Merge remote-tracking branch 'origin/gui' into gui

This commit is contained in:
Dennis_Malkmus
2024-11-18 14:56:48 +01:00
74 changed files with 4783 additions and 484 deletions

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@@ -1,3 +1,10 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import java.lang.System.Logger;
@@ -7,6 +14,8 @@ import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
@@ -15,14 +24,16 @@ import pp.monopoly.notification.SoundEvent;
import static pp.util.PreferencesUtils.getPreferences;
/**
* An application state that plays sounds based on game events.
* An application state that plays sounds.
*/
public class GameSound extends AbstractAppState implements GameEventListener {
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled";
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private Application app; // Feld zum Speichern der Application-Instanz
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
/**
* Checks if sound is enabled in the preferences.
@@ -42,6 +53,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@@ -49,52 +61,69 @@ public class GameSound extends AbstractAppState implements GameEventListener {
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Initializes the sound effects for the game and stores the application reference.
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application instance
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
this.app = app; // Speichert die Application-Instanz
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(String name) {
private AudioNode loadSound(Application app, String name) {
try {
AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
} catch (Exception ex) {
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Handles sound-related game events to play specific sounds.
*
* @param event The sound event received.
* Plays the splash sound effect.
*/
public void splash() {
if (isEnabled() && splashSound != null)
splashSound.playInstance();
}
/**
* Plays the explosion sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
}
/**
* Plays sound effect when a ship has been destroyed.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
if (isEnabled()) {
AudioNode sound = loadSound(event.getSoundFileName());
if (sound != null) {
sound.play();
}
switch (event.sound()) {
}
}
}//heloo
}

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@@ -9,12 +9,7 @@ import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.system.AppSettings;
import com.jme3.texture.Texture;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.style.BaseStyles;
@@ -22,6 +17,7 @@ import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager;
import pp.graphics.Draw;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ServerConnection;
@@ -36,10 +32,20 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
private final DialogManager dialogManager = new DialogManager(this);
private final ExecutorService executor = Executors.newCachedThreadPool();
private SettingsMenu settingsMenu;
private final Draw draw;
private SettingsMenu settingsMenu;
private TestWorld testWorld;
private boolean isSettingsMenuOpen = false;
private boolean inputBlocked = false;
/**
* Path to the styles script for GUI elements.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
public static void main(String[] args) {
new MonopolyApp().start();
@@ -73,24 +79,17 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
return settings;
}
public boolean isSettingsMenuOpen() {
return isSettingsMenuOpen;
}
public void setSettingsMenuOpen(boolean isOpen) {
this.isSettingsMenuOpen = isOpen;
}
@Override
public void simpleInitApp() {
GuiGlobals.initialize(this);
BaseStyles.loadGlassStyle();
GuiGlobals.getInstance().getStyles().setDefaultStyle("glass");
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
setupInput();
setupGui();
// Initialisiere das Startmenü
// Zeige das Startmenü
StartMenu.createStartMenu(this);
}
@@ -107,23 +106,45 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addListener(escapeListener, "ESC");
}
private void handleEscape(boolean isPressed) {
if (isPressed) {
if (isSettingsMenuOpen && settingsMenu != null) {
if (settingsMenu != null && isSettingsMenuOpen) {
// Schließe das SettingsMenu
System.out.println("Schließe SettingsMenu...");
settingsMenu.close();
settingsMenu = null;
setSettingsMenuOpen(false);
} else {
// Öffne das SettingsMenu
System.out.println("Öffne SettingsMenu...");
settingsMenu = new SettingsMenu(this);
settingsMenu.open();
setSettingsMenuOpen(true);
}
}
}
private void blockInputs() {
if (!inputBlocked) {
System.out.println("Blockiere Eingaben...");
inputManager.setCursorVisible(true); // Cursor sichtbar machen
inputManager.clearMappings(); // Alle Mappings entfernen
inputBlocked = true;
}
}
public void unblockInputs() {
if (inputBlocked) {
System.out.println("Aktiviere Eingaben...");
setupInput(); // Standard-Eingaben neu registrieren
inputBlocked = false;
}
}
void setInfoText(String text) {
public void setInfoText(String text) {
topText.setText(text);
}
@@ -163,35 +184,26 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
.build()
.open();
}
//altes Fenster beim Start von TestWorld schließen
public void startTestWorld() {
// Entferne die aktuelle GUI
guiNode.detachAllChildren();
// Erstelle ein Quadrat mit Textur
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat
Geometry geom = new Geometry("Box", box);
// Setze das Material mit Textur
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = assetManager.loadTexture("Pictures/board.png");
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);
// Füge das Quadrat zur Szene hinzu
rootNode.attachChild(geom);
// Setze die Kameraposition
cam.setLocation(new Vector3f(0, 0, 3));
cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
}
public void returnToMenu() {
// Entferne die Testszene
rootNode.detachAllChildren();
// Zeige das Startmenü erneut
StartMenu.createStartMenu(this);
}
public void setSettingsMenuOpen(boolean isOpen) {
this.isSettingsMenuOpen = isOpen;
}
@Override
public void simpleUpdate(float tpf) {
if (testWorld != null) {
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
}
}
public void startTestWorld() {
guiNode.detachAllChildren(); // Entferne GUI
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
testWorld.initializeScene(); // Initialisiere die Szene
}
public void returnToMenu() {
guiNode.detachAllChildren(); // Entferne die GUI
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
}
}

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@@ -1,10 +1,3 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.math.ColorRGBA;
@@ -194,4 +187,4 @@ public class MonopolyAppConfig extends MonopolyClientConfig {
public ColorRGBA getTopColor() {
return topColor;
}
}
}

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@@ -81,4 +81,4 @@ public abstract class MonopolyAppState extends AbstractAppState {
* Called when the state is disabled. Override to define specific behavior.
*/
protected abstract void disableState();
}
}

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@@ -142,4 +142,5 @@ class NetworkDialog extends SimpleDialog {
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
network.getApp().setInfoText(e.getLocalizedMessage());
}
}
}

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@@ -141,4 +141,4 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
client.send(message);
}
}
}
}

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@@ -10,7 +10,6 @@ import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
@@ -20,9 +19,12 @@ import pp.monopoly.client.gui.SettingsMenu;
/**
* Constructs the startup menu dialog for the Monopoly application.
import pp.monopoly.client.gui.GameMenu;
*/
public class StartMenu extends Dialog {
private final MonopolyApp app;
private Container logoContainer;
private Container unibwLogoContainer;
/**
* Constructs the Startup Menu dialog for the Monopoly application.
@@ -52,6 +54,9 @@ public class StartMenu extends Dialog {
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
app.getGuiNode().attachChild(background);
createMonopolyLogo(app);
createUnibwLogo(app);
// Center container for title and play button
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
@@ -60,14 +65,6 @@ public class StartMenu extends Dialog {
startButton.setFontSize(40); // Set the font size for the button text
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
// Set a custom border and background color
ColorRGBA borderColor = ColorRGBA.Orange; // Example: White border
ColorRGBA backgroundColor = ColorRGBA.LightGray; // Example: light gray background
QuadBackgroundComponent backgroundColorSp = new QuadBackgroundComponent(backgroundColor);
backgroundColorSp.setMargin(2, 2); // Optional: Adjust margin for the border
backgroundColorSp.setColor(borderColor); // Set border color
startButton.setBackground(backgroundColorSp);
startButton.addClickCommands(source -> startGame(app));
centerMenu.addChild(startButton);
@@ -82,7 +79,7 @@ public class StartMenu extends Dialog {
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
Button quitButton = new Button("Spiel beenden");
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
quitButton.setFontSize(20);
quitButton.setFontSize(18);
quitButton.addClickCommands(source -> quitGame());
lowerLeftMenu.addChild(quitButton);
app.getGuiNode().attachChild(lowerLeftMenu);
@@ -92,12 +89,74 @@ public class StartMenu extends Dialog {
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
Button settingsButton = new Button("Einstellungen");
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
settingsButton.setFontSize(20); // Increase the font size for the text
settingsButton.setFontSize(18); // Increase the font size for the text
settingsButton.addClickCommands(source -> openSettings(app));
lowerRightMenu.addChild(settingsButton);
app.getGuiNode().attachChild(lowerRightMenu);
}
/**
* Creates and positions the Monopoly logo container in the center of the screen.
*/
private static void createMonopolyLogo(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Load the Monopoly logo as a texture
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
// Create a container for the logo
Container logoContainer = new Container();
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
logoContainer.setBackground(logoBackground);
// Set the size of the container to fit the logo
float logoWidth = 512; // Adjust these values based on the logo dimensions
float logoHeight = 128; // Adjust these values based on the logo dimensions
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
// Position the container at the center of the screen
logoContainer.setLocalTranslation(new Vector3f(
screenWidth / 2f - logoWidth / 2f,
screenHeight / 2f + 200, // Adjust this value for vertical position
0
));
// Attach the container to the GUI node
app.getGuiNode().attachChild(logoContainer);
}
/**
* Creates and positions the Unibw logo container in the center of the screen.
*/
private static void createUnibwLogo(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Load the Unibw logo as a texture
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
// Create a container for the Unibw logo
Container unibwContainer = new Container();
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
unibwContainer.setBackground(unibwBackground);
// Set the size of the container to fit the Unibw logo
float unibwWidth = 512; // Adjust these values based on the logo dimensions
float unibwHeight = 128; // Adjust these values based on the logo dimensions
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
// Position the container slightly below the Monopoly logo
unibwContainer.setLocalTranslation(new Vector3f(
screenWidth / 2f - unibwWidth / 2f,
screenHeight / 2f + 100, // Adjust this value for vertical position
0
));
// Attach the container to the GUI node
app.getGuiNode().attachChild(unibwContainer);
}
/**
* Starts the game by transitioning to the CreateGameMenu.
*/
@@ -120,4 +179,4 @@ public class StartMenu extends Dialog {
private static void quitGame() {
System.exit(0);
}
}
}

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@@ -17,7 +17,7 @@ import pp.view.ModelViewSynchronizer;
* are accurately reflected in the view.
*/
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
private final Board board;
protected final Board board;
/**
* Constructs a new BoardSynchronizer.

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@@ -0,0 +1,59 @@
package pp.monopoly.client.gui;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
/**
* Steuert die Kamerabewegung in der Szene.
*/
public class CameraController {
private final Camera camera;
private final Vector3f center; // Fokuspunkt der Kamera
private final float radius; // Radius der Kreisbewegung
private final float height; // Höhe der Kamera über dem Spielfeld
private final float speed; // Geschwindigkeit der Kamerabewegung
private float angle; // Aktueller Winkel in der Kreisbewegung
/**
* Konstruktor für den CameraController.
*
* @param camera Die Kamera, die gesteuert werden soll
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
* @param radius Der Radius der Kreisbewegung
* @param height Die Höhe der Kamera über dem Fokuspunkt
* @param speed Die Geschwindigkeit der Kamerabewegung
*/
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
this.camera = camera;
this.center = center;
this.radius = radius;
this.height = height;
this.speed = speed;
this.angle = 0; // Starte bei Winkel 0
}
/**
* Aktualisiert die Kameraposition und -ausrichtung.
*
* @param tpf Zeit pro Frame
*/
public void update(float tpf) {
// Aktualisiere den Winkel basierend auf der Geschwindigkeit
angle += speed * tpf;
if (angle >= FastMath.TWO_PI) {
angle -= FastMath.TWO_PI; // Winkel zurücksetzen, um Überläufe zu vermeiden
}
// Berechne die neue Position der Kamera
float x = center.x + radius * FastMath.cos(angle);
float z = center.z + radius * FastMath.sin(angle);
float y = center.y + height;
// Setze die Kameraposition
camera.setLocation(new Vector3f(x, y, z));
// Lasse die Kamera auf den Fokuspunkt blicken
camera.lookAt(center, Vector3f.UNIT_Y);
}
}

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@@ -23,6 +23,11 @@ public class CreateGameMenu {
private final Container menuContainer;
private Geometry background;
/**
* Konstruktor für das CreateGameMenu.
*
* @param app Die Hauptanwendung (MonopolyApp)
*/
public CreateGameMenu(MonopolyApp app) {
this.app = app;
@@ -43,12 +48,12 @@ public class CreateGameMenu {
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
inputContainer.addChild(new Label("Server-Adresse:"));
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
playerNameField.setPreferredWidth(400); // Breite des Textfelds
TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
inputContainer.addChild(new Label("Port:"));
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
TextField portField = inputContainer.addChild(new TextField("42069"));
portField.setPreferredWidth(400); // Breite des Textfelds
// Button-Container
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
@@ -64,15 +69,14 @@ public class CreateGameMenu {
Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
hostButton.addClickCommands(source -> {
closeCreateGameMenu(); // Schließt das Menü
app.startTestWorld(); // Startet die Testwelt in der Hauptanwendung
});
closeCreateGameMenu(); // Schließt das Menü
app.startTestWorld(); // Starte die TestWorld im selben Fenster
});
// "Beitreten"-Button
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
// joinButton.addClickCommands(source -> joinGame()); // Placeholder for joining logic
// Placeholder für die Beitrittslogik
// Zentrierung des Containers
menuContainer.setLocalTranslation(
@@ -103,27 +107,15 @@ public class CreateGameMenu {
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
*/
private void goBackToStartMenu() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
StartMenu.createStartMenu(app);
}
/*
* Link zwischen createGame und TestWorld
*/
private void startTestWorld() {
// Entfernt das Menü
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background);
// Startet die Testszene
TestWorld.startTestWorld();
closeCreateGameMenu(); // Schließt das Menü
StartMenu.createStartMenu(app); // Zeige das Startmenü
}
/**
* Entfernt das CreateGameMenu und dessen Hintergrund.
*/
private void closeCreateGameMenu() {
app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
}
}

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@@ -0,0 +1,124 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI;
/**
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
* representation of the ships and shots on the sea map with the underlying data model.
* It extends the {@link BoardSynchronizer} to provide specific synchronization
* logic for the sea map.
*/
class GameBoardSynchronizer extends BoardSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private final MonopolyApp app;
private final ParticleEffectFactory particleFactory;
/**
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
*
* @param app the Battleship application
* @param root the root node to which graphical elements will be attached
* @param map the ship map containing the ships and shots
*/
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
super(board, root);
this.app = app;
this.particleFactory = new ParticleEffectFactory(app);
addExisting();
}
/**
* Visits a {@link Battleship} and creates a graphical representation of it.
* The representation is either a 3D model or a simple box depending on the
* type of battleship.
*
* @param ship the battleship to be represented
* @return the node containing the graphical representation of the battleship
*/
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
node.attachChild(createBox(figure));
// compute the center of the ship in world coordinates
final float x = 1;
final float z = 1;
node.setLocalTranslation(x, 0f, z);
return node;
}
/**
* Creates a simple box to represent a battleship that is not of the "King George V" type.
*
* @param ship the battleship to be represented
* @return the geometry representing the battleship as a box
*/
private Spatial createBox(Figure figure) {
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
0.3f,
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
geometry.setShadowMode(ShadowMode.CastAndReceive);
return geometry;
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
}
/**
* Calculates the rotation angle for the specified rotation.
*
* @param rot the rotation of the battleship
* @return the rotation angle in radians
*/
private static float calculateRotationAngle(Rotation rot) {
return switch (rot) {
case RIGHT -> HALF_PI;
case DOWN -> 0f;
case LEFT -> -HALF_PI;
case UP -> PI;
};
}
}

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@@ -0,0 +1,51 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

View File

@@ -55,7 +55,7 @@ class MapView {
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
background.setMaterial(mat);
background.setLocalTranslation(0f, 0f, BACKGROUND_DEPTH);
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
background.setCullHint(CullHint.Never);
mapNode.attachChild(background);
}

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@@ -1,5 +1,9 @@
package pp.monopoly.client.gui;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Figure;
/**
* Synchronizes the visual representation of the board with the game model.
* Handles updates for items on the board.
@@ -33,4 +37,9 @@ class MapViewSynchronizer extends BoardSynchronizer {
protected void disableState() {
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
}
public Spatial visit(Figure figure) {
return figure.accept(this);
}
}

View File

@@ -0,0 +1,22 @@
package pp.monopoly.client.gui;
import com.jme3.effect.ParticleMesh.Type;
import pp.monopoly.client.MonopolyApp;
/**
* Factory class responsible for creating particle effects used in the game.
* This centralizes the creation of various types of particle emitters.
*/
public class ParticleEffectFactory {
private static final int COUNT_FACTOR = 1;
private static final float COUNT_FACTOR_F = 1f;
private static final boolean POINT_SPRITE = true;
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
private final MonopolyApp app;
ParticleEffectFactory(MonopolyApp app) {
this.app = app;
}
}

