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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 20:09:45 +01:00
fixing effects
This commit is contained in:
parent
b6642a4815
commit
5dff2c271f
@ -0,0 +1,283 @@
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package pp.battleship.client.gui;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import pp.battleship.client.BattleshipApp;
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/**
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* Factory class responsible for creating particle effects used in the game.
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* This centralizes the creation of various types of particle emitters.
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*/
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public class ParticleEffectFactory {
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private static final int COUNT_FACTOR = 1;
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private static final float COUNT_FACTOR_F = 1f;
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private static final boolean POINT_SPRITE = true;
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private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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private final BattleshipApp app;
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ParticleEffectFactory(BattleshipApp app) {
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this.app = app;
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}
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/**
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* Creates a flame particle emitter.
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*
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* @return a configured flame particle emitter
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*/
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ParticleEmitter createFlame() {
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ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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flame.setSelectRandomImage(true);
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flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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flame.setStartSize(0.1f);
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flame.setEndSize(0.5f);
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flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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flame.setParticlesPerSec(0);
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flame.setGravity(0, -5, 0);
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flame.setLowLife(.4f);
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flame.setHighLife(.5f);
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flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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flame.getParticleInfluencer().setVelocityVariation(1f);
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flame.setImagesX(2);
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flame.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flame.setMaterial(mat);
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return flame;
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}
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/**
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* Creates a flash particle emitter.
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*
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* @return a configured flash particle emitter
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*/
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ParticleEmitter createFlash() {
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ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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flash.setSelectRandomImage(true);
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flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
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flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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flash.setStartSize(.1f);
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flash.setEndSize(0.5f);
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flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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flash.setParticlesPerSec(0);
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flash.setGravity(0, 0, 0);
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flash.setLowLife(.2f);
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flash.setHighLife(.2f);
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flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
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flash.getParticleInfluencer().setVelocityVariation(1);
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flash.setImagesX(2);
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flash.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flash.setMaterial(mat);
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return flash;
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}
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/**
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* Creates a round spark particle emitter.
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*
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* @return a configured round spark particle emitter
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*/
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ParticleEmitter createRoundSpark() {
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ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
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roundSpark.setStartSize(0.2f);
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roundSpark.setEndSize(0.8f);
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roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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roundSpark.setParticlesPerSec(0);
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roundSpark.setGravity(0, -.5f, 0);
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roundSpark.setLowLife(1.8f);
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roundSpark.setHighLife(2f);
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roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
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roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
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roundSpark.setImagesX(1);
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roundSpark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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roundSpark.setMaterial(mat);
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return roundSpark;
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}
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/**
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* Creates a spark particle emitter.
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*
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* @return a configured spark particle emitter
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*/
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ParticleEmitter createSpark() {
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ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
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spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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spark.setStartSize(.5f);
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spark.setEndSize(.5f);
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spark.setFacingVelocity(true);
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spark.setParticlesPerSec(0);
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spark.setGravity(0, 5, 0);
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spark.setLowLife(1.1f);
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spark.setHighLife(1.5f);
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spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
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spark.getParticleInfluencer().setVelocityVariation(1);
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spark.setImagesX(1);
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spark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
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spark.setMaterial(mat);
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return spark;
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}
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/**
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* Creates a smoke trail particle emitter.
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*
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* @return a configured smoke trail particle emitter
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*/
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ParticleEmitter createSmokeTrail() {
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ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
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smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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smokeTrail.setStartSize(.2f);
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smokeTrail.setEndSize(1f);
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smokeTrail.setFacingVelocity(true);
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smokeTrail.setParticlesPerSec(0);
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smokeTrail.setGravity(0, 1, 0);
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smokeTrail.setLowLife(.4f);
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smokeTrail.setHighLife(.5f);
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smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
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smokeTrail.getParticleInfluencer().setVelocityVariation(1);
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smokeTrail.setImagesX(1);
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smokeTrail.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
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smokeTrail.setMaterial(mat);
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return smokeTrail;
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}
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/**
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* Creates a debris particle emitter.
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*
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* @return a configured debris particle emitter
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*/
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ParticleEmitter createDebris() {
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ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
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debris.setSelectRandomImage(true);
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debris.setRandomAngle(true);
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debris.setRotateSpeed(FastMath.TWO_PI * 4);
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debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
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debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
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debris.setStartSize(.10f);
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debris.setEndSize(.15f);
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debris.setParticlesPerSec(0);
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debris.setGravity(0, 12f, 0);
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debris.setLowLife(1.4f);
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debris.setHighLife(1.5f);
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debris.setLocalTranslation(0, 2f, 0);
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debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
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debris.getParticleInfluencer().setVelocityVariation(.60f);
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debris.setImagesX(3);
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debris.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
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debris.setMaterial(mat);
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return debris;
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}
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/**
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* Creates a shockwave particle emitter.
