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TradeHandler logic
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package pp.monopoly.model;
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package pp.monopoly.model;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.model.fields.PropertyField;
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import java.util.List;
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/**
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* Helper class that handles the trade logic between two players.
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* Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
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*/
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public class TradeHandler {
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public class TradeHandler {
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/**
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* Initiates a trade offer between two players involving properties, money, and jail cards.
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*
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* @param sender the Player who is initiating the trade
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* @param receiver the Player who is the target of the trade offer
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* @param offeredAmount the amount of money the sender offers
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* @param offeredProperties the list of properties the sender offers
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* @param offeredJailCards the number of jail cards the sender offers
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* @param requestedAmount the amount of money the sender requests from the receiver
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* @param requestedProperties the list of properties the sender requests from the receiver
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* @param requestedJailCards the number of jail cards the sender requests from the receiver
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* @return true if the trade offer is valid and initiated, false otherwise
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*/
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public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
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int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
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// Validate the trade offer
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if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
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System.out.println("Trade offer is invalid.");
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return false;
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}
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// Notify the receiver about the trade offer (this would be an actual message in a real implementation)
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System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
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return true;
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}
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/**
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* Accepts the trade offer and completes the trade between two players.
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*
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* @param sender the Player who initiated the trade
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* @param receiver the Player who accepted the trade
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* @param offeredAmount the amount of money to transfer from the sender to the receiver
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* @param offeredProperties the list of properties to transfer from the sender to the receiver
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* @param offeredJailCards the number of jail cards to transfer from the sender to the receiver
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* @param requestedAmount the amount of money to transfer from the receiver to the sender
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* @param requestedProperties the list of properties to transfer from the receiver to the sender
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* @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
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*/
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public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
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int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
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// Transfer money
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sender.earnMoney(-offeredAmount); // Deduct money from the sender
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receiver.earnMoney(offeredAmount); // Add money to the receiver
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receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
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sender.earnMoney(requestedAmount); // Add money to the sender
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// Transfer ownership of the properties from sender to receiver
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if (offeredProperties != null) {
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for (PropertyField property : offeredProperties) {
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transferProperty(sender, receiver, property);
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}
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}
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// Transfer ownership of the properties from receiver to sender
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if (requestedProperties != null) {
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for (PropertyField property : requestedProperties) {
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transferProperty(receiver, sender, property);
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}
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}
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// Transfer jail cards
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transferJailCards(sender, receiver, offeredJailCards);
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transferJailCards(receiver, sender, requestedJailCards);
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System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
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}
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/**
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* Rejects the trade offer.
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*
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* @param receiver the Player who is rejecting the trade
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*/
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public void rejectTrade(Player receiver) {
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System.out.println("Trade rejected by " + receiver.getName());
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}
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/**
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* Validates a trade offer by checking if the sender and receiver own the properties involved,
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* have sufficient funds for the money involved in the trade, and have enough jail cards.
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*
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* @param sender the Player initiating the trade
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* @param offeredAmount the amount of money the sender is offering
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* @param offeredProperties the list of properties the sender is offering
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* @param offeredJailCards the number of jail cards the sender is offering
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* @param receiver the Player receiving the trade offer
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* @param requestedAmount the amount of money the sender is requesting
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* @param requestedProperties the list of properties the sender is requesting from the receiver
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* @param requestedJailCards the number of jail cards the sender is requesting from the receiver
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* @return true if the trade offer is valid, false otherwise
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*/
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private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
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Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
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// Check if sender has enough money to offer
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if (sender.getAccountBalance() < offeredAmount) {
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System.out.println("Sender does not have enough balance to make this offer.");
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return false;
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}
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// Check if receiver has enough money to offer
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if (receiver.getAccountBalance() < requestedAmount) {
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System.out.println("Receiver does not have enough balance to fulfill requested amount.");
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return false;
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}
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// Check if sender owns all the offered properties
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if (offeredProperties != null) {
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for (PropertyField property : offeredProperties) {
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if (!sender.getProperties().contains(property)) {
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System.out.println("Sender does not own the property " + property.getName() + " being offered.");
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return false;
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}
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}
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}
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// Check if receiver owns all the requested properties
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if (requestedProperties != null) {
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for (PropertyField property : requestedProperties) {
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if (!receiver.getProperties().contains(property)) {
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System.out.println("Receiver does not own the property " + property.getName() + " requested.");
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return false;
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}
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}
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}
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// Check if sender has enough jail cards to offer
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if (sender.getNumJailCard() < offeredJailCards) {
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System.out.println("Sender does not have enough jail cards to offer.");
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return false;
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}
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// Check if receiver has enough jail cards to fulfill the request
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if (receiver.getNumJailCard() < requestedJailCards) {
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System.out.println("Receiver does not have enough jail cards to fulfill the request.");
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return false;
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}
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return true;
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}
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/**
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* Transfers a property from one player to another.
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*
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* @param from the Player transferring the property
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* @param to the Player receiving the property
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* @param property the PropertyField being transferred
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*/
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private void transferProperty(Player from, Player to, PropertyField property) {
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from.sellProperty(property);
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to.buyProperty(property);
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property.setOwner(to); // Update the property's owner
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System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
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}
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/**
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* Transfers jail cards between players.
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*
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* @param from the Player transferring jail cards
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* @param to the Player receiving jail cards
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* @param numCards the number of jail cards to transfer
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*/
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private void transferJailCards(Player from, Player to, int numCards) {
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for (int i = 0; i < numCards; i++) {
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from.removeJailCard();
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to.addJailCard();
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}
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System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
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}
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}
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}
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