mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 22:56:15 +01:00
Merge remote-tracking branch 'origin/gui' into gui
This commit is contained in:
commit
580d81a621
@ -14,7 +14,6 @@ import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import static pp.monopoly.Resources.lookup;
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import pp.monopoly.client.GameMusic;
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import pp.monopoly.client.GameSound;
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import pp.monopoly.client.MonopolyApp;
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@ -12,6 +12,7 @@ import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.popups.AcceptTrade;
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import pp.monopoly.client.gui.popups.BuildingPropertyCard;
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import pp.monopoly.client.gui.popups.ConfirmTrade;
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import pp.monopoly.client.gui.popups.EventCardPopup;
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@ -21,12 +22,14 @@ import pp.monopoly.client.gui.popups.Gulag;
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import pp.monopoly.client.gui.popups.GulagInfo;
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import pp.monopoly.client.gui.popups.LooserPopUp;
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import pp.monopoly.client.gui.popups.NoMoneyWarning;
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import pp.monopoly.client.gui.popups.RejectTrade;
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import pp.monopoly.client.gui.popups.Rent;
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import pp.monopoly.client.gui.popups.TimeOut;
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import pp.monopoly.client.gui.popups.WinnerPopUp;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.server.NotificationMessage;
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import pp.monopoly.message.server.TradeReply;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.model.fields.FoodField;
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import pp.monopoly.model.fields.GateField;
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@ -385,6 +388,10 @@ public class TestWorld implements GameEventListener {
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new GulagInfo(app, 1).open();
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} else if (event.msg().equals("jailpay")) {
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new GulagInfo(app, 3).open();
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} else if (event.msg().equals("tradepos")) {
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new AcceptTrade(app, (TradeReply) event.message()).open();
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} else if (event.msg().equals("tradeneg")) {
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new RejectTrade(app, (TradeReply) event.message()).open();
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}
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}
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@ -13,6 +13,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.message.server.TradeReply;
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import pp.monopoly.notification.Sound;
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/**
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* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
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@ -25,7 +27,7 @@ public class AcceptTrade extends Dialog {
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public AcceptTrade(MonopolyApp app) {
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public AcceptTrade(MonopolyApp app, TradeReply msg) {
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super(app.getDialogManager());
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this.app = app;
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@ -55,7 +57,7 @@ public class AcceptTrade extends Dialog {
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// Text, der im Popup steht
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Container textContainer = noMoneyWarningContainer.addChild(new Container());
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textContainer.addChild(new Label("Du hast Spieler XXX einen Handel vorgeschlagen", new ElementId("label-Text")));
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textContainer.addChild(new Label("Du hast Spieler"+ msg.getTradeHandler().getReceiver().getName() + "einen Handel vorgeschlagen", new ElementId("label-Text")));
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textContainer.addChild(new Label("", new ElementId("label-Text")));
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textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
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textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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@ -66,7 +68,10 @@ public class AcceptTrade extends Dialog {
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// Beenden-Button
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Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
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quitButton.setFontSize(32);
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quitButton.addClickCommands(source -> close());
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quitButton.addClickCommands(source -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}));
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// Zentriere das Popup
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@ -147,6 +147,11 @@ public class BuyHouse extends Dialog {
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selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
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dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
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// Set initial selection
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if (!propertyOptions.isEmpty()) {
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onDropdownSelectionChanged(propertySelector);
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}
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return dropdownContainer;
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}
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/**
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@ -13,6 +13,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.message.server.TradeReply;
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import pp.monopoly.notification.Sound;
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/**
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* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
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@ -25,7 +27,7 @@ public class RejectTrade extends Dialog {
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public RejectTrade(MonopolyApp app) {
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public RejectTrade(MonopolyApp app, TradeReply msg) {
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super(app.getDialogManager());
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this.app = app;
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@ -55,7 +57,7 @@ public class RejectTrade extends Dialog {
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// Text, der im Popup steht
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Container textContainer = noMoneyWarningContainer.addChild(new Container());
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textContainer.addChild(new Label("Du hast Spieler XXX einen Handel vorgeschlagen", new ElementId("label-Text")));
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textContainer.addChild(new Label("Du hast Spieler"+ msg.getTradeHandler().getReceiver().getName() + "einen Handel vorgeschlagen", new ElementId("label-Text")));
