private void returnToStartMenu() {
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das CreateGameMenu
|
||||
StartMenu.createStartMenu(app); // Zeigt das Startmenü erneut an
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(createGameContainer);
|
||||
}
|
||||
}
|
||||
|
@ -1,70 +1,78 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
/**
|
||||
* Settings menu for the Monopoly application, where users can configure preferences.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container settingsContainer;
|
||||
|
||||
/**
|
||||
* Constructs the SettingsMenu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeMenu();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the layout and elements for the settings menu.
|
||||
*/
|
||||
private void initializeMenu() {
|
||||
Container settingsContainer = new Container();
|
||||
settingsContainer.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung des Menüs
|
||||
settingsContainer = new Container();
|
||||
|
||||
// Titel des Menüs
|
||||
settingsContainer.addChild(new Label("Einstellungen"));
|
||||
// Hintergrundfarbe für das Container-Element setzen, um es undurchsichtig zu machen
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1f))); // Dunkelgrauer, undurchsichtiger Hintergrund
|
||||
|
||||
// Beispiel-Einstellung: Sound aktivieren/deaktivieren
|
||||
Checkbox soundCheckbox = settingsContainer.addChild(new Checkbox("Sound aktivieren"));
|
||||
soundCheckbox.setChecked(GameSound.enabledInPreferences());
|
||||
soundCheckbox.addClickCommands(source -> toggleSound(soundCheckbox.isChecked()));
|
||||
// Titel "Einstellungen"
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
// Zurück-Button zum Startmenü
|
||||
Button backButton = settingsContainer.addChild(new Button("Zurück"));
|
||||
backButton.addClickCommands(source -> returnToStartMenu());
|
||||
// Effekt Sound mit Slider und Checkbox
|
||||
Container effectSoundContainer = settingsContainer.addChild(new Container());
|
||||
Label effectSoundLabel = effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
|
||||
effectSoundLabel.setFontSize(24);
|
||||
effectSoundLabel.setColor(ColorRGBA.White);
|
||||
|
||||
Slider effectSoundSlider = effectSoundContainer.addChild(new Slider());
|
||||
effectSoundSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
|
||||
|
||||
Checkbox effectSoundCheckbox = effectSoundContainer.addChild(new Checkbox(""));
|
||||
effectSoundCheckbox.setChecked(true);
|
||||
|
||||
// Hintergrund Musik mit Slider und Checkbox
|
||||
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
|
||||
Label backgroundMusicLabel = backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
|
||||
backgroundMusicLabel.setFontSize(24);
|
||||
backgroundMusicLabel.setColor(ColorRGBA.White);
|
||||
|
||||
Slider backgroundMusicSlider = backgroundMusicContainer.addChild(new Slider());
|
||||
backgroundMusicSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
|
||||
|
||||
Checkbox backgroundMusicCheckbox = backgroundMusicContainer.addChild(new Checkbox(""));
|
||||
backgroundMusicCheckbox.setChecked(true);
|
||||
|
||||
// Beenden Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.setColor(ColorRGBA.White);
|
||||
quitButton.addClickCommands(source -> app.stop());
|
||||
|
||||
// Zentrieren des Containers
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
0
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the sound setting and saves the preference.
|
||||
*
|
||||
* @param enabled true if sound should be enabled; false otherwise.
|
||||
*/
|
||||
private void toggleSound(boolean enabled) {
|
||||
GameSound.enabledInPreferences(); // Speichert die Einstellung in den Preferences
|
||||
System.out.println("Sound " + (enabled ? "aktiviert" : "deaktiviert"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns to the StartMenu.
|
||||
*/
|
||||
private void returnToStartMenu() {
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das SettingsMenu
|
||||
StartMenu.createStartMenu(app); // Zeigt das Startmenü erneut an
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(settingsContainer);
|
||||
app.setSettingsMenuOpen(false);
|
||||
}
|
||||
}
|
||||
|
BIN
Projekte/monopoly/client/src/main/resources/Pictures/board.png
Normal file
BIN
Projekte/monopoly/client/src/main/resources/Pictures/board.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 857 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.1 MiB |
@ -7,18 +7,6 @@
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
@ -26,7 +14,17 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
|
||||
/**
|
||||
* Controls the client-side game logic for Monopoly.
|
||||
|
@ -7,13 +7,9 @@
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
|
||||
/**
|
||||
* Class providing access to the Monopoly client configuration.
|
||||
|
@ -7,12 +7,6 @@
|
||||
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.ClientInterpreter;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
@ -20,6 +14,10 @@ import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.ClientInterpreter;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
/**
|
||||
* Controls the server-side game logic for Monopoly.
|
||||
* Manages game states, player interactions, and message handling.
|
||||
|
@ -7,10 +7,10 @@
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a point in the two-dimensional plane with integer coordinates.
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user