mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 02:19:45 +01:00
Erweitern des Setting und CreateGameMenü
This commit is contained in:
parent
15b3902bd3
commit
85756713df
@ -34,6 +34,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private SettingsMenu settingsMenu;
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private SettingsMenu settingsMenu;
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private final Draw draw;
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private final Draw draw;
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private boolean isSettingsMenuOpen = false;
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public static void main(String[] args) {
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public static void main(String[] args) {
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new MonopolyApp().start();
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new MonopolyApp().start();
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}
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}
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@ -66,6 +68,14 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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return settings;
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return settings;
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}
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}
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public boolean isSettingsMenuOpen() {
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return isSettingsMenuOpen;
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}
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public void setSettingsMenuOpen(boolean isOpen) {
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this.isSettingsMenuOpen = isOpen;
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}
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@Override
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@Override
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public void simpleInitApp() {
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public void simpleInitApp() {
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GuiGlobals.initialize(this);
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GuiGlobals.initialize(this);
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@ -74,6 +84,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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setupInput();
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setupInput();
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setupGui();
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setupGui();
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// Erst jetzt StartMenu erstellen, nachdem GuiGlobals initialisiert ist
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StartMenu.createStartMenu(this);
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StartMenu.createStartMenu(this);
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}
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}
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@ -93,11 +105,13 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private void handleEscape(boolean isPressed) {
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private void handleEscape(boolean isPressed) {
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if (isPressed) {
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if (isPressed) {
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if (settingsMenu != null && guiNode.hasChild(settingsMenu.getContainer())) {
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if (isSettingsMenuOpen && settingsMenu != null) {
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settingsMenu.close();
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settingsMenu.close();
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setSettingsMenuOpen(false);
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} else {
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} else {
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settingsMenu = new SettingsMenu(this);
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settingsMenu = new SettingsMenu(this);
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settingsMenu.open();
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settingsMenu.open();
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setSettingsMenuOpen(true);
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}
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}
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}
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}
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}
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}
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@ -35,6 +35,8 @@ public class StartMenu extends Dialog {
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*/
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*/
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public static void createStartMenu(MonopolyApp app) {
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public static void createStartMenu(MonopolyApp app) {
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Container mainMenu = new Container();
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Container mainMenu = new Container();
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// Hintergrundbild für das Startmenü
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); // Vollbildgröße
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); // Vollbildgröße
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Geometry background = new Geometry("Background", quad);
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Geometry background = new Geometry("Background", quad);
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@ -42,17 +44,21 @@ public class StartMenu extends Dialog {
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backgroundMaterial.setTexture("ColorMap", backgroundImage);
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backgroundMaterial.setTexture("ColorMap", backgroundImage);
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background.setMaterial(backgroundMaterial);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(0, 0, -1); // Hintergrundebene
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background.setLocalTranslation(0, 0, -1); // Hintergrundebene
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// Bild zum guiNode hinzufügen, damit es im Hintergrund bleibt
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app.getGuiNode().attachChild(background);
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app.getGuiNode().attachChild(background);
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mainMenu.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung des Menüs
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// Positionierung des Hauptmenüs
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mainMenu.setLocalTranslation(new Vector3f(300, 300, 0));
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// Titel des Hauptmenüs
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// Titel des Hauptmenüs
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mainMenu.addChild(new Label("Hauptmenü"));
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mainMenu.addChild(new Label("Hauptmenü"));
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// Schaltfläche "Spielen" - Wechselt zum CreateGameMenu
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// Schaltfläche "Spielen" - Wechselt zum CreateGameMenu
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Button startButton = mainMenu.addChild(new Button("Spielen"));
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Button startButton = mainMenu.addChild(new Button("Spielen"));
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startButton.addClickCommands(source -> startGame(app));
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startButton.addClickCommands(source -> {
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if (!app.isSettingsMenuOpen()) { // Nur ausführen, wenn SettingsMenu geschlossen ist
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startGame(app);
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}
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});
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// Schaltfläche "Einstellungen" - Öffnet das Einstellungsmenü
