Spieler Lobby

This commit is contained in:
Luca Puderbach 2024-11-19 23:09:39 +01:00
parent 6e63de6e99
commit 7da8b3e545
5 changed files with 150 additions and 176 deletions

View File

@ -20,15 +20,13 @@ import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu; import pp.monopoly.client.StartMenu;
import pp.monopoly.server.MonopolyServer; import pp.monopoly.server.MonopolyServer;
/**
* CreateGameMenu class represents the menu for creating a new game.
*/
public class CreateGameMenu { public class CreateGameMenu {
private final MonopolyApp app; private final MonopolyApp app;
private final Container menuContainer; private final Container menuContainer;
private Geometry background; private Geometry background;
private Label serverStatusLabel; private TextField serverAddressField;
private TextField portField;
public CreateGameMenu(MonopolyApp app) { public CreateGameMenu(MonopolyApp app) {
this.app = app; this.app = app;
@ -50,12 +48,12 @@ public class CreateGameMenu {
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
inputContainer.addChild(new Label("Server-Adresse:")); inputContainer.addChild(new Label("Server-Adresse:"));
TextField playerNameField = inputContainer.addChild(new TextField("localhost")); serverAddressField = inputContainer.addChild(new TextField("localhost"));
playerNameField.setPreferredWidth(400); // Breite des Textfelds serverAddressField.setPreferredWidth(400); // Breite des Textfelds
inputContainer.addChild(new Label("Port:")); inputContainer.addChild(new Label("Port:"));
TextField serverAddressField = inputContainer.addChild(new TextField("42069")); portField = inputContainer.addChild(new TextField("42069"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds portField.setPreferredWidth(400); // Breite des Textfelds
// Button-Container // Button-Container
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
@ -70,14 +68,15 @@ public class CreateGameMenu {
// "Selber hosten"-Button // "Selber hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Selber hosten")); Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
hostButton.setPreferredSize(new Vector3f(120, 40, 0)); hostButton.setPreferredSize(new Vector3f(120, 40, 0));
hostButton.addClickCommands(source -> startServer()); hostButton.addClickCommands(source -> startServerAndJoin());
// "Beitreten"-Button (vorerst funktionslos) // "Beitreten"-Button (vorerst funktionslos)
Button joinButton = buttonContainer.addChild(new Button("Beitreten")); Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
joinButton.setPreferredSize(new Vector3f(120, 40, 0)); joinButton.setPreferredSize(new Vector3f(120, 40, 0));
joinButton.addClickCommands(source -> joinServer());
// Serverstatus-Label // Serverstatus-Label
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet")); Label serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
serverStatusLabel.setFontSize(24); serverStatusLabel.setFontSize(24);
// Zentrierung des Containers // Zentrierung des Containers
@ -86,7 +85,6 @@ public class CreateGameMenu {
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund 1 // Höhere Z-Ebene für den Vordergrund
); );
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T)); app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() { app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override @Override
@ -124,9 +122,38 @@ public class CreateGameMenu {
StartMenu.createStartMenu(app); StartMenu.createStartMenu(app);
} }
private void startServer() { /**
app.start(); * Startet den Server und tritt nach 2 Sekunden der Lobby bei.
app.getServerConnection().connect(); */
JOptionPane.showMessageDialog(null, "Server Started"); private void startServerAndJoin() {
new Thread(() -> {
app.start();
MonopolyServer server = new MonopolyServer();
server.run();
// Warte 2 Sekunden
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
// Verbinde mit dem Server
app.enqueue(() -> joinServer());
}).start();
}
/**
* Tritt dem Server basierend auf den Eingaben bei.
*/
private void joinServer() {
String serverAddress = serverAddressField.getText();
int port = Integer.parseInt(portField.getText());
app.getServerConnection().connect(serverAddress, port);
// Öffnet die Lobby
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
new LobbyMenu(app);
} }
} }

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@ -1,51 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

