diff --git a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ActiveState.java b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ActiveState.java index 78dfed1..ff6702e 100644 --- a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ActiveState.java +++ b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ActiveState.java @@ -1,8 +1,18 @@ package pp.monopoly.game.client; -public class ActiveState extends ClientState{ +/** + * Represents the active client state in the Monopoly game. + * Extends {@link ClientState}. + */ +public class ActiveState extends ClientState { + /** + * Constructs an ActiveState with the specified game logic. + * + * @param logic the client-side game logic associated with this state + * used to manage game interactions and transitions + */ ActiveState(ClientGameLogic logic) { super(logic); } -} +} \ No newline at end of file diff --git a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientState.java b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientState.java index 4bd64db..b9f2361 100644 --- a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientState.java +++ b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientState.java @@ -6,24 +6,25 @@ //////////////////////////////////////// package pp.monopoly.game.client; -import pp.monopoly.model.IntPoint; import java.io.File; import java.io.IOException; import java.lang.System.Logger.Level; +import pp.monopoly.model.IntPoint; + /** - * Defines the behavior and state transitions for the client-side game logic. - * Different states of the game logic implement this interface to handle various game events and actions. + * Defines the behavior and state transitions for the client-side game logic in Monopoly. + * Different states of the game logic implement this abstract class to handle various game events and actions. */ abstract class ClientState { /** - * The game logic object. + * The game logic object managing the client-side state. */ final ClientGameLogic logic; /** - * Constructs a client state of the specified game logic. + * Constructs a client state for the specified game logic. * * @param logic the game logic */ @@ -49,16 +50,16 @@ abstract class ClientState { } /** - * Checks if the battle state should be shown. + * Checks if the player's turn should be shown in the current state. * - * @return true if the battle state should be shown, false otherwise + * @return true if the player's turn should be shown, false otherwise */ boolean showTurn() { return false; } /** - * Moves the preview figure to the specified position. + * Moves the preview figure to the specified position on the game board. * * @param pos the new position for the preview figure */ @@ -67,13 +68,13 @@ abstract class ClientState { } /** - * Loads a map from the specified file. + * Loads a game configuration from the specified file. * - * @param file the file to load the map from - * @throws IOException if the map cannot be loaded in the current state + * @param file the file to load the game configuration from + * @throws IOException if the configuration cannot be loaded in the current state */ - void loadMap(File file) throws IOException { - throw new IOException("You are not allowed to load a map in this state of the game"); + void loadGameConfig(File file) throws IOException { + throw new IOException("You are not allowed to load a game configuration in this state of the game."); } /** @@ -81,5 +82,7 @@ abstract class ClientState { * * @param delta time in seconds since the last update call */ - void update(float delta) { /* do nothing by default */ } + void update(float delta) { + // Default implementation does nothing + } } diff --git a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/LobbyState.java b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/LobbyState.java index 5fc6bd0..f2db68b 100644 --- a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/LobbyState.java +++ b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/LobbyState.java @@ -1,7 +1,16 @@ package pp.monopoly.game.client; -public class LobbyState extends ClientState{ +/** + * Represents the lobby state of the client in the Monopoly game. + * Extends {@link ClientState}. + */ +public class LobbyState extends ClientState { + /** + * Constructs a LobbyState with the specified game logic. + * + * @param logic the client-side game logic + */ LobbyState(ClientGameLogic logic) { super(logic); } diff --git a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/WaitForTurnState.java b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/WaitForTurnState.java index d6c6407..0575966 100644 --- a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/WaitForTurnState.java +++ b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/WaitForTurnState.java @@ -1,7 +1,16 @@ package pp.monopoly.game.client; -public class WaitForTurnState extends ClientState{ +/** + * Represents the state where the client is waiting for their turn in the Monopoly game. + * Extends {@link ClientState}. + */ +public class WaitForTurnState extends ClientState { + /** + * Constructs a WaitForTurnState with the specified game logic. + * + * @param logic the client-side game logic + */ WaitForTurnState(ClientGameLogic logic) { super(logic); }