mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui
This commit is contained in:
commit
3260d06bc8
@ -18,18 +18,46 @@ import pp.monopoly.client.gui.popups.SellHouse;
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import pp.monopoly.client.gui.popups.TakeMortage;
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import pp.monopoly.notification.Sound;
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/**
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* Represents the building administration menu in the Monopoly application.
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* <p>
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* Provides options to manage properties, including building houses, demolishing houses,
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* taking mortgages, repaying mortgages, and viewing an overview of owned properties.
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* </p>
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*/
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public class BuildingAdminMenu extends Dialog {
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/** Reference to the Monopoly application instance. */
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private final MonopolyApp app;
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/** Main container for the menu's UI components. */
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private final Container mainContainer;
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/** Background geometry for the menu. */
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private Geometry background;
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/** Button to navigate back to the previous menu. */
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private final Button backButton = new Button("Zurück");
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/** Button to build houses on properties. */
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private final Button buildButton = new Button("Bauen");
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/** Button to demolish houses on properties. */
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private final Button demolishButton = new Button("Abriss");
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/** Button to take out a mortgage on properties. */
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private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
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/** Button to repay a mortgage on properties. */
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private final Button payMortgageButton = new Button("Hypothek bezahlen");
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/** Button to open the property overview menu. */
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private final Button overviewButton = new Button("Übersicht");
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/**
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* Constructs the building administration menu.
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*
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* @param app the Monopoly application instance
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*/
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public BuildingAdminMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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@ -163,6 +191,9 @@ public class BuildingAdminMenu extends Dialog {
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app.getGuiNode().attachChild(background);
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}
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/**
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* Closes the building administration menu and detaches its elements from the GUI.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachChild(mainContainer);
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@ -170,11 +201,19 @@ public class BuildingAdminMenu extends Dialog {
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super.close();
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}
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/**
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* Opens the settings menu when the escape key is pressed.
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*/
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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/**
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* Periodic updates for the menu, if required.
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*
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* @param delta Time since the last update in seconds.
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*/
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@Override
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public void update(float delta) {
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// Periodic updates if necessary
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@ -4,20 +4,16 @@ import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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/**
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* Steuert die Kamerabewegung in der Szene.
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* Controls the movement of the camera within the scene.
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*/
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public class CameraController {
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private final Camera camera;
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private final float height = 25; // Höhe der Kamera über dem Spielfeld // Aktueller Winkel in der Kreisbewegung
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private final float height = 25; // Height of the camera above the game board
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/**
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* Konstruktor für den CameraController.
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* Constructor for the CameraController.
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*
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* @param camera Die Kamera, die gesteuert werden soll
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* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
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* @param radius Der Radius der Kreisbewegung
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* @param height Die Höhe der Kamera über dem Fokuspunkt
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* @param speed Die Geschwindigkeit der Kamerabewegung
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* @param camera The camera to be controlled
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*/
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public CameraController(Camera camera) {
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this.camera = camera;
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@ -26,22 +22,40 @@ public class CameraController {
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}
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/**
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* Aktualisiert die Kameraposition und -ausrichtung.
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* Updates the camera's position and orientation.
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*
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* @param tpf Zeit pro Frame
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* @param tpf Time per frame
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*/
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public void update(float tpf) {
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camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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}
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/**
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* Sets the camera's position based on the field ID.
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*
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* @param fieldID The ID of the field to which the camera should move
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*/
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public void setPosition(int fieldID) {
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camera.setLocation(fieldIdToVector(fieldID));
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}
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/**
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* Sets the camera's position using specific coordinates.
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*
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* @param x The X-coordinate of the new camera position
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* @param y The Y-coordinate of the new camera position
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*/
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public void setPosition(float x, float y) {
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camera.setLocation(new Vector3f(x, height, y));
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}
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/**
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* Maps a field ID to its corresponding position in the game world.
