diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/GameBoardSynchronizer.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/GameBoardSynchronizer.java index 637f7ab..f8dd72e 100644 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/GameBoardSynchronizer.java +++ b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/GameBoardSynchronizer.java @@ -26,9 +26,9 @@ import static pp.util.FloatMath.PI; /** * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical - * representation of the ships and shots on the sea map with the underlying data model. + * representation of the Game board and figures with the underlying data model. * It extends the {@link BoardSynchronizer} to provide specific synchronization - * logic for the sea map. + * logic for the Game board. */ class GameBoardSynchronizer extends BoardSynchronizer { private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS @@ -42,9 +42,9 @@ class GameBoardSynchronizer extends BoardSynchronizer { /** * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map. * - * @param app the Battleship application + * @param app the Monopoly application * @param root the root node to which graphical elements will be attached - * @param map the ship map containing the ships and shots + * @param map the Game Board containing fields and figures */ public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) { super(board, root); @@ -54,17 +54,15 @@ class GameBoardSynchronizer extends BoardSynchronizer { } /** - * Visits a {@link Battleship} and creates a graphical representation of it. - * The representation is either a 3D model or a simple box depending on the - * type of battleship. + * Visits a {@link Figure} and creates a graphical representation of it. + * The representation is a 3D model. * - * @param ship the battleship to be represented - * @return the node containing the graphical representation of the battleship + * @param figure the figure to be represented + * @return the node containing the graphical representation of the figure */ public Spatial visit(Figure figure) { final Node node = new Node(FIGURE); node.attachChild(createBox(figure)); - // compute the center of the ship in world coordinates final float x = 1; final float z = 1; node.setLocalTranslation(x, 0f, z); @@ -72,10 +70,10 @@ class GameBoardSynchronizer extends BoardSynchronizer { } /** - * Creates a simple box to represent a battleship that is not of the "King George V" type. + * Creates a representation of a figure * - * @param ship the battleship to be represented - * @return the geometry representing the battleship as a box + * @param figure the figure to be represented + * @return the geometry representing the figure */ private Spatial createBox(Figure figure) { final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,