mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 02:19:45 +01:00
changed app to match battleship
This commit is contained in:
parent
c7bd7d18b7
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@ -1,85 +1,380 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import com.jme3.app.DebugKeysAppState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.StatsAppState;
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import com.jme3.font.BitmapFont;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.system.AppSettings;
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import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.style.BaseStyles;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.notification.ClientStateEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogManager;
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import pp.graphics.Draw;
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import pp.monopoly.client.gui.*;
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import pp.monopoly.client.gui.popups.BuildingPropertyCard;
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import pp.monopoly.client.gui.popups.BuyCard;
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import pp.monopoly.client.gui.popups.FoodFieldCard;
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import pp.monopoly.client.gui.popups.GateFieldCard;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.logging.LogManager;
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import static pp.monopoly.Resources.lookup;
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/**
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* The main class for the Battleship client application.
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* It manages the initialization, input setup, GUI setup, and game states for the client.
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*/
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public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
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private BitmapText topText;
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private final ServerConnection serverConnection;
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private final ClientGameLogic logic;
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private final MonopolyAppConfig config;
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private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
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private final DialogManager dialogManager = new DialogManager(this);
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private ExecutorService executor;
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private final Draw draw;
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private SettingsMenu settingsMenu;
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private TestWorld testWorld;
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private boolean isSettingsMenuOpen = false;
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private boolean inputBlocked = false;
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private NetworkSupport networkSupport;
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private BoardManager boardManager = new BoardManager();
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// TODO Temp später entfernen
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private BuildingPropertyCard buildingProperty;
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private FoodFieldCard foodField;
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private GateFieldCard gateField;
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private BuyCard buyCard;
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private boolean isBuyCardPopupOpen = false;
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private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
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/**
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* Logger for logging messages within the application.
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*/
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private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
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/**
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* Path to the styles script for GUI elements.
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*/
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private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
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private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
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/**
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* Path to the font resource used in the GUI.
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*/
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private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
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private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
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/**
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* Path to the client configuration file, if one exists.
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*/
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private static final File CONFIG_FILE = new File("client.properties");
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/**
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* Input mapping name for mouse clicks.
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*/
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public static final String CLICK = "CLICK";
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/**
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* Input mapping name for the Escape key.
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*/
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private static final String ESC = "ESC";
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/**
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* Manager for handling dialogs within the application.
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*/
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private final DialogManager dialogManager = new DialogManager(this);
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/**
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* The server connection instance, used for communicating with the game server.
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*/
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private final ServerConnection serverConnection;
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/**
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* Instance of the {@link Draw} class for rendering graphics.
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*/
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private Draw draw;
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/**
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* Text display at the top of the GUI for showing information to the user.
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*/
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private BitmapText topText;
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/**
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* Executor service for handling asynchronous tasks within the application.
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*/
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private ExecutorService executor;
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/**
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* Handler for managing the client's game logic.
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*/
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private final ClientGameLogic logic;
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/**
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* Configuration settings for the Battleship client application.
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*/
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private final MonopolyAppConfig config;
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/**
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* Listener for handling actions triggered by the Escape key.
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*/
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private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
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static {
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// Configure logging
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LogManager manager = LogManager.getLogManager();
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try {
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manager.readConfiguration(new FileInputStream("logging.properties"));
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LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
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}
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catch (IOException e) {
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LOGGER.log(Level.INFO, e.getMessage());
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}
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}
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/**
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* Starts the Battleship application.
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*
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* @param args Command-line arguments for launching the application.
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*/
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public static void main(String[] args) {
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new MonopolyApp().start();
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}
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public MonopolyApp() {
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this.draw = new Draw(assetManager);
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/**
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* Constructs a new {@code MonopolyApp} instance.
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* Initializes the configuration, server connection, and game logic listeners.
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*/
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private MonopolyApp() {
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config = new MonopolyAppConfig();
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serverConnection = new NetworkSupport(this); // Initialize NetworkSupport
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config.readFromIfExists(CONFIG_FILE);
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serverConnection = makeServerConnection();
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logic = new ClientGameLogic(serverConnection);
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logic.addListener(this);
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setShowSettings(config.getShowSettings());
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setSettings(makeSettings());
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}
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/**
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/**
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* Creates and configures application settings from the client configuration.
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*
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* @return A configured {@link AppSettings} object.
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*/
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private AppSettings makeSettings() {
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final AppSettings settings = new AppSettings(true);
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settings.setTitle(lookup("battleship.name"));
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settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
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settings.setFullscreen(config.fullScreen());
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settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
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settings.setGammaCorrection(config.useGammaCorrection());
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return settings;
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}
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/**
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* Factory method for creating a server connection based on the current
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* client configuration.