View File

@@ -1,10 +1,10 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
@@ -16,122 +16,85 @@ import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class SettingsMenu extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private Geometry blockLayer;
private final Node savedGuiNodeContent = new Node("SavedGuiNodeContent");
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Blockierungsebene hinzufügen
addBlockLayer();
// Hintergrundbild
addBackgroundImage();
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Hintergrundfarbe für das Container-Element setzen, um es undurchsichtig zu machen
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.8f))); // Teiltransparent, falls gewünscht
// Titel "Einstellungen"
// Titel
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
settingsTitle.setFontSize(48);
settingsTitle.setColor(ColorRGBA.White);
// Effekt Sound mit Slider und Checkbox
// Effekt-Sound: Slider und Checkbox
Container effectSoundContainer = settingsContainer.addChild(new Container());
Label effectSoundLabel = effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
effectSoundLabel.setFontSize(24);
effectSoundLabel.setColor(ColorRGBA.White);
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
effectSoundContainer.addChild(new Slider());
effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
Slider effectSoundSlider = effectSoundContainer.addChild(new Slider());
effectSoundSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
Checkbox effectSoundCheckbox = effectSoundContainer.addChild(new Checkbox(""));
effectSoundCheckbox.setChecked(true);
// Hintergrund Musik mit Slider und Checkbox
// Hintergrundmusik: Slider und Checkbox
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
Label backgroundMusicLabel = backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
backgroundMusicLabel.setFontSize(24);
backgroundMusicLabel.setColor(ColorRGBA.White);
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
backgroundMusicContainer.addChild(new Slider());
backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
Slider backgroundMusicSlider = backgroundMusicContainer.addChild(new Slider());
backgroundMusicSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
Checkbox backgroundMusicCheckbox = backgroundMusicContainer.addChild(new Checkbox(""));
backgroundMusicCheckbox.setChecked(true);
// Beenden Button
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
quitButton.setFontSize(32);
quitButton.setColor(ColorRGBA.White);
quitButton.addClickCommands(source -> app.stop());
// Zentrieren des Containers
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
1
);
app.getGuiNode().attachChild(settingsContainer);
}
private void addBlockLayer() {
// Sichern des aktuellen GUI-Inhalts
for (var child : app.getGuiNode().getChildren()) {
savedGuiNodeContent.attachChild(child);
}
app.getGuiNode().detachAllChildren();
// Blockierungsebene erstellen und hinzufügen
blockLayer = new Geometry("BlockLayer", new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()));
blockLayer.setMaterial(createTransparentMaterial());
blockLayer.setLocalTranslation(0, 0, 0); // Platzierung unterhalb des SettingsMenu
app.getGuiNode().attachChild(blockLayer);
}
private com.jme3.material.Material createTransparentMaterial() {
com.jme3.material.Material material = new com.jme3.material.Material(
app.getAssetManager(),
"Common/MatDefs/Misc/Unshaded.j3md"
);
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(com.jme3.material.RenderState.BlendMode.Alpha);
return material;
}
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry background = new Geometry("Background", quad);
com.jme3.material.Material backgroundMaterial = new com.jme3.material.Material(
app.getAssetManager(),
"Common/MatDefs/Misc/Unshaded.j3md"
);
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Platzierung hinter dem SettingsMenu
app.getGuiNode().attachChild(background);
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
// Entfernt das SettingsMenu und die Blockierungsebene
app.getGuiNode().detachChild(settingsContainer);
app.getGuiNode().detachChild(blockLayer);
// Stellt die ursprüngliche GUI wieder her
for (var child : savedGuiNodeContent.getChildren()) {
app.getGuiNode().attachChild(child);
}
savedGuiNodeContent.detachAllChildren();
app.setSettingsMenuOpen(false);
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
}

View File

@@ -1,39 +1,107 @@
package pp.monopoly.client.gui;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
import pp.monopoly.client.MonopolyApp;
/**
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
* Die Kamera wird durch den CameraController gesteuert.
*/
public class TestWorld extends SimpleApplication {
public class TestWorld {
@Override
public void simpleInitApp() {
private final MonopolyApp app;
private CameraController cameraController; // Steuert die Kamera
private Geometry cube; // Spielfigur
/**
* Konstruktor für TestWorld.
*
* @param app Die Hauptanwendung (MonopolyApp)
*/
public TestWorld(MonopolyApp app) {
this.app = app;
}
/**
* Initialisiert die Szene und startet die Kamerabewegung.
*/
public void initializeScene() {
app.getGuiNode().detachAllChildren(); // Entferne GUI
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
setSkyColor(); // Setze den Himmel auf hellblau
createBoard(); // Erstelle das Spielfeld
createCube(); // Füge den Würfel hinzu
// Erstelle den CameraController
cameraController = new CameraController(
app.getCamera(), // Die Kamera der App
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
5, // Radius des Kreises
3, // Höhe der Kamera
0.5f // Geschwindigkeit der Bewegung
);
// Füge die Toolbar hinzu
new Toolbar(app, cube);
}
/**
* Aktualisiert die Kameraposition.
*
* @param tpf Zeit pro Frame
*/
public void update(float tpf) {
if (cameraController != null) {
cameraController.update(tpf);
}
}
/**
* Setzt die Hintergrundfarbe der Szene auf hellblau.
*/
private void setSkyColor() {
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
}
/**
* Erstelle das Spielfeld.
*/
private void createBoard() {
// Erstelle ein Quadrat
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
Geometry geom = new Geometry("Box", box);
Geometry geom = new Geometry("Board", box);
// Setze das Material mit Textur
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = assetManager.loadTexture("Pictures/board.png"); // Ersetze durch den Pfad zum gewünschten Bild
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);
// Füge das Quadrat zur Szene hinzu
rootNode.attachChild(geom);
// Setze die Kameraposition, um das Quadrat zu fokussieren
cam.setLocation(new Vector3f(0, 0, 3)); // Kamera auf der Z-Achse, nah am Quadrat
cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
app.getRootNode().attachChild(geom);
}
public static void startTestWorld() {
TestWorld testWorldApp = new TestWorld();
testWorldApp.start();
/**
* Erstellt den Würfel (Spielfigur) in der Szene.
*/
private void createCube() {
Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
cube = new Geometry("Cube", box);
// Setze das Material für den Würfel
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
cube.setMaterial(mat);
// Setze den Startpunkt des Würfels
cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
app.getRootNode().attachChild(cube);
}
}

View File

@@ -1,80 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
import com.jme3.system.JmeCanvasContext;
import com.jme3.system.AppSettings;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
public class TestWorldWithMenu extends SimpleApplication {
public static void createAndShowGUI() {
// Create JFrame
JFrame frame = new JFrame("Test World with Menu");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.setSize(800, 600);
// Create Menu Bar
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
JMenuItem exitItem = new JMenuItem(new AbstractAction("Exit") {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
fileMenu.add(exitItem);
menuBar.add(fileMenu);
frame.setJMenuBar(menuBar);
// Create Canvas for jMonkey
AppSettings settings = new AppSettings(true);
settings.setWidth(800);
settings.setHeight(600);
TestWorldWithMenu app = new TestWorldWithMenu();
app.setSettings(settings);
app.createCanvas(); // Create a canvas for embedding
JmeCanvasContext ctx = (JmeCanvasContext) app.getContext();
ctx.setSystemListener(app);
Canvas canvas = ctx.getCanvas();
canvas.setSize(800, 600);
// Add the canvas to JFrame
frame.add(canvas, BorderLayout.CENTER);
// Show the frame
frame.setVisible(true);
// Start the jMonkeyEngine application
app.startCanvas();
}
@Override
public void simpleInitApp() {
// Erstelle ein Quadrat
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
Geometry geom = new Geometry("Box", box);
// Setze das Material mit Textur
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = assetManager.loadTexture("Pictures/board.png"); // Replace with the path to your image
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);
// Füge das Quadrat zur Szene hinzu
rootNode.attachChild(geom);
// Setze die Kameraposition, um das Quadrat zu fokussieren
cam.setLocation(new Vector3f(0, 0, 3)); // Kamera auf der Z-Achse, nah am Quadrat
cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
}
}

View File

@@ -0,0 +1,168 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar(MonopolyApp app, Geometry cube) {
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
}
}

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