First compileable version of Client

This commit is contained in:
Johannes Schmelz
2024-11-13 12:42:37 +00:00
parent 2cc1a338ec
commit 7ee2273761
12 changed files with 270 additions and 43 deletions

View File

@@ -31,10 +31,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
/**
* Checks if sound is enabled in the preferences.
*
@@ -75,9 +71,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
}
/**
@@ -100,36 +93,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
return null;
}
/**
* Plays the splash sound effect.
*/
public void splash() {
if (isEnabled() && splashSound != null)
splashSound.playInstance();
}
/**
* Plays the explosion sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
}
/**
* Plays sound effect when a ship has been destroyed.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case EXPLOSION -> explosion();
case SPLASH -> splash();
case DESTROYED_SHIP -> shipDestroyed();
}
}
}

View File

@@ -159,7 +159,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("Monopoly.name"));
settings.setTitle(lookup("monopoly.name"));
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
@@ -182,7 +182,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*
* @return The {@link DialogManager} instance.
*/
DialogManager getDialogManager() {
public DialogManager getDialogManager() {
return dialogManager;
}

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@@ -0,0 +1,117 @@
package pp.monopoly.client;
import com.jme3.asset.TextureKey;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.jme3.math.ColorRGBA;
import pp.dialog.Dialog;
import pp.monopoly.client.gui.GameMenu;
import pp.dialog.DialogManager;
import java.util.prefs.Preferences;
import static pp.monopoly.Resources.lookup;
import static pp.util.PreferencesUtils.getPreferences;
public class StartMenu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
private final MonopolyApp app;
// Buttons for the menu
private final Button playButton = new Button(lookup("button.play"));
private final Button quitButton = new Button(lookup("menu.quit"));
private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
/**
* Constructs the StartMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public StartMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Load and display the background image
TextureKey backgroundKey = new TextureKey("unibw-bib", false);
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
// Create a large Quad for the background
Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
Geometry background = new Geometry("Background", backgroundQuad);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
// Attach the background as the first element
app.getGuiNode().attachChild(background);
// Load and display the Monopoly logo
TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
monopolyLogo.setMaterial(monopolyLogoMaterial);
monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
Panel monopolyLogoPanel = new Panel();
addChild(monopolyLogoPanel);
// Load and display the university logo
TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
universityLogo.setMaterial(universityLogoMaterial);
universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
Panel universityLogoPanel = new Panel();
addChild(universityLogoPanel);
// Button actions
playButton.addClickCommands(source -> startGame());
quitButton.addClickCommands(source -> app.closeApp());
settingsButton.addClickCommands(source -> openSettings());
addChild(monopolyLogoPanel);
addChild(universityLogoPanel);
addChild(playButton);
addChild(quitButton);
addChild(settingsButton);
}
private void startGame() {
System.out.println("Starting game...");
}
private void openSettings() {
app.getDialogManager().close(this);
app.getDialogManager().open(new GameMenu(app));
}
@Override
public void update() {
}
@Override
public void escape() {
close();
}
}

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@@ -0,0 +1,50 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

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