mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui
This commit is contained in:
commit
6b110c81c8
@ -1,99 +0,0 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.scene.Node;
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import pp.monopoly.client.gui.TestWorld;
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/**
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* Represents the state responsible for managing the battle interface within the Battleship game.
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* This state handles the display and interaction of the battle map, including the opponent's map.
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* It manages GUI components, input events, and the layout of the interface when this state is enabled.
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*/
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public class GameAppState extends MonopolyAppState {
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private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
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/**
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* A listener for handling click events in the battle interface.
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* When a click is detected, it triggers the corresponding actions on the opponent's map.
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*/
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private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
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/**
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* The root node for all GUI components in the battle state.
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*/
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private final Node battleNode = new Node("Game"); //NON-NLS
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/**
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* A view representing the opponent's map in the GUI.
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*/
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private TestWorld testWorld;
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/**
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* Enables the battle state by initializing, laying out, and adding GUI components.
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* Attaches the components to the GUI node and registers input listeners.
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*/
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@Override
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protected void enableState() {
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LOGGER.log(Level.DEBUG, "Enabling game state");
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battleNode.detachAllChildren();
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initializeGuiComponents();
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addGuiComponents();
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getApp().getGuiNode().attachChild(battleNode);
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}
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/**
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* Disables the battle state by removing GUI components and unregistering input listeners.
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* Also handles cleanup of resources, such as the opponent's map view.
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*/
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@Override
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protected void disableState() {
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getApp().getGuiNode().detachChild(battleNode);
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getApp().getInputManager().removeListener(clickListener);
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}
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/**
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* Initializes the GUI components used in the battle state.
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* Creates the opponent's map view and adds a grid overlay to it.
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*/
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private void initializeGuiComponents() {
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// Initialisiere TestWorld mit Spielern
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testWorld = new TestWorld(getApp());
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testWorld.initializeScene();
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}
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/**
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* Adds the initialized GUI components to the battle node.
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* Currently, it attaches the opponent's map view to the node.
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*/
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private void addGuiComponents() {
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}
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/**
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* Handles click events in the battle interface. If the event indicates a click (not a release),
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* it translates the cursor position to the model's coordinate system and triggers the game logic
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* for interacting with the opponent's map.
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*
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* @param isPressed whether the mouse button is currently pressed (true) or released (false)
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*/
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private void click(boolean isPressed) {
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}
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@Override
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public void update(float tpf) {
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super.update(tpf);
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}
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}
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@ -1,9 +1,5 @@
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package pp.monopoly.client.gui;
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import static com.jme3.material.Materials.LIGHTING;
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import java.util.stream.Collectors;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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@ -14,7 +10,6 @@ import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.model.Figure;
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import pp.monopoly.model.Hotel;
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import pp.monopoly.model.House;
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@ -48,7 +43,7 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(figure.getRot().toQuaternion());
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// node.addControl(new FigureControl(figure));
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node.addControl(new FigureControl(figure));
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return node;
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}
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@ -146,14 +141,6 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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board.removePlayers();
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//TODO transition animation
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for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
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board.add(player.getFigure());
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}
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for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
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add(item);
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}
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//TODO player move animation
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}
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}
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@ -0,0 +1,28 @@
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package pp.monopoly.client.gui;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.monopoly.model.Figure;
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public class FigureControl extends AbstractControl {
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private final Figure figure;
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public FigureControl(Figure figure) {
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super();
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this.figure = figure;
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}
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@Override
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protected void controlUpdate(float tpf) {
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//TODO: animation
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// No rendering required
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}
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}
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@ -1,565 +0,0 @@
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package pp.monopoly.client.gui;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Timer;
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import java.util.TimerTask;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.texture.Texture;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.popups.AcceptTrade;
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import pp.monopoly.client.gui.popups.BuildingPropertyCard;
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import pp.monopoly.client.gui.popups.ConfirmTrade;
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import pp.monopoly.client.gui.popups.EventCardPopup;
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import pp.monopoly.client.gui.popups.FoodFieldCard;
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import pp.monopoly.client.gui.popups.GateFieldCard;
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import pp.monopoly.client.gui.popups.Gulag;
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import pp.monopoly.client.gui.popups.GulagInfo;
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import pp.monopoly.client.gui.popups.LooserPopUp;
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import pp.monopoly.client.gui.popups.NoMoneyWarning;
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import pp.monopoly.client.gui.popups.ReceivedRent;
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import pp.monopoly.client.gui.popups.RejectTrade;
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import pp.monopoly.client.gui.popups.Rent;
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import pp.monopoly.client.gui.popups.TimeOut;
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import pp.monopoly.client.gui.popups.WinnerPopUp;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.server.NotificationMessage;
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import pp.monopoly.message.server.TradeReply;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.model.fields.FoodField;
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import pp.monopoly.model.fields.GateField;
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import pp.monopoly.notification.EventCardEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.PopUpEvent;
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import pp.monopoly.notification.UpdatePlayerView;
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/**
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* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
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*/
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public class TestWorld implements GameEventListener {
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private final MonopolyApp app;
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private PlayerHandler playerHandler;
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private CameraController cameraController;
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private Toolbar toolbar;
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private List<String> existingHouses = new ArrayList<>();
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/**
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* Konstruktor für die TestWorld.
