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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 21:39:44 +01:00
dynamically allocate values
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09b363f943
commit
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@ -21,6 +21,7 @@ import pp.monopoly.client.gui.popups.BuyCard;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import pp.monopoly.server.MonopolyServer;
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@ -41,10 +42,11 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private boolean inputBlocked = false;
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private MonopolyServer monopolyServer;
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private NetworkSupport networkSupport;
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private BoardManager boardManager = new BoardManager();
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// TODO Temp später entfernen
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private BuildingProperty buildingProperty;
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private BuildingPropertyCard buildingProperty;
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private FoodField foodField;
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private GateField gateField;
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private BuyCard buyCard;
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@ -85,6 +87,10 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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return logic;
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}
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public BoardManager getBoardManager() {
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return boardManager;
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}
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public NetworkSupport getNetworkSupport() {
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return networkSupport;
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}
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@ -158,7 +164,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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} else {
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// Öffne das SettingsMenu
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System.out.println("Öffne BuyCardPopup...");
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buildingProperty = new BuildingProperty(this);
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buildingProperty = new BuildingPropertyCard(this);
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buildingProperty.open();
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setBuyCardPopupOpen(true);
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}
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@ -10,22 +10,30 @@ import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.model.fields.BuildingProperty;
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/**
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* TODO Kommentare fixen
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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*/
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public class BuildingProperty extends Dialog {
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public class BuildingPropertyCard extends Dialog {
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container settingsContainer;
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private final Container backgroundContainer;
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private int index = 23;
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public BuildingProperty(MonopolyApp app) {
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public BuildingPropertyCard(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Titel
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//Generate the corresponfing field
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BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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@ -38,30 +46,27 @@ public class BuildingProperty extends Dialog {
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// Hauptcontainer für das Menü
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settingsContainer = new Container();
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//settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(170 / 255f, 223 / 255f, 246 / 255f, 1))); // hell
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settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(2 / 255f, 112 / 255f, 191 / 255f, 1))); //dunkel
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settingsContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); //dunkel
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// Titel
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Label settingsTitle = settingsContainer.addChild(new Label("Gebäude Arsch", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
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Label settingsTitle = settingsContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
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settingsTitle.setFontSize(48);
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int i = 0;
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int a = 10;
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int b = -45;
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// Effekt-Sound: Slider und Checkbox
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Container propertyValuesContainer = settingsContainer.addChild(new Container());
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propertyValuesContainer.addChild(new Label("„Grundstückswert:" + i, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„Miete allein:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„-mit 1 Haus:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„-mit 2 Häuser:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„-mit 3 Häuser:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„-mit 4 Häuser:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„-mit 1 Hotel:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„-1 Haus kostet:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„Hypothek:" + b, new ElementId("label-Text")));//TODO Variable hier einsetzen
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propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Beenden-Button
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@ -121,5 +126,8 @@ public class BuildingProperty extends Dialog {
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System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
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}
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public void setIndex(int index) {
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this.index = index;
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}
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}
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@ -5,7 +5,7 @@ import com.jme3.math.ColorRGBA;
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/**
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* Enum representing eight distinct colors for properties in the game.
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*/
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enum FieldColor {
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public enum FieldColor {
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BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
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GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
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YELLOW(new ColorRGBA(252 / 255f, 241 / 255f, 1 / 255f, 1)),
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