Merge remote-tracking branch 'origin/gui' into gui

This commit is contained in:
Yvonne Schmidt 2024-11-23 23:15:04 +01:00
commit 17f121f7d1
2 changed files with 0 additions and 120 deletions

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package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.shape.Quad;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.Board;
/**
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
* This class handles the graphical representation of the board, including background setup and grid lines.
*/
class MapView {
private static final float FIELD_SIZE = 40f;
private static final float BACKGROUND_DEPTH = -4f;
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
private final MonopolyApp app;
private final Node mapNode = new Node("map");
private final Board board;
private final MapViewSynchronizer synchronizer;
/**
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
*
* @param board the board to visualize
* @param app the main application instance
*/
MapView(Board board, MonopolyApp app) {
this.board = board;
this.app = app;
this.synchronizer = new MapViewSynchronizer(this);
setupBackground();
app.getGameLogic().addListener(synchronizer);
}
/**
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
*/
void unregister() {
app.getGameLogic().removeListener(synchronizer);
}
/**
* Sets up the background of the map view using a quad geometry.
*/
private void setupBackground() {
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", BACKGROUND_COLOR);
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
background.setMaterial(mat);
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
background.setCullHint(CullHint.Never);
mapNode.attachChild(background);
}
/**
* Gets the root node containing all visual elements in this map view.
*
* @return the root node for the map view
*/
public Node getNode() {
return mapNode;
}
public Board getBoard() {
return board;
}
}

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package pp.monopoly.client.gui;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Figure;
/**
* Synchronizes the visual representation of the board with the game model.
* Handles updates for items on the board.
*/
class MapViewSynchronizer extends BoardSynchronizer {
private final MapView view;
/**
* Constructs a new MapViewSynchronizer for the given MapView.
*
* @param view the MapView to synchronize with the game model
*/
public MapViewSynchronizer(MapView view) {
super(view.getBoard(), view.getNode());
this.view = view;
addExisting();
}
/**
* Enables the state by performing initial setup, such as adding any items to the view.
*/
protected void enableState() {
// Platz für zusätzliche Initialisierungen
}
/**
* Disables the state by clearing the view.
*/
protected void disableState() {
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
}
public Spatial visit(Figure figure) {
return figure.accept(this);
}
}