send PlayerHandler in GameStart

This commit is contained in:
Johannes Schmelz 2024-11-25 22:11:35 +01:00
parent 4095d9e79d
commit 0e405d2f90
6 changed files with 16 additions and 42 deletions

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@ -6,6 +6,7 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.client.ClientMessage; import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuyPropertyResponse; import pp.monopoly.message.server.BuyPropertyResponse;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
@ -52,7 +53,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** The current state of the client game logic. */ /** The current state of the client game logic. */
private ClientState state = new LobbyState(this); private ClientState state = new LobbyState(this);
private List<Player> players; private PlayerHandler playerHandler;
private BoardManager boardManager = new BoardManager(); private BoardManager boardManager = new BoardManager();
@ -94,8 +95,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.entry(); state.entry();
} }
public List<Player> getPlayers() { public PlayerHandler getPlayerHandler() {
return players; return playerHandler;
} }
/** /**
@ -255,7 +256,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(GameStart msg) { public void received(GameStart msg) {
players = msg.getPlayers(); playerHandler = msg.getPlayerHandler();
setState(new WaitForTurnState(this)); setState(new WaitForTurnState(this));
} }

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@ -40,8 +40,8 @@ public class Player implements FieldVisitor<Void>{
private int getOutOfJailCard; private int getOutOfJailCard;
private int fieldID; private int fieldID;
private DiceResult rollResult; private DiceResult rollResult;
private final PlayerHandler handler; private transient final PlayerHandler handler;
private PlayerState state = new LobbyState(); private transient PlayerState state = new LobbyState();
/** /**
* Default constructor for serialization purposes. * Default constructor for serialization purposes.

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@ -1,6 +1,5 @@
package pp.monopoly.game.server; package pp.monopoly.game.server;
import java.util.LinkedList;
import java.util.Collection; import java.util.Collection;
import java.util.Collections; import java.util.Collections;
import java.util.HashSet; import java.util.HashSet;
@ -18,7 +17,7 @@ import pp.monopoly.model.LimitedLinkedList;
public class PlayerHandler { public class PlayerHandler {
private List<Player> players = new LimitedLinkedList<>(6); private List<Player> players = new LimitedLinkedList<>(6);
private Set<Player> readyPlayers = new HashSet<>(); private Set<Player> readyPlayers = new HashSet<>();
private ServerGameLogic logic; private transient ServerGameLogic logic;
private Player hostPlayer; private Player hostPlayer;
private Player extra = null; private Player extra = null;

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@ -204,7 +204,7 @@ public class ServerGameLogic implements ClientInterpreter {
if(playerHandler.allPlayersReady()) { if(playerHandler.allPlayersReady()) {
playerHandler.setStartBalance(startMoney); playerHandler.setStartBalance(startMoney);
for (Player p : playerHandler.getPlayers()) { for (Player p : playerHandler.getPlayers()) {
send(p, new GameStart(playerHandler.getPlayers())); send(p, new GameStart(playerHandler));
} }
playerHandler.randomOrder(); playerHandler.randomOrder();
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn()); send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn());

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@ -1,27 +1,25 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import java.util.List;
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.PlayerHandler;
@Serializable @Serializable
public class GameStart extends ServerMessage{ public class GameStart extends ServerMessage{
private List<Player> players; private PlayerHandler playerHandler;
/** /**
* Default constructor for serialization purposes. * Default constructor for serialization purposes.
*/ */
private GameStart() { /* empty */ } private GameStart() { /* empty */ }
public GameStart(List<Player> players) { public GameStart(PlayerHandler playerHandler) {
this.players = players; this.playerHandler = playerHandler;
} }
public List<Player> getPlayers() { public PlayerHandler getPlayerHandler() {
return players; return playerHandler;
} }
@Override @Override

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@ -43,18 +43,6 @@ import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.Figure; import pp.monopoly.model.Figure;
import pp.monopoly.model.IntPoint; import pp.monopoly.model.IntPoint;
import pp.monopoly.model.LimitedLinkedList; import pp.monopoly.model.LimitedLinkedList;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.EventField;
import pp.monopoly.model.fields.Field;
import pp.monopoly.model.fields.FieldColor;
import pp.monopoly.model.fields.FineField;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.GoField;
import pp.monopoly.model.fields.GulagField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.model.fields.TestStreckeField;
import pp.monopoly.model.fields.WacheField;
/** /**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages * Server implementing the visitor pattern as MessageReceiver for ClientMessages
@ -141,19 +129,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
Serializer.registerClass(NextPlayerTurn.class); Serializer.registerClass(NextPlayerTurn.class);
Serializer.registerClass(Player.class); Serializer.registerClass(Player.class);
Serializer.registerClass(Figure.class); Serializer.registerClass(Figure.class);
// Serializer.registerClass(PlayerHandler.class); Serializer.registerClass(PlayerHandler.class);
// Serializer.registerClass(BuildingProperty.class);
// Serializer.registerClass(EventField.class);
// Serializer.registerClass(Field.class);
// // Serializer.registerClass(FieldColor.class);
// Serializer.registerClass(FineField.class);
// Serializer.registerClass(FoodField.class);
// Serializer.registerClass(GateField.class);
// Serializer.registerClass(GoField.class);
// Serializer.registerClass(GulagField.class);
// Serializer.registerClass(PropertyField.class);
// Serializer.registerClass(TestStreckeField.class);
// Serializer.registerClass(WacheField.class);
} }
private void registerListeners() { private void registerListeners() {