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*
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* @param fieldID The ID of the field
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* @return The position of the field as a {@link Vector3f}
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* @throws IllegalArgumentException If the field ID is invalid
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*/
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private Vector3f fieldIdToVector(int fieldID) {
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if (fieldID <= 10) return new Vector3f(30, height, 0);
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if (fieldID <= 20) return new Vector3f(0, height, 30);
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@ -26,9 +26,9 @@ import static pp.util.FloatMath.PI;
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/**
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* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
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* representation of the ships and shots on the sea map with the underlying data model.
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* representation of the Game board and figures with the underlying data model.
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* It extends the {@link BoardSynchronizer} to provide specific synchronization
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* logic for the sea map.
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* logic for the Game board.
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*/
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class GameBoardSynchronizer extends BoardSynchronizer {
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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@ -42,9 +42,9 @@ class GameBoardSynchronizer extends BoardSynchronizer {
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/**
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* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
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*
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* @param app the Battleship application
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* @param app the Monopoly application
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* @param root the root node to which graphical elements will be attached
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* @param map the ship map containing the ships and shots
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* @param map the Game Board containing fields and figures
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*/
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public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
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super(board, root);
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@ -54,17 +54,15 @@ class GameBoardSynchronizer extends BoardSynchronizer {
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}
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/**
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* Visits a {@link Battleship} and creates a graphical representation of it.
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* The representation is either a 3D model or a simple box depending on the
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* type of battleship.
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* Visits a {@link Figure} and creates a graphical representation of it.
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* The representation is a 3D model.
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*
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* @param ship the battleship to be represented
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* @return the node containing the graphical representation of the battleship
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* @param figure the figure to be represented
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* @return the node containing the graphical representation of the figure
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*/
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public Spatial visit(Figure figure) {
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final Node node = new Node(FIGURE);
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node.attachChild(createBox(figure));
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// compute the center of the ship in world coordinates
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final float x = 1;
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final float z = 1;
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node.setLocalTranslation(x, 0f, z);
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@ -72,10 +70,10 @@ class GameBoardSynchronizer extends BoardSynchronizer {
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}
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/**
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* Creates a simple box to represent a battleship that is not of the "King George V" type.
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* Creates a representation of a figure
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*
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* @param ship the battleship to be represented
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* @return the geometry representing the battleship as a box
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* @param figure the figure to be represented
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* @return the geometry representing the figure
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*/
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private Spatial createBox(Figure figure) {
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final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
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@ -31,19 +31,47 @@ import pp.monopoly.notification.Sound;
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import java.util.Set;
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/**
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* Represents the lobby menu in the Monopoly application.
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* <p>
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* Provides functionality for player configuration, including input for starting capital,
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* player name, and figure selection, as well as options to ready up or exit the game.
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* </p>
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*/
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public class LobbyMenu extends Dialog {
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/** Reference to the Monopoly application instance. */
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private final MonopolyApp app;
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/** Main container for the lobby menu UI. */
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private final Container menuContainer;
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/** Background geometry for the menu. */
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private Geometry background;
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/** Colored circle displayed between input fields and dropdown menus. */
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private Geometry circle;
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/** Container for the lower-left section of the menu. */
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private Container lowerLeftMenu;
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/** Container for the lower-right section of the menu. */
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private Container lowerRightMenu;
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/** Text field for entering the player's name. */
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private TextField playerInputField;
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/** Text field for entering the starting capital. */
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private TextField startingCapital = new TextField("15000");
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/** Selected player figure. */
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private String figure;
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/**
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* Constructs the lobby menu for player configuration.
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*
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* @param app the Monopoly application instance
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*/
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public LobbyMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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@ -193,7 +221,7 @@ public class LobbyMenu extends Dialog {
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/**
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* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
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* Adds a background image to the lobby menu.
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*/
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private void addBackgroundImage() {
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
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@ -207,6 +235,11 @@ public class LobbyMenu extends Dialog {
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app.getGuiNode().attachChild(background);
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}
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/**
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* Creates a circle graphic element for the menu.
