init for monopoly

This commit is contained in:
Johannes Schmelz 2024-11-12 14:53:04 +01:00
parent f47cda7dc4
commit 3784348f91
60 changed files with 3460 additions and 0 deletions

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plugins {
id 'buildlogic.jme-application-conventions'
}
description = 'Monopoly Client'
dependencies {
implementation project(":jme-common")
implementation project(":monopoly:model")
implementation libs.jme3.desktop
runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins
runtimeOnly libs.jme3.jogg
runtimeOnly libs.jme3.testdata
}
application {
mainClass = 'pp.monopoly.client.MonopolyApp'
applicationName = 'monopoly'
}

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########################################
## Programming project code
## UniBw M, 2022, 2023, 2024
## www.unibw.de/inf2
## (c) Mark Minas (mark.minas@unibw.de)
########################################
#
# Battleship client configuration
#
# Specifies the map used by the opponent in single mode.
# Single mode is activated if this property is set.
#map.opponent=maps/map2.json
#
# Specifies the map used by the player in single mode.
# The player must define their own map if this property is not set.
map.own=maps/map1.json
#
# Coordinates of the shots fired by the RobotClient in the order listed.
# Example:
# 2, 0,\
# 2, 1,\
# 2, 2,\
# 2, 3
# defines four shots, namely at the coordinates
# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
robot.targets=2, 0,\
2, 1,\
2, 2,\
2, 3
#
# Delay in milliseconds between each shot fired by the RobotClient.
robot.delay=500
#
# The dimensions of the game map used in single mode.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
map.width=10
map.height=10
#
# The number of ships of each length available in single mode.
# The value is a comma-separated list where each element corresponds to the number of ships
# with a specific length. For example:
# ship.nums=4, 3, 2, 1
# This configuration means:
# - 4 ships of length 1
# - 3 ships of length 2
# - 2 ships of length 3
# - 1 ship of length 4
ship.nums=4, 3, 2, 1
#
# Screen settings
#
# Color of the text displayed at the top of the overlay.
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
overlay.top.color=1, 1, 1, 1
#
# Application settings configuration
# Determines whether the settings window is shown at startup.
settings.show=false
#
# Specifies the width of the application window in pixels.
settings.resolution.width=1200
#
# Specifies the height of the application window in pixels.
settings.resolution.height=800
#
# Determines whether the application runs in full-screen mode.
settings.full-screen=false
#
# Enables or disables gamma correction to improve color accuracy.
settings.use-gamma-correction=true
#
# Indicates whether the statistics window is displayed during gameplay.
statistics.show=false

