add effects when ships are hit
@ -9,6 +9,7 @@ dependencies {
|
|||||||
implementation project(":battleship:model")
|
implementation project(":battleship:model")
|
||||||
|
|
||||||
implementation libs.jme3.desktop
|
implementation libs.jme3.desktop
|
||||||
|
implementation libs.jme3.effects
|
||||||
implementation project(path: ':battleship:server')
|
implementation project(path: ':battleship:server')
|
||||||
implementation project(path: ':battleship:server')
|
implementation project(path: ':battleship:server')
|
||||||
|
|
||||||
|
@ -0,0 +1,243 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh.Type;
|
||||||
|
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import pp.battleship.client.BattleshipApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Factory class responsible for creating particle effects used in the game.
|
||||||
|
* This centralizes the creation of various types of particle emitters.
|
||||||
|
*/
|
||||||
|
public class ParticleEffectFactory {
|
||||||
|
private static final int COUNT_FACTOR = 1;
|
||||||
|
private static final float COUNT_FACTOR_F = 1f;
|
||||||
|
private static final boolean POINT_SPRITE = true;
|
||||||
|
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||||
|
|
||||||
|
private final BattleshipApp app;
|
||||||
|
|
||||||
|
ParticleEffectFactory(BattleshipApp app) {
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a flame particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured flame particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createFlame() {
|
||||||
|
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||||
|
flame.setSelectRandomImage(true);
|
||||||
|
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||||
|
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||||
|
flame.setStartSize(0.1f);
|
||||||
|
flame.setEndSize(0.5f);
|
||||||
|
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
flame.setParticlesPerSec(0);
|
||||||
|
flame.setGravity(0, -5, 0);
|
||||||
|
flame.setLowLife(.4f);
|
||||||
|
flame.setHighLife(.5f);
|
||||||
|
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||||
|
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||||
|
flame.setImagesX(2);
|
||||||
|
flame.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flame.setMaterial(mat);
|
||||||
|
|
||||||
|
return flame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a flash particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured flash particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createFlash() {
|
||||||
|
ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||||
|
flash.setSelectRandomImage(true);
|
||||||
|
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||||
|
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
flash.setStartSize(.1f);
|
||||||
|
flash.setEndSize(0.5f);
|
||||||
|
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||||
|
flash.setParticlesPerSec(0);
|
||||||
|
flash.setGravity(0, 0, 0);
|
||||||
|
flash.setLowLife(.2f);
|
||||||
|
flash.setHighLife(.2f);
|
||||||
|
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||||
|
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
flash.setImagesX(2);
|
||||||
|
flash.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flash.setMaterial(mat);
|
||||||
|
|
||||||
|
return flash;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a round spark particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured round spark particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createRoundSpark() {
|
||||||
|
ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||||
|
roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||||
|
roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||||
|
roundSpark.setStartSize(0.2f);
|
||||||
|
roundSpark.setEndSize(0.8f);
|
||||||
|
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
roundSpark.setParticlesPerSec(0);
|
||||||
|
roundSpark.setGravity(0, -.5f, 0);
|
||||||
|
roundSpark.setLowLife(1.8f);
|
||||||
|
roundSpark.setHighLife(2f);
|
||||||
|
roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||||
|
roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||||
|
roundSpark.setImagesX(1);
|
||||||
|
roundSpark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
roundSpark.setMaterial(mat);
|
||||||
|
|
||||||
|
return roundSpark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a spark particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured spark particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createSpark() {
|
||||||
|
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||||
|
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
spark.setStartSize(.5f);
|
||||||
|
spark.setEndSize(.5f);
|
||||||
|
spark.setFacingVelocity(true);
|
||||||
|
spark.setParticlesPerSec(0);
|
||||||
|
spark.setGravity(0, 5, 0);
|
||||||
|
spark.setLowLife(1.1f);
|
||||||
|
spark.setHighLife(1.5f);
|
||||||
|
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||||
|
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
spark.setImagesX(1);
|
||||||
|
spark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||||
|
spark.setMaterial(mat);
|
||||||
|
|
||||||
|
return spark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a smoke trail particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured smoke trail particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createSmokeTrail() {
|
||||||
|
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||||
|
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
smokeTrail.setStartSize(.2f);
|
||||||
|
smokeTrail.setEndSize(1f);
|
||||||
|
smokeTrail.setFacingVelocity(true);
|
||||||
|
smokeTrail.setParticlesPerSec(0);
|
||||||
|
smokeTrail.setGravity(0, 1, 0);
|
||||||
|
smokeTrail.setLowLife(.4f);
|
||||||
|
smokeTrail.setHighLife(.5f);
|
||||||
|
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||||
|
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smokeTrail.setImagesX(1);
|
||||||
|
smokeTrail.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||||
|
smokeTrail.setMaterial(mat);
|
||||||
|
|
||||||
|
return smokeTrail;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a debris particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured debris particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createDebris() {
|
||||||
|
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||||
|
debris.setSelectRandomImage(true);
|
||||||
|
debris.setRandomAngle(true);
|
||||||
|
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||||
|
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||||
|
debris.setStartSize(.10f);
|
||||||
|
debris.setEndSize(.15f);
|
||||||
|
debris.setParticlesPerSec(0);
|
||||||
|
debris.setGravity(0, 12f, 0);
|
||||||
|
debris.setLowLife(1.4f);
|
||||||
|
debris.setHighLife(1.5f);
|
||||||
|
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||||
|
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||||
|
debris.setImagesX(3);
|
||||||
|
debris.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||||
|
debris.setMaterial(mat);
|
||||||
|
|
||||||
|
return debris;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a shockwave particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured shockwave particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createShockwave() {
|
||||||
|
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||||
|
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||||
|
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||||
|
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||||
|
shockwave.setStartSize(0f);
|
||||||
|
shockwave.setEndSize(3f);
|
||||||
|
shockwave.setParticlesPerSec(0);
|
||||||
|
shockwave.setGravity(0, 0, 0);
|
||||||
|
shockwave.setLowLife(0.5f);
|
||||||
|
shockwave.setHighLife(0.5f);
|
||||||
|
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||||
|
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||||
|
shockwave.setImagesX(1);
|
||||||
|
shockwave.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||||
|
shockwave.setMaterial(mat);
|
||||||
|
|
||||||
|
return shockwave;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a moving smoke emitter.
