mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 22:56:15 +01:00
Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui
This commit is contained in:
commit
6b110c81c8
@ -1,99 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
|
|
||||||
import com.jme3.input.controls.ActionListener;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
|
|
||||||
import pp.monopoly.client.gui.TestWorld;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the state responsible for managing the battle interface within the Battleship game.
|
|
||||||
* This state handles the display and interaction of the battle map, including the opponent's map.
|
|
||||||
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
|
|
||||||
*/
|
|
||||||
public class GameAppState extends MonopolyAppState {
|
|
||||||
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A listener for handling click events in the battle interface.
|
|
||||||
* When a click is detected, it triggers the corresponding actions on the opponent's map.
|
|
||||||
*/
|
|
||||||
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The root node for all GUI components in the battle state.
|
|
||||||
*/
|
|
||||||
private final Node battleNode = new Node("Game"); //NON-NLS
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A view representing the opponent's map in the GUI.
|
|
||||||
*/
|
|
||||||
private TestWorld testWorld;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Enables the battle state by initializing, laying out, and adding GUI components.
|
|
||||||
* Attaches the components to the GUI node and registers input listeners.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void enableState() {
|
|
||||||
LOGGER.log(Level.DEBUG, "Enabling game state");
|
|
||||||
battleNode.detachAllChildren();
|
|
||||||
initializeGuiComponents();
|
|
||||||
addGuiComponents();
|
|
||||||
getApp().getGuiNode().attachChild(battleNode);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disables the battle state by removing GUI components and unregistering input listeners.
|
|
||||||
* Also handles cleanup of resources, such as the opponent's map view.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void disableState() {
|
|
||||||
getApp().getGuiNode().detachChild(battleNode);
|
|
||||||
getApp().getInputManager().removeListener(clickListener);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the GUI components used in the battle state.
|
|
||||||
* Creates the opponent's map view and adds a grid overlay to it.
|
|
||||||
*/
|
|
||||||
private void initializeGuiComponents() {
|
|
||||||
|
|
||||||
// Initialisiere TestWorld mit Spielern
|
|
||||||
testWorld = new TestWorld(getApp());
|
|
||||||
testWorld.initializeScene();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds the initialized GUI components to the battle node.
|
|
||||||
* Currently, it attaches the opponent's map view to the node.
|
|
||||||
*/
|
|
||||||
private void addGuiComponents() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
|
||||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
|
||||||
* for interacting with the opponent's map.
|
|
||||||
*
|
|
||||||
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
|
||||||
*/
|
|
||||||
private void click(boolean isPressed) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update(float tpf) {
|
|
||||||
super.update(tpf);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,9 +1,5 @@
|
|||||||
package pp.monopoly.client.gui;
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
import static com.jme3.material.Materials.LIGHTING;
|
|
||||||
|
|
||||||
import java.util.stream.Collectors;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
@ -14,7 +10,6 @@ import com.jme3.scene.Spatial;
|
|||||||
import com.jme3.scene.shape.Box;
|
import com.jme3.scene.shape.Box;
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
import pp.monopoly.client.MonopolyApp;
|
||||||
import pp.monopoly.game.server.Player;
|
|
||||||
import pp.monopoly.model.Figure;
|
import pp.monopoly.model.Figure;
|
||||||
import pp.monopoly.model.Hotel;
|
import pp.monopoly.model.Hotel;
|
||||||
import pp.monopoly.model.House;
