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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 18:59:47 +01:00
added background music
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cb57187f98
commit
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@ -23,6 +23,7 @@ import com.simsilica.lemur.style.BaseStyles;
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import pp.battleship.client.gui.BattleAppState;
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import pp.battleship.client.gui.BattleAppState;
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import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.client.GameMusic;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ServerConnection;
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import pp.battleship.game.client.ServerConnection;
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@ -267,6 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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attachGameSound();
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attachGameSound();
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attachGameMusic();
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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}
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}
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@ -280,6 +283,15 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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stateManager.attach(gameSound);
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stateManager.attach(gameSound);
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}
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}
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/**
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* Attaches the music state and sets its initial enabled state.
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*/
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private void attachGameMusic() {
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final GameMusic gameMusic = new GameMusic();
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gameMusic.setEnabled(GameMusic.enabledInPreferences());
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stateManager.attach(gameMusic);
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}
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/**
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/**
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* Updates the application state every frame.
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* Updates the application state every frame.
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* This method is called once per frame during the game loop.
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* This method is called once per frame during the game loop.
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@ -0,0 +1,124 @@
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package pp.battleship.client;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetLoadException;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import pp.battleship.notification.GameEventListener;
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import pp.battleship.notification.SoundEvent;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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* An application state that plays music.
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*/
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public class GameMusic extends AbstractAppState {
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String VOLUME_PREF = "volume"; //NON-NLS
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private AudioNode battleMusic;
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private AudioNode menuMusicModern;
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private AudioNode menuMusicTraditional;
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/**
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* Checks if sound is enabled in the preferences.
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*
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* @return {@code true} if sound is enabled, {@code false} otherwise.
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*/
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public static boolean enabledInPreferences() {
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return PREFERENCES.getBoolean(ENABLED_PREF, true);
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}
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/**
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* Checks enabled volume in preferences.
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*
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* @return {@code float} if a volumePreference is set, the volume is set to the Value in PREFERENCES,
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* {@code 0.25f} if no volumePreference is set in PREFERENCES, the Volume is set to a default of 0.25f
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*
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*/
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public static float volumePreference() {
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return PREFERENCES.getFloat(VOLUME_PREF, 0.25f);
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}
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/**
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* Toggles the game sound on or off.
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*/
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public void toggleSound() {
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setEnabled(!isEnabled());
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}
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/**
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* Sets the enabled state of this AppState.
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* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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*
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* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
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*/
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@Override
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public void setEnabled(boolean enabled) {
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if (isEnabled() == enabled) return;
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else if (!isEnabled() && enabled) {
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if (menuMusicModern != null) menuMusicModern.play();
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} else if (isEnabled() && !enabled) {
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if (menuMusicModern != null) menuMusicModern.stop();
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}
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super.setEnabled(enabled);
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LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
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PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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}
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/**
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* Initializes the music.
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* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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*
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* @param stateManager The state manager
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* @param app The application
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*/
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg");
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setVolume(volumePreference());
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menuMusicModern.setLooping(true);
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if (isEnabled() && menuMusicModern != null) {
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menuMusicModern.play();
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}
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}
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/**
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* Loads the music from the specified file.
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*
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* @param app The application
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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*/
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private AudioNode loadSound(Application app, String name) {
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try {
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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sound.setPositional(false);
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return sound;
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}
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catch (AssetLoadException | AssetNotFoundException ex) {
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LOGGER.log(Level.ERROR, ex.getMessage(), ex);
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}
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return null;
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}
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public void setVolume(float vol){
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menuMusicModern.setVolume(vol);
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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}
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}
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@ -11,6 +11,7 @@ import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.style.ElementId;
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import pp.battleship.client.gui.VolumeControl;
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import pp.dialog.Dialog;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.dialog.TextInputDialog;
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@ -33,6 +34,7 @@ class Menu extends Dialog {
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private final BattleshipApp app;
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private final BattleshipApp app;
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final VolumeControl volumeSlider;
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/**
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/**
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* Constructs the Menu dialog for the Battleship application.
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* Constructs the Menu dialog for the Battleship application.
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@ -42,9 +44,16 @@ class Menu extends Dialog {
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public Menu(BattleshipApp app) {
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public Menu(BattleshipApp app) {
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super(app.getDialogManager());
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super(app.getDialogManager());
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this.app = app;
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this.app = app;
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"),
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new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class));
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addChild(volumeSlider);
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addChild(loadButton)
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addChild(loadButton)
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton)
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addChild(saveButton)
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@ -65,6 +74,15 @@ class Menu extends Dialog {
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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}
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}
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/**
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* Updates the position of the volume control slider.
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*/
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@Override
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public void update(float delta) {
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volumeSlider.update();
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}
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/**
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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* As an escape action, this method closes the menu if it is the top dialog.
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*/
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*/
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@ -0,0 +1,29 @@
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package pp.battleship.client.gui;
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import com.simsilica.lemur.Slider;
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import pp.battleship.client.GameMusic;
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public class VolumeControl extends Slider {
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private final GameMusic menuMusicModern;
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private double vol;
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public VolumeControl(GameMusic music) {
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super();
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this.menuMusicModern = music;
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vol = GameMusic.volumePreference();
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getModel().setPercent(vol);
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}
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public void update() {
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if (vol != getModel().getPercent()) {
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vol = getModel().getPercent();
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menuMusicModern.setVolume( (float) vol);
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}
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}
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}
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@ -29,6 +29,7 @@ wait.its.not.your.turn=Wait, it's not your turn!!
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menu.quit=Quit game
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menu.quit=Quit game
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menu.return-to-game=Return to game
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menu.return-to-game=Return to game
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menu.sound-enabled=Sound switched on
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menu.sound-enabled=Sound switched on
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menu.background-sound-enabled=Music switched on
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menu.map.load=Load map from file...
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menu.map.load=Load map from file...
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menu.map.save=Save map in file...
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menu.map.save=Save map in file...
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label.file=File:
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label.file=File:
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@ -29,6 +29,7 @@ wait.its.not.your.turn=Warte, Du bist nicht dran!!
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menu.quit=Spiel beenden
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menu.quit=Spiel beenden
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menu.return-to-game=Zurück zum Spiel
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menu.return-to-game=Zurück zum Spiel
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menu.sound-enabled=Sound eingeschaltet
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menu.sound-enabled=Sound eingeschaltet
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menu.background-sound-enabled=Musik eingeschaltet
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menu.map.load=Karte von Datei laden...
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menu.map.load=Karte von Datei laden...
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menu.map.save=Karte in Datei speichern...
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menu.map.save=Karte in Datei speichern...
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label.file=Datei:
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label.file=Datei:
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