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*
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* @return A {@link ServerConnection} instance, which could be a real or mock server.
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*/
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private ServerConnection makeServerConnection() {
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return new NetworkSupport(this);
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}
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/**
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* Returns the dialog manager responsible for managing in-game dialogs.
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*
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* @return The {@link DialogManager} instance.
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*/
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public DialogManager getDialogManager() {
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return dialogManager;
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}
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/**
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* Returns the game logic handler for the client.
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*
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* @return The {@link ClientGameLogic} instance.
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*/
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@Override
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public ClientGameLogic getGameLogic() {
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return logic;
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}
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/**
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* Returns the current configuration settings for the Battleship client.
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*
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* @return The {@link BattleshipClientConfig} instance.
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*/
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@Override
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public MonopolyAppConfig getConfig() {
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return config;
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}
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/**
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* Initializes the application.
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* Sets up input mappings, GUI, game states, and connects to the server.
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*/
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@Override
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public void simpleInitApp() {
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setPauseOnLostFocus(false);
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draw = new Draw(assetManager);
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setupInput();
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setupStates();
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setupGui();
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serverConnection.connect();
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}
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/**
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* Sets up the graphical user interface (GUI) for the application.
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*/
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private void setupGui() {
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GuiGlobals.initialize(this);
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BaseStyles.loadStyleResources(STYLES_SCRIPT);
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GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
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final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
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topText = new BitmapText(normalFont);
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final int height = context.getSettings().getHeight();
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topText.setLocalTranslation(10f, height - 10f, 0f);
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topText.setColor(config.getTopColor());
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guiNode.attachChild(topText);
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}
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/**
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* Configures input mappings and sets up listeners for user interactions.
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*/
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private void setupInput() {
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inputManager.deleteMapping(INPUT_MAPPING_EXIT);
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inputManager.setCursorVisible(false);
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inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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inputManager.addListener(escapeListener, ESC);
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}
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/**
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* Initializes and attaches the necessary application states for the game.
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*/
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private void setupStates() {
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if (config.getShowStatistics()) {
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final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
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final StatsAppState stats = new StatsAppState(guiNode, normalFont);
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stateManager.attach(stats);
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}
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flyCam.setEnabled(false);
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stateManager.detach(stateManager.getState(StatsAppState.class));
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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attachGameSound();
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attachGameMusic();
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}
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/**
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* Attaches the game sound state and sets its initial enabled state.
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*/
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private void attachGameSound() {
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final GameSound gameSound = new GameSound();
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logic.addListener(gameSound);
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gameSound.setEnabled(GameSound.enabledInPreferences());
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stateManager.attach(gameSound);
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}
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/**
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* Attaches the background music state and sets its initial enabled state.
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*/
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private void attachGameMusic() {
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final GameMusic gameSound = new GameMusic();
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gameSound.setEnabled(GameMusic.enabledInPreferences());
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stateManager.attach(gameSound);
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}
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/**
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* Updates the application state every frame.
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* This method is called once per frame during the game loop.
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*
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* @param tpf Time per frame in seconds.
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*/
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@Override
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public void simpleUpdate(float tpf) {
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super.simpleUpdate(tpf);
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dialogManager.update(tpf);
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logic.update(tpf);
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}
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/**
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* Handles the Escape key action to either close the top dialog or show the main menu.
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*
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* @param isPressed Indicates whether the Escape key is pressed.
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*/
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private void escape(boolean isPressed) {
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if (!isPressed) return;
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if (dialogManager.showsDialog())
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dialogManager.escape();
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else
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new Menu(this).open();
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}
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/**
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* Returns the {@link Draw} instance used for rendering graphical elements in the game.
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*
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* @return The {@link Draw} instance.
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*/
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public Draw getDraw() {
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return draw;
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}
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/**
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* Handles a request to close the application.
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* If the request is initiated by pressing ESC, this parameter is true.
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*
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* @param esc If true, the request is due to the ESC key being pressed.
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*/
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@Override
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public void requestClose(boolean esc) { /* do nothing */ }
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/**
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* Closes the application, displaying a confirmation dialog if the client is connected to a server.
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*/
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public void closeApp() {
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if (serverConnection.isConnected())
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confirmDialog(lookup("confirm.leaving"), this::close);
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else
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close();
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}
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/**
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* Closes the application, disconnecting from the server and stopping the application.
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*/
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private void close() {
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serverConnection.disconnect();
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stop();
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}
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/**
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* Updates the informational text displayed in the GUI.
