Added background music for everything

This commit is contained in:
Simon Wilkening 2024-10-13 04:32:33 +02:00
parent dc52cf4f32
commit 21fc46f9c5
8 changed files with 171 additions and 4 deletions

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@ -23,6 +23,7 @@ import com.simsilica.lemur.style.BaseStyles;
import pp.battleship.client.gui.BattleAppState; import pp.battleship.client.gui.BattleAppState;
import pp.battleship.client.gui.EditorAppState; import pp.battleship.client.gui.EditorAppState;
import pp.battleship.client.gui.SeaAppState; import pp.battleship.client.gui.SeaAppState;
import pp.battleship.client.GameMusic;
import pp.battleship.game.client.BattleshipClient; import pp.battleship.game.client.BattleshipClient;
import pp.battleship.game.client.ClientGameLogic; import pp.battleship.game.client.ClientGameLogic;
import pp.battleship.game.client.ServerConnection; import pp.battleship.game.client.ServerConnection;
@ -267,6 +268,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
stateManager.detach(stateManager.getState(DebugKeysAppState.class)); stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound(); attachGameSound();
attachGameMusic();
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
} }
@ -280,6 +282,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
stateManager.attach(gameSound); stateManager.attach(gameSound);
} }
/**
* Attaches the music state and sets its initial enabled state.
*/
private void attachGameMusic() {
final GameMusic gameMusic = new GameMusic();
gameMusic.setEnabled(GameMusic.enabledInPreferences());
stateManager.attach(gameMusic);
}
/** /**
* Updates the application state every frame. * Updates the application state every frame.
* This method is called once per frame during the game loop. * This method is called once per frame during the game loop.

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@ -0,0 +1,111 @@
package pp.battleship.client;
import static pp.util.PreferencesUtils.getPreferences;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode music;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Checks if sound is enabled in the preferences.
*
*
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
music = loadSound(app, "Sound/DasBootMenu.ogg");
setVolume(volumeInPreferences());
music.setLooping(true);
if (isEnabled() && music != null) {
music.play();
}
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
else if(!isEnabled() && enabled) {
if (music != null) music.play();
} else if (isEnabled() && !enabled) {
if (music != null) music.stop();
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Toggles the game sound on or off.
*/
public void toggleSound() {
setEnabled(!isEnabled());
}
public void setVolume(float vol){
music.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
}

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@ -15,6 +15,9 @@ import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel; import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog; import pp.dialog.TextInputDialog;
import pp.battleship.client.GameMusic;
import pp.battleship.client.VolumeSlider;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
@ -33,6 +36,7 @@ class Menu extends Dialog {
private final BattleshipApp app; private final BattleshipApp app;
private final Button loadButton = new Button(lookup("menu.map.load")); private final Button loadButton = new Button(lookup("menu.map.load"));
private final Button saveButton = new Button(lookup("menu.map.save")); private final Button saveButton = new Button(lookup("menu.map.save"));
private final VolumeSlider slider;
/** /**
* Constructs the Menu dialog for the Battleship application. * Constructs the Menu dialog for the Battleship application.
@ -42,9 +46,14 @@ class Menu extends Dialog {
public Menu(BattleshipApp app) { public Menu(BattleshipApp app) {
super(app.getDialogManager()); super(app.getDialogManager());
this.app = app; this.app = app;
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
addChild(new Checkbox(lookup("menu.sound-enabled"), addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
new StateCheckboxModel(app, GameSound.class)));
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
addChild(slider);
addChild(loadButton) addChild(loadButton)
.addClickCommands(s -> ifTopDialog(this::loadDialog)); .addClickCommands(s -> ifTopDialog(this::loadDialog));
addChild(saveButton) addChild(saveButton)
@ -140,4 +149,13 @@ class Menu extends Dialog {
private void saveDialog() { private void saveDialog() {
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save")); fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
} }
/**
* Updates the position of the volume control slider.
*/
@Override
public void update(float delta) {
slider.update();
}
} }

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@ -0,0 +1,24 @@
package pp.battleship.client;
import com.simsilica.lemur.Slider;
public class VolumeSlider extends Slider {
private final GameMusic music;
private double vol;
public VolumeSlider(GameMusic music) {
super();
this.music = music;
vol = GameMusic.volumeInPreferences();
getModel().setPercent(vol);
}
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
music.setVolume( (float) vol);
}
}
}

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@ -29,6 +29,7 @@ wait.its.not.your.turn=Wait, it's not your turn!!
menu.quit=Quit game menu.quit=Quit game
menu.return-to-game=Return to game menu.return-to-game=Return to game
menu.sound-enabled=Sound switched on menu.sound-enabled=Sound switched on
menu.background-sound-enabled=Background music switched on
menu.map.load=Load map from file... menu.map.load=Load map from file...
menu.map.save=Save map in file... menu.map.save=Save map in file...
label.file=File: label.file=File:

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@ -29,6 +29,7 @@ wait.its.not.your.turn=Warte, Du bist nicht dran!!
menu.quit=Spiel beenden menu.quit=Spiel beenden
menu.return-to-game=Zurück zum Spiel menu.return-to-game=Zurück zum Spiel
menu.sound-enabled=Sound eingeschaltet menu.sound-enabled=Sound eingeschaltet
menu.background-sound-enabled=Hintergrundmusik eingeschaltet
menu.map.load=Karte von Datei laden... menu.map.load=Karte von Datei laden...
menu.map.save=Karte in Datei speichern... menu.map.save=Karte in Datei speichern...
label.file=Datei: label.file=Datei: