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@ -106,6 +106,26 @@ public class MonopolyAppConfig extends MonopolyClientConfig {
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@Property("overlay.top.color") //NON-NLS
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private ColorRGBA topColor = ColorRGBA.White;
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private ColorRGBA applyGammaCorrection(ColorRGBA color) {
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return new ColorRGBA(
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correctGamma(color.r),
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correctGamma(color.g),
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correctGamma(color.b),
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color.a // Alpha bleibt unverändert
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);
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}
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private float correctGamma(float channel) {
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// Formel: ((RGB / 255)^2.2) * 255
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float normalized = channel / 255.0f; // RGB normalisieren (0-1)
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float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2
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return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255
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}
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private float correctGamma(float channel, float gamma) {
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return (float) Math.pow(channel, gamma);
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}
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/**
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* Creates a default {@code MonopolyAppConfig} with predefined values.
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*/
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@ -3,6 +3,9 @@ package pp.monopoly.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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@ -42,8 +45,10 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(figure.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(figure.getRot().toQuaternion());
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// Setze die Anfangsrotation auf 90 Grad nach links
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Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
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node.setLocalRotation(initialRotation);
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node.addControl(new FigureControl(node, figure, app));
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return node;
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}
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@ -1,6 +1,7 @@
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package pp.monopoly.client.gui;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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@ -50,14 +51,30 @@ public class FigureControl extends AbstractControl implements GameEventListener
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return; // Warte, bis die Verzögerung abgeschlossen ist
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}
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delayTime = 0; // Verzögerung abgeschlossen
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LOGGER.log(Level.DEBUG, "Delay completed. Starting animation...");
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System.out.println("Delay completed. Starting animation...");
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}
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if (currentTarget == null && !path.isEmpty()) {
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// Hole das nächste Ziel aus dem Pfad
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currentTarget = path.poll();
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animationTime = 0f;
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LOGGER.log(Level.DEBUG, "Next target: {0}", currentTarget);
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// Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30)
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int currentField = figure.getCurrentFieldID();
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int nextField = nextField(currentField);
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if ((nextField(currentField) == 10) ||
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(nextField(currentField) == 20) ||
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(nextField(currentField) == 30) ||
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(nextField(currentField) == 0)) {
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Quaternion rotation = spatial.getLocalRotation();
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Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y);
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spatial.setLocalRotation(rotation.mult(turnRight));
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}
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System.out.println("Next target: " + currentTarget);
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}
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if (currentTarget != null) {
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@ -71,7 +88,7 @@ public class FigureControl extends AbstractControl implements GameEventListener
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// Hüpfeffekt hinzufügen
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float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField));
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interpolatedPosition.setY(hopHeight + 1);
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interpolatedPosition.setY(hopHeight );
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spatial.setLocalTranslation(interpolatedPosition);
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// Ziel erreicht
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@ -80,17 +97,15 @@ public class FigureControl extends AbstractControl implements GameEventListener
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figure.moveTo(currentTarget); // Synchronisiere die interne Position
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currentTarget = null; // Setze Ziel zurück
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LOGGER.log(Level.DEBUG, "Target reached. Remaining path: {0}", path.size());
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System.out.println("Target reached.");
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}
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}
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}
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// Beispiel: Berechnung des nächsten Feldes
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private int nextField() {
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int currentField = figure.getCurrentFieldID();
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return (currentField + 1) % 40; // Weiter zum nächsten Feld
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private int nextField(int currentField) {
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return (currentField + 1) % 40;
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}
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