mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 01:09:46 +01:00
Merge branch 'gui' into 'main'
First compileable version of Client See merge request progproj/gruppen-ht24/Gruppe-02!4
This commit is contained in:
commit
19a9b06f3c
@ -111,7 +111,7 @@ public class DialogManager {
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*
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* @param dialog the dialog to open
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*/
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void open(Dialog dialog) {
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public void open(Dialog dialog) {
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dialogStack.push(dialog);
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dialog.update();
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app.getGuiNode().attachChild(dialog);
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@ -133,7 +133,7 @@ public class DialogManager {
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* @param dialog the dialog to close
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* @throws IllegalArgumentException if the specified dialog is not the top dialog
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*/
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void close(Dialog dialog) {
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public void close(Dialog dialog) {
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if (!isTop(dialog))
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throw new IllegalArgumentException(dialog + " is not the top dialog");
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dialogStack.pop();
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@ -10,15 +10,22 @@ import com.simsilica.lemur.Insets3f
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.component.TbtQuadBackgroundComponent
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def bgColor = color(0.25, 0.5, 0.5, 1)
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def bgColor = color(1, 1, 1, 1)
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def buttonEnabledColor = color(0.8, 0.9, 1, 1)
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def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
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def buttonBgColor = color(0, 0.75, 0.75, 1)
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//def buttonBgColor = color(0, 0.75, 0.75, 1)
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def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
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def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
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def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
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def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
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def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
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def gradient = TbtQuadBackgroundComponent.create(
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
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generateMips: false),
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@ -55,6 +62,24 @@ selector("slider", "pp") {
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background.setColor(bgColor)
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}
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selector("play-button", "pp") {
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color = playButtonTextColor // Black text color
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background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
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insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
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background.setMargin(5, 5) // Thin border effect around the background color
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fontSize = 36 // Larger font size for prominence
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}
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selector("menu-button", "pp") {
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color = buttonTextColor // Black text color
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background = new QuadBackgroundComponent(buttonBgColor) // White background
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insets = new Insets3f(10, 20, 10, 20) // Padding
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background.setMargin(1, 1) // Thin black border
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background.setColor(borderColor) // Set black border color
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fontSize = 24 // Standard font size
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}
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def pressedCommand = new Command<Button>() {
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void execute(Button source) {
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if (source.isPressed())
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@ -31,10 +31,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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/**
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* Checks if sound is enabled in the preferences.
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*
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@ -75,9 +71,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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}
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/**
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@ -100,36 +93,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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return null;
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}
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/**
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* Plays the splash sound effect.
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*/
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public void splash() {
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if (isEnabled() && splashSound != null)
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splashSound.playInstance();
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}
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/**
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* Plays the explosion sound effect.
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*/
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public void explosion() {
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if (isEnabled() && explosionSound != null)
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explosionSound.playInstance();
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}
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/**
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* Plays sound effect when a ship has been destroyed.
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*/
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public void shipDestroyed() {
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if (isEnabled() && shipDestroyedSound != null)
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shipDestroyedSound.playInstance();
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}
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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}
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}
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}
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@ -159,7 +159,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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*/
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private AppSettings makeSettings() {
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final AppSettings settings = new AppSettings(true);
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settings.setTitle(lookup("Monopoly.name"));
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settings.setTitle(lookup("monopoly.name"));
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settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
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settings.setFullscreen(config.fullScreen());
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settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
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@ -182,7 +182,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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*
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* @return The {@link DialogManager} instance.
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*/
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DialogManager getDialogManager() {
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public DialogManager getDialogManager() {
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return dialogManager;
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}
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@ -0,0 +1,117 @@
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package pp.monopoly.client;
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import com.jme3.asset.TextureKey;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Insets3f;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Panel;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.jme3.math.ColorRGBA;
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import pp.dialog.Dialog;
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import pp.monopoly.client.gui.GameMenu;
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import pp.dialog.DialogManager;
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import java.util.prefs.Preferences;
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import static pp.monopoly.Resources.lookup;
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import static pp.util.PreferencesUtils.getPreferences;
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public class StartMenu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
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private final MonopolyApp app;
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// Buttons for the menu
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private final Button playButton = new Button(lookup("button.play"));
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private final Button quitButton = new Button(lookup("menu.quit"));
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private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
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/**
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* Constructs the StartMenu dialog for the Monopoly application.