|
||||||
|
*
|
||||||
|
* @return a configured smoke emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createMovingSmokeEmitter() {
|
||||||
|
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||||
|
smokeEmitter.setGravity(0, 0, 0);
|
||||||
|
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smokeEmitter.setLowLife(1);
|
||||||
|
smokeEmitter.setHighLife(1);
|
||||||
|
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||||
|
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||||
|
smokeEmitter.setMaterial(mat);
|
||||||
|
|
||||||
|
return smokeEmitter;
|
||||||
|
}
|
||||||
|
}
|
@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
@ -21,7 +22,6 @@ import pp.battleship.model.Battleship;
|
|||||||
import pp.battleship.model.Rotation;
|
import pp.battleship.model.Rotation;
|
||||||
import pp.battleship.model.ShipMap;
|
import pp.battleship.model.ShipMap;
|
||||||
import pp.battleship.model.Shot;
|
import pp.battleship.model.Shot;
|
||||||
|
|
||||||
import static java.util.Objects.requireNonNull;
|
import static java.util.Objects.requireNonNull;
|
||||||
import static pp.util.FloatMath.HALF_PI;
|
import static pp.util.FloatMath.HALF_PI;
|
||||||
import static pp.util.FloatMath.PI;
|
import static pp.util.FloatMath.PI;
|
||||||
@ -34,14 +34,13 @@ import static pp.util.FloatMath.PI;
|
|||||||
*/
|
*/
|
||||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||||
|
|
||||||
|
|
||||||
private static final String UX23 = "Models/UX23/UX23.j3o";
|
private static final String UX23 = "Models/UX23/UX23.j3o";
|
||||||
private static final String BOJE = "Models/Boje/Boje.j3o";
|
private static final String BOJE = "Models/Boje/Boje.j3o";
|
||||||
|
|
||||||
private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
|
private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
|
||||||
private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o";
|
private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o";
|
||||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||||
|
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
private static final String COLOR = "Color"; //NON-NLS
|
||||||
private static final String SHIP = "ship"; //NON-NLS
|
private static final String SHIP = "ship"; //NON-NLS
|
||||||
private static final String SHOT = "shot"; //NON-NLS
|
private static final String SHOT = "shot"; //NON-NLS
|
||||||
@ -51,6 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
|
|
||||||
private final ShipMap map;
|
private final ShipMap map;
|
||||||
private final BattleshipApp app;
|
private final BattleshipApp app;
|
||||||
|
private final ParticleEffectFactory particleFactory;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||||
@ -63,6 +63,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
super(app.getGameLogic().getOwnMap(), root);
|
super(app.getGameLogic().getOwnMap(), root);
|
||||||
this.app = app;
|
this.app = app;
|
||||||
this.map = map;
|
this.map = map;
|
||||||
|
this.particleFactory = new ParticleEffectFactory(app);
|
||||||
addExisting();
|
addExisting();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,7 +80,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a hit by attaching its representation to the node that
|
* Handles a hit by attaching its representation to the node that
|
||||||
* contains the ship model as a child so that it moves with the ship.
|
* contains the ship model as a child so that it moves with the ship.
