added framework for BuildingAdminMenu

This commit is contained in