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completed documentation
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@ -14,6 +14,9 @@ import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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/**
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* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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*/
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public class GameMusic extends AbstractAppState{
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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@ -42,6 +42,14 @@ public class Shell2DControl extends AbstractControl {
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spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
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}
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/**
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* This method is called during the rendering phase, but it does not perform any
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* operations in this implementation as the control only influences the spatial's
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* transformation, not its rendering process.
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*
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* @param rm the RenderManager rendering the controlled Spatial (not null)
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* @param vp the ViewPort being rendered (not null)
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*/
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// No rendering-specific behavior required for this control
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@ -43,6 +43,14 @@ public class ShellControl extends AbstractControl {
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spatial.rotate(PI/2,0,0);
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}
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/**
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* This method is called during the rendering phase, but it does not perform any
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* operations in this implementation as the control only influences the spatial's
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* transformation, not its rendering process.
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*
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* @param rm the RenderManager rendering the controlled Spatial (not null)
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* @param vp the ViewPort being rendered (not null)
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*/
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// No rendering-specific behavior required for this control
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@ -46,6 +46,14 @@ class SinkingControl extends AbstractControl {
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}
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}
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/**
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* This method is called during the rendering phase, but it does not perform any
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* operations in this implementation as the control only influences the spatial's
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* transformation, not its rendering process.
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*
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* @param rm the RenderManager rendering the controlled Spatial (not null)
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* @param vp the ViewPort being rendered (not null)
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*/
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// No rendering-related code needed
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