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handlers=java.util.logging.ConsoleHandler
.level=INFO
pp.level=FINE
com.jme3.network.level=INFO
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
java.util.logging.ConsoleHandler.level=FINER
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.SoundEvent;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import static pp.util.PreferencesUtils.getPreferences;
/**
* An application state that plays sounds.
*/
public class GameSound extends AbstractAppState implements GameEventListener {
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Toggles the game sound on or off.
*/
public void toggleSound() {
setEnabled(!isEnabled());
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Plays the splash sound effect.
*/
public void splash() {
if (isEnabled() && splashSound != null)
splashSound.playInstance();
}
/**
* Plays the explosion sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
}
/**
* Plays sound effect when a ship has been destroyed.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case EXPLOSION -> explosion();
case SPLASH -> splash();
case DESTROYED_SHIP -> shipDestroyed();
}
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog;
import java.util.prefs.Preferences;
import static pp.monopoly.Resources.lookup;
import static pp.util.PreferencesUtils.getPreferences;
/**
* The Menu class represents the main menu in the Battleship game application.
* It extends the Dialog class and provides functionalities for loading, saving,
* returning to the game, and quitting the application.
*/
class Menu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(Menu.class);
private static final String LAST_PATH = "last.file.path";
private final MonopolyApp app;
/**
* Constructs the Menu dialog for the Battleship application.
*
* @param app the BattleshipApp instance
*/
public Menu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
}
/**
* Updates the state of the load and save buttons based on the game logic.
*/
@Override
public void update() {
}
/**
* As an escape action, this method closes the menu if it is the top dialog.
*/
@Override
public void escape() {
close();
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.style.BaseStyles;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager;
import pp.graphics.Draw;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import static pp.monopoly.Resources.lookup;
/**
* The main class for the Monopoly client application.
* It manages the initialization, input setup, GUI setup, and game states for the client.
*/
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
/**
* Logger for logging messages within the application.
*/
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
/**
* Path to the styles script for GUI elements.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
/**
* Path to the client configuration file, if one exists.
*/
private static final File CONFIG_FILE = new File("client.properties");
/**
* Input mapping name for mouse clicks.
*/
public static final String CLICK = "CLICK";
/**
* Input mapping name for the Escape key.
*/
private static final String ESC = "ESC";
/**
* Manager for handling dialogs within the application.
*/
private final DialogManager dialogManager = new DialogManager(this);
/**
* The server connection instance, used for communicating with the game server.
*/
private final ServerConnection serverConnection;
/**
* Instance of the {@link Draw} class for rendering graphics.
*/
private Draw draw;
/**
* Text display at the top of the GUI for showing information to the user.
*/
private BitmapText topText;
/**
* Executor service for handling asynchronous tasks within the application.
*/
private ExecutorService executor;
/**
* Handler for managing the client's game logic.
*/
private final ClientGameLogic logic;
/**
* Configuration settings for the Monopoly client application.
*/
private final MonopolyAppConfig config;
/**
* Listener for handling actions triggered by the Escape key.
*/
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
static {
// Configure logging
LogManager manager = LogManager.getLogManager();
try {
manager.readConfiguration(new FileInputStream("logging.properties"));
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.INFO, e.getMessage());
}
}
/**
* Starts the Monopoly application.
*
* @param args Command-line arguments for launching the application.
*/
public static void main(String[] args) {
new MonopolyApp().start();
}
/**
* Constructs a new {@code MonopolyApp} instance.
* Initializes the configuration, server connection, and game logic listeners.
*/
private MonopolyApp() {
config = new MonopolyAppConfig();
config.readFromIfExists(CONFIG_FILE);
serverConnection = makeServerConnection();
logic = new ClientGameLogic(serverConnection);
logic.addListener(this);
setShowSettings(config.getShowSettings());
setSettings(makeSettings());
}
/**
* Creates and configures application settings from the client configuration.
*
* @return A configured {@link AppSettings} object.
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("Monopoly.name"));
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
settings.setGammaCorrection(config.useGammaCorrection());
return settings;
}
/**
* Factory method for creating a server connection based on the current
* client configuration.
*
* @return A {@link ServerConnection} instance, which could be a real or mock server.
*/
private ServerConnection makeServerConnection() {
return new NetworkSupport(this);
}
/**
* Returns the dialog manager responsible for managing in-game dialogs.
*
* @return The {@link DialogManager} instance.
*/
DialogManager getDialogManager() {
return dialogManager;
}
/**
* Returns the game logic handler for the client.
*
* @return The {@link ClientGameLogic} instance.
*/
@Override
public ClientGameLogic getGameLogic() {
return logic;
}
/**
* Returns the current configuration settings for the Monopoly client.
*
* @return The {@link MonopolyClientConfig} instance.
*/
@Override
public MonopolyAppConfig getConfig() {
return config;
}
/**
* Initializes the application.
* Sets up input mappings, GUI, game states, and connects to the server.
*/
@Override
public void simpleInitApp() {
setPauseOnLostFocus(false);
draw = new Draw(assetManager);
setupInput();
setupStates();
setupGui();
serverConnection.connect();
}
/**
* Sets up the graphical user interface (GUI) for the application.
*/
private void setupGui() {
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
topText = new BitmapText(normalFont);
final int height = context.getSettings().getHeight();
topText.setLocalTranslation(10f, height - 10f, 0f);
topText.setColor(config.getTopColor());
guiNode.attachChild(topText);
}
/**
* Configures input mappings and sets up listeners for user interactions.
*/
private void setupInput() {
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
inputManager.setCursorVisible(false);
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(escapeListener, ESC);
}
/**
* Initializes and attaches the necessary application states for the game.
*/
private void setupStates() {
if (config.getShowStatistics()) {
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
stateManager.attach(stats);
}
flyCam.setEnabled(false);
stateManager.detach(stateManager.getState(StatsAppState.class));
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound();
//TODO add states
stateManager.attachAll();
}
/**
* Attaches the game sound state and sets its initial enabled state.
*/
private void attachGameSound() {
final GameSound gameSound = new GameSound();
logic.addListener(gameSound);
gameSound.setEnabled(GameSound.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Updates the application state every frame.
* This method is called once per frame during the game loop.
*
* @param tpf Time per frame in seconds.
*/
@Override
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
dialogManager.update(tpf);
logic.update(tpf);
}
/**
* Handles the Escape key action to either close the top dialog or show the main menu.
*
* @param isPressed Indicates whether the Escape key is pressed.
*/
private void escape(boolean isPressed) {
if (!isPressed) return;
if (dialogManager.showsDialog())
dialogManager.escape();
else
new Menu(this).open();
}
/**
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
*
* @return The {@link Draw} instance.
*/
public Draw getDraw() {
return draw;
}
/**
* Handles a request to close the application.
* If the request is initiated by pressing ESC, this parameter is true.
*
* @param esc If true, the request is due to the ESC key being pressed.
*/
@Override
public void requestClose(boolean esc) { /* do nothing */ }
/**
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
*/
public void closeApp() {
if (serverConnection.isConnected())
confirmDialog(lookup("confirm.leaving"), this::close);
else
close();
}
/**
* Closes the application, disconnecting from the server and stopping the application.
*/
private void close() {
serverConnection.disconnect();
stop();
}
/**
* Updates the informational text displayed in the GUI.
*
* @param text The information text to display.
*/
void setInfoText(String text) {
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
topText.setText(text);
}
/**
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
*
* @param event The {@link InfoTextEvent} containing the key for the text to display.
*/
@Override
public void receivedEvent(InfoTextEvent event) {
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
setInfoText(lookup(event.key()));
}
/**
* Handles client state events to update the game states accordingly.
*
* @param event The {@link ClientStateEvent} representing the state change.
*/
@Override
public void receivedEvent(ClientStateEvent event) {
//TODO
throw new UnsupportedOperationException("unimplemented method");
}
/**
* Returns the executor service used for handling multithreaded tasks.
*
* @return The {@link ExecutorService} instance.
*/
public ExecutorService getExecutor() {
if (executor == null)
executor = Executors.newCachedThreadPool();
return executor;
}
/**
* Stops the application, shutting down the executor service and halting execution.
*
* @param waitFor If true, waits for the application to stop before returning.
*/
@Override
public void stop(boolean waitFor) {
if (executor != null) executor.shutdownNow();
super.stop(waitFor);
}
/**
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
*
* @param question The question to display in the dialog.
* @param yesAction The action to perform if "Yes" is selected.
*/
void confirmDialog(String question, Runnable yesAction) {
DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.question"))
.setText(question)
.setOkButton(lookup("button.yes"), yesAction)
.setNoButton(lookup("button.no"))
.build()
.open();
}
/**
* Displays an error dialog with the specified error message.
*
* @param errorMessage The error message to display in the dialog.
*/
void errorDialog(String errorMessage) {
DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.error"))
.setText(errorMessage)
.setOkButton(lookup("button.ok"))
.build()
.open();
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.math.ColorRGBA;
import pp.monopoly.game.client.MonopolyClientConfig;
/**
* Provides access to the Monopoly application configuration.
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