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*
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* @return the created circle geometry
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*/
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private Geometry createCircle() {
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Sphere sphere = new Sphere(90,90,60.0f);
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@ -220,6 +253,11 @@ public class LobbyMenu extends Dialog {
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return circleGeometry;
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}
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/**
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* Maps the player's ID to a corresponding color.
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*
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* @return the color associated with the player's ID
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*/
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private ColorRGBA idToColor() {
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switch (app.getId()+1) {
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case 1: return PlayerColor.CYAN.getColor();
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@ -235,19 +273,25 @@ public class LobbyMenu extends Dialog {
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}
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/**
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* Schaltet den "Bereit"-Status um.
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* Toggles the player's ready state and sends the configuration to the server.
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*/
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private void toggleReady() {
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app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
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}
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/**
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* Opens the settings menu when the escape key is pressed.
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*/
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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/**
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* Adds a custom action listener to the Selector.
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* Adds a custom action listener to a dropdown selector.
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*
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* @param selector the selector to add the listener to
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* @param listener the action to perform when a selection changes
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*/
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private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
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VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
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@ -282,7 +326,9 @@ public class LobbyMenu extends Dialog {
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}
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/**
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* Callback for when the dropdown selection changes.
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* Updates the selected figure based on the dropdown menu selection.
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*
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* @param selected the selected figure
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*/
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private void onDropdownSelectionChanged(String selected) {
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app.getGameLogic().playSound(Sound.BUTTON);
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@ -311,10 +357,17 @@ public class LobbyMenu extends Dialog {
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}
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/**
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* Functional interface for a selection action listener.
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* Functional interface for handling selection changes in dropdown menus.
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*
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* @param <T> the type of the selection
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*/
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@FunctionalInterface
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private interface SelectionActionListener<T> {
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/**
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* Triggered when the selection changes.
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*
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* @param selection the new selection
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*/
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void onSelectionChanged(T selection);
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}
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}
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@ -23,12 +23,25 @@ import pp.monopoly.notification.Sound;
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import java.util.HashSet;
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import java.util.Set;
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/**
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* Represents the trade menu dialog in the Monopoly application.
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* <p>
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* Facilitates trade interactions between players, including selection of properties,
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* currency, and special cards for offers and requests.
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* </p>
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*/
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public class TradeMenu extends Dialog {
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/** The Monopoly application instance. */
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||||
private final MonopolyApp app;
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||||
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/** The trade handler managing trade logic. */
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private final TradeHandler tradeHandler;
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/** Main container for the trade menu UI. */
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||||
private final Container mainContainer;
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/** Background geometry for the menu. */
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private Geometry background;
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private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
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private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
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@ -44,6 +57,12 @@ public class TradeMenu extends Dialog {
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private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
/**
|
||||
* Constructs the trade menu dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param tradeHandler the handler managing trade interactions
|
||||
*/
|
||||
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
|
||||
super(app.getDialogManager());
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this.app = app;
|
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@ -57,7 +76,7 @@ public class TradeMenu extends Dialog {
|
||||
|
||||
initializeReferences();
|
||||
}
|
||||
|
||||
/** Creates the main container for the trade menu UI. */
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
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container.setPreferredSize(new Vector3f(1200, 800, 0));
|
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@ -67,7 +86,7 @@ public class TradeMenu extends Dialog {
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
|
||||
/** Creates the header label for the trade menu. */
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
@ -75,7 +94,7 @@ public class TradeMenu extends Dialog {
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
|
||||
/** Creates the main content section of the trade menu. */
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
@ -87,6 +106,7 @@ public class TradeMenu extends Dialog {
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
/** Sets the trade data based on the current selections. */
|
||||
private void setTrades() {
|
||||
String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
|
||||
String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
|
||||
@ -109,6 +129,12 @@ public class TradeMenu extends Dialog {
|
||||
tradeHandler.setRequestedProperties(requestedProperties);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a trade column for either the sender or receiver.
