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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 23:39:45 +01:00
more fixing things
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parent
96992c5b03
commit
33dba7f3b6
@ -25,10 +25,12 @@ button.cancel=Cancel
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server.dialog=Server
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server.dialog=Server
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host.name=Host
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host.name=Host
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port.number=Port
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port.number=Port
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server.host= Self-Host Game
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wait.its.not.your.turn=Wait, it's not your turn!!
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wait.its.not.your.turn=Wait, it's not your turn!!
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menu.quit=Quit game
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menu.quit=Quit game
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menu.return-to-game=Return to game
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menu.return-to-game=Return to game
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menu.sound-enabled=Sound switched on
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menu.sound-enabled=Sound switched on
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menu.background-sound-enabled=Music switched on
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menu.map.load=Load map from file...
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menu.map.load=Load map from file...
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menu.map.save=Save map in file...
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menu.map.save=Save map in file...
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label.file=File:
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label.file=File:
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@ -37,6 +39,3 @@ dialog.error=Error
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dialog.question=Question
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dialog.question=Question
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port.must.be.integer=Port must be an integer number
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port.must.be.integer=Port must be an integer number
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map.doesnt.fit=The map doesn't fit to this game
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map.doesnt.fit=The map doesn't fit to this game
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menu.background-sound-enabled=Background music switched on
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client.server-start = Start server
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server.host= Self-Host Game
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@ -25,10 +25,12 @@ button.cancel=Abbruch
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server.dialog=Server
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server.dialog=Server
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host.name=Host
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host.name=Host
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port.number=Port
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port.number=Port
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server.host= Spiel selbst hosten
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wait.its.not.your.turn=Warte, Du bist nicht dran!!
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wait.its.not.your.turn=Warte, Du bist nicht dran!!
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menu.quit=Spiel beenden
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menu.quit=Spiel beenden
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menu.return-to-game=Zurück zum Spiel
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menu.return-to-game=Zurück zum Spiel
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menu.sound-enabled=Sound eingeschaltet
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menu.sound-enabled=Sound eingeschaltet
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menu.background-sound-enabled=Musik eingeschaltet
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menu.map.load=Karte von Datei laden...
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menu.map.load=Karte von Datei laden...
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menu.map.save=Karte in Datei speichern...
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menu.map.save=Karte in Datei speichern...
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label.file=Datei:
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label.file=Datei:
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@ -37,6 +39,4 @@ dialog.error=Fehler
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dialog.question=Frage
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dialog.question=Frage
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port.must.be.integer=Der Port muss eine ganze Zahl sein
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port.must.be.integer=Der Port muss eine ganze Zahl sein
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map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
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map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
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menu.background-sound-enabled=Hintergrundmusik eingeschaltet
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client.server-start = Starte Server
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server.host= Spiel selbst hosten
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@ -7,6 +7,15 @@
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package pp.battleship.server;
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package pp.battleship.server;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.LogManager;
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import com.jme3.network.ConnectionListener;
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import com.jme3.network.ConnectionListener;
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import com.jme3.network.HostedConnection;
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import com.jme3.network.HostedConnection;
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import com.jme3.network.Message;
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import com.jme3.network.Message;
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@ -14,6 +23,7 @@ import com.jme3.network.MessageListener;
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import com.jme3.network.Network;
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import com.jme3.network.Network;
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import com.jme3.network.Server;
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import com.jme3.network.Server;
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import com.jme3.network.serializing.Serializer;
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import com.jme3.network.serializing.Serializer;
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import pp.battleship.BattleshipConfig;
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import pp.battleship.BattleshipConfig;
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerGameLogic;
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@ -29,15 +39,6 @@ import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shot;
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import pp.battleship.model.Shot;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.LogManager;
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/**
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/**
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* Server implementing the visitor pattern as MessageReceiver for ClientMessages
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* Server implementing the visitor pattern as MessageReceiver for ClientMessages
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*/
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*/
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