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*
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* @return a configured shockwave particle emitter
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*/
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ParticleEmitter createShockwave() {
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ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
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shockwave.setFaceNormal(Vector3f.UNIT_Y);
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shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
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shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
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shockwave.setStartSize(0f);
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shockwave.setEndSize(3f);
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shockwave.setParticlesPerSec(0);
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shockwave.setGravity(0, 0, 0);
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shockwave.setLowLife(0.5f);
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shockwave.setHighLife(0.5f);
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shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
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shockwave.getParticleInfluencer().setVelocityVariation(0f);
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shockwave.setImagesX(1);
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shockwave.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
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shockwave.setMaterial(mat);
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return shockwave;
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}
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/**
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* Creates a moving smoke emitter.
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*
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* @return a configured smoke emitter
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*/
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ParticleEmitter createMovingSmokeEmitter() {
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ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
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smokeEmitter.setGravity(0, 0, 0);
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smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
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smokeEmitter.setLocalTranslation(0, 2f, 0);
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smokeEmitter.setLowLife(1);
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smokeEmitter.setHighLife(1);
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smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
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smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
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smokeEmitter.setMaterial(mat);
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return smokeEmitter;
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}
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public ParticleEmitter createWaterSplash() {
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// Create a new particle emitter for the splash effect
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ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
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// Set the shape of the emitter, making particles emit from a point or small area
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waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
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// Start and end colors for water (blue, fading out)
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waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
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waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
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// Particle size: small at start, larger before fading out
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waterSplash.setStartSize(0.1f);
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waterSplash.setEndSize(0.3f);
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// Particle lifespan (how long particles live)
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waterSplash.setLowLife(0.5f);
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waterSplash.setHighLife(1f);
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// Gravity: Pull the water particles downwards
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waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
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// Velocity: Give particles an initial burst upward (simulates splash)
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waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
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waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
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// Set how many particles are emitted per second (0 to emit all particles at once)
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waterSplash.setParticlesPerSec(0);
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// Load a texture for the water splash (assuming a texture exists at this path)
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
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waterSplash.setMaterial(mat);
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return waterSplash;
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}
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}
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@ -11,8 +11,6 @@ package pp.battleship.client.gui;
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import static java.util.Objects.requireNonNull;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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@ -56,198 +54,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private final ShipMap map;
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private final BattleshipApp app;
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private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris,
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shockwave;
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private static final int COUNT_FACTOR = 1;
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private static final float COUNT_FACTOR_F = 1f;
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private static final boolean POINT_SPRITE = true;
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private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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/**
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* Creates a Flame texture with indefininite Lifetime
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* @return flame texture
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*/
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private ParticleEmitter createFlame() {
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flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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flame.setSelectRandomImage(true);
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flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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flame.setStartSize(0.1f);
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flame.setEndSize(0.5f);
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flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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flame.setParticlesPerSec(0);
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flame.setGravity(0, -5, 0);
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flame.setLowLife(.4f);
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flame.setHighLife(.5f);
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flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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flame.getParticleInfluencer().setVelocityVariation(1f);