|
import pp.monopoly.model.House;
|
||||||
@ -48,7 +43,7 @@ public class BobTheBuilder extends GameBoardSynchronizer {
|
|||||||
|
|
||||||
// Setze die Rotation basierend auf der Feld-ID
|
// Setze die Rotation basierend auf der Feld-ID
|
||||||
node.setLocalRotation(figure.getRot().toQuaternion());
|
node.setLocalRotation(figure.getRot().toQuaternion());
|
||||||
// node.addControl(new FigureControl(figure));
|
node.addControl(new FigureControl(figure));
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -146,14 +141,6 @@ public class BobTheBuilder extends GameBoardSynchronizer {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void receivedEvent(UpdatePlayerView event) {
|
public void receivedEvent(UpdatePlayerView event) {
|
||||||
board.removePlayers();
|
//TODO player move animation
|
||||||
|
|
||||||
//TODO transition animation
|
|
||||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
|
||||||
board.add(player.getFigure());
|
|
||||||
}
|
|
||||||
for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
|
|
||||||
add(item);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,28 @@
|
|||||||
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
|
||||||
|
import pp.monopoly.model.Figure;
|
||||||
|
|
||||||
|
public class FigureControl extends AbstractControl {
|
||||||
|
|
||||||
|
private final Figure figure;
|
||||||
|
|
||||||
|
public FigureControl(Figure figure) {
|
||||||
|
super();
|
||||||
|
this.figure = figure;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
//TODO: animation
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
// No rendering required
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,565 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Timer;
|
|
||||||
import java.util.TimerTask;
|
|
||||||
|
|
||||||
import com.jme3.light.AmbientLight;
|
|
||||||
import com.jme3.light.DirectionalLight;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
|
||||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
|
||||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
|
||||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
|
||||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
|
||||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
|
||||||
import pp.monopoly.client.gui.popups.Gulag;
|
|
||||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
|
||||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
|
||||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
|
||||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
|
||||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
|
||||||
import pp.monopoly.client.gui.popups.Rent;
|
|
||||||
import pp.monopoly.client.gui.popups.TimeOut;
|
|
||||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
|
||||||
import pp.monopoly.game.server.Player;
|
|
||||||
import pp.monopoly.game.server.PlayerHandler;
|
|
||||||
import pp.monopoly.message.server.NotificationMessage;
|
|
||||||
import pp.monopoly.message.server.TradeReply;
|
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
|
||||||
import pp.monopoly.model.fields.FoodField;
|
|
||||||
import pp.monopoly.model.fields.GateField;
|
|
||||||
import pp.monopoly.notification.EventCardEvent;
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.PopUpEvent;
|
|
||||||
import pp.monopoly.notification.UpdatePlayerView;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
|
||||||
*/
|
|
||||||
public class TestWorld implements GameEventListener {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private PlayerHandler playerHandler;
|
|
||||||
private CameraController cameraController;
|
|
||||||
private Toolbar toolbar;
|
|
||||||
private List<String> existingHouses = new ArrayList<>();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für die TestWorld.
|
|
||||||
*
|
|
||||||
* @param app Die Hauptanwendung
|
|
||||||
*/
|
|
||||||
public TestWorld(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
|
||||||
app.getGameLogic().addListener(this);
|
|
||||||
cameraController = new CameraController(app.getCamera());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialisiert die Szene mit Spielfeld und Figuren.