* particularly those related to screen settings and visual customization.
* <p>
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
* to ensure proper functionality when reading from a properties file.
* </p>
*/
public class MonopolyAppConfig extends MonopolyClientConfig {
/**
* Converts a string value found in the properties file into an object of the specified type.
* Extends the superclass method to support conversion to {@link ColorRGBA}.
*
* @param value the string value to be converted
* @param targetType the target type into which the value string is converted
* @return the converted object of the specified type
*/
@Override
protected Object convertToType(String value, Class<?> targetType) {
if (targetType == ColorRGBA.class)
return makeColorRGBA(value);
return super.convertToType(value, targetType);
}
/**
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
*
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
* @return a {@link ColorRGBA} object representing the color
* @throws IllegalArgumentException if the input string is not in the expected format
*/
private static ColorRGBA makeColorRGBA(String value) {
String[] split = value.split(",", -1);
try {
if (split.length == 4)
return new ColorRGBA(Float.parseFloat(split[0]),
Float.parseFloat(split[1]),
Float.parseFloat(split[2]),
Float.parseFloat(split[3]));
}
catch (NumberFormatException e) {
// deliberately left empty
}
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
}
/**
* The width of the game view resolution in pixels.
*/
@Property("settings.resolution.width") //NON-NLS
private int resolutionWidth = 1200;
/**
* The height of the game view resolution in pixels.
*/
@Property("settings.resolution.height") //NON-NLS
private int resolutionHeight = 800;
/**
* Specifies whether the game should start in full-screen mode.
*/
@Property("settings.full-screen") //NON-NLS
private boolean fullScreen = false;
/**
* Specifies whether gamma correction should be enabled.
* If enabled, the main framebuffer is configured for sRGB colors,
* and sRGB images are linearized.
* <p>
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
* </p>
*/
@Property("settings.use-gamma-correction") //NON-NLS
private boolean useGammaCorrection = true;
/**
* Specifies whether full resolution framebuffers should be used on Retina displays.
* This setting is ignored on non-Retina platforms.
*/
@Property("settings.use-retina-framebuffer") //NON-NLS
private boolean useRetinaFrameBuffer = false;
/**
* Specifies whether the settings window should be shown for configuring the game.
*/
@Property("settings.show") //NON-NLS
private boolean showSettings = false;
/**
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
*/
@Property("statistics.show") //NON-NLS
private boolean showStatistics = false;
/**
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
*/
@Property("overlay.top.color") //NON-NLS
private ColorRGBA topColor = ColorRGBA.White;
/**
* Creates a default {@code MonopolyAppConfig} with predefined values.
*/
public MonopolyAppConfig() {
// Default constructor
}
/**
* Returns the width of the game view resolution in pixels.
*
* @return the width of the game view resolution in pixels
*/
public int getResolutionWidth() {
return resolutionWidth;
}
/**
* Returns the height of the game view resolution in pixels.
*
* @return the height of the game view resolution in pixels
*/
public int getResolutionHeight() {
return resolutionHeight;
}
/**
* Returns whether the game should start in full-screen mode.
*
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
*/
public boolean fullScreen() {
return fullScreen;
}
/**
* Returns whether gamma correction is enabled.
* If enabled, the main framebuffer is configured for sRGB colors,
* and sRGB images are linearized.
*
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
*/
public boolean useGammaCorrection() {
return useGammaCorrection;
}
/**
* Returns whether full resolution framebuffers should be used on Retina displays.
* This setting is ignored on non-Retina platforms.
*
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
*/
public boolean useRetinaFrameBuffer() {
return useRetinaFrameBuffer;
}
/**
* Returns whether the settings window should be shown for configuring the game.
*
* @return {@code true} if the settings window should be shown; {@code false} otherwise
*/
public boolean getShowSettings() {
return showSettings;
}
/**
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
*
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
*/
public boolean getShowStatistics() {
return showStatistics;
}
/**
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
*
* @return the color of the top text during gameplay
*/
public ColorRGBA getTopColor() {
return topColor;
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import pp.monopoly.game.client.ClientGameLogic;
/**
* Abstract class representing a state in the Battleship game.
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
*/
public abstract class MonopolyAppState extends AbstractAppState {
private MonopolyApp app;
/**
* Creates a new MonopolyAppState that is initially disabled.
*
* @see #setEnabled(boolean)
*/
protected MonopolyAppState() {
setEnabled(false);
}
/**
* Initializes the state manager and application.
*
* @param stateManager The state manager
* @param application The application instance
*/
@Override
public void initialize(AppStateManager stateManager, Application application) {
super.initialize(stateManager, application);
this.app = (MonopolyApp) application;
if (isEnabled()) enableState();
}
/**
* Returns the MonopolyApp instance associated with this MonopolyAppState.
*
* @return The MonopolyApp instance.
*/
public MonopolyApp getApp() {
return app;
}
/**
* Returns the client game logic handler.
*
* @return the client game logic handler
*/
public ClientGameLogic getGameLogic() {
return app.getGameLogic();
}
/**
* Checks if any dialog is currently displayed.
*
* @return true if any dialog is currently shown, false otherwise
*/
public boolean showsDialog() {
return app.getDialogManager().showsDialog();
}
/**
* Sets the enabled state of the MonopolyAppState.
* If the new state is the same as the current state, the method returns.
*
* @param enabled The new enabled state.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
super.setEnabled(enabled);
if (app != null) {
if (enabled)
enableState();
else
disableState();
}
}
/**
* This method is called when the state is enabled.
* It is meant to be overridden by subclasses to perform
* specific actions when the state is enabled.
*/
protected abstract void enableState();
/**
* This method is called when the state is disabled.
* It is meant to be overridden by subclasses to perform
* specific actions when the state is disabled.
*/
protected abstract void disableState();
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import static pp.monopoly.Resources.lookup;
/**
* Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server.
*/
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "1234"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);
private String hostname;
private int portNumber;
private Future<Object> connectionFuture;
private Dialog progressDialog;
/**
* Constructs a new NetworkDialog.
*
* @param network The NetworkSupport instance to be used for network operations.
*/
NetworkDialog(NetworkSupport network) {
super(network.getApp().getDialogManager());
this.network = network;
host.setSingleLine(true);
host.setPreferredWidth(400f);
port.setSingleLine(true);
final MonopolyApp app = network.getApp();
final Container input = new Container(new SpringGridLayout());
input.addChild(new Label(lookup("host.name") + ": "));
input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1);
DialogBuilder.simple(app.getDialogManager())
.setTitle(lookup("server.dialog"))
.setExtension(d -> d.addChild(input))
.setOkButton(lookup("button.connect"), d -> connect())
.setNoButton(lookup("button.cancel"), app::closeApp)
.setOkClose(false)
.setNoClose(false)
.build(this);
}
/**
* Handles the action for the connect button in the connection dialog.
* Tries to parse the port number and initiate connection to the server.
*/
private void connect() {
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
try {
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
portNumber = Integer.parseInt(port.getText());
openProgressDialog();
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
}
catch (NumberFormatException e) {
network.getApp().errorDialog(lookup("port.must.be.integer"));
}
}
/**
* Creates a dialog indicating that the connection is in progress.
*/
private void openProgressDialog() {
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
.setText(lookup("label.connecting"))
.build();
progressDialog.open();
}
/**
* Tries to initialize the network connection.
*
* @throws RuntimeException If an error occurs when creating the client.
*/
private Object initNetwork() {
try {
network.initNetwork(hostname, portNumber);
return null;
}
catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
* updating this dialog. T
*/
@Override
public void update(float delta) {
if (connectionFuture != null && connectionFuture.isDone())
try {
connectionFuture.get();
success();
}
catch (ExecutionException e) {
failure(e.getCause());
}
catch (InterruptedException e) {
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
Thread.currentThread().interrupt();
}
}
/**
* Handles a successful connection to the game server.
*/
private void success() {
connectionFuture = null;
progressDialog.close();
this.close();
network.getApp().setInfoText(lookup("wait.for.an.opponent"));
}
/**
* Handles a failed connection attempt.
*
* @param e The cause of the failure.
*/
private void failure(Throwable e) {
connectionFuture = null;
progressDialog.close();
network.getApp().errorDialog(lookup("server.connection.failed"));
network.getApp().setInfoText(e.getLocalizedMessage());
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.network.Client;
import com.jme3.network.ClientStateListener;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import static pp.monopoly.Resources.lookup;
/**
* Manages the network connection for the Battleship application.
* Handles connecting to and disconnecting from the server, and sending messages.
*/
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MonopolyApp app;
private Client client;
/**
* Constructs a NetworkSupport instance for the given Battleship application.
*
* @param app The Battleship application instance.
*/
public NetworkSupport(MonopolyApp app) {
this.app = app;
}
/**
* Returns the Battleship application instance.
*
* @return Battleship application instance
*/
MonopolyApp getApp() {
return app;
}
/**
* Checks if there is a connection to the game server.
*
* @return true if there is a connection to the game server, false otherwise.
*/
@Override
public boolean isConnected() {
return client != null && client.isConnected();
}
/**
* Attempts to join the game if there is no connection yet.
* Opens a dialog for the user to enter the host and port information.
*/
@Override
public void connect() {
if (client == null)
new NetworkDialog(this).open();
}
/**
* Closes the client connection.
*/
@Override
public void disconnect() {
if (client == null) return;
client.close();
client = null;
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
}
/**
* Initializes the network connection.
*
* @param host The server's address.
* @param port The server's port.
* @throws IOException If an I/O error occurs when creating the client.
*/
void initNetwork(String host, int port) throws IOException {
if (client != null)
throw new IllegalStateException("trying to join a game again");
client = Network.connectToServer(host, port);
client.start();
client.addMessageListener(this);
client.addClientStateListener(this);
}
/**
* Called when a message is received from the server.
*
* @param client The client instance that received the message.
* @param message The message received from the server.
*/
@Override
public void messageReceived(Client client, Message message) {
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
if (message instanceof ServerMessage serverMessage)
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
}
/**
* Called when the client has successfully connected to the server.
*
* @param client The client that connected to the server.
*/
@Override
public void clientConnected(Client client) {
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
}
/**
* Called when the client is disconnected from the server.
*
* @param client The client that was disconnected.
* @param disconnectInfo Information about the disconnection.
*/
@Override
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
if (this.client != client)
throw new IllegalArgumentException("parameter value must be client");
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
this.client = null;
disconnect();
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
}
/**
* Sends the specified message to the server.
*
* @param message The message to be sent to the server.
*/
@Override
public void send(ClientMessage message) {
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
if (client == null)
app.errorDialog(lookup("lost.connection.to.server"));
else
client.send(message);
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Item;
import pp.monopoly.model.Board;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.view.ModelViewSynchronizer;
/**
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
* This class handles the addition and removal of items from the map, ensuring that changes in the model
* are accurately reflected in the view.
* <p>
* Subclasses are responsible for providing the specific implementation of how each item in the map
* is represented visually by implementing the {@link Visitor} interface.
* </p>
*/
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
// The map that this synchronizer is responsible for
private final Board board;
/**
* Constructs a new BoardSynchronizer.
* Initializes the synchronizer with the provided map and the root node for attaching view representations.
*
* @param map the map to be synchronized
* @param root the root node to which the view representations of the map items are attached
*/
protected BoardSynchronizer(Board map, Node root) {
super(root);
this.board = map;
}
/**
* Translates a model item into its corresponding visual representation.
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
*
* @param item the item from the model to be translated
* @return the visual representation of the item as a {@link Spatial}
*/
@Override
protected Spatial translate(Item item) {
return item.accept(this);
}
/**
* Adds the existing items from the map to the view.
* This method should be called during initialization to ensure that all current items in the map
* are visually represented.
*/
protected void addExisting() {
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the map.
* Removes the visual representation of the item from the view if it belongs to the synchronized map.
*
* @param event the event indicating that an item has been removed from the map
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.map())
delete(event.item());
}
/**
* Handles the event when an item is added to the map.
* Adds the visual representation of the new item to the view if it belongs to the synchronized map.
*
* @param event the event indicating that an item has been added to the map
*/
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.map())
add(event.item());
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.shape.Quad;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.Board;
import pp.util.FloatPoint;
import pp.util.Position;
/**
* Represents the visual view of a {@link Board}, used to display the map structure such as the player's map, harbor,
* and opponent's map. This class handles the graphical representation of the map, including background setup, grid lines,
* and interaction between the model and the view.
*/
class MapView {
private static final float FIELD_SIZE = 40f;
private static final float GRID_LINE_WIDTH = 2f;
private static final float BACKGROUND_DEPTH = -4f;
private static final float GRID_DEPTH = -1f;
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
private static final ColorRGBA GRID_COLOR = ColorRGBA.Green;
// Reference to the main application and the ship map being visualized
private final MonopolyApp app;
private final Node mapNode = new Node("map"); // NON-NLS
private final Board map;
private final MapViewSynchronizer synchronizer;
/**
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
* Initializes the view by setting up the background and registering a synchronizer to listen to changes in the map.
*
* @param map the ship map to visualize
* @param app the main application instance
*/
MapView(Board map, MonopolyApp app) {
this.map = map;
this.app = app;
this.synchronizer = new MapViewSynchronizer(this);
setupBackground();
app.getGameLogic().addListener(synchronizer);
}
/**
* Unregisters the {@link MapViewSynchronizer} from the listener list of the ClientGameLogic,
* stopping the view from receiving updates when the underlying {@link Board} changes.
* After calling this method, this MapView instance should no longer be used.
*/
void unregister() {
app.getGameLogic().removeListener(synchronizer);
}
/**
* Gets the {@link Board} associated with this view.
*
* @return the ship map
*/
public Board getMap() {
return map;
}
/**
* Gets the {@link MonopolyApp} instance associated with this view.
*
* @return the main application instance
*/
public MonopolyApp getApp() {
return app;
}
/**
* Sets up the background of the map view using a quad geometry.
* The background is configured with a semi-transparent color and placed at a specific depth.
*/
private void setupBackground() {
final Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); // NON-NLS
mat.setColor("Color", BACKGROUND_COLOR); // NON-NLS
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
final Position corner = modelToView(map.getWidth(), map.getHeight());
final Geometry background = new Geometry("MapBackground", new Quad(corner.getX(), corner.getY()));
background.setMaterial(mat);
background.setLocalTranslation(0f, 0f, BACKGROUND_DEPTH);
background.setCullHint(CullHint.Never);
mapNode.attachChild(background);
}
/**
* Adds grid lines to the map view to visually separate the fields within the map.
* The grid lines are drawn based on the dimensions of the ship map.
*/
public void addGrid() {
for (int x = 0; x <= map.getWidth(); x++) {
final Position f = modelToView(x, 0);
final Position t = modelToView(x, map.getHeight());
mapNode.attachChild(gridLine(f, t));
}
for (int y = 0; y <= map.getHeight(); y++) {
final Position f = modelToView(0, y);
final Position t = modelToView(map.getWidth(), y);
mapNode.attachChild(gridLine(f, t));
}
}
/**
* Gets the root node containing all visual elements in this map view.
*
* @return the root node for the map view
*/
public Node getNode() {
return mapNode;
}
/**
* Gets the total width of the map in view coordinates.
*
* @return the width of the map in view coordinates
*/
public float getWidth() {
return FIELD_SIZE * map.getWidth();
}
/**
* Gets the total height of the map in view coordinates.
*
* @return the height of the map in view coordinates
*/
public float getHeight() {
return FIELD_SIZE * map.getHeight();
}
/**
* Converts coordinates from view coordinates to model coordinates.
*
* @param x the x-coordinate in view space
* @param y the y-coordinate in view space
* @return the corresponding model coordinates as an {@link IntPoint}
*/
public IntPoint viewToModel(float x, float y) {
return new IntPoint((int) Math.floor(x / FIELD_SIZE), (int) Math.floor(y / FIELD_SIZE));
}
/**
* Converts coordinates from model coordinates to view coordinates.
*
* @param x the x-coordinate in model space
* @param y the y-coordinate in model space
* @return the corresponding view coordinates as a {@link Position}
*/
public Position modelToView(float x, float y) {
return new FloatPoint(x * FIELD_SIZE, y * FIELD_SIZE);
}
/**
* Converts the mouse position to model coordinates.
* This method takes into account the map's transformation in the 3D scene.
*
* @param pos the 2D vector representing the mouse position in the view
* @return the corresponding model coordinates as an {@link IntPoint}
*/
public IntPoint mouseToModel(Vector2f pos) {
final Vector3f world = new Vector3f(pos.getX(), pos.getY(), 0f);
final Vector3f view = mapNode.getWorldTransform().transformInverseVector(world, null);
return viewToModel(view.getX(), view.getY());
}
/**
* Creates a visual representation of a grid line between two positions.
*
* @param p1 the start position of the grid line
* @param p2 the end position of the grid line
* @return a {@link Geometry} representing the grid line
*/
private Geometry gridLine(Position p1, Position p2) {
return app.getDraw().makeFatLine(p1, p2, GRID_DEPTH, GRID_COLOR, GRID_LINE_WIDTH);
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.util.Position;
/**
* Synchronizes the visual representation of the ship map with the game model.
* It handles the rendering of ships and shots on the map view, updating the view
* whenever changes occur in the model.
*/
class MapViewSynchronizer extends BoardSynchronizer {
// Constants for rendering properties
private static final float SHIP_LINE_WIDTH = 6f;
private static final float SHOT_DEPTH = -2f;
private static final float SHIP_DEPTH = 0f;
private static final float INDENT = 4f;
// Colors used for different visual elements
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
private static final ColorRGBA MISS_COLOR = ColorRGBA.Blue;
private static final ColorRGBA SHIP_BORDER_COLOR = ColorRGBA.White;
private static final ColorRGBA PREVIEW_COLOR = ColorRGBA.Gray;
private static final ColorRGBA ERROR_COLOR = ColorRGBA.Red;
// The MapView associated with this synchronizer
private final MapView view;
/**
* Constructs a new MapViewSynchronizer for the given MapView.
* Initializes the synchronizer and adds existing elements from the model to the view.
*
* @param view the MapView to synchronize with the game model
*/
public MapViewSynchronizer(MapView view) {
super(view.getMap(), view.getNode());
this.view = view;
addExisting();
}
/**
* Creates a line geometry representing part of the ship's border.
*
* @param x1 the starting x-coordinate of the line
* @param y1 the starting y-coordinate of the line
* @param x2 the ending x-coordinate of the line
* @param y2 the ending y-coordinate of the line
* @param color the color of the line
* @return a Geometry representing the line
*/
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
}
}