|
||||||
*
|
*
|
||||||
@ -91,9 +92,47 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||||
|
|
||||||
final Geometry representation = createCylinder(shot);
|
|
||||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
|
||||||
shipNode.attachChild(representation);
|
// Create a new node specifically for the hit effects
|
||||||
|
Node hitEffectNode = new Node("HitEffectNode");
|
||||||
|
|
||||||
|
// Create particle effects
|
||||||
|
ParticleEmitter flame = particleFactory.createFlame();
|
||||||
|
ParticleEmitter flash = particleFactory.createFlash();
|
||||||
|
ParticleEmitter spark = particleFactory.createSpark();
|
||||||
|
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||||
|
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||||
|
ParticleEmitter debris = particleFactory.createDebris();
|
||||||
|
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||||
|
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||||
|
|
||||||
|
// Attach all effects to the hitEffectNode
|
||||||
|
hitEffectNode.attachChild(flame);
|
||||||
|
hitEffectNode.attachChild(flash);
|
||||||
|
hitEffectNode.attachChild(spark);
|
||||||
|
hitEffectNode.attachChild(roundSpark);
|
||||||
|
hitEffectNode.attachChild(smokeTrail);
|
||||||
|
hitEffectNode.attachChild(debris);
|
||||||
|
hitEffectNode.attachChild(shockwave);
|
||||||
|
hitEffectNode.attachChild(movingSmoke);
|
||||||
|
|
||||||
|
// Set the local translation for the hit effect to the point of impact
|
||||||
|
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||||
|
0.5f, // Adjust as needed for height above the ship
|
||||||
|
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||||
|
|
||||||
|
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||||
|
shipNode.attachChild(hitEffectNode);
|
||||||
|
|
||||||
|
// Emit particles when the hit happens
|
||||||
|
flash.emitAllParticles();
|
||||||
|
spark.emitAllParticles();
|
||||||
|
smokeTrail.emitAllParticles();
|
||||||
|
debris.emitAllParticles();
|
||||||
|
shockwave.emitAllParticles();
|
||||||
|
flame.emitAllParticles();
|
||||||
|
roundSpark.emitAllParticles();
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@ -149,72 +188,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
*/
|
*/
|
||||||
private Spatial createShip(Battleship ship) {
|
private Spatial createShip(Battleship ship) {
|
||||||
switch (ship.getLength()) {
|
switch (ship.getLength()) {
|
||||||
|
case 4: return createBattleship(ship);
|
||||||
|
case 3: return createMarlow66(ship);
|
||||||
|
case 2: return createUX23(ship);
|
||||||
case 2:
|
case 1: return createAllienship(ship);
|
||||||
return createUX23(ship);
|
default: return createBox(ship);
|
||||||
|
|
||||||
case 3:
|
|
||||||
return createMarlow66(ship);
|
|
||||||
case 4:
|
|
||||||
return createBattleship(ship);
|
|
||||||
case 1:
|
|
||||||
return createAllienship(ship);
|
|
||||||
|
|
||||||
default:
|
|
||||||
return createBox(ship);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private Spatial createAllienship(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
model.scale(0.10f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return model;}
|
|
||||||
private Spatial createUX23(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(UX23);
|
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
// model.move(0f, -0.05f, 0f);
|
|
||||||
model.scale(0.89f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private Spatial createMarlow66(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
|
||||||
|
|
||||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
model.move(0f, 0.25f, 0f);
|
|
||||||
model.scale(0.135f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial createBoje(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(BOJE);
|
|
||||||
|
|
||||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
model.move(0.00f, 0.25f, 0.00f);
|
|
||||||
model.scale(12.23f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the geometry representing the battleship as a box
|
* @return the geometry representing the battleship as a box
|
||||||
*/
|
*/
|
||||||
private Spatial createBox(Battleship ship) {
|
private Spatial createBox(Battleship ship) {
|
||||||
final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
|
final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
|
||||||
0.3f,
|
0.3f,
|
||||||
@ -256,6 +243,42 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(1.48f);
|
model.scale(1.48f);
|
||||||
|
// model.scale(0.0007f);
|
||||||
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Spatial createAllienship(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
||||||
|
|
||||||
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
model.scale(0.10f);
|
||||||
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
return model;}
|
||||||
|
private Spatial createUX23(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(UX23);
|
||||||
|
|
||||||
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
// model.move(0f, -0.05f, 0f);
|
||||||
|
model.scale(0.89f);
|
||||||
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private Spatial createMarlow66(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
||||||
|
|
||||||
|
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
model.move(0f, 0.25f, 0f);
|
||||||
|
model.scale(0.135f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
|
BIN
Projekte/battleship/client/src/main/resources/Effects/Debris.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/Smoke.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flame.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flash.png
Normal file
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/spark.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
@ -17,6 +17,9 @@ dependencyResolutionManagement {
|
|||||||
library('jme3-plugins', 'org.jmonkeyengine', 'jme3-plugins').versionRef('jme')
|
library('jme3-plugins', 'org.jmonkeyengine', 'jme3-plugins').versionRef('jme')
|
||||||
library('jme3-jogg', 'org.jmonkeyengine', 'jme3-jogg').versionRef('jme')
|
library('jme3-jogg', 'org.jmonkeyengine', 'jme3-jogg').versionRef('jme')
|
||||||
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
||||||
|
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
|
||||||
|
|
||||||
|
|
||||||
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
||||||
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
||||||
|
|
||||||
|