updated trade and client logic

This commit is contained in:
Johannes Schmelz 2024-11-23 09:15:57 +01:00
parent f33c673a05
commit 7252259ab3
2 changed files with 216 additions and 124 deletions

View File

@ -1,14 +1,5 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
@ -38,23 +29,25 @@ import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
/**
* Controls the client-side game logic for Monopoly.
* Manages the player's placement, interactions with the map, and response to server messages.
* Handles interactions with the server and game state management on the client side.
*/
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** Logger for the client-side game logic. */
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
/** The object responsible for sending messages to the server. */
private final ClientSender clientSender;
/** A list of listeners to receive game events. */
private final List<GameEventListener> listeners = new ArrayList<>();
/** The game board representing the player's current state. */
private Board board;
/** The current state of the client game logic. */
private ClientState state = new LobbyState(this);
/**
@ -68,6 +61,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/**
* Returns the current state of the game logic.
*
* @return the current state
*/
ClientState getState() {
return state;
@ -86,9 +81,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
}
/**
* Returns the player's own map.
* Returns the player's game board.
*
* @return the player's own map
* @return the player's game board
*/
public Board getBoard() {
return board;
@ -115,32 +110,23 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/**
* Emits an event to play the specified sound.
*
* @param sound the sound to be played.
* @param sound the sound to be played
*/
public void playSound(Sound sound) {
notifyListeners(new SoundEvent(sound));
}
/**
* Loads a map from the specified file.
*
* @param file the file to load the map from
* @throws IOException if an I/O error occurs
*/
public void loadMap(File file) throws IOException {
state.loadMap(file);
}
/**
* Sends a message to the server.
*
* @param msg the message to be sent
*/
void send(ClientMessage msg) {
if (clientSender == null)
if (clientSender == null) {
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
else
} else {
clientSender.send(msg);
}
}
/**
@ -172,12 +158,13 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
synchronized (this) {
copy = new ArrayList<>(listeners);
}
for (GameEventListener listener : copy)
for (GameEventListener listener : copy) {
event.notifyListener(listener);
}
}
/**
* Called once per frame by the update loop.
* Updates the game logic once per frame in the update loop.
*
* @param delta time in seconds since the last update call
*/
@ -185,6 +172,11 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.update(delta);
}
/**
* Handles the response for buying a property.
*
* @param msg the message containing the buy property response
*/
@Override
public void received(BuyPropertyResponse msg) {
if (msg.isSuccessful()) {
@ -194,35 +186,65 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
}
}
/**
* Handles the result of a dice roll.
*
* @param msg the message containing the dice roll result
*/
@Override
public void received(DiceResult msg) {
setInfoText("You rolled a " + msg.calcTotal() + "!");
//Set the dice images
playSound(Sound.DICE_ROLL);
}
/**
* Handles drawing an event card.
*
* @param msg the message containing the drawn card details
*/
@Override
public void received(EventDrawCard msg) {
setInfoText("Event card drawn: " + msg.getCardDescription());
//event card logic
playSound(Sound.EVENT_CARD);
}
/**
* Handles the game over message.
*
* @param msg the message containing game over details
*/
@Override
public void received(GameOver msg) {
if (msg.isWinner()) {
setInfoText("Congratulations! You have won the game!");
//Winner popup
playSound(Sound.WINNER);
} else {
setInfoText("Game over. Better luck next time!");
// Looser popup
playSound(Sound.LOSER);
}
}
/**
* Handles the start of the game.
*
* @param msg the game start message
*/
@Override
public void received(GameStart msg) {
setInfoText("The game has started! Good luck!");
setState(new WaitForTurnState(this));
}
/**
* Handles jail-related events.
*
* @param msg the message containing jail event details
*/
@Override
public void received(JailEvent msg) {
if (msg.isGoingToJail()) {
@ -232,33 +254,74 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
setInfoText("You are out of jail!");
}
}
/**
* Updates the status of a player.
*
* @param msg the message containing player status update details
*/
@Override
public void received(PlayerStatusUpdate msg) {
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
}
/**
* Handles timeout warnings.
*
* @param msg the message containing timeout warning details
*/
@Override
public void received(TimeOutWarning msg) {
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
}
/**
* Displays the player's assets in response to a server query.
*
* @param msg the message containing the player's assets
*/
@Override
public void received(ViewAssetsResponse msg) {
setInfoText("Your current assets are being displayed.");
}
/**
* Handles trade replies from other players.
*
* @param msg the message containing the trade reply
*/
@Override
public void received(TradeReply msg) {
}
@Override
public void received(TradeRequest msg) {
if (msg.getTradeHandler().getStatus()) {
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_ACCEPTED);
} else {
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_REJECTED);
}
}
/**
* Handles trade requests from other players.
*
* @param msg the message containing the trade request details
*/
@Override
public void received(TradeRequest msg) {
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
// playSound(Sound.TRADE_REQUEST); no sound effect
// notifyListeners();
}
/**
* Handles the transition to the next player's turn.
*
* @param msg the message indicating it's the next player's turn
*/
@Override
public void received(NextPlayerTurn msg) {
state = new ActiveState(this);
setInfoText("It's your turn!");
setState(new ActiveState(this));
}
}

