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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-19 06:06:15 +01:00
add slider + update menu
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parent
b33ddcb2c2
commit
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@ -7,21 +7,25 @@
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package pp.battleship.client;
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package pp.battleship.client;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import java.util.prefs.Preferences;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.BgMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import static pp.util.PreferencesUtils.getPreferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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/**
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* The Menu class represents the main menu in the Battleship game application.
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* The Menu class represents the main menu in the Battleship game application.
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* It extends the Dialog class and provides functionalities for loading, saving,
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* It extends the Dialog class and provides functionalities for loading, saving,
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@ -33,6 +37,7 @@ class Menu extends Dialog {
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private final BattleshipApp app;
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private final BattleshipApp app;
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final VolumeSlider slider;
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/**
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/**
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* Constructs the Menu dialog for the Battleship application.
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* Constructs the Menu dialog for the Battleship application.
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@ -42,9 +47,16 @@ class Menu extends Dialog {
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public Menu(BattleshipApp app) {
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public Menu(BattleshipApp app) {
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super(app.getDialogManager());
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super(app.getDialogManager());
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this.app = app;
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this.app = app;
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slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class));
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"),
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// addChild(new Checkbox(lookup("menu.sound-enabled"),
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new StateCheckboxModel(app, GameSound.class)));
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// new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class)));
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addChild(slider);
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addChild(loadButton)
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addChild(loadButton)
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton)
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addChild(saveButton)
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@ -64,6 +76,10 @@ class Menu extends Dialog {
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loadButton.setEnabled(app.getGameLogic().mayLoadMap());
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loadButton.setEnabled(app.getGameLogic().mayLoadMap());
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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}
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}
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@Override
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public void update(float delta) {
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slider.update();
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}
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/**
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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* As an escape action, this method closes the menu if it is the top dialog.
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@ -0,0 +1,25 @@
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package pp.battleship.client.gui;
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import com.simsilica.lemur.Slider;
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public class VolumeSlider extends Slider {
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private final BgMusic music;
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private double vol;
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public VolumeSlider(BgMusic music) {
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super();
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this.music = music;
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vol = BgMusic.volumeInPreferences();
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getModel().setPercent(vol);
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}
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public void update() {
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if (vol != getModel().getPercent()) {
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vol = getModel().getPercent();
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music.setVolume( (float) vol);
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}
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}
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}
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