Server checks imported map

for invalid placements
This commit is contained in:
Yvonne Schmidt 2024-10-07 01:23:52 +02:00
parent 6475b63a22
commit 2dd70c10b5

View File

@ -134,6 +134,7 @@ public class ServerGameLogic implements ClientInterpreter {
/** /**
* Handles the reception of a MapMessage. * Handles the reception of a MapMessage.
* Also tests valid ship placement on the Map.
* *
* @param msg the received MapMessage * @param msg the received MapMessage
* @param from the ID of the sender client * @param from the ID of the sender client
@ -142,7 +143,15 @@ public class ServerGameLogic implements ClientInterpreter {
public void received(MapMessage msg, int from) { public void received(MapMessage msg, int from) {
if (state != ServerState.SET_UP) if (state != ServerState.SET_UP)
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
else
List<Battleship> ships = msg.getShips();
if (!shipsValid(ships)){
LOGGER.log(Level.ERROR, "ship placement by player {0} is Invalid", from);
send(getPlayerById(from),null);
return;
}
playerReady(getPlayerById(from), msg.getShips()); playerReady(getPlayerById(from), msg.getShips());
} }
@ -217,4 +226,39 @@ public class ServerGameLogic implements ClientInterpreter {
} }
} }
} }
/* Tests if a given ship is positioned inside of Map constrains
*
*/
private boolean isInBounds(Battleship ship){
return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() &&
ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight();
}
/* Tests if a ship occupies the space of another ship and marks occupied points in the Map.
*
*/
private boolean shipsValid(List<Battleship> ships) {
Set<IntPoint> occupied = new HashSet<>();
for (Battleship ship : ships) {
if (!isInBounds(ship)){
return false;
}
for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) {
for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) {
IntPoint point = new IntPoint(x,y);
if (!occupied.add(point)){
return false;
}
}
}
}
return true;
}
} }