|
|
||||||
*/
|
|
||||||
public void initializeScene() {
|
|
||||||
// Entferne bestehende Inhalte
|
|
||||||
app.getGuiNode().detachAllChildren();
|
|
||||||
app.getRootNode().detachAllChildren();
|
|
||||||
|
|
||||||
System.out.println("Szene initialisiert.");
|
|
||||||
|
|
||||||
//Füge Inhalte ein
|
|
||||||
setSkyColor();
|
|
||||||
createBoard();
|
|
||||||
addLighting();
|
|
||||||
createPlayerFigures();
|
|
||||||
toolbar = new Toolbar(app);
|
|
||||||
toolbar.open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
|
||||||
*/
|
|
||||||
private void setSkyColor() {
|
|
||||||
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
|
||||||
*/
|
|
||||||
private void createBoard() {
|
|
||||||
try {
|
|
||||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
|
||||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
|
||||||
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
|
||||||
mat.setTexture("DiffuseMap", texture);
|
|
||||||
geom.setMaterial(mat);
|
|
||||||
|
|
||||||
geom.setLocalTranslation(0, -0.1f, 0);
|
|
||||||
|
|
||||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
|
||||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
|
||||||
geom.setLocalRotation(rotation);
|
|
||||||
|
|
||||||
app.getRootNode().attachChild(geom);
|
|
||||||
} catch (Exception e) {
|
|
||||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addLighting() {
|
|
||||||
// Direktionales Licht
|
|
||||||
DirectionalLight sun = new DirectionalLight();
|
|
||||||
sun.setColor(ColorRGBA.White);
|
|
||||||
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
|
|
||||||
app.getRootNode().addLight(sun);
|
|
||||||
|
|
||||||
// Umgebungslicht
|
|
||||||
AmbientLight ambient = new AmbientLight();
|
|
||||||
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
|
||||||
app.getRootNode().addLight(ambient);
|
|
||||||
}
|
|
||||||
|
|
||||||
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
|
|
||||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
|
||||||
|
|
||||||
// Berechne die Rotation basierend auf der Feld-ID
|
|
||||||
if (fieldID >= 0 && fieldID <= 9) {
|
|
||||||
// Untere Seite (0-9)
|
|
||||||
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
|
||||||
} else if (fieldID >= 10 && fieldID <= 19) {
|
|
||||||
// Rechte Seite (10-19)
|
|
||||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
|
||||||
} else if (fieldID >= 20 && fieldID <= 29) {
|
|
||||||
// Obere Seite (20-29)
|
|
||||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
|
||||||
} else if (fieldID >= 30 && fieldID <= 39) {
|
|
||||||
// Linke Seite (30-39)
|
|
||||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
|
||||||
}
|
|
||||||
|
|
||||||
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
|
||||||
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
|
||||||
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
|
||||||
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
|
||||||
rotation = rotation.multLocal(oppositeDirection);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Füge zusätzliche 90° nach links hinzu
|
|
||||||
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
|
||||||
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
|
||||||
rotation = rotation.multLocal(leftTurn);
|
|
||||||
|
|
||||||
return rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
|
||||||
*/
|
|
||||||
private void createPlayerFigures() {
|
|
||||||
for (Player player : playerHandler.getPlayers()) {
|
|
||||||
try {
|
|
||||||
// Lade das Modell
|
|
||||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
|
||||||
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
|
||||||
|
|
||||||
// Skaliere und positioniere das Modell
|
|
||||||
model.setLocalScale(0.5f);
|
|
||||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
|
||||||
model.setLocalTranslation(startPosition);
|
|
||||||
|
|
||||||
// Setze die Rotation basierend auf der Feld-ID
|
|
||||||
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
|
||||||
|
|
||||||
model.setName("PlayerFigure_" + player.getId());
|
|
||||||
|
|
||||||
// Füge das Modell zur Szene hinzu
|
|
||||||
app.getRootNode().attachChild(model);
|
|
||||||
} catch (Exception e) {
|
|
||||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
|
||||||
float offset = 0.1f;
|
|
||||||
float baseX = 0.0f;
|
|
||||||
float baseZ = 0.0f;
|
|
||||||
|
|
||||||
switch (fieldID) {
|
|
||||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
|
||||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
|
||||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
|
||||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
|
||||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
|
||||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
|
||||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
|
||||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
|
||||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
|
||||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
|
||||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
|
||||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
|
||||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
|
||||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
|
||||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
|
||||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
|
||||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
|
||||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
|
||||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
|
||||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
|
||||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
|
||||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
|
||||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
|
||||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
|
||||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
|
||||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
|
||||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
|
||||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
|
||||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
|
||||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
|
||||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
|
||||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
|
||||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
|
||||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
|
||||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
|
||||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
|
||||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
|
||||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
|
||||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
|
||||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
|
||||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
|
||||||
}
|
|
||||||
|
|
||||||
float xOffset = (playerIndex % 2) * offset;
|
|
||||||
float zOffset = (playerIndex / 2) * offset;
|
|
||||||
|
|
||||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void movePlayerFigure(Player player) {
|
|
||||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
|
||||||
String figureName = "PlayerFigure_" + player.getId();
|
|
||||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
|
||||||
|
|
||||||
if (figure != null) {
|
|
||||||
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
|
||||||
Timer timer = new Timer();
|
|
||||||
timer.schedule(new TimerTask() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
app.enqueue(() -> {
|
|
||||||
// Setze die Position
|
|
||||||
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
|
||||||
figure.setLocalTranslation(targetPosition);
|
|
||||||
|
|
||||||
// Aktualisiere die Rotation basierend auf der Feld-ID
|
|
||||||
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}, 3000); // 3000 Millisekunden Delay
|
|
||||||
} else {
|
|
||||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private int getFieldIDFromPosition(Vector3f position) {
|
|
||||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
|
||||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
|
||||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
|
||||||
return fieldID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
|
||||||
*
|
|
||||||
* @param startPosition Die Startposition der Figur.
