add effects when ships are hit
@ -9,6 +9,7 @@ dependencies {
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implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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implementation project(path: ':battleship:server')
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implementation project(path: ':battleship:server')
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||||
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@ -0,0 +1,243 @@
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package pp.battleship.client.gui;
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||||
import com.jme3.effect.ParticleEmitter;
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||||
import com.jme3.effect.ParticleMesh.Type;
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||||
import com.jme3.effect.shapes.EmitterSphereShape;
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||||
import com.jme3.material.Material;
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||||
import com.jme3.math.ColorRGBA;
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||||
import com.jme3.math.FastMath;
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||||
import com.jme3.math.Vector3f;
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||||
import pp.battleship.client.BattleshipApp;
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||||
/**
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||||
* Factory class responsible for creating particle effects used in the game.
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||||
* This centralizes the creation of various types of particle emitters.
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*/
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public class ParticleEffectFactory {
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private static final int COUNT_FACTOR = 1;
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private static final float COUNT_FACTOR_F = 1f;
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private static final boolean POINT_SPRITE = true;
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||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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||||
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||||
private final BattleshipApp app;
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||||
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||||
ParticleEffectFactory(BattleshipApp app) {
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this.app = app;
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}
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/**
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||||
* Creates a flame particle emitter.
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||||
*
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* @return a configured flame particle emitter
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||||
*/
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||||
ParticleEmitter createFlame() {
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||||
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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||||
flame.setSelectRandomImage(true);
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||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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flame.setStartSize(0.1f);
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flame.setEndSize(0.5f);
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flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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flame.setParticlesPerSec(0);
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flame.setGravity(0, -5, 0);
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flame.setLowLife(.4f);
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flame.setHighLife(.5f);
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flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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flame.getParticleInfluencer().setVelocityVariation(1f);
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flame.setImagesX(2);
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flame.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flame.setMaterial(mat);
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return flame;
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}
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/**
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* Creates a flash particle emitter.
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*
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* @return a configured flash particle emitter
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||||
*/
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ParticleEmitter createFlash() {
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ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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flash.setSelectRandomImage(true);
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flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
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flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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||||
flash.setStartSize(.1f);
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flash.setEndSize(0.5f);
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flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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flash.setParticlesPerSec(0);
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flash.setGravity(0, 0, 0);
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||||
flash.setLowLife(.2f);
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||||
flash.setHighLife(.2f);
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||||
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
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flash.getParticleInfluencer().setVelocityVariation(1);
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flash.setImagesX(2);
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flash.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flash.setMaterial(mat);
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||||
return flash;
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}
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/**
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||||
* Creates a round spark particle emitter.
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||||
*
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* @return a configured round spark particle emitter
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*/
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ParticleEmitter createRoundSpark() {
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ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
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roundSpark.setStartSize(0.2f);
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roundSpark.setEndSize(0.8f);
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roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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roundSpark.setParticlesPerSec(0);
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roundSpark.setGravity(0, -.5f, 0);
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roundSpark.setLowLife(1.8f);
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roundSpark.setHighLife(2f);
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roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
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roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
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roundSpark.setImagesX(1);
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roundSpark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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roundSpark.setMaterial(mat);
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||||
return roundSpark;
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||||
}
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/**
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* Creates a spark particle emitter.
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*
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||||
* @return a configured spark particle emitter
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||||
*/
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ParticleEmitter createSpark() {
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ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
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spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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spark.setStartSize(.5f);
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spark.setEndSize(.5f);
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spark.setFacingVelocity(true);
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spark.setParticlesPerSec(0);
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spark.setGravity(0, 5, 0);
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spark.setLowLife(1.1f);
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spark.setHighLife(1.5f);
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spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
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spark.getParticleInfluencer().setVelocityVariation(1);
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spark.setImagesX(1);
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spark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
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spark.setMaterial(mat);
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return spark;
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}
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/**
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* Creates a smoke trail particle emitter.
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*
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* @return a configured smoke trail particle emitter
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||||
*/
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ParticleEmitter createSmokeTrail() {
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ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
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smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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smokeTrail.setStartSize(.2f);
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smokeTrail.setEndSize(1f);
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smokeTrail.setFacingVelocity(true);
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smokeTrail.setParticlesPerSec(0);
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smokeTrail.setGravity(0, 1, 0);
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smokeTrail.setLowLife(.4f);
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smokeTrail.setHighLife(.5f);
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smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
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smokeTrail.getParticleInfluencer().setVelocityVariation(1);
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smokeTrail.setImagesX(1);
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smokeTrail.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
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smokeTrail.setMaterial(mat);
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return smokeTrail;
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}
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/**
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* Creates a debris particle emitter.
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*
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* @return a configured debris particle emitter
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||||
*/
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ParticleEmitter createDebris() {
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||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
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debris.setSelectRandomImage(true);
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debris.setRandomAngle(true);
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debris.setRotateSpeed(FastMath.TWO_PI * 4);
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debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
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debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
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debris.setStartSize(.10f);
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debris.setEndSize(.15f);
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debris.setParticlesPerSec(0);
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debris.setGravity(0, 12f, 0);
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debris.setLowLife(1.4f);
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debris.setHighLife(1.5f);
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debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
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debris.getParticleInfluencer().setVelocityVariation(.60f);
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debris.setImagesX(3);
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debris.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
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debris.setMaterial(mat);
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return debris;
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}
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/**
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* Creates a shockwave particle emitter.
