Startmenü implementiert und Spielmenü Stummel erstellt

This commit is contained in:
Yvonne Schmidt
2024-11-12 23:30:44 +01:00
parent 3ef2459ad0
commit 17533112a1
9 changed files with 203 additions and 4 deletions

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@@ -182,7 +182,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*
* @return The {@link DialogManager} instance.
*/
DialogManager getDialogManager() {
public DialogManager getDialogManager() {
return dialogManager;
}

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@@ -0,0 +1,117 @@
package pp.monopoly.client;
import com.jme3.asset.TextureKey;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.jme3.math.ColorRGBA;
import pp.dialog.Dialog;
import pp.monopoly.client.gui.GameMenu;
import pp.dialog.DialogManager;
import java.util.prefs.Preferences;
import static pp.monopoly.Resources.lookup;
import static pp.util.PreferencesUtils.getPreferences;
public class StartMenu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
private final MonopolyApp app;
// Buttons for the menu
private final Button playButton = new Button(lookup("button.play"));
private final Button quitButton = new Button(lookup("menu.quit"));
private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
/**
* Constructs the StartMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public StartMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Load and display the background image
TextureKey backgroundKey = new TextureKey("unibw-bib", false);
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
// Create a large Quad for the background
Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
Geometry background = new Geometry("Background", backgroundQuad);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
// Attach the background as the first element
app.getGuiNode().attachChild(background);
// Load and display the Monopoly logo
TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
monopolyLogo.setMaterial(monopolyLogoMaterial);
monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
Panel monopolyLogoPanel = new Panel();
addChild(monopolyLogoPanel);
// Load and display the university logo
TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
universityLogo.setMaterial(universityLogoMaterial);
universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
Panel universityLogoPanel = new Panel();
addChild(universityLogoPanel);
// Button actions
playButton.addClickCommands(source -> startGame());
quitButton.addClickCommands(source -> app.closeApp());
settingsButton.addClickCommands(source -> openSettings());
addChild(monopolyLogoPanel);
addChild(universityLogoPanel);
addChild(playButton);
addChild(quitButton);
addChild(settingsButton);
}
private void startGame() {
System.out.println("Starting game...");
}
private void openSettings() {
app.getDialogManager().close(this);
app.getDialogManager().open(new GameMenu(app));
}
@Override
public void update() {
}
@Override
public void escape() {
close();
}
}

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@@ -0,0 +1,55 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

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