|
||||
*
|
||||
* @param label the label text for the column
|
||||
* @param isLeft true if the column is for the sender; false otherwise
|
||||
*/
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
@ -134,6 +160,12 @@ public class TradeMenu extends Dialog {
|
||||
return column;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a property selector for buildings.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created property selector
|
||||
*/
|
||||
private Selector<String> createPropertySelector(boolean isLeft) {
|
||||
VersionedList<String> properties = new VersionedList<>();
|
||||
for (PropertyField field : getPropertyFields(isLeft)) {
|
||||
@ -144,6 +176,12 @@ public class TradeMenu extends Dialog {
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a selector for special cards.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created special card selector
|
||||
*/
|
||||
private Selector<String> createSpecialCardSelector(boolean isLeft) {
|
||||
VersionedList<String> numbers = new VersionedList<>();
|
||||
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
|
||||
@ -154,6 +192,12 @@ public class TradeMenu extends Dialog {
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the property fields owned by the respective player.
|
||||
*
|
||||
* @param isLeft true if retrieving fields for the sender; false otherwise
|
||||
* @return an iterable of property fields
|
||||
*/
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
return app.getGameLogic()
|
||||
.getBoardManager()
|
||||
@ -162,13 +206,13 @@ public class TradeMenu extends Dialog {
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties());
|
||||
}
|
||||
|
||||
/** Creates a text field for currency input. */
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("0");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
|
||||
/** Creates the middle section containing buttons and summary fields. */
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
@ -207,17 +251,28 @@ public class TradeMenu extends Dialog {
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
/** Styles the given selector with insets and background color. */
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
/** Styles the given text field with insets and background color. */
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
textField.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Assigns selectors and input fields to either the left or right column.
|
||||
*
|
||||
* @param buildingSelector the building selector
|
||||
* @param specialCardSelector the special card selector
|
||||
* @param currencyInput the currency input field
|
||||
* @param isLeft true if assigning to the left column; false otherwise
|
||||
*/
|
||||
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
@ -229,7 +284,7 @@ public class TradeMenu extends Dialog {
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
|
||||
/** Positions the main container at the center of the screen. */
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
@ -237,7 +292,7 @@ public class TradeMenu extends Dialog {
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/** Adds a background image to the trade menu. */
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@ -248,7 +303,7 @@ public class TradeMenu extends Dialog {
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/** Initializes references for tracking UI changes. */
|
||||
private void initializeReferences() {
|
||||
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
|
||||
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
|
||||
@ -259,6 +314,11 @@ public class TradeMenu extends Dialog {
|
||||
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the trade menu state, including selected properties and values.
|
||||
*
|
||||
* @param delta the time elapsed since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (leftBuildingRef.update() || leftCardRef.update() || leftCurrencyRef.update()) {
|
||||
@ -270,6 +330,15 @@ public class TradeMenu extends Dialog {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the displayed selections for properties, currency, and cards.
|
||||
*
|
||||
* @param target the target text field to update
|
||||
* @param building the building selector
|
||||
* @param currency the currency input field
|
||||
* @param card the special card selector
|
||||
* @param isLeft true if updating the left column; false otherwise
|
||||
*/
|
||||
private void updateSelections(TextField target, Selector<String> building, TextField currency, Selector<String> card, boolean isLeft) {
|
||||
StringBuilder buildingText = new StringBuilder();
|
||||
if (isLeft) {
|
||||
@ -297,11 +366,13 @@ public class TradeMenu extends Dialog {
|
||||
target.setText(String.join(" | ", buildingText, currencyText, cardText));
|
||||
}
|
||||
|
||||
/** Opens the settings menu when the escape key is pressed. */
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/** Closes the trade menu and detaches UI elements. */
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
|
Loading…
Reference in New Issue
Block a user