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// Schaltfläche "Einstellungen" - Öffnet das Einstellungsmenü
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Button settingsButton = mainMenu.addChild(new Button("Einstellungen"));
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Button settingsButton = mainMenu.addChild(new Button("Einstellungen"));
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@ -60,7 +66,11 @@ public class StartMenu extends Dialog {
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// Schaltfläche "Spiel beenden" - Beendet das Spiel
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// Schaltfläche "Spiel beenden" - Beendet das Spiel
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Button quitButton = mainMenu.addChild(new Button("Spiel beenden"));
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Button quitButton = mainMenu.addChild(new Button("Spiel beenden"));
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quitButton.addClickCommands(source -> quitGame());
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quitButton.addClickCommands(source -> {
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if (!app.isSettingsMenuOpen()) { // Nur ausführen, wenn SettingsMenu geschlossen ist
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quitGame();
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}
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});
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// Hauptmenü dem Bildschirm hinzufügen
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// Hauptmenü dem Bildschirm hinzufügen
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app.getGuiNode().attachChild(mainMenu);
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app.getGuiNode().attachChild(mainMenu);
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@ -73,9 +83,9 @@ public class StartMenu extends Dialog {
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}
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}
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private static void openSettings(MonopolyApp app) {
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private static void openSettings(MonopolyApp app) {
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app.getGuiNode().detachAllChildren();
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SettingsMenu settingsMenu = new SettingsMenu(app);
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SettingsMenu settingsMenu = new SettingsMenu(app);
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// Weitere Initialisierung des SettingsMenu
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app.setSettingsMenuOpen(true); // Markiert das SettingsMenu als geöffnet
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settingsMenu.open(() -> app.setSettingsMenuOpen(false)); // Callback, das den Status zurücksetzt
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}
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}
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private static void quitGame() {
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private static void quitGame() {
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@ -1,77 +1,70 @@
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package pp.monopoly.client.gui;
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package pp.monopoly.client.gui;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Axis;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Insets3f;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.StartMenu;
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/**
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public class CreateGameMenu {
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* Menu for creating a new game, where players can configure settings before starting.
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*/
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public class CreateGameMenu extends Dialog {
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private final MonopolyApp app;
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private final MonopolyApp app;
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private final Container createGameContainer;
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/**
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* Constructs the CreateGameMenu dialog for the Monopoly application.
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*
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* @param app the MonopolyApp instance
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*/
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public CreateGameMenu(MonopolyApp app) {
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public CreateGameMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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this.app = app;
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initializeMenu();
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// Hauptcontainer für das Menü mit Innenabstand
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createGameContainer = new Container();
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createGameContainer.setInsets(new Insets3f(10, 10, 10, 10));
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// Setzt den Titel des Menüs
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Label title = createGameContainer.addChild(new Label("Neues Spiel", new ElementId("title")));
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// Fügt zwei Eingabefelder unter dem Titel hinzu
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TextField inputField1 = createGameContainer.addChild(new TextField("Eingabefeld 1"));
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TextField inputField2 = createGameContainer.addChild(new TextField("Eingabefeld 2"));
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// Erstellt einen Container mit einem Rasterlayout, um die Buttons nebeneinander anzuordnen
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Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
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buttonContainer.setInsets(new Insets3f(5, 5, 5, 5)); // Abstand zwischen den Buttons und dem Rand
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// Buttons hinzufügen und jeweils einen Innenabstand hinzufügen
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Button button1 = buttonContainer.addChild(new Button("1"));
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button1.setInsets(new Insets3f(5, 5, 5, 5));
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Button button2 = buttonContainer.addChild(new Button("2"));
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button2.setInsets(new Insets3f(5, 5, 5, 5));
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Button button3 = buttonContainer.addChild(new Button("3"));
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button3.setInsets(new Insets3f(5, 5, 5, 5));
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// Fügt den Button-Container zum Hauptcontainer hinzu
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createGameContainer.addChild(buttonContainer);
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// Setzt die Breite des Hauptcontainers
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createGameContainer.setPreferredSize(new Vector3f(600, 400, 0));
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// Zentriert den Container auf dem Bildschirm
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createGameContainer.setLocalTranslation(
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(app.getCamera().getWidth() - createGameContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + createGameContainer.getPreferredSize().y) / 2,
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0
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);
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// Fügt das Menü zum GUI-Knoten der App hinzu
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app.getGuiNode().attachChild(createGameContainer);
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}
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}
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/**
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/**
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* Sets up the Create Game Menu layout and buttons.
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* Schließt das CreateGameMenu.