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plugins {
id 'buildlogic.java-library-conventions'
}
description = 'Monopoly common model'
dependencies {
api project(":common")
api libs.jme3.networking
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly;
import pp.util.config.Config;
import java.util.Map;
import java.util.TreeMap;
import static java.lang.Math.max;
/**
* Provides access to the configuration settings for the Monopoly game.
* <p>
* This class allows for loading configuration settings from a properties file,
* including the server port, map dimensions
* </p>
* <p>
* <b>Note:</b> Attributes of this class are not marked as {@code final} to allow
* for proper initialization when reading from a properties file.
* </p>
*/
public class MonopolyConfig extends Config {
/**
* The default port number for the Monopoly server.
*/
@Property("port")
private int port = 1234;
/**
* The width of the game map in terms of grid units.
*/
@Property("map.width")
private int mapWidth = 10;
/**
* The height of the game map in terms of grid units.
*/
@Property("map.height")
private int mapHeight = 10;
/**
* Creates an instance of {@code MonopolyConfig} with default settings.
*/
public MonopolyConfig() {
// Default constructor
}
/**
* Returns the port number configured for the Monopoly server.
*
* @return the port number
*/
public int getPort() {
return port;
}
/**
* Returns the width of the game map. The width is guaranteed to be at least 2 units.
*
* @return the width of the game map
*/
public int getMapWidth() {
return max(mapWidth, 2);
}
/**
* Returns the height of the game map. The height is guaranteed to be at least 2 units.
*
* @return the height of the game map
*/
public int getMapHeight() {
return max(mapHeight, 2);
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly;
import java.util.ResourceBundle;
/**
* Provides access to the resource bundle of the game.
*
* @see #BUNDLE
*/
public class Resources {
/**
* The resource bundle for the Monopoly game.
*/
public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("monopoly"); //NON-NLS
/**
* Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static String lookup(String key) {
return BUNDLE.getString(key);
}
/**
* Private constructor to prevent instantiation.
*/
private Resources() { /* do not instantiate */ }
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerInterpreter;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.Board;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
import static java.lang.Math.max;
/**
* Controls the client-side game logic for Monopoly.
* Manages the player's placement, interactions with the map, and response to server messages.
*/
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
private final ClientSender clientSender;
private final List<GameEventListener> listeners = new ArrayList<>();
private Board ownMap;
private Board harbor;
private Board opponentMap;
private ClientState state = null;
/**
* Constructs a ClientGameLogic with the specified sender object.
*
* @param clientSender the object used to send messages to the server
*/
public ClientGameLogic(ClientSender clientSender) {
this.clientSender = clientSender;
}
/**
* Returns the current state of the game logic.
*/
ClientState getState() {
return state;
}
/**
* Sets the current state of the game logic.
*
* @param newState the new state to be set
*/
void setState(ClientState newState) {
LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state.getName(), newState.getName()); //NON-NLS
state = newState;
notifyListeners(new ClientStateEvent());
state.entry();
}
/**
* Returns the player's own map.
*
* @return the player's own map
*/
public Board getMap() {
return ownMap;
}
/**
* Moves the preview figure to the specified position.
*
* @param pos the new position for the preview figure
*/
public void movePreview(IntPoint pos) {
state.movePreview(pos);
}
/**
* Sets the informational text to be displayed to the player.
*
* @param key the key for the info text
*/
void setInfoText(String key) {
notifyListeners(new InfoTextEvent(key));
}
/**
* Emits an event to play the specified sound.
*
* @param sound the sound to be played.
*/
public void playSound(Sound sound) {
notifyListeners(new SoundEvent(sound));
}
/**
* Loads a map from the specified file.
*
* @param file the file to load the map from
* @throws IOException if an I/O error occurs
*/
public void loadMap(File file) throws IOException {
state.loadMap(file);
}
/**
* Sends a message to the server.
*
* @param msg the message to be sent
*/
void send(ClientMessage msg) {
if (clientSender == null)
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
else
clientSender.send(msg);
}
/**
* Adds a listener to receive game events.
*
* @param listener the listener to add
*/
public synchronized void addListener(GameEventListener listener) {
listeners.add(listener);
}
/**
* Removes a listener from receiving game events.
*
* @param listener the listener to remove
*/
public synchronized void removeListener(GameEventListener listener) {
listeners.remove(listener);
}
/**
* Notifies all listeners of a game event.
*
* @param event the game event to notify listeners of
*/
@Override
public void notifyListeners(GameEvent event) {
final List<GameEventListener> copy;
synchronized (this) {
copy = new ArrayList<>(listeners);
}
for (GameEventListener listener : copy)
event.notifyListener(listener);
}
/**
* Called once per frame by the update loop.
*
* @param delta time in seconds since the last update call
*/
public void update(float delta) {
state.update(delta);
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
import pp.monopoly.message.client.ClientMessage;
/**
* Interface for sending messages to the server.
*/
public interface ClientSender {
/**
* Send the specified message to the server.
*
* @param message the message
*/
void send(ClientMessage message);
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
import pp.monopoly.model.IntPoint;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger.Level;
/**
* Defines the behavior and state transitions for the client-side game logic.
* Different states of the game logic implement this interface to handle various game events and actions.
*/
abstract class ClientState {
/**
* The game logic object.
*/
final ClientGameLogic logic;
/**
* Constructs a client state of the specified game logic.
*
* @param logic the game logic
*/
ClientState(ClientGameLogic logic) {
this.logic = logic;
}
/**
* Method to be overridden by subclasses for post-transition initialization.
* By default, it does nothing, but it can be overridden in derived states.
*/
void entry() {
// Default implementation does nothing
}
/**
* Returns the name of the current state.
*
* @return the name of the current state
*/
String getName() {
return getClass().getSimpleName();
}
/**
* Checks if the battle state should be shown.
*
* @return true if the battle state should be shown, false otherwise
*/
boolean showTurn() {
return false;
}
/**
* Moves the preview figure to the specified position.
*
* @param pos the new position for the preview figure
*/
void movePreview(IntPoint pos) {
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
}
/**
* Loads a map from the specified file.
*
* @param file the file to load the map from
* @throws IOException if the map cannot be loaded in the current state
*/
void loadMap(File file) throws IOException {
throw new IOException("You are not allowed to load a map in this state of the game");
}
/**
* Called once per frame by the update loop if this state is active.
*
* @param delta time in seconds since the last update call
*/
void update(float delta) { /* do nothing by default */ }
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
/**
* Interface representing a Monopoly client.
* Provides methods to access game logic, configuration, and to enqueue tasks.
*/
public interface MonopolyClient {
/**
* Returns the game logic associated with this client.
*
* @return the ClientGameLogic instance
*/
ClientGameLogic getGameLogic();
/**
* Returns the configuration associated with this client.
*
* @return the MonopolyConfig instance
*/
MonopolyClientConfig getConfig();
/**
* Enqueues a task to be executed by the client.
*
* @param runnable the task to be executed
*/
void enqueue(Runnable runnable);
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.model.IntPoint;
import java.io.File;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
/**
* Class providing access to the Monopoly client configuration.
* Extends {@link MonopolyConfig} to include additional properties specific to the client.
* This class manages configuration settings related to the RobotClient's behavior
* and the game maps used in single mode.
* <p>
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
* to ensure proper functionality when reading from a properties file.
* </p>
*/
public class MonopolyClientConfig extends MonopolyConfig {
/**
* Path to the file representing the map.
*/
@Property("map")
private String map;
/**
* Creates a default {@code MonopolyClientConfig} with predefined values.
*/
public MonopolyClientConfig() {
// Default constructor
}
/**
* Returns the file representing the opponent's map.
*
* @return the opponent's map file, or {@code null} if not set.
*/
public File getMap() {
return map == null ? null : new File(map);
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
/**
* Interface representing a connection to the server.
* Extends ClientSender to allow sending messages to the server.
*/
public interface ServerConnection extends ClientSender {
/**
* Checks if the client is currently connected to the server.
*
* @return true if connected, false otherwise.
*/
boolean isConnected();
/**
* Establishes a connection to the server.
*/
void connect();
/**
* Disconnects from the server.
*/
void disconnect();
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.server;
/**
* Class representing a player
*/
public class Player {
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.server;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/**
* Controls the server-side game logic for Monopoly.
* Manages game states, player interactions, and message handling.
*/
public class ServerGameLogic implements ClientInterpreter {
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
private final MonopolyConfig config;
private final List<Player> players = new ArrayList<>(2);
private final Set<Player> readyPlayers = new HashSet<>();
private final ServerSender serverSender;
private Player activePlayer;
private ServerState state = ServerState.WAIT;
/**
* Constructs a ServerGameLogic with the specified sender and configuration.
*
* @param serverSender the sender used to send messages to clients
* @param config the game configuration
*/
public ServerGameLogic(ServerSender serverSender, MonopolyConfig config) {
this.serverSender = serverSender;
this.config = config;
}
/**
* Returns the state of the game.
*/
ServerState getState() {
return state;
}
/**
* Sets the new state of the game and logs the state transition.
*
* @param newState the new state to set
*/
void setState(ServerState newState) {
LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state, newState); //NON-NLS
state = newState;
}
/**
* Returns the opponent of the specified player.
*
* @param p the player
* @return the opponent of the player
*/
Player getOpponent(Player p) {
if (players.size() != 2)
throw new RuntimeException("trying to find opponent without having 2 players");
final int index = players.indexOf(p);
if (index < 0)
throw new RuntimeException("Nonexistent player " + p);
return players.get(1 - index);
}
/**
* Returns the player representing the client with the specified connection ID.
*