|
|
||||||
* @param targetPosition Die Zielposition der Figur.
|
|
||||||
* @return Die Position der Ecke, die passiert werden muss.
|
|
||||||
*/
|
|
||||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
|
||||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
|
||||||
float deltaX = targetPosition.x - startPosition.x;
|
|
||||||
float deltaZ = targetPosition.z - startPosition.z;
|
|
||||||
|
|
||||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
|
||||||
if (deltaX != 0 && deltaZ != 0) {
|
|
||||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
|
||||||
// Bewegung entlang X zuerst
|
|
||||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
|
||||||
} else {
|
|
||||||
// Bewegung entlang Z zuerst
|
|
||||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
|
||||||
return targetPosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
|
||||||
List<Vector3f> pathPoints = new ArrayList<>();
|
|
||||||
|
|
||||||
// Bewegung im Uhrzeigersinn
|
|
||||||
if (startFieldID < targetFieldID) {
|
|
||||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
|
||||||
// Füge Ecken hinzu, falls sie überschritten werden
|
|
||||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
|
||||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
|
||||||
for (int i = startFieldID; i < 40; i++) {
|
|
||||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
|
||||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int i = 0; i <= targetFieldID; i++) {
|
|
||||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
|
||||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Füge das Ziel hinzu
|
|
||||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
|
||||||
|
|
||||||
return pathPoints;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
|
||||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
|
||||||
.filter(p -> p.getFieldID() == fieldID)
|
|
||||||
.toList();
|
|
||||||
|
|
||||||
for (int i = 0; i < playersOnField.size(); i++) {
|
|
||||||
if (playersOnField.get(i).getId() == playerID) {
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
|
||||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
|
||||||
int[] currentSegment = {0};
|
|
||||||
|
|
||||||
app.enqueue(() -> {
|
|
||||||
figure.addControl(new AbstractControl() {
|
|
||||||
private float elapsedTime = 0.0f;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
|
||||||
this.setEnabled(false); // Animation abgeschlossen
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
elapsedTime += tpf;
|
|
||||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
|
||||||
|
|
||||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
|
||||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
|
||||||
|
|
||||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
|
||||||
figure.setLocalTranslation(interpolatedPosition);
|
|
||||||
|
|
||||||
if (progress >= 1.0f) {
|
|
||||||
elapsedTime = 0.0f;
|
|
||||||
currentSegment[0]++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// Nicht benötigt
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(PopUpEvent event) {
|
|
||||||
if (event.msg().equals("Buy")) {
|
|
||||||
Timer timer = new Timer();
|
|
||||||
timer.schedule(new TimerTask() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
app.enqueue(() -> {
|
|
||||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
|
||||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
|
||||||
|
|
||||||
if (fieldObject instanceof BuildingProperty) {
|
|
||||||
new BuildingPropertyCard(app).open();
|
|
||||||
} else if (fieldObject instanceof GateField) {
|
|
||||||
new GateFieldCard(app).open();
|
|
||||||
} else if (fieldObject instanceof FoodField) {
|
|
||||||
new FoodFieldCard(app).open();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}, 2500);
|
|
||||||
} else if (event.msg().equals("Winner")) {
|
|
||||||
new WinnerPopUp(app).open();
|
|
||||||
} else if (event.msg().equals("Looser")) {
|
|
||||||
new LooserPopUp(app).open();
|
|
||||||
} else if (event.msg().equals("timeout")) {
|
|
||||||
new TimeOut(app).open();
|
|
||||||
} else if (event.msg().equals("tradeRequest")) {
|
|
||||||
new ConfirmTrade(app).open();
|
|
||||||
} else if (event.msg().equals("goingToJail")) {
|
|
||||||
new Gulag(app).open();
|
|
||||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
|
||||||
new NoMoneyWarning(app).open();
|
|
||||||
} else if(event.msg().equals("rent")) {
|
|
||||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
|
||||||
} else if (event.msg().equals("jailtryagain")) {
|
|
||||||
new GulagInfo(app, 1).open();
|
|
||||||
} else if (event.msg().equals("jailpay")) {
|
|
||||||
new GulagInfo(app, 3).open();
|
|
||||||
} else if (event.msg().equals("tradepos")) {
|
|
||||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
|
||||||
} else if (event.msg().equals("tradeneg")) {
|
|
||||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
|
||||||
} else if (event.msg().equals("ReceivedRent")) {
|
|
||||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3f calculateBuildingPosition(int fieldID) {
|
|
||||||
float baseX = 0.0f;
|
|
||||||
float baseZ = 0.0f;
|
|
||||||
|