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flame.setImagesX(2);
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flame.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flame.setMaterial(mat);
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// Setze die Höhe auf 2f
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flame.setLocalTranslation(0, 2f, 0);
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return flame;
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}
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private ParticleEmitter createSpark() {
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spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
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spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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spark.setStartSize(.5f);
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spark.setEndSize(.5f);
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spark.setFacingVelocity(true);
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spark.setParticlesPerSec(0);
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spark.setGravity(0, 5, 0);
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spark.setLowLife(1.1f);
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spark.setHighLife(1.5f);
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spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
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spark.getParticleInfluencer().setVelocityVariation(1);
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spark.setImagesX(1);
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spark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
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spark.setMaterial(mat);
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// Setze die Höhe auf 2f
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spark.setLocalTranslation(0, 2f, 0);
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return spark;
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}
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private ParticleEmitter createRoundSpark() {
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roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
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roundspark.setStartSize(0.2f);
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roundspark.setEndSize(0.8f);
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roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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roundspark.setParticlesPerSec(0);
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roundspark.setGravity(0, -.5f, 0);
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roundspark.setLowLife(1.8f);
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roundspark.setHighLife(2f);
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roundspark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
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roundspark.getParticleInfluencer().setVelocityVariation(.5f);
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roundspark.setImagesX(1);
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roundspark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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roundspark.setMaterial(mat);
|
||||
|
||||
// Setze die Höhe auf 2f
|
||||
roundspark.setLocalTranslation(0, 2f, 0);
|
||||
|
||||
return roundspark;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private ParticleEmitter createSmokeTrail() {
|
||||
smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||
smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
smoketrail.setStartSize(.2f);
|
||||
smoketrail.setEndSize(1f);
|
||||
smoketrail.setFacingVelocity(true);
|
||||
smoketrail.setParticlesPerSec(0);
|
||||
smoketrail.setGravity(0, 1, 0);
|
||||
smoketrail.setLowLife(.4f);
|
||||
smoketrail.setHighLife(.5f);
|
||||
smoketrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||
smoketrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smoketrail.setImagesX(1);
|
||||
smoketrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smoketrail.setMaterial(mat);
|
||||
|
||||
// Setze die Höhe auf 2f
|
||||
smoketrail.setLocalTranslation(0, 2f, 0);
|
||||
|
||||
return smoketrail;
|
||||
}
|
||||
|
||||
|
||||
private ParticleEmitter createDebris() {
|
||||
debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
debris.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
// Setze die Höhe auf 2f
|
||||
debris.setLocalTranslation(0, 2f, 0);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
|
||||
private ParticleEmitter createShockwave(){
|
||||
shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
// shockwave.setRandomAngle(true);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
private ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
// Setze die Höhe auf 2f
|
||||
smokeEmitter.setLocalTranslation(0, 2f, 0);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
|
||||
/**
|
||||
@ -261,6 +68,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@ -274,8 +82,35 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
private void sinkAndRemoveShip(Battleship ship) {
|
||||
Battleship wilkeningklaunichtmeinencode = ship;
|
||||
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
|
||||
if (shipNode == null) return;
|
||||
|
||||
// Add sinking control to animate the sinking
|
||||
shipNode.addControl(new SinkingControl(shipNode));
|
||||
|
||||
// Add particle effects
|
||||
ParticleEmitter bubbles = particleFactory.createWaterSplash();
|
||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(bubbles);
|
||||
bubbles.emitAllParticles();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
@ -289,21 +124,17 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
//final Geometry representation = createCylinder(shot);
|
||||
//representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
//shipNode.attachChild(representation);
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = createFlame();
|
||||
// ParticleEmitter flash = createFlash();
|
||||
ParticleEmitter spark = createSpark();
|
||||
ParticleEmitter roundSpark = createRoundSpark();
|
||||
ParticleEmitter smokeTrail = createSmokeTrail();
|
||||
ParticleEmitter debris = createDebris();
|
||||
ParticleEmitter shockwave = createShockwave();
|
||||
ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter
|
||||
ParticleEmitter flame = particleFactory.createFlame();
|
||||
ParticleEmitter flash = particleFactory.createFlash();
|
||||
ParticleEmitter spark = particleFactory.createSpark();
|
||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||
ParticleEmitter debris = particleFactory.createDebris();
|
||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
@ -332,9 +163,13 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
if (ship.isDestroyed()) {
|
||||
sinkAndRemoveShip(ship);
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -0,0 +1,53 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* Control that handles the sinking effect for destroyed ships.
|
||||
* It will gradually move the ship downwards and then remove it from the scene.
|
||||
*/
|
||||
class SinkingControl extends AbstractControl {
|
||||
private static final float SINK_DURATION = 6f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.8f; // Speed at which the ship sinks
|
||||
private float elapsedTime = 0;
|
||||
|
||||
private final Node shipNode;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
|
||||
* @param shipNode the node to handeld
|
||||
*/
|
||||
public SinkingControl(Node shipNode) {
|
||||
this.shipNode = shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updated the Map to sink the ship
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Update the sinking effect
|
||||
elapsedTime += tpf;
|
||||
|
||||
// Move the ship down over time
|
||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
||||
shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf, currentPos.z+SINK_SPEED*tpf);
|
||||
|
||||
// Check if sinking duration has passed
|
||||
if (elapsedTime >= SINK_DURATION) {
|
||||
// Remove the ship from the scene
|
||||
shipNode.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user