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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 20:29:44 +01:00
Port fix
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parent
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commit
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@ -7,24 +7,23 @@
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package pp.battleship.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import static pp.battleship.Resources.lookup;
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/**
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* Represents a dialog for setting up a network connection in the Battleship game.
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* Allows users to specify the host and port for connecting to a game server.
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@ -32,7 +31,7 @@ import static pp.battleship.Resources.lookup;
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class NetworkDialog extends SimpleDialog {
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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private static final String LOCALHOST = "localhost"; //NON-NLS
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private static final String DEFAULT_PORT = "1234"; //NON-NLS
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private static final String DEFAULT_PORT = "42069"; //NON-NLS
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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@ -7,12 +7,11 @@
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package pp.battleship;
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import pp.util.config.Config;
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import static java.lang.Math.max;
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import java.util.Map;
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import java.util.TreeMap;
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import static java.lang.Math.max;
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import pp.util.config.Config;
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/**
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* Provides access to the configuration settings for the Battleship game.
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@ -31,7 +30,7 @@ public class BattleshipConfig extends Config {
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* The default port number for the Battleship server.
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*/
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@Property("port")
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private int port = 1234;
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private int port = 12234;
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/**
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* The width of the game map in terms of grid units.
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@ -10,7 +10,7 @@
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# This file defines the configuration settings for the Battleship server.
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#
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# The port number on which the server will listen for incoming connections.
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port=1234
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port=42069
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#
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# The dimensions of the game map.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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@ -21,7 +21,7 @@ import pp.dialog.SimpleDialog;
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class NetworkDialog extends SimpleDialog {
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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private static final String LOCALHOST = "localhost";
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private static final String DEFAULT_PORT = "1234";
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private static final String DEFAULT_PORT = "42069";
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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@ -28,19 +28,19 @@ public class MonopolyConfig extends Config {
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* The default port number for the Monopoly server.
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*/
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@Property("port")
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private int port = 42069;
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private int port = 4321;
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/**
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* The width of the game map in terms of grid units.
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*/
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@Property("map.width")
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private int mapWidth = 11;
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private int mapWidth = 12;
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/**
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* The height of the game map in terms of grid units.
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*/
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@Property("map.height")
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private int mapHeight = 11;
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private int mapHeight = 12;
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/**
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* Creates an instance of {@code MonopolyConfig} with default settings.
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@ -124,6 +124,7 @@ public class ServerGameLogic implements ClientInterpreter {
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playerHandler.addPlayer(player);
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LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
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System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
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return player;
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}
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@ -10,5 +10,5 @@
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# This file defines the configuration settings for the Battleship server.
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#
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# The port number on which the server will listen for incoming connections.
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port=1234
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port=42069
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