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*
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* @param app Die Hauptanwendung
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*/
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public TestWorld(MonopolyApp app) {
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this.app = app;
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this.playerHandler = app.getGameLogic().getPlayerHandler();
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app.getGameLogic().addListener(this);
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cameraController = new CameraController(app.getCamera());
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}
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/**
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* Initialisiert die Szene mit Spielfeld und Figuren.
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*/
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public void initializeScene() {
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// Entferne bestehende Inhalte
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app.getGuiNode().detachAllChildren();
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app.getRootNode().detachAllChildren();
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System.out.println("Szene initialisiert.");
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//Füge Inhalte ein
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setSkyColor();
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createBoard();
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addLighting();
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createPlayerFigures();
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toolbar = new Toolbar(app);
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toolbar.open();
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}
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/**
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* Setzt die Hintergrundfarbe der Szene auf hellblau.
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*/
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private void setSkyColor() {
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app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
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}
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/**
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* Erstellt das Spielfeld und fügt es zur Szene hinzu.
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*/
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private void createBoard() {
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try {
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com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
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com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
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mat.setTexture("DiffuseMap", texture);
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geom.setMaterial(mat);
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geom.setLocalTranslation(0, -0.1f, 0);
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com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
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rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
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geom.setLocalRotation(rotation);
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app.getRootNode().attachChild(geom);
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} catch (Exception e) {
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System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
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}
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}
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private void addLighting() {
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// Direktionales Licht
|
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DirectionalLight sun = new DirectionalLight();
|
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sun.setColor(ColorRGBA.White);
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sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
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app.getRootNode().addLight(sun);
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// Umgebungslicht
|
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AmbientLight ambient = new AmbientLight();
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ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
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app.getRootNode().addLight(ambient);
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}
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private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
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com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
|
||||
// Berechne die Rotation basierend auf der Feld-ID
|
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if (fieldID >= 0 && fieldID <= 9) {
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// Untere Seite (0-9)
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rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
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} else if (fieldID >= 10 && fieldID <= 19) {
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// Rechte Seite (10-19)
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||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
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} else if (fieldID >= 20 && fieldID <= 29) {
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// Obere Seite (20-29)
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
||||
} else if (fieldID >= 30 && fieldID <= 39) {
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// Linke Seite (30-39)
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||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
||||
}
|
||||
|
||||
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
||||
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
||||
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
||||
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
||||
rotation = rotation.multLocal(oppositeDirection);
|
||||
}
|
||||
|
||||
// Füge zusätzliche 90° nach links hinzu
|
||||
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
||||
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
||||
rotation = rotation.multLocal(leftTurn);
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createPlayerFigures() {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
try {
|
||||
// Lade das Modell
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.setLocalScale(0.5f);
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
|
||||
// Füge das Modell zur Szene hinzu
|
||||
app.getRootNode().attachChild(model);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||
float offset = 0.1f;
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
float xOffset = (playerIndex % 2) * offset;
|
||||
float zOffset = (playerIndex / 2) * offset;
|
||||
|
||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||
}
|
||||
|
||||
private void movePlayerFigure(Player player) {
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
String figureName = "PlayerFigure_" + player.getId();
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
// Setze die Position
|
||||
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
figure.setLocalTranslation(targetPosition);
|
||||
|
||||
// Aktualisiere die Rotation basierend auf der Feld-ID
|
||||
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
});
|
||||
}
|
||||
}, 3000); // 3000 Millisekunden Delay
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
}
|
||||
|
||||
private int getFieldIDFromPosition(Vector3f position) {
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||
*
|
||||
* @param startPosition Die Startposition der Figur.
|
||||
* @param targetPosition Die Zielposition der Figur.
|
||||
* @return Die Position der Ecke, die passiert werden muss.