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textContainer.addChild(new Label("", new ElementId("label-Text")));
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textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
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textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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@ -66,7 +68,10 @@ public class RejectTrade extends Dialog {
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// Beenden-Button
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Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
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quitButton.setFontSize(32);
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quitButton.addClickCommands(source -> close());
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quitButton.addClickCommands(source -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}));
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// Zentriere das Popup
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@ -6,7 +6,6 @@ import com.simsilica.lemur.Axis;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.ListBox;
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import com.simsilica.lemur.Selector;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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@ -18,8 +17,9 @@ import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.message.client.AlterProperty;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.model.fields.PropertyField;
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import pp.monopoly.notification.Sound;
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import java.util.HashSet;
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@ -69,7 +69,7 @@ public class RepayMortage extends Dialog {
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Container downContainer = repayMortageContainer.addChild(new Container());
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// Text, der auf der Karte steht
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
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upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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@ -95,9 +95,10 @@ public class RepayMortage extends Dialog {
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confirmButton.setFontSize(32);
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confirmButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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// Send the "alter building" message to the server
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//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
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AlterProperty msg = new AlterProperty("RepayMortage");
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msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
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app.getGameLogic().send(msg);
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close();
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}));
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// Zentriere das Popup
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@ -128,10 +129,10 @@ public class RepayMortage extends Dialog {
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dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
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VersionedList<String> propertyOptions = new VersionedList<>();
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List<BuildingProperty> playerProperties = getPlayerProperties();
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List<PropertyField> playerProperties = getPlayerProperties();
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// Populate the dropdown with property names
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for (BuildingProperty property : playerProperties) {
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for (PropertyField property : playerProperties) {
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propertyOptions.add(property.getName());
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}
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@ -146,20 +147,26 @@ public class RepayMortage extends Dialog {
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selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
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dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
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// Set initial selection
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if (!propertyOptions.isEmpty()) {
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onDropdownSelectionChanged(propertySelector);
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}
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return dropdownContainer;
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}
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/**
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* Retrieves the list of properties owned by the current player.
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*
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* @return List of BuildingProperty objects owned by the player.
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* @return List of PropertyField objects owned by the player.
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*/
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private List<BuildingProperty> getPlayerProperties() {
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private List<PropertyField> getPlayerProperties() {
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Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
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BoardManager boardManager = app.getGameLogic().getBoardManager();
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return boardManager.getPropertyFields(self.getProperties()).stream()
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.filter(property -> property instanceof BuildingProperty)
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.map(property -> (BuildingProperty) property)
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.filter(property -> property instanceof PropertyField)
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.map(property -> (PropertyField) property)
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.filter(p -> p.isMortgaged())
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.collect(Collectors.toList());
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}
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@ -184,7 +191,7 @@ public class RepayMortage extends Dialog {
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int cost = 0;
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for (String s : selectedProperties) {
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cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
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cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
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}
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String display = String.join(" | ", selectedProperties);
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@ -21,7 +21,7 @@ import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.message.client.BuyPropertyResponse;
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import pp.monopoly.message.client.AlterProperty;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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@ -73,7 +73,7 @@ public class SellHouse extends Dialog {
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Container downContainer = sellhouseContainer.addChild(new Container());
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// Text, der auf der Karte steht
