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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 02:19:45 +01:00
added missing documentation
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@ -38,7 +38,7 @@ import static pp.util.FloatMath.QUARTER_PI;
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/**
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* The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
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* representation of the ships and shots on the sea map with the underlying data model.
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* representation of the ships and shots on the sea map with the underlying model.
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* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
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* logic for the sea map.
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*/
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@ -67,11 +67,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private static final boolean POINT_SPRITE = true;
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private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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/**
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* Creates a Flame texture with indefininite Lifetime
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* Creates a Flame texture with indefinite Lifetime
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* @return flame texture
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*/
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private ParticleEmitter createFlame(){
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flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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flame.setSelectRandomImage(true);
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@ -96,6 +96,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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return flame;
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}
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/**
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* Creates a Flash texture
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* @return flash texture
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*/
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private ParticleEmitter createFlash(){
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flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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flash.setSelectRandomImage(true);
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@ -121,6 +125,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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return flash;
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}
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/**
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* Creates small spark particles, that dissipate into the air
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* @return spark texture
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*/
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private ParticleEmitter createRoundSpark(){
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roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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@ -167,6 +175,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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return spark;
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}
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/**
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* creates a dynamic smoke trail
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* @return smoke texture
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*/
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private ParticleEmitter createSmokeTrail(){
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smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
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smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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@ -192,6 +204,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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return smoketrail;
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}
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/**
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* creates flying debris particles
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* @return debris texture
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*/
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private ParticleEmitter createDebris(){
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debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
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debris.setSelectRandomImage(true);
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@ -219,6 +235,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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return debris;
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}
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/**
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* creates an expanding circular shockwave
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* @return shockwave texture
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*/
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private ParticleEmitter createShockwave(){
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shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
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// shockwave.setRandomAngle(true);
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@ -245,6 +265,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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return shockwave;
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}
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/**
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* creates an animated smoke column
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* @return moving smoke texture
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*/
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private ParticleEmitter createMovingSmokeEmitter() {
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ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
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smokeEmitter.setGravity(0, 0, 0);
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@ -346,12 +371,17 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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flame.emitAllParticles();
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roundSpark.emitAllParticles();
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if (ship.isDestroyed()) {
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// Add ShipSinkingControl to the shipNode
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ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f);
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shipNode.addControl(sinkingControl);
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sinkingControl.startSinking(); // Start the sinking process
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}
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return null;
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}
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/**
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* Creates a cylinder geometry representing the specified shot.
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* The appearance of the cylinder depends on whether the shot is a hit or a miss.
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