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||||
*
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||||
* @return a configured shockwave particle emitter
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||||
*/
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ParticleEmitter createShockwave() {
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ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
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shockwave.setFaceNormal(Vector3f.UNIT_Y);
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shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
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shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
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shockwave.setStartSize(0f);
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shockwave.setEndSize(3f);
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shockwave.setParticlesPerSec(0);
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shockwave.setGravity(0, 0, 0);
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shockwave.setLowLife(0.5f);
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shockwave.setHighLife(0.5f);
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shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
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shockwave.getParticleInfluencer().setVelocityVariation(0f);
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shockwave.setImagesX(1);
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shockwave.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
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shockwave.setMaterial(mat);
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return shockwave;
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}
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/**
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* Creates a moving smoke emitter.
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*
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||||
* @return a configured smoke emitter
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*/
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ParticleEmitter createMovingSmokeEmitter() {
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ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
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smokeEmitter.setGravity(0, 0, 0);
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smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
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smokeEmitter.setLowLife(1);
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smokeEmitter.setHighLife(1);
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smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
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smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
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smokeEmitter.setMaterial(mat);
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||||
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||||
return smokeEmitter;
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}
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}
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@ -7,6 +7,7 @@
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package pp.battleship.client.gui;
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import com.jme3.effect.ParticleEmitter;
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||||
import com.jme3.material.Material;
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||||
import com.jme3.material.RenderState.BlendMode;
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||||
import com.jme3.math.ColorRGBA;
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@ -21,7 +22,6 @@ import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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||||
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||||
import static java.util.Objects.requireNonNull;
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import static pp.util.FloatMath.HALF_PI;
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||||
import static pp.util.FloatMath.PI;
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||||
@ -34,14 +34,13 @@ import static pp.util.FloatMath.PI;
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||||
*/
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||||
class SeaSynchronizer extends ShipMapSynchronizer {
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||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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||||
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||||
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||||
private static final String UX23 = "Models/UX23/UX23.j3o";
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||||
private static final String BOJE = "Models/Boje/Boje.j3o";
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||||
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||||
private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
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||||
private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o";
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||
|
||||
private static final String COLOR = "Color"; //NON-NLS
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||||
private static final String SHIP = "ship"; //NON-NLS
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||||
private static final String SHOT = "shot"; //NON-NLS
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||||
@ -51,6 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@ -63,6 +63,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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||||
super(app.getGameLogic().getOwnMap(), root);
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||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@ -79,7 +80,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
*
|
||||
@ -91,10 +92,48 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
final Geometry representation = createCylinder(shot);
|
||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(representation);
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = particleFactory.createFlame();
|
||||
ParticleEmitter flash = particleFactory.createFlash();
|
||||
ParticleEmitter spark = particleFactory.createSpark();
|
||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||
ParticleEmitter debris = particleFactory.createDebris();
|
||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
hitEffectNode.attachChild(flash);
|
||||
hitEffectNode.attachChild(spark);
|
||||
hitEffectNode.attachChild(roundSpark);
|
||||
hitEffectNode.attachChild(smokeTrail);
|
||||
hitEffectNode.attachChild(debris);
|
||||
hitEffectNode.attachChild(shockwave);
|
||||
hitEffectNode.attachChild(movingSmoke);
|
||||
|
||||
// Set the local translation for the hit effect to the point of impact
|
||||
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
|
||||
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||
shipNode.attachChild(hitEffectNode);
|
||||
|
||||
// Emit particles when the hit happens
|
||||
flash.emitAllParticles();
|
||||
spark.emitAllParticles();
|
||||
smokeTrail.emitAllParticles();
|
||||
debris.emitAllParticles();
|
||||
shockwave.emitAllParticles();
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@ -149,72 +188,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
switch (ship.getLength()) {
|
||||
|
||||
|
||||
|
||||
case 2:
|
||||
return createUX23(ship);
|
||||
|
||||
case 3:
|
||||
return createMarlow66(ship);
|
||||
case 4:
|
||||
return createBattleship(ship);
|
||||
case 1:
|
||||
return createAllienship(ship);
|
||||
|
||||
default:
|
||||
return createBox(ship);
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createMarlow66(ship);
|
||||
case 2: return createUX23(ship);
|
||||
case 1: return createAllienship(ship);
|
||||
default: return createBox(ship);
|
||||
}
|
||||
}
|
||||
private Spatial createAllienship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.10f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;}
|
||||
private Spatial createUX23(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UX23);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
// model.move(0f, -0.05f, 0f);
|
||||
model.scale(0.89f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
|
||||
private Spatial createMarlow66(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.135f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createBoje(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BOJE);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0.00f, 0.25f, 0.00f);
|
||||
model.scale(12.23f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Battleship ship) {
|
||||
final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
@ -256,6 +243,42 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
// model.scale(0.0007f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createAllienship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.10f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;}
|
||||
private Spatial createUX23(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UX23);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
// model.move(0f, -0.05f, 0f);
|
||||
model.scale(0.89f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private Spatial createMarlow66(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.135f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
|
BIN
Projekte/battleship/client/src/main/resources/Effects/Debris.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/Smoke.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flame.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flash.png
Normal file
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/spark.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
@ -17,6 +17,9 @@ dependencyResolutionManagement {
|
||||
library('jme3-plugins', 'org.jmonkeyengine', 'jme3-plugins').versionRef('jme')
|
||||
library('jme3-jogg', 'org.jmonkeyengine', 'jme3-jogg').versionRef('jme')
|
||||
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
||||
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
|
||||
|
||||
|
||||
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
||||
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
||||
|
||||
|