* @param id the ID of the client
* @return the player associated with the client ID, or null if not found
*/
public Player getPlayerById(int id) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method");
}
/**
* Sends a message to the specified player.
*
* @param player the player to send the message to
* @param msg the message to send
*/
void send(Player player, ServerMessage msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method");
}
/**
* Adds a new player to the game if there are less than two players.
* Transitions the state to SET_UP if two players are present.
*
* @param id the connection ID of the new player
* @return the player added to the game, or null if the game is not in the right state
*/
public Player addPlayer(int id) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method");
}
/**
* Marks the player as ready
* Transitions the state to PLAY if both players are ready.
*
* @param player the player who is ready
*/
void playerReady(Player player) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method");
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.server;
import pp.monopoly.message.server.ServerMessage;
/**
* Interface for sending messages to a client.
*/
public interface ServerSender {
/**
* Send the specified message to the client.
*
* @param id the id of the client that shall receive the message
* @param message the message
*/
void send(int id, ServerMessage message);
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.server;
/**
* Represents the different states of the Monopoly server during the game lifecycle.
*/
enum ServerState {
/**
* The server is waiting for clients to connect.
*/
WAIT,
/**
* The server is waiting for clients to set up their maps.
*/
SET_UP,
/**
* The battle of the game where players take turns
*/
BATTLE,
/**
* The game has ended because all the players went bankrott
*/
GAME_OVER
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.message.client;
/**
* Visitor interface for processing all client messages.
*/
public interface ClientInterpreter {
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.message.client;
import com.jme3.network.AbstractMessage;
/**
* An abstract base class for client messages used in network transfer.
* It extends the AbstractMessage class provided by the jme3-network library.
*/
public abstract class ClientMessage extends AbstractMessage {
/**
* Constructs a new ClientMessage instance.
*/
protected ClientMessage() {
super(true);
}
/**
* Accepts a visitor for processing this message.
*
* @param interpreter the visitor to be used for processing
* @param from the connection ID of the sender
*/
public abstract void accept(ClientInterpreter interpreter, int from);
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.message.server;
/**
* An interface for processing server messages.
* Implementations of this interface can be used to handle different types of server messages.
*/
public interface ServerInterpreter {
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.message.server;
import com.jme3.network.AbstractMessage;
/**
* An abstract base class for server messages used in network transfer.
* It extends the AbstractMessage class provided by the jme3-network library.
*/
public abstract class ServerMessage extends AbstractMessage {
/**
* Constructs a new ServerMessage instance.
*/
protected ServerMessage() {
super(true);
}
/**
* Accepts a visitor for processing this message.
*
* @param interpreter the visitor to be used for processing
*/
public abstract void accept(ServerInterpreter interpreter);
/**
* Gets the bundle key of the informational text to be shown at the client.
* This key is used to retrieve the appropriate localized text for display.
*
* @return the bundle key of the informational text
*/
public abstract String getInfoTextKey();
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker;
import pp.monopoly.notification.ItemAddedEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.stream.Stream;
/**
* Represents a rectangular map that holds figures and registers houses, hotels
* It also supports event notification for game state changes such as item addition or removal.
* Valid positions on this map have x-coordinates in the range of 0 to width-1 and y-coordinates
* in the range of 0 to height-1.
*
* @see #getWidth()
* @see #getHeight()
*/
public class Board {
/**
* A list of items (figure, house, etc.) placed on the map.
*/
private final List<Item> items = new ArrayList<>();
/**
* The broker responsible for notifying registered listeners of events
* (such as when an item is added or removed from the map).
* Can be null, in which case no notifications will be sent.
*/
private final GameEventBroker eventBroker;
private final int width;
private final int height;
/**
* Constructs an empty map with the given dimensions. The specified event broker
* will handle the notification of changes in the map state, such as adding or removing items.
* Passing null as the event broker is allowed, but in that case, no notifications will occur.
*
* @param width the number of columns (width) of the map
* @param height the number of rows (height) of the map
* @param eventBroker the event broker used for notifying listeners, or null if event distribution is not needed
*/
public Board(int width, int height, GameEventBroker eventBroker) {
if (width < 1 || height < 1)
throw new IllegalArgumentException("Invalid map size");
this.width = width;
this.height = height;
this.eventBroker = eventBroker;
}
/**
* Adds an item (e.g., a figure or a house) to the map and triggers the appropriate event.
*
* @param item the item to be added to the map
*/
private void addItem(Item item) {
items.add(item);
notifyListeners(new ItemAddedEvent(item, this));
}
/**
* Removes an item from the map and triggers an item removal event.
*
* @param item the item to be removed from the map
*/
public void remove(Item item) {
items.remove(item);
notifyListeners(new ItemAddedEvent(item, this));
}
/**
* Removes all items from the map and triggers corresponding removal events for each.
*/
public void clear() {
new ArrayList<>(items).forEach(this::remove);
}
/**
* Returns a stream of items of a specified type (class).
*
* @param clazz the class type to filter items by
* @param <T> the type of items to return
* @return a stream of items matching the specified class type
*/
private <T extends Item> Stream<T> getItems(Class<T> clazz) {
return items.stream().filter(clazz::isInstance).map(clazz::cast);
}
/**
* Returns an unmodifiable list of all items currently on the map.
*
* @return an unmodifiable list of all items
*/
public List<Item> getItems() {
return Collections.unmodifiableList(items);
}
/**
* Returns the width (number of columns) of the map.
*
* @return the width of the map
*/
public int getWidth() {
return width;
}
/**
* Returns the height (number of rows) of the map.
*
* @return the height of the map
*/
public int getHeight() {
return height;
}
/**
* Validates whether the specified position is within the map boundaries.
*
* @param pos the position to validate
* @return true if the position is within the map, false otherwise
*/
public boolean isValid(IntPosition pos) {
return isValid(pos.getX(), pos.getY());
}
/**
* Checks if the specified coordinates are within the map boundaries.
*
* @param x the x-coordinate to validate
* @param y the y-coordinate to validate
* @return true if the coordinates are valid, false otherwise
*/
public boolean isValid(int x, int y) {
return x >= 0 && x < width &&
y >= 0 && y < height;
}
/**
* Returns a string representation of the map.
*
* @return a string representation of the map
*/
@Override
public String toString() {
return "Board:{" + items + '}'; //NON-NLS
}
/**
* Notifies all registered listeners about a game event if the event broker is available.
*
* @param event the event to be distributed to listeners
*/
private void notifyListeners(GameEvent event) {
if (eventBroker != null)
eventBroker.notifyListeners(event);
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
import com.jme3.network.serializing.Serializable;
import java.util.Objects;
/**
* Represents a point in the two-dimensional plane with integer coordinates.
*/
@Serializable
public final class IntPoint implements IntPosition {
private int x;
private int y;
/**
* Default constructor for serialization purposes.
*/
private IntPoint() { /* do nothing */ }
/**
* Constructs a new IntPoint with the specified coordinates.
*
* @param x the x-coordinate of the point
* @param y the y-coordinate of the point
*/
public IntPoint(int x, int y) {
this.x = x;
this.y = y;
}
/**
* Gets the x-coordinate of the point.
*
* @return the x-coordinate
*/
@Override
public int getX() {
return x;
}
/**
* Gets the y-coordinate of the point.
*
* @return the y-coordinate
*/
@Override
public int getY() {
return y;
}
/**
* Indicates whether some other object is "equal to" this one.
*
* @param obj the reference object with which to compare
* @return true if this object is the same as the obj argument; false otherwise
*/
@Override
public boolean equals(Object obj) {
if (obj == this) return true;
if (obj == null || obj.getClass() != this.getClass()) return false;
var that = (IntPoint) obj;
return this.x == that.x &&
this.y == that.y;
}
/**
* Returns a hash code value for the IntPoint.
*
* @return a hash code value for this object
*/
@Override
public int hashCode() {
return Objects.hash(x, y);
}
/**
* Returns a string representation of the IntPoint.
*
* @return a string representation of the object
*/
@Override
public String toString() {
return "IntPoint[" + //NON-NLS
"x=" + x + ", " + //NON-NLS
"y=" + y + ']'; //NON-NLS
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
/**
* Interface representing a position with X and Y coordinates.
*/
public interface IntPosition {
/**
* Returns the X coordinate of this position.
*
* @return the X coordinate.
*/
int getX();
/**
* Returns the Y coordinate of this position.
*
* @return the Y coordinate.
*/
int getY();
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
/**
* An interface representing any item on a board
* It extends the IntPosition interface to provide position information.
*/
public interface Item {
/**
* Accepts a visitor to perform operations on the item.
*
* @param visitor the visitor performing operations on the item
* @param <T> the type of result returned by the visitor
* @return the result of the visitor's operation on the item
*/
<T> T accept(Visitor<T> visitor);
/**
* Accepts a visitor to perform operations on the item without returning a result.
*
* @param visitor the visitor performing operations on the item
*/
void accept(VoidVisitor visitor);
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
import java.io.Serializable;
/**
* Represents the rotation of a Item and provides functionality related to rotation.
*/
public enum Rotation implements Serializable {
/**
* Represents the item facing upwards.
*/
UP,
/**
* Represents the item facing rightwards.
*/
RIGHT,
/**
* Represents the item facing downwards.
*/
DOWN,
/**
* Represents the item facing leftwards.
*/
LEFT;
/**
* Gets the change in x-coordinate corresponding to this rotation.
*
* @return the change in x-coordinate
*/
public int dx() {
return switch (this) {
case UP, DOWN -> 0;
case RIGHT -> 1;
case LEFT -> -1;
};
}
/**
* Gets the change in y-coordinate corresponding to this rotation.
*
* @return the change in y-coordinate
*/
public int dy() {
return switch (this) {
case UP -> 1;
case LEFT, RIGHT -> 0;
case DOWN -> -1;
};
}
/**
* Rotates the orientation clockwise and returns the next rotation.
*
* @return the next rotation after rotating clockwise
*/
public Rotation rotate() {
return values()[(ordinal() + 1) % values().length];
}
}