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*
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* @param app the MonopolyApp instance
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*/
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public StartMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Load and display the background image
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TextureKey backgroundKey = new TextureKey("unibw-bib", false);
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Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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backgroundMaterial.setTexture("ColorMap", backgroundTexture);
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// Create a large Quad for the background
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Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
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Geometry background = new Geometry("Background", backgroundQuad);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
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// Attach the background as the first element
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app.getGuiNode().attachChild(background);
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// Load and display the Monopoly logo
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TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
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Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
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Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
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Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
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Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
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monopolyLogo.setMaterial(monopolyLogoMaterial);
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monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
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Panel monopolyLogoPanel = new Panel();
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addChild(monopolyLogoPanel);
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// Load and display the university logo
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TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
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Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
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Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
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Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
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Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
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universityLogo.setMaterial(universityLogoMaterial);
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universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
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Panel universityLogoPanel = new Panel();
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addChild(universityLogoPanel);
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// Button actions
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playButton.addClickCommands(source -> startGame());
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quitButton.addClickCommands(source -> app.closeApp());
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settingsButton.addClickCommands(source -> openSettings());
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addChild(monopolyLogoPanel);
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addChild(universityLogoPanel);
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addChild(playButton);
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addChild(quitButton);
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addChild(settingsButton);
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}
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private void startGame() {
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System.out.println("Starting game...");
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}
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private void openSettings() {
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app.getDialogManager().close(this);
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app.getDialogManager().open(new GameMenu(app));
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}
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@Override
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public void update() {
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}
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@Override
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public void escape() {
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close();
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}
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}
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@ -0,0 +1,50 @@
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package pp.monopoly.client.gui;
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import com.jme3.math.ColorRGBA;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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public class GameMenu extends Dialog {
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private final MonopolyApp app;
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/**
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* Constructs the SettingsMenu dialog for the Monopoly application.
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*
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* @param app the MonopolyApp instance
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*/
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public GameMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Add a title label for Settings
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Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
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settingsTitle.setFontSize(48); // Set font size for the title
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settingsTitle.setColor(ColorRGBA.White);
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// Add any settings-related components here, such as volume control, toggles, etc.
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// Add a back button to return to StartMenu
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Button backButton = new Button("Zurück", new ElementId("menu-button"));
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backButton.setColor(ColorRGBA.White);
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backButton.setFontSize(24);
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backButton.addClickCommands(source -> returnToStartMenu());
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// Add components to this dialog
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addChild(settingsTitle);
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addChild(backButton);
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// You can add more settings components here, like checkboxes or sliders.
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}
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/**
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* Returns to the StartMenu when the back button is clicked.
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*/
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private void returnToStartMenu() {
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app.getDialogManager().close(this); // Close the current settings dialog
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//TODO return zum Ausgangsmenü
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}
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}
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@ -39,7 +39,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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private Board ownMap;
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private Board harbor;
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private Board opponentMap;
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private ClientState state = null;
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private ClientState state = new ClientState(this) {
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};
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/**
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* Constructs a ClientGameLogic with the specified sender object.
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@ -5,5 +5,38 @@
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## (c) Mark Minas (mark.minas@unibw.de)
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########################################
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#
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battleship.name=Battleship
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monopoly.name=Monopoly
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button.play=Start Game
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button.ready=Ready
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button.rotate=Rotate
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server.connection.failed=Failed to establish a server connection.
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its.your.turn=It's your turn! Click on the opponent's field to shoot...
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lost.connection.to.server=Lost connection to server. The game terminated.
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place.ships.in.your.map=Place ships in your map.
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wait.for.an.opponent=Wait for an opponent!
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wait.for.opponent=Wait for your opponent!
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confirm.leaving=Would you really like to leave the game?
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you.lost.the.game=You lost the game!
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you.won.the.game=You won the game!
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button.yes=Yes
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button.no=No
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button.ok=Ok
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button.connect=Connect
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button.cancel=Cancel
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server.dialog=Server
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host.name=Host
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port.number=Port
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wait.its.not.your.turn=Wait, it's not your turn!!
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menu.quit=Quit game
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menu.return-to-game=Return to game
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menu.sound-enabled=Sound switched on
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menu.background-sound-enabled=Background music switched on
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menu.map.load=Load map from file...
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menu.map.save=Save map in file...
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label.file=File:
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label.connecting=Connecting...
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dialog.error=Error
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dialog.question=Question
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port.must.be.integer=Port must be an integer number
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map.doesnt.fit=The map doesn't fit to this game
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client.server-start=Start server
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@ -6,4 +6,37 @@
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########################################
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#
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monopoly.name=Monopoly
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button.ready=Bereit
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button.play=Start Game
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button.ready=Ready
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button.rotate=Rotate
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server.connection.failed=Failed to establish a server connection.
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its.your.turn=It's your turn! Click on the opponent's field to shoot...
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lost.connection.to.server=Lost connection to server. The game terminated.
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place.ships.in.your.map=Place ships in your map.
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wait.for.an.opponent=Wait for an opponent!
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wait.for.opponent=Wait for your opponent!
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confirm.leaving=Would you really like to leave the game?
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you.lost.the.game=You lost the game!
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you.won.the.game=You won the game!
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button.yes=Yes
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button.no=No
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button.ok=Ok
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button.connect=Connect
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button.cancel=Cancel
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server.dialog=Server
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host.name=Host
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port.number=Port
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wait.its.not.your.turn=Wait, it's not your turn!!
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menu.quit=Quit game
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menu.return-to-game=Return to game
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menu.sound-enabled=Sound switched on
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menu.background-sound-enabled=Background music switched on
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menu.map.load=Load map from file...
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menu.map.save=Save map in file...
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label.file=File:
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label.connecting=Connecting...
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dialog.error=Error
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dialog.question=Question
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port.must.be.integer=Port must be an integer number
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map.doesnt.fit=The map doesn't fit to this game
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client.server-start=Start server
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