reworked the shell animation

This commit is contained in:
Yvonne Schmidt
2024-10-18 00:30:28 +02:00
parent 47610d9e11
commit 446cb43abb
38 changed files with 530 additions and 388211 deletions

View File

@@ -21,6 +21,7 @@ import pp.battleship.game.server.ServerSender;
import pp.battleship.message.client.ClientMessage;
import pp.battleship.message.client.MapMessage;
import pp.battleship.message.client.ShootMessage;
import pp.battleship.message.client.AnimationFinishedMessage;
import pp.battleship.message.server.EffectMessage;
import pp.battleship.message.server.GameDetails;
import pp.battleship.message.server.ServerMessage;
@@ -80,8 +81,9 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
public void run() {
startServer();
while (true)
while (true) {
processNextMessage();
}
}
private void startServer() {
@@ -115,14 +117,17 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
Serializer.registerClass(MapMessage.class);
Serializer.registerClass(ShootMessage.class);
Serializer.registerClass(EffectMessage.class);
Serializer.registerClass(AnimationFinishedMessage.class);
Serializer.registerClass(Battleship.class);
Serializer.registerClass(IntPoint.class);
Serializer.registerClass(Shot.class);
}
private void registerListeners() {
myServer.addMessageListener(this, MapMessage.class);
myServer.addMessageListener(this, ShootMessage.class);
myServer.addMessageListener(this, AnimationFinishedMessage.class);
myServer.addConnectionListener(this);
}