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*/
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*/
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private void initializeMenu() {
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public void close() {
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Container menuContainer = new Container();
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app.getGuiNode().detachChild(createGameContainer);
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menuContainer.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung des Menüs
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// Titel des Menüs
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menuContainer.addChild(new Label("Neues Spiel erstellen"));
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// Beispiel-Button für die Spieleranzahl-Einstellung
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Button playerCountButton = menuContainer.addChild(new Button("Spieleranzahl einstellen"));
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playerCountButton.addClickCommands(source -> setPlayerCount());
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// Start-Button zum Spielbeginn
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Button startGameButton = menuContainer.addChild(new Button("Spiel starten"));
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startGameButton.addClickCommands(source -> startGame());
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// Zurück-Button zum Startmenü
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Button backButton = menuContainer.addChild(new Button("Zurück"));
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backButton.addClickCommands(source -> returnToStartMenu());
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app.getGuiNode().attachChild(menuContainer);
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}
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/**
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* Placeholder for setting the player count.
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*/
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private void setPlayerCount() {
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// Logik zum Festlegen der Spieleranzahl
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System.out.println("Spieleranzahl einstellen wurde ausgewählt");
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}
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/**
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* Placeholder for starting the game.
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*/
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private void startGame() {
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// Logik für den Start des Spiels
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System.out.println("Spiel starten wurde ausgewählt");
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}
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/**
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* Returns to the StartMenu.
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*/
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private void returnToStartMenu() {
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app.getGuiNode().detachAllChildren(); // Schließt das CreateGameMenu
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StartMenu.createStartMenu(app); // Zeigt das Startmenü erneut an
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}
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}
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}
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}
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@ -1,9 +1,11 @@
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package pp.monopoly.client.gui;
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package pp.monopoly.client.gui;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.MonopolyApp;
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@ -18,8 +20,26 @@ public class SettingsMenu extends Dialog {
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settingsContainer = new Container();
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settingsContainer = new Container();
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}
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}
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/**
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* Öffnet das SettingsMenu und führt das onCloseCallback aus, wenn das Menü geschlossen wird.
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*
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* @param onCloseCallback Callback, das beim Schließen des Menüs ausgeführt wird
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*/
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public void open(Runnable onCloseCallback) {
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settingsContainer.addChild(new Label("Einstellungen"));
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// Zurück-Button, der das Menü schließt und das Callback ausführt
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Button backButton = settingsContainer.addChild(new Button("Zurück"));
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backButton.addClickCommands(source -> {
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close(); // Menü schließen
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onCloseCallback.run(); // Callback ausführen, um den Status in MonopolyApp zurückzusetzen
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});
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app.getGuiNode().attachChild(settingsContainer);
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}
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public void open() {
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public void open() {
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settingsContainer.setLocalTranslation(new Vector3f(300, 300, 0));
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settingsContainer.setLocalTranslation(new Vector3f(500, 300, 0));
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// Titel des Einstellungsmenüs
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// Titel des Einstellungsmenüs
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settingsContainer.addChild(new Label("Einstellungen"));
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settingsContainer.addChild(new Label("Einstellungen"));
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Button toggleSoundButton = settingsContainer.addChild(new Button("An/Aus"));
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Button toggleSoundButton = settingsContainer.addChild(new Button("An/Aus"));
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toggleSoundButton.addClickCommands(source -> toggleSound());
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toggleSoundButton.addClickCommands(source -> toggleSound());
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// Zurück-Button, um das Menü zu schließen
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// Button "Beenden" hinzufügen, um das Spiel zu schließen
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Button backButton = settingsContainer.addChild(new Button("Zurück"));
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Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
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backButton.addClickCommands(source -> close());
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quitButton.setFontSize(24);
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quitButton.setColor(ColorRGBA.White);
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quitButton.addClickCommands(source -> app.stop()); // Beendet das Spiel
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// Container dem GUI-Knoten hinzufügen
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// Container dem GUI-Knoten hinzufügen
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app.getGuiNode().attachChild(settingsContainer);
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app.getGuiNode().attachChild(settingsContainer);
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}
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}
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@Override
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public void close() {
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public void close() {
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app.getGuiNode().detachChild(settingsContainer);
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app.getGuiNode().detachChild(settingsContainer);
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}
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}
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