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@ -0,0 +1,17 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
/**
* An interface for implementing the Visitor pattern for different types of elements in the Monopoly model.
*
* @param <T> the type of result returned by the visit methods
*/
public interface Visitor<T> {
}

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@ -0,0 +1,16 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
/**
* An interface for implementing the Visitor pattern for different types of elements in the Monopoly model
* without returning any result.
*/
public interface VoidVisitor {
}

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@ -0,0 +1,23 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
/**
* Event when an item is added to a map.
*/
public record ClientStateEvent() implements GameEvent {
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

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@ -0,0 +1,20 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
/**
* An interface used for all game events.
*/
public interface GameEvent {
/**
* Notifies the game event listener of the event.
*
* @param listener the game event listener to be notified
*/
void notifyListener(GameEventListener listener);
}

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@ -0,0 +1,20 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
/**
* Defines a broker for distributing game events to registered listeners.
*/
public interface GameEventBroker {
/**
* Notifies all registered listeners about the specified game event.
*
* @param event the game event to be broadcast to listeners
*/
void notifyListeners(GameEvent event);
}

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@ -0,0 +1,48 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
/**
* Listener interface for all events implemented by subclasses of {@linkplain pp.monopoly.notification.GameEvent}.
*/
public interface GameEventListener {
/**
* Indicates that an item has been destroyed
*
* @param event the received event
*/
default void receivedEvent(ItemRemovedEvent event) { /* do nothing */ }
/**
* Indicates that an item has been added to a map.
*
* @param event the received event
*/
default void receivedEvent(ItemAddedEvent event) { /* do nothing */ }
/**
* Indicates that an info text shall be shown.
*
* @param event the received event
*/
default void receivedEvent(InfoTextEvent event) { /* do nothing */ }
/**
* Indicates that a sound shall be played.
*
* @param event the received event
*/
default void receivedEvent(SoundEvent event) { /* do nothing */ }
/**
* Indicates that the client's state has changed.
*
* @param event the received event
*/
default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
}

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@ -0,0 +1,25 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
/**
* Event when an item is added to a map.
*
* @param key the bundle key for the message
*/
public record InfoTextEvent(String key) implements GameEvent {
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