View File

@ -6,66 +6,112 @@ import pp.monopoly.model.fields.PropertyField;
import java.util.List;
/**
* Helper class that handles the trade logic between two players.
* Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
* Handles a single trade between two players.
* Encapsulates trade details, validation, acceptance, and rejection.
*/
public class TradeHandler {
private final Player sender;
private final Player receiver;
private final int offeredAmount;
private final List<PropertyField> offeredProperties;
private final int offeredJailCards;
private final int requestedAmount;
private final List<PropertyField> requestedProperties;
private final int requestedJailCards;
private Boolean status = null;
/**
* Initiates a trade offer between two players involving properties, money, and jail cards.
* Constructs a TradeHandler for a single trade instance.
*
* @param sender the Player who is initiating the trade
* @param receiver the Player who is the target of the trade offer
* @param offeredAmount the amount of money the sender offers
* @param offeredProperties the list of properties the sender offers
* @param offeredJailCards the number of jail cards the sender offers
* @param requestedAmount the amount of money the sender requests from the receiver
* @param requestedProperties the list of properties the sender requests from the receiver
* @param requestedJailCards the number of jail cards the sender requests from the receiver
* @return true if the trade offer is valid and initiated, false otherwise
* @param sender the Player initiating the trade
* @param receiver the Player receiving the trade offer
* @param offeredAmount the amount of money offered by the sender
* @param offeredProperties the properties offered by the sender
* @param offeredJailCards the jail cards offered by the sender
* @param requestedAmount the amount of money requested from the receiver
* @param requestedProperties the properties requested from the receiver
* @param requestedJailCards the jail cards requested from the receiver
*/
public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Validate the trade offer
if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
public TradeHandler(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
this.sender = sender;
this.receiver = receiver;
this.offeredAmount = offeredAmount;
this.offeredProperties = offeredProperties;
this.offeredJailCards = offeredJailCards;
this.requestedAmount = requestedAmount;
this.requestedProperties = requestedProperties;
this.requestedJailCards = requestedJailCards;
}
public int getOfferedAmount() {
return offeredAmount;
}
public int getOfferedJailCards() {
return offeredJailCards;
}
public List<PropertyField> getOfferedProperties() {
return offeredProperties;
}
public Player getReceiver() {
return receiver;
}
public int getRequestedAmount() {
return requestedAmount;
}
public int getRequestedJailCards() {
return requestedJailCards;
}
public List<PropertyField> getRequestedProperties() {
return requestedProperties;
}
public Player getSender() {
return sender;
}
public Boolean getStatus() {
return status;
}
/**
* Initiates the trade and validates its terms.
*
* @return true if the trade is valid and can proceed, false otherwise
*/
public boolean initiateTrade() {
if (!validateTrade()) {
System.out.println("Trade offer is invalid.");
return false;
}
// Notify the receiver about the trade offer (this would be an actual message in a real implementation)
System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
System.out.println("Trade initiated by " + sender.getName() + " to " + receiver.getName());
return true;
}
/**
* Accepts the trade offer and completes the trade between two players.
*
* @param sender the Player who initiated the trade
* @param receiver the Player who accepted the trade
* @param offeredAmount the amount of money to transfer from the sender to the receiver
* @param offeredProperties the list of properties to transfer from the sender to the receiver
* @param offeredJailCards the number of jail cards to transfer from the sender to the receiver
* @param requestedAmount the amount of money to transfer from the receiver to the sender
* @param requestedProperties the list of properties to transfer from the receiver to the sender
* @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
* Completes the trade by transferring money, properties, and jail cards.
*/
public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
public void acceptTrade() {
// Transfer money
sender.earnMoney(-offeredAmount); // Deduct money from the sender
receiver.earnMoney(offeredAmount); // Add money to the receiver
sender.earnMoney(-offeredAmount);
receiver.earnMoney(offeredAmount);
receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
sender.earnMoney(requestedAmount); // Add money to the sender
receiver.earnMoney(-requestedAmount);