|
||||||
switch (fieldID) {
|
|
||||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
|
||||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
|
||||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
|
||||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
|
||||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
|
||||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
|
||||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
|
||||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
|
||||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
|
||||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
|
||||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
|
||||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
|
||||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
|
||||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
|
||||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
|
||||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
|
||||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
|
||||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
|
||||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
|
||||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
|
||||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
|
||||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
|
||||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
|
||||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
|
||||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
|
||||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
|
||||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
|
||||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
|
||||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
|
||||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
|
||||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
|
||||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
|
||||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
|
||||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
|
||||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
|
||||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
|
||||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
|
||||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
|
||||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
|
||||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
|
||||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Vector3f(baseX, 0, baseZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateHousesOnBoard() {
|
|
||||||
app.enqueue(() -> {
|
|
||||||
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
|
||||||
|
|
||||||
for (BuildingProperty property : propertiesWithBuildings) {
|
|
||||||
int houseCount = property.getHouses();
|
|
||||||
int hotelCount = property.getHotel();
|
|
||||||
|
|
||||||
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
|
||||||
|
|
||||||
if (existingHouses.contains(uniqueIdentifier)) continue;
|
|
||||||
|
|
||||||
try {
|
|
||||||
String modelPath = hotelCount > 0
|
|
||||||
? "models/Hotel/Hotel.j3o"
|
|
||||||
: "models/Haus/" + houseCount + "Haus.j3o";
|
|
||||||
|
|
||||||
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
|
||||||
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
|
|
||||||
buildingModel.setMaterial(mat);
|
|
||||||
|
|
||||||
buildingModel.setLocalScale(0.5f);
|
|
||||||
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
|
||||||
buildingModel.setLocalTranslation(position);
|
|
||||||
|
|
||||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
|
||||||
if (property.getId() >= 1 && property.getId() <= 10) {
|
|
||||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
|
||||||
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
|
||||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
|
||||||
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
|
||||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
buildingModel.setLocalRotation(rotation);
|
|
||||||
buildingModel.setName(uniqueIdentifier);
|
|
||||||
app.getRootNode().attachChild(buildingModel);
|
|
||||||
existingHouses.add(uniqueIdentifier);
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
|
||||||
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(EventCardEvent event) {
|
|
||||||
Timer timer = new Timer();
|
|
||||||
timer.schedule(new TimerTask() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
|
||||||
}
|
|
||||||
}, 2500);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(UpdatePlayerView event) {
|
|
||||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
|
||||||
for (Player player : playerHandler.getPlayers()) {
|
|
||||||
movePlayerFigure(player);
|
|
||||||
}
|
|
||||||
updateHousesOnBoard();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,9 +1,4 @@
|
|||||||
package pp.monopoly.game.client;
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
import pp.monopoly.game.server.Player;
|
|
||||||
import pp.monopoly.message.server.NextPlayerTurn;
|
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents the active client state in the Monopoly game.