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*
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* @param text The information text to display.
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*/
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public void setInfoText(String text) {
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LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
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topText.setText(text);
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}
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/**
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* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
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*
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* @param event The {@link InfoTextEvent} containing the key for the text to display.
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*/
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@Override
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public void receivedEvent(InfoTextEvent event) {
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LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
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setInfoText(lookup(event.key()));
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}
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/**
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* Handles client state events to update the game states accordingly.
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*
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* @param event The {@link ClientStateEvent} representing the state change.
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*/
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@Override
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public void receivedEvent(ClientStateEvent event) {
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}
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/**
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* Returns the executor service used for handling multithreaded tasks.
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*
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* @return The {@link ExecutorService} instance.
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@ -101,183 +396,33 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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super.stop(waitFor);
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}
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@Override
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public MonopolyAppConfig getConfig() {
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return config;
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}
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@Override
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public ClientGameLogic getGameLogic() {
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return logic;
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}
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public BoardManager getBoardManager() {
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return boardManager;
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}
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public NetworkSupport getNetworkSupport() {
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return networkSupport;
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}
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private AppSettings makeSettings() {
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final AppSettings settings = new AppSettings(true);
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settings.setTitle("Monopoly Game");
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settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
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settings.setFullscreen(config.fullScreen());
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return settings;
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}
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@Override
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public void simpleInitApp() {
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GuiGlobals.initialize(this);
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BaseStyles.loadStyleResources(STYLES_SCRIPT);
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GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
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BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
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GuiGlobals.getInstance().getStyles();
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final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
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setupInput();
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setupGui();
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// Zeige das Startmenü
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StartMenu.createStartMenu(this);
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}
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private void setupGui() {
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BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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topText = new BitmapText(normalFont);
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topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
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guiNode.attachChild(topText);
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}
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private void setupInput() {
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inputManager.deleteMapping(INPUT_MAPPING_EXIT);
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inputManager.setCursorVisible(true);
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inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addListener(escapeListener, "ESC");
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inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
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inputManager.addListener(BListener, "B");
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}
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private void handleEscape(boolean isPressed) {
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if (isPressed) {
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if (settingsMenu != null && isSettingsMenuOpen) {
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// Schließe das SettingsMenu
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System.out.println("Schließe SettingsMenu...");
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settingsMenu.close();
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settingsMenu = null;
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setSettingsMenuOpen(false);
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} else {
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// Öffne das SettingsMenu
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System.out.println("Öffne SettingsMenu...");
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settingsMenu = new SettingsMenu(this);
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settingsMenu.open();
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setSettingsMenuOpen(true);
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}
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}
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}
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//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
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private void handleB(boolean isPressed) {
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if (isPressed) {
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if (gateField != null && isBuyCardPopupOpen) {
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// Schließe das SettingsMenu
|
||||
System.out.println("Schließe BuyCardPopup...");
|
||||
gateField.close();
|
||||
gateField = null;
|
||||
setBuyCardPopupOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne BuyCardPopup...");
|
||||
gateField = new GateFieldCard(this);
|
||||
gateField.open();
|
||||
setBuyCardPopupOpen(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void blockInputs() {
|
||||
if (!inputBlocked) {
|
||||
System.out.println("Blockiere Eingaben...");
|
||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||
inputBlocked = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void unblockInputs() {
|
||||
if (inputBlocked) {
|
||||
System.out.println("Aktiviere Eingaben...");
|
||||
setupInput(); // Standard-Eingaben neu registrieren
|
||||
inputBlocked = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void setInfoText(String text) {
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
setInfoText(event.key());
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
public void closeApp() {
|
||||
stop();
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
public void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), yesAction)
|
||||
.setNoButton(lookup("button.no"))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void setSettingsMenuOpen(boolean isOpen) {
|
||||
this.isSettingsMenuOpen = isOpen;
|
||||
}
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
public void setBuyCardPopupOpen(boolean isOpen) {
|
||||
this.isBuyCardPopupOpen = isOpen;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||
}
|
||||
}
|
||||
|
||||
public void startTestWorld() {
|
||||
guiNode.detachAllChildren(); // Entferne GUI
|
||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||
testWorld.initializeScene(); // Initialisiere die Szene
|
||||
}
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
public void startBuyCard() {
|
||||
}
|
||||
|
||||
public void returnToMenu() {
|
||||
guiNode.detachAllChildren(); // Entferne die GUI
|
||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||
}
|
||||
|
||||
public ServerConnection getServerConnection() {
|
||||
return serverConnection;
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user