sender.earnMoney(requestedAmount);
// Transfer ownership of the properties from sender to receiver
// Transfer properties
if (offeredProperties != null) {
for (PropertyField property : offeredProperties) {
transferProperty(sender, receiver, property);
}
}
// Transfer ownership of the properties from receiver to sender
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
transferProperty(receiver, sender, property);
@ -76,73 +122,57 @@ public class TradeHandler {
transferJailCards(sender, receiver, offeredJailCards);
transferJailCards(receiver, sender, requestedJailCards);
System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
System.out.println("Trade completed between " + sender.getName() + " and " + receiver.getName());
}
/**
* Rejects the trade offer.
*
* @param receiver the Player who is rejecting the trade
* Rejects the trade.
*/
public void rejectTrade(Player receiver) {
System.out.println("Trade rejected by " + receiver.getName());
public void rejectTrade() {
System.out.println(receiver.getName() + " rejected the trade.");
}
/**
* Validates a trade offer by checking if the sender and receiver own the properties involved,
* have sufficient funds for the money involved in the trade, and have enough jail cards.
* Validates the trade offer by checking ownership, balances, and jail cards.
*
* @param sender the Player initiating the trade
* @param offeredAmount the amount of money the sender is offering
* @param offeredProperties the list of properties the sender is offering
* @param offeredJailCards the number of jail cards the sender is offering
* @param receiver the Player receiving the trade offer
* @param requestedAmount the amount of money the sender is requesting
* @param requestedProperties the list of properties the sender is requesting from the receiver
* @param requestedJailCards the number of jail cards the sender is requesting from the receiver
* @return true if the trade offer is valid, false otherwise
* @return true if the trade is valid, false otherwise
*/
private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Check if sender has enough money to offer
private boolean validateTrade() {
// Validate sender's ability to offer money
if (sender.getAccountBalance() < offeredAmount) {
System.out.println("Sender does not have enough balance to make this offer.");
System.out.println("Sender does not have enough money to offer.");
return false;
}
// Check if receiver has enough money to offer
// Validate receiver's ability to fulfill the requested amount
if (receiver.getAccountBalance() < requestedAmount) {
System.out.println("Receiver does not have enough balance to fulfill requested amount.");
System.out.println("Receiver does not have enough money to fulfill the request.");
return false;
}
// Check if sender owns all the offered properties
// Validate property ownership
if (offeredProperties != null) {
for (PropertyField property : offeredProperties) {
if (!sender.getProperties().contains(property)) {
System.out.println("Sender does not own the property " + property.getName() + " being offered.");
System.out.println("Sender does not own property: " + property.getName());
return false;
}
}
}
// Check if receiver owns all the requested properties
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
if (!receiver.getProperties().contains(property)) {
System.out.println("Receiver does not own the property " + property.getName() + " requested.");
System.out.println("Receiver does not own property: " + property.getName());
return false;
}
}
}
// Check if sender has enough jail cards to offer
// Validate jail cards
if (sender.getNumJailCard() < offeredJailCards) {
System.out.println("Sender does not have enough jail cards to offer.");
return false;
}
// Check if receiver has enough jail cards to fulfill the request
if (receiver.getNumJailCard() < requestedJailCards) {
System.out.println("Receiver does not have enough jail cards to fulfill the request.");
return false;
@ -152,17 +182,16 @@ public class TradeHandler {
}
/**
* Transfers a property from one player to another.
* Transfers a property between players.
*
* @param from the Player transferring the property
* @param to the Player receiving the property
* @param from the Player transferring the property
* @param to the Player receiving the property
* @param property the PropertyField being transferred
*/
private void transferProperty(Player from, Player to, PropertyField property) {
from.sellProperty(property);
to.buyProperty(property);
property.setOwner(to); // Update the property's owner
property.setOwner(to);
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
}
@ -178,6 +207,6 @@ public class TradeHandler {
from.removeJailCard();
to.addJailCard();
}
System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
System.out.println(numCards + " jail card(s) transferred from " + from.getName() + " to " + to.getName());
}
}