|
* Represents the active client state in the Monopoly game.
|
||||||
* Extends {@link ClientState}.
|
* Extends {@link ClientState}.
|
||||||
@ -24,17 +19,4 @@ public class ActiveState extends ClientState {
|
|||||||
boolean isTurn() {
|
boolean isTurn() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
|
||||||
logic.getBoard().clear();
|
|
||||||
for (Player player : logic.getPlayerHandler().getPlayers()) {
|
|
||||||
logic.getBoard().add(player.getFigure());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -5,6 +5,8 @@ import java.lang.System.Logger.Level;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
|
||||||
import pp.monopoly.game.server.Player;
|
import pp.monopoly.game.server.Player;
|
||||||
import pp.monopoly.game.server.PlayerHandler;
|
import pp.monopoly.game.server.PlayerHandler;
|
||||||
import pp.monopoly.message.client.ClientMessage;
|
import pp.monopoly.message.client.ClientMessage;
|
||||||
@ -24,8 +26,10 @@ import pp.monopoly.message.server.TradeReply;
|
|||||||
import pp.monopoly.message.server.TradeRequest;
|
import pp.monopoly.message.server.TradeRequest;
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||||
import pp.monopoly.model.Board;
|
import pp.monopoly.model.Board;
|
||||||
|
import pp.monopoly.model.Figure;
|
||||||
import pp.monopoly.model.Hotel;
|
import pp.monopoly.model.Hotel;
|
||||||
import pp.monopoly.model.House;
|
import pp.monopoly.model.House;
|
||||||
|
import pp.monopoly.model.Rotation;
|
||||||
import pp.monopoly.model.TradeHandler;
|
import pp.monopoly.model.TradeHandler;
|
||||||
import pp.monopoly.model.fields.BoardManager;
|
import pp.monopoly.model.fields.BoardManager;
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
import pp.monopoly.model.fields.BuildingProperty;
|
||||||
@ -231,7 +235,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
playerHandler = msg.getPlayerHandler();
|
playerHandler = msg.getPlayerHandler();
|
||||||
setState(new WaitForTurnState(this));
|
setState(new WaitForTurnState(this));
|
||||||
for (Player player : playerHandler.getPlayers()) {
|
for (Player player : playerHandler.getPlayers()) {
|
||||||
board.add(player.getFigure());
|
board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure()));
|
||||||
}
|
}
|
||||||
notifyListeners(new ButtonStatusEvent(false));
|
notifyListeners(new ButtonStatusEvent(false));
|
||||||
notifyListeners(new UpdatePlayerView());
|
notifyListeners(new UpdatePlayerView());
|
||||||
|
@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn;
|
|||||||
import pp.monopoly.message.server.NotificationMessage;
|
import pp.monopoly.message.server.NotificationMessage;
|
||||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||||
import pp.monopoly.model.FieldVisitor;
|
import pp.monopoly.model.FieldVisitor;
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
import pp.monopoly.model.card.Card;
|
import pp.monopoly.model.card.Card;
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
import pp.monopoly.model.fields.BuildingProperty;
|
||||||
import pp.monopoly.model.fields.EventField;
|
import pp.monopoly.model.fields.EventField;
|
||||||
@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
private final int id;
|
private final int id;
|
||||||
private String name;
|
private String name;
|
||||||
private int accountBalance = 15000;
|
private int accountBalance = 15000;
|
||||||
private Figure figure;
|
private String figure;
|
||||||
private Set<Integer> properties = new HashSet<>();
|
private Set<Integer> properties = new HashSet<>();
|
||||||
private int getOutOfJailCard;
|
private int getOutOfJailCard;
|
||||||
private int fieldID;
|
private int fieldID;
|
||||||