|
||||
*/
|
||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||
float deltaX = targetPosition.x - startPosition.x;
|
||||
float deltaZ = targetPosition.z - startPosition.z;
|
||||
|
||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||
if (deltaX != 0 && deltaZ != 0) {
|
||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||
// Bewegung entlang X zuerst
|
||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||
} else {
|
||||
// Bewegung entlang Z zuerst
|
||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||
}
|
||||
} else {
|
||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||
return targetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||
List<Vector3f> pathPoints = new ArrayList<>();
|
||||
|
||||
// Bewegung im Uhrzeigersinn
|
||||
if (startFieldID < targetFieldID) {
|
||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||
// Füge Ecken hinzu, falls sie überschritten werden
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||
for (int i = startFieldID; i < 40; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= targetFieldID; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge das Ziel hinzu
|
||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||
|
||||
return pathPoints;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||
.filter(p -> p.getFieldID() == fieldID)
|
||||
.toList();
|
||||
|
||||
for (int i = 0; i < playersOnField.size(); i++) {
|
||||
if (playersOnField.get(i).getId() == playerID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||
int[] currentSegment = {0};
|
||||
|
||||
app.enqueue(() -> {
|
||||
figure.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0.0f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||
this.setEnabled(false); // Animation abgeschlossen
|
||||
return;
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||
|
||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||
|
||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||
figure.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
if (progress >= 1.0f) {
|
||||
elapsedTime = 0.0f;
|
||||
currentSegment[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Nicht benötigt
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateBuildingPosition(int fieldID) {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
private void updateHousesOnBoard() {
|
||||
app.enqueue(() -> {
|
||||
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
||||
|
||||
for (BuildingProperty property : propertiesWithBuildings) {
|
||||
int houseCount = property.getHouses();
|
||||
int hotelCount = property.getHotel();
|
||||
|
||||
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
||||
|
||||
if (existingHouses.contains(uniqueIdentifier)) continue;
|
||||
|
||||
try {
|
||||
String modelPath = hotelCount > 0
|
||||
? "models/Hotel/Hotel.j3o"
|
||||
: "models/Haus/" + houseCount + "Haus.j3o";
|
||||
|
||||
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
buildingModel.setMaterial(mat);
|
||||
|
||||
buildingModel.setLocalScale(0.5f);
|
||||
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
||||
buildingModel.setLocalTranslation(position);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
if (property.getId() >= 1 && property.getId() <= 10) {
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
buildingModel.setLocalRotation(rotation);
|
||||
buildingModel.setName(uniqueIdentifier);
|
||||
app.getRootNode().attachChild(buildingModel);
|
||||
existingHouses.add(uniqueIdentifier);
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
updateHousesOnBoard();
|
||||
}
|
||||
}
|
@ -1,9 +1,4 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
|
||||
/**
|
||||
* Represents the active client state in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
@ -24,17 +19,4 @@ public class ActiveState extends ClientState {
|
||||
boolean isTurn() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
||||
logic.getBoard().clear();
|
||||
for (Player player : logic.getPlayerHandler().getPlayers()) {
|
||||
logic.getBoard().add(player.getFigure());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
|
||||
|
||||
}
|
||||
}
|
@ -5,6 +5,8 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
@ -24,8 +26,10 @@ import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
@ -231,7 +235,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
setState(new WaitForTurnState(this));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
board.add(player.getFigure());
|
||||
board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure()));
|
||||
}
|
||||
notifyListeners(new ButtonStatusEvent(false));
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
|
@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
private int accountBalance = 15000;
|
||||
private Figure figure;
|
||||
private String figure;
|
||||
private Set<Integer> properties = new HashSet<>();
|
||||
private int getOutOfJailCard;
|
||||
private int fieldID;
|
||||
@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public void setFigure(Figure figure) {
|
||||
/**
|
||||
* Set the figure of the player
|
||||
* @param figure the figure to be set
|
||||
*/
|
||||
public void setFigure(String figure) {
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
public Figure getFigure(){
|
||||
/**
|
||||
* Returns the figure of the player
|
||||
* @return the figure of the player
|
||||
*/
|
||||
public String getFigure() {
|
||||
return figure;
|
||||
}
|
||||
|
||||
@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
earnMoney(2000); // Passing GO gives money
|
||||
}
|
||||
fieldID = (fieldID + steps) % 40;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
return fieldID;
|
||||
@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
public int setPosition(int position){
|
||||
if(position < 40 && position >= 0) {
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
earnMoney(2000);
|
||||
}
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
|
@ -3,11 +3,9 @@ package pp.monopoly.game.server;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
@ -29,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
@ -223,8 +219,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
String name = msg.getName();
|
||||
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
||||
player.setName(truc);
|
||||
Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure());
|
||||
player.setFigure(figure);
|
||||
player.setFigure(msg.getFigure());
|
||||
// board.addFigure(figure);
|
||||
playerHandler.setPlayerReady(player, true);
|
||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||
|
Loading…
Reference in New Issue
Block a user