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@ -0,0 +1,29 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
import pp.monopoly.model.Item;
import pp.monopoly.model.Board;
/**
* Event when an item is added to a map.
*
* @param item the added item
* @param map the map that got the additional item
*/
public record ItemAddedEvent(Item item, Board map) implements GameEvent {
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

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@ -0,0 +1,28 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
import pp.monopoly.model.Item;
import pp.monopoly.model.Board;
/**
* Event when an item gets removed.
*
* @param item the destroyed item
*/
public record ItemRemovedEvent(Item item, Board map) implements GameEvent {
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

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@ -0,0 +1,8 @@
package pp.monopoly.notification;
/**
* Enumeration representing different types of sounds used in the game.
*/
public enum Sound {
}

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@ -0,0 +1,26 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
/**
* Event when an item is added to a map.
*
* @param sound the sound to be played
*/
public record SoundEvent(Sound sound) implements GameEvent {
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

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@ -0,0 +1,9 @@
########################################
## Programming project code
## UniBw M, 2022, 2023, 2024
## www.unibw.de/inf2
## (c) Mark Minas (mark.minas@unibw.de)
########################################
#
battleship.name=Battleship
button.ready=Ready

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@ -0,0 +1,9 @@
########################################
## Programming project code
## UniBw M, 2022, 2023, 2024
## www.unibw.de/inf2
## (c) Mark Minas (mark.minas@unibw.de)
########################################
#
monopoly.name=Monopoly
button.ready=Bereit

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@ -0,0 +1,7 @@
package pp.monopoly.client;
import org.junit.Test;
public class ClientLogicTest {
}

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@ -0,0 +1,20 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
public class ClientGameLogicTest {
}

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@ -0,0 +1,12 @@
package pp.monopoly.game.server;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.assertEquals;
public class ServerGameLogicTest {
}

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@ -0,0 +1,9 @@
package pp.monopoly.model;
import org.junit.Test;
import static org.junit.Assert.fail;
public class RandomPositionIteratorTest {
}

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@ -0,0 +1,16 @@
#!/bin/bash
# Starts the server and two clients in different terminal windows on MacOS
# export JAVA_OPTS="-Duser.language=fr -Duser.region=FR -Djava.util.logging.config.file=logging.properties"
# export JAVA_OPTS="-Duser.language=en -Duser.region=US -Djava.util.logging.config.file=logging.properties"
export JAVA_OPTS="-Djava.util.logging.config.file=logging.properties"
export CWD=`pwd`/`dirname $0`
cd $CWD/..
./gradlew installDist
osascript -e "tell app \"Terminal\" to do script \"cd $CWD/server; build/install/monopoly-server/bin/monopoly-server\""
sleep 2
osascript -e "tell app \"Terminal\" to do script \"cd $CWD/client; build/install/monopoly/bin/monopoly\""
sleep 2
osascript -e "tell app \"Terminal\" to do script \"cd $CWD/client; build/install/monopoly/bin/monopoly\""

19
Projekte/monopoly/run.sh Normal file
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@ -0,0 +1,19 @@
#!/bin/bash
# Starts two clients and the server
# export JAVA_OPTS="-Duser.language=fr -Duser.region=FR -Djava.util.logging.config.file=logging.properties"
# export JAVA_OPTS="-Duser.language=en -Duser.region=US -Djava.util.logging.config.file=logging.properties"
export JAVA_OPTS="-Djava.util.logging.config.file=logging.properties"
export CWD=`pwd`/`dirname $0`
cd $CWD/..
./gradlew installDist
cd monopoly/client
build/install/monopoly/bin/monopoly &
sleep 3
build/install/monopoly/bin/monopoly &
cd ../server
build/install/monopoly-server/bin/monopoly-server

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@ -0,0 +1,14 @@
plugins {
id 'buildlogic.java-application-conventions'
}
description = 'Monopoly Server'
dependencies {
implementation project(":monopoly:model")
}
application {
mainClass = 'pp.monopoly.server.MonopolyServer'
applicationName = 'monopoly-server'
}

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@ -0,0 +1,7 @@
handlers=java.util.logging.ConsoleHandler
.level=INFO
pp.level=FINE
com.jme3.network.level=INFO
java.util.logging.ConsoleHandler.level=FINER
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n

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@ -0,0 +1,14 @@
########################################
## Programming project code
## UniBw M, 2022, 2023, 2024
## www.unibw.de/inf2
## (c) Mark Minas (mark.minas@unibw.de)
########################################
#
# Battleship server configuration file
#
# This file defines the configuration settings for the Battleship server.
#
# The port number on which the server will listen for incoming connections.
port=1234

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@ -0,0 +1,163 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.server;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
/**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/
public class MonopolyServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
private static final Logger LOGGER = System.getLogger(MonopolyServer.class.getName());
private static final File CONFIG_FILE = new File("server.properties");
private final MonopolyConfig config = new MonopolyConfig();
private Server myServer;
private final ServerGameLogic logic;
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
static {
// Configure logging
LogManager manager = LogManager.getLogManager();
try {
manager.readConfiguration(new FileInputStream("logging.properties"));
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.INFO, e.getMessage());
}
}
/**
* Starts the Monopolys server.
*/
public static void main(String[] args) {
new MonopolyServer().run();
}
/**
* Creates the server.
*/
MonopolyServer() {
config.readFromIfExists(CONFIG_FILE);
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
logic = new ServerGameLogic(this, config);
}
public void run() {
startServer();
while (true)
processNextMessage();
}
private void startServer() {
try {
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
myServer = Network.createServer(config.getPort());
initializeSerializables();
myServer.start();
registerListeners();
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
exit(1);
}
}
private void processNextMessage() {
try {
pendingMessages.take().process(logic);
}
catch (InterruptedException ex) {
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
Thread.currentThread().interrupt();
}
}
private void initializeSerializables() {
Serializer.registerClass(IntPoint.class);
}
private void registerListeners() {
myServer.addConnectionListener(this);
}
@Override
public void messageReceived(HostedConnection source, Message message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
if (message instanceof ClientMessage clientMessage)
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
}
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId());
}
@Override
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
final Player player = logic.getPlayerById(hostedConnection.getId());
if (player == null)
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
else { //NON-NLS
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
exit(0);
}
}
private void exit(int exitValue) { //NON-NLS
LOGGER.log(Level.INFO, "close request"); //NON-NLS
if (myServer != null)
for (HostedConnection client : myServer.getConnections()) //NON-NLS
if (client != null) client.close("Game over"); //NON-NLS
System.exit(exitValue);
}
/**
* Send the specified message to the specified connection.
*
* @param id the connection id
* @param message the message
*/
public void send(int id, ServerMessage message) {
if (myServer == null || !myServer.isRunning()) {
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
return;
}
final HostedConnection connection = myServer.getConnection(id);
if (connection != null)
connection.send(message);
else
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
}
}

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@ -0,0 +1,17 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.server;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.client.ClientMessage;
record ReceivedMessage(ClientMessage message, int from) {
void process(ClientInterpreter interpreter) {
message.accept(interpreter, from);
}
}

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@ -2,6 +2,9 @@ include ':battleship:client'
include ':battleship:server' include ':battleship:server'
include ':battleship:model' include ':battleship:model'
include ':battleship:converter' include ':battleship:converter'
include ':monopoly:client'
include ':monopoly:server'
include ':monopoly:model'
include ':common' include ':common'
include ':jme-common' include ':jme-common'