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refactor typo
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package pp.monopoly.client.gui.popups;
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import com.jme3.asset.TextureKey;
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import com.jme3.math.Vector2f;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.component.IconComponent;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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public class LoserPopUp extends Dialog {
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private final MonopolyApp app;
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/**
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* Constructs a new NetworkDialog.
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*
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* @param network The NetworkSupport instance to be used for network operations.
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*/
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public LoserPopUp(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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initializeDialog();
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}
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/**
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* Initializes the dialog with input fields and connection buttons.
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*/
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private void initializeDialog() {
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Container inputContainer = new Container();
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// Titel und Eingabefelder für Host und Port
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inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
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inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
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Label imageLabel = new Label("");
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TextureKey key = new TextureKey("Pictures/MonopolyLoser.png", true);
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Texture texture = app.getAssetManager().loadTexture(key);
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IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
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icon.setIconSize(new Vector2f(155f, 120f)); // Skalierung des Bildes
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imageLabel.setIcon(icon); // Setze das Icon im Label
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inputContainer.addChild(imageLabel);
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Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
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cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
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inputContainer.setLocalTranslation(300,500,0);
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attachChild(inputContainer);
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}
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}
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