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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 01:09:46 +01:00
fixed crash when starting animation in selfhost
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parent
446cb43abb
commit
6c8da2f4a0
@ -18,6 +18,7 @@ import pp.battleship.BattleshipConfig;
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.message.client.AnimationFinishedMessage;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.client.ShootMessage;
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@ -115,6 +116,7 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
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Serializer.registerClass(MapMessage.class);
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Serializer.registerClass(MapMessage.class);
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Serializer.registerClass(ShootMessage.class);
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Serializer.registerClass(ShootMessage.class);
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Serializer.registerClass(EffectMessage.class);
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Serializer.registerClass(EffectMessage.class);
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Serializer.registerClass(AnimationFinishedMessage.class);
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Serializer.registerClass(Battleship.class);
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Serializer.registerClass(Battleship.class);
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Serializer.registerClass(IntPoint.class);
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Serializer.registerClass(IntPoint.class);
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Serializer.registerClass(Shot.class);
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Serializer.registerClass(Shot.class);
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@ -123,6 +125,7 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
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private void registerListeners() {
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private void registerListeners() {
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myServer.addMessageListener(this, MapMessage.class);
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myServer.addMessageListener(this, MapMessage.class);
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myServer.addMessageListener(this, ShootMessage.class);
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myServer.addMessageListener(this, ShootMessage.class);
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myServer.addMessageListener(this, AnimationFinishedMessage.class);
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myServer.addConnectionListener(this);
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myServer.addConnectionListener(this);
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}
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}
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