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
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upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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@ -99,9 +99,16 @@ public class SellHouse extends Dialog {
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confirmButton.setFontSize(32);
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confirmButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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// Send the "alter building" message to the server
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//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
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AlterProperty msg = new AlterProperty("SellHouse");
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for (String string : selectedProperties) {
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System.out.println(string);
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}
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msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
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for (Integer integer : msg.getProperties()) {
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System.out.println("ID des verkaufs: "+integer);
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}
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app.getGameLogic().send(msg);
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close();
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}));
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// Zentriere das Popup
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@ -150,6 +157,11 @@ public class SellHouse extends Dialog {
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selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
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dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
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// Set initial selection
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if (!propertyOptions.isEmpty()) {
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onDropdownSelectionChanged(propertySelector);
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}
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return dropdownContainer;
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}
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/**
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@ -164,6 +176,7 @@ public class SellHouse extends Dialog {
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return boardManager.getPropertyFields(self.getProperties()).stream()
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.filter(property -> property instanceof BuildingProperty)
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.map(property -> (BuildingProperty) property)
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.filter(p -> app.getGameLogic().getBoardManager().canSell(p))
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.collect(Collectors.toList());
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}
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|
@ -6,7 +6,6 @@ import com.simsilica.lemur.Axis;
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import com.simsilica.lemur.Button;
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||||
import com.simsilica.lemur.Container;
|
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import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.ListBox;
|
||||
import com.simsilica.lemur.Selector;
|
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import com.simsilica.lemur.TextField;
|
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import com.simsilica.lemur.component.QuadBackgroundComponent;
|
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@ -18,8 +17,10 @@ import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
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import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
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import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
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@ -69,7 +70,7 @@ public class TakeMortage extends Dialog {
|
||||
Container downContainer = takeMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
@ -95,8 +96,10 @@ public class TakeMortage extends Dialog {
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
// Send the "alter building" message to the server
|
||||
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
|
||||
AlterProperty msg = new AlterProperty("TakeMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
@ -127,10 +130,10 @@ public class TakeMortage extends Dialog {
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
for (PropertyField property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
@ -145,20 +148,26 @@ public class TakeMortage extends Dialog {
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
* @return List of PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> !p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
@ -183,7 +192,7 @@ public class TakeMortage extends Dialog {
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
|
@ -307,8 +307,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
public void received(TradeReply msg) {
|
||||
if (msg.isAccepted()) {
|
||||
playSound(Sound.TRADE_ACCEPTED);
|
||||
notifyListeners(new PopUpEvent("tradepos", msg));
|
||||
} else {
|
||||
playSound(Sound.TRADE_REJECTED);
|
||||
notifyListeners(new PopUpEvent("tradeneg", msg));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -382,27 +382,32 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public void received(AlterProperty msg, int from) {
|
||||
Player sender = playerHandler.getPlayerById(from);
|
||||
|
||||
Set<PropertyField> properties = new HashSet<>();
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
properties.add( (PropertyField)boardManager.getFieldAtIndex(integer));
|
||||
}
|
||||
|
||||
if (msg.getKeyword().equals("TakeMortage")) {
|
||||
for (PropertyField field : sender.getPropertyFields()) {
|
||||
for (PropertyField field : properties) {
|
||||
field.setMortgaged(true);
|
||||
sender.earnMoney(field.getHypo());
|
||||
}
|
||||
} else if (msg.getKeyword().equals("RepayMortage")) {
|
||||
for (PropertyField field : sender.getPropertyFields()) {
|
||||
for (PropertyField field : properties) {
|
||||
if(sender.getAccountBalance() >= field.getHypo()) {
|
||||
field.setMortgaged(false);
|
||||
sender.pay(field.getHypo());
|
||||
}
|
||||
}
|
||||
} else if(msg.getKeyword().equals("BuyHouse")) {
|
||||
for (BuildingProperty field : sender.getPropertyFields().stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
|
||||
field.build();
|
||||
sender.pay(field.getHousePrice());
|
||||
}
|
||||
}
|
||||
} else if(msg.getKeyword().equals("SellHouse")) {
|
||||
for (BuildingProperty field : sender.getPropertyFields().stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canSell(field)) {
|
||||
field.sell();
|
||||
sender.earnMoney(field.getHousePrice());
|
||||
@ -420,11 +425,11 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
} else if (msg.getA().equals("PayJail")) {
|
||||
playerHandler.getPlayerById(from).payBail();
|
||||
} else if(msg.getA().equals("hack")) {
|
||||
System.out.println("HAck ausgeführt");
|
||||
for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
bp.setOwner(playerHandler.getPlayerById(0));
|
||||
playerHandler.getPlayerById(0).addProperty(bp.getId());
|
||||
}
|
||||
playerHandler.getPlayerAtIndex(0).earnMoney(20000);
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
|
@ -10,7 +10,7 @@ import pp.monopoly.game.server.Player;
|
||||
@Serializable
|
||||
public class BuildingProperty extends PropertyField {
|
||||
|
||||
private int houses;
|
||||
private int houses = 2;
|
||||
private final int housePrice;
|
||||
private final FieldColor color;
|
||||
private final int rentFactor1 = 5;
|
||||
|
Loading…
Reference in New Issue
Block a user