@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
this.handler = handler;
|
this.handler = handler;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setFigure(Figure figure) {
|
/**
|
||||||
|
* Set the figure of the player
|
||||||
|
* @param figure the figure to be set
|
||||||
|
*/
|
||||||
|
public void setFigure(String figure) {
|
||||||
this.figure = figure;
|
this.figure = figure;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Figure getFigure(){
|
/**
|
||||||
|
* Returns the figure of the player
|
||||||
|
* @return the figure of the player
|
||||||
|
*/
|
||||||
|
public String getFigure() {
|
||||||
return figure;
|
return figure;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
earnMoney(2000); // Passing GO gives money
|
earnMoney(2000); // Passing GO gives money
|
||||||
}
|
}
|
||||||
fieldID = (fieldID + steps) % 40;
|
fieldID = (fieldID + steps) % 40;
|
||||||
figure.moveTo(fieldID);
|
|
||||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||||
return fieldID;
|
return fieldID;
|
||||||
@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
public int setPosition(int position){
|
public int setPosition(int position){
|
||||||
if(position < 40 && position >= 0) {
|
if(position < 40 && position >= 0) {
|
||||||
fieldID = position;
|
fieldID = position;
|
||||||
figure.moveTo(fieldID);
|
|
||||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||||
}
|
}
|
||||||
@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
earnMoney(2000);
|
earnMoney(2000);
|
||||||
}
|
}
|
||||||
fieldID = position;
|
fieldID = position;
|
||||||
figure.moveTo(fieldID);
|
|
||||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||||
}
|
}
|
||||||
|
@ -3,11 +3,9 @@ package pp.monopoly.game.server;
|
|||||||
import java.lang.System.Logger;
|
import java.lang.System.Logger;
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
import java.util.HashSet;
|
import java.util.HashSet;
|
||||||
import java.util.List;
|
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
import java.util.stream.Collectors;
|
import java.util.stream.Collectors;
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
|
|
||||||
import pp.monopoly.MonopolyConfig;
|
import pp.monopoly.MonopolyConfig;
|
||||||
import pp.monopoly.message.client.AlterProperty;
|
import pp.monopoly.message.client.AlterProperty;
|
||||||
@ -29,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage;
|
|||||||
import pp.monopoly.message.server.TradeReply;
|
import pp.monopoly.message.server.TradeReply;
|
||||||
import pp.monopoly.message.server.TradeRequest;
|
import pp.monopoly.message.server.TradeRequest;
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
import pp.monopoly.model.Rotation;
|
|
||||||
import pp.monopoly.model.TradeHandler;
|
import pp.monopoly.model.TradeHandler;
|
||||||
import pp.monopoly.model.card.DeckHelper;
|
import pp.monopoly.model.card.DeckHelper;
|
||||||
import pp.monopoly.model.fields.BoardManager;
|
import pp.monopoly.model.fields.BoardManager;
|
||||||
@ -223,8 +219,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
String name = msg.getName();
|
String name = msg.getName();
|
||||||
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
||||||
player.setName(truc);
|
player.setName(truc);
|
||||||
Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure());
|
player.setFigure(msg.getFigure());
|
||||||
player.setFigure(figure);
|
|
||||||
// board.addFigure(figure);
|
// board.addFigure(figure);
|
||||||
playerHandler.setPlayerReady(player, true);
|
playerHandler.setPlayerReady(player, true);
|
||||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||||
|
Loading…
Reference in New Issue
Block a user