added serialisables

This commit is contained in:
Johannes Schmelz 2024-11-25 03:07:57 +01:00
parent ed105f1b70
commit 362c0e5679
8 changed files with 56 additions and 13 deletions

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@ -5,7 +5,7 @@ import java.lang.System.Logger.Level;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import pp.monopoly.game.server.PlayerHandler; import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.ClientMessage; import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuyPropertyResponse; import pp.monopoly.message.server.BuyPropertyResponse;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
@ -52,7 +52,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** The current state of the client game logic. */ /** The current state of the client game logic. */
private ClientState state = new LobbyState(this); private ClientState state = new LobbyState(this);
private PlayerHandler playerHandler; private List<Player> players;
private BoardManager boardManager = new BoardManager(); private BoardManager boardManager = new BoardManager();
@ -94,8 +94,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.entry(); state.entry();
} }
public PlayerHandler getPlayerHandler() { public List<Player> getPlayers() {
return playerHandler; return players;
} }
/** /**
@ -255,7 +255,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(GameStart msg) { public void received(GameStart msg) {
playerHandler = msg.getPlayerHandler(); players = msg.getPlayers();
setInfoText("The game has started! Good luck!"); setInfoText("The game has started! Good luck!");
setState(new WaitForTurnState(this)); setState(new WaitForTurnState(this));
} }

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@ -10,6 +10,8 @@ package pp.monopoly.game.server;
import java.util.List; import java.util.List;
import java.util.Random; import java.util.Random;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
import pp.monopoly.model.FieldVisitor; import pp.monopoly.model.FieldVisitor;
import pp.monopoly.model.Figure; import pp.monopoly.model.Figure;
@ -28,6 +30,7 @@ import pp.monopoly.model.fields.WacheField;
/** /**
* Class representing a player * Class representing a player
*/ */
@Serializable
public class Player implements FieldVisitor<Void>{ public class Player implements FieldVisitor<Void>{
private final int id; private final int id;
private String name; private String name;
@ -40,6 +43,14 @@ public class Player implements FieldVisitor<Void>{
private final PlayerHandler handler; private final PlayerHandler handler;
private PlayerState state = new LobbyState(); private PlayerState state = new LobbyState();
/**
* Default constructor for serialization purposes.
*/
private Player(){
id = 0;
handler = null;
}
/** /**
* Constructs a player with the speciefied params * Constructs a player with the speciefied params
* @param id the id of the player * @param id the id of the player

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@ -8,10 +8,13 @@ import java.util.List;
import java.util.NoSuchElementException; import java.util.NoSuchElementException;
import java.util.Set; import java.util.Set;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.LimitedLinkedList; import pp.monopoly.model.LimitedLinkedList;
/** /**
* A class for helping with player actions and managing thier turns * A class for helping with player actions and managing thier turns
*/ */
@Serializable
public class PlayerHandler { public class PlayerHandler {
private List<Player> players = new LimitedLinkedList<>(6); private List<Player> players = new LimitedLinkedList<>(6);
private Set<Player> readyPlayers = new HashSet<>(); private Set<Player> readyPlayers = new HashSet<>();
@ -19,6 +22,11 @@ public class PlayerHandler {
private Player hostPlayer; private Player hostPlayer;
private Player extra = null; private Player extra = null;
/**
* Default constructor for serialization purposes.
*/
private PlayerHandler() {}
/** /**
* Contructs a PlayerHandler * Contructs a PlayerHandler
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of

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@ -204,7 +204,7 @@ public class ServerGameLogic implements ClientInterpreter {
if(playerHandler.allPlayersReady()) { if(playerHandler.allPlayersReady()) {
playerHandler.setStartBalance(startMoney); playerHandler.setStartBalance(startMoney);
for (Player p : playerHandler.getPlayers()) { for (Player p : playerHandler.getPlayers()) {
send(p, new GameStart(playerHandler)); send(p, new GameStart(playerHandler.getPlayers()));
} }
playerHandler.randomOrder(); playerHandler.randomOrder();
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0))); send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));

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@ -1,25 +1,27 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import java.util.List;
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.PlayerHandler; import pp.monopoly.game.server.Player;
@Serializable @Serializable
public class GameStart extends ServerMessage{ public class GameStart extends ServerMessage{
private PlayerHandler ph; private List<Player> players;
/** /**
* Default constructor for serialization purposes. * Default constructor for serialization purposes.
*/ */
private GameStart() { /* empty */ } private GameStart() { /* empty */ }
public GameStart(PlayerHandler ph) { public GameStart(List<Player> players) {
this.ph = ph; this.players = players;
} }
public PlayerHandler getPlayerHandler() { public List<Player> getPlayers() {
return ph; return players;
} }
@Override @Override

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@ -4,9 +4,12 @@ import java.util.Collections;
import java.util.HashSet; import java.util.HashSet;
import java.util.Set; import java.util.Set;
import com.jme3.network.serializing.Serializable;
import static java.lang.Math.max; import static java.lang.Math.max;
import static java.lang.Math.min; import static java.lang.Math.min;
@Serializable
public class Figure implements Item{ public class Figure implements Item{
private final String type; private final String type;
private final int length; // The length of the Figure private final int length; // The length of the Figure

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@ -2,14 +2,22 @@ package pp.monopoly.model;
import java.util.LinkedList; import java.util.LinkedList;
import com.jme3.network.serializing.Serializable;
/** /**
* A LinkedList with a maximum size limit. * A LinkedList with a maximum size limit.
* *
* @param <E> the type of elements held in this collection * @param <E> the type of elements held in this collection
*/ */
@Serializable
public class LimitedLinkedList<E> extends LinkedList<E> { public class LimitedLinkedList<E> extends LinkedList<E> {
private final int maxSize; private int maxSize;
/**
* Default constructor for serialization purposes.
*/
private LimitedLinkedList() {}
/** /**
* Constructs a LimitedLinkedList with the specified maximum size. * Constructs a LimitedLinkedList with the specified maximum size.

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@ -26,6 +26,7 @@ import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig; import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.game.server.ServerGameLogic; import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender; import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.BuyPropertyRequest; import pp.monopoly.message.client.BuyPropertyRequest;
@ -36,8 +37,12 @@ import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer; import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse; import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest; import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.ServerMessage; import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.Figure;
import pp.monopoly.model.IntPoint; import pp.monopoly.model.IntPoint;
import pp.monopoly.model.LimitedLinkedList;
/** /**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages * Server implementing the visitor pattern as MessageReceiver for ClientMessages
@ -119,6 +124,12 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
Serializer.registerClass(TradeOffer.class); Serializer.registerClass(TradeOffer.class);
Serializer.registerClass(TradeResponse.class); Serializer.registerClass(TradeResponse.class);
Serializer.registerClass(ViewAssetsRequest.class); Serializer.registerClass(ViewAssetsRequest.class);
Serializer.registerClass(GameStart.class);
Serializer.registerClass(LimitedLinkedList.class);
Serializer.registerClass(NextPlayerTurn.class);
Serializer.registerClass(Player.class);
Serializer.registerClass(Figure.class);
Serializer.registerClass(PlayerHandler.class);
} }
private void registerListeners() { private void registerListeners() {