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@ -0,0 +1,99 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
public class LobbyMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
public LobbyMenu(MonopolyApp app) {
this.app = app;
// Entfernt das CreateGameMenu (inklusive Hintergrund)
app.getGuiNode().detachAllChildren();
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
// Hauptcontainer für das Menü
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
// Titel
Label title = menuContainer.addChild(new Label("Lobby"));
title.setFontSize(48);
// Spielerstatus anzeigen
Container playerListContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
playerListContainer.addChild(new Label("Spieler in der Lobby:"));
Label playersLabel = playerListContainer.addChild(new Label("Noch keine Spieler verbunden.")); // Beispieltext
// Buttons
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
// "Bereit"-Button
Button readyButton = buttonContainer.addChild(new Button("Bereit"));
readyButton.setPreferredSize(new Vector3f(120, 40, 0));
readyButton.addClickCommands(source -> toggleReady(playersLabel));
// "Zurück"-Button
Button backButton = buttonContainer.addChild(new Button("Zurück"));
backButton.setPreferredSize(new Vector3f(120, 40, 0));
backButton.addClickCommands(source -> goBackToCreateGame());
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getGuiNode().attachChild(menuContainer);
}
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
app.getGuiNode().attachChild(background);
}
/**
* Schaltet den "Bereit"-Status um.
*/
private void toggleReady(Label playersLabel) {
// Beispiel-Logik für das Umschalten des Status
playersLabel.setText("Spielerstatus aktualisiert."); // Beispieltext
}
/**
* Geht zurück zum CreateGameMenu.
*/
private void goBackToCreateGame() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
new CreateGameMenu(app);
}
}

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@ -1,89 +0,0 @@
package pp.monopoly.client.gui;
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class ServerScreen {
private JFrame frame;
private JTextField inputField;
private JLabel label;
private JButton startButton;
private JButton stopButton;
public ServerScreen() {
initialize();
}
private void initialize() {
// Erstelle das Hauptfenster
frame = new JFrame("Server Placeholder"); // Setze den Titel
frame.setSize(400, 200);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
// Eingabefeld und Label im oberen Bereich
JPanel topPanel = new JPanel();
topPanel.setLayout(new FlowLayout());
label = new JLabel("Server-Port:");
inputField = new JTextField("42069", 10);
topPanel.add(label);
topPanel.add(inputField);
// Buttons im unteren Bereich
JPanel bottomPanel = new JPanel();
bottomPanel.setLayout(new FlowLayout());
startButton = new JButton("Start Server");
stopButton = new JButton("Stop Server");
stopButton.setEnabled(false); // Stop-Button ist anfangs deaktiviert
bottomPanel.add(startButton);
bottomPanel.add(stopButton);
// Füge die Panels zum Hauptfenster hinzu
frame.add(topPanel, BorderLayout.NORTH);
frame.add(bottomPanel, BorderLayout.SOUTH);
// Aktion für Start-Button
startButton.addActionListener(e -> startServer());
// Aktion für Stop-Button
stopButton.addActionListener(e -> stopServer());
// Zeige das Fenster
frame.setVisible(true);
}
private void startServer() {
String port = inputField.getText();
try {
int portNumber = Integer.parseInt(port);
// Server-Startlogik hier einfügen
JOptionPane.showMessageDialog(frame, "Server gestartet auf Port " + portNumber);
startButton.setEnabled(false); // Deaktiviere den Start-Button
stopButton.setEnabled(true); // Aktiviere den Stop-Button
} catch (NumberFormatException e) {
JOptionPane.showMessageDialog(frame, "Ungültiger Port: " + port, "Fehler", JOptionPane.ERROR_MESSAGE);
}
}
private void stopServer() {
// Server-Stoplogik hier einfügen
JOptionPane.showMessageDialog(frame, "Server gestoppt.");
startButton.setEnabled(true); // Aktiviere den Start-Button
stopButton.setEnabled(false); // Deaktiviere den Stop-Button
}
public static void main(String[] args) {
SwingUtilities.invokeLater(ServerScreen::new);
}
}

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@ -1,50 +1,38 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import pp.monopoly.game.server.PlayerColor;
/** /**
* Represents a message indicating the player is ready to play. * Represents a message indicating the player is ready to play.
*/ */
public class PlayerReady extends ClientMessage{ public class PlayerReady extends ClientMessage {
private boolean isReady; private boolean isReady;
private String name; private String name;
private PlayerColor color; private String figure;
/** /**
* Constructs a PlayerReady message. * Constructs a PlayerReady message.
* *
* @param isReady true if the player is ready, false otherwise * @param isReady true if the player is ready, false otherwise
* @param name the name of the player
* @param color the color of the player (can be null)
*/ */
public PlayerReady(boolean isReady) { public PlayerReady(boolean isReady, String name, String figure) {
this.isReady = isReady; this.isReady = isReady;
this.name = name;
this.figure = figure;
} }
/**
* Getter for the Name
* @return the Name
*/
public String getName() { public String getName() {
return name; return name;
} }
/** public String getFigure() {
* Getter for the Playercolor return figure;
* @return the Playercolor
*/
public PlayerColor getColor() {
return color;
} }
/**
* Checks if the player is ready.
*
* @return true if ready, false otherwise
*/
public boolean isReady() { public boolean isReady() {
return isReady; return isReady;
} }
@Override @Override
public void accept(ClientInterpreter interpreter, int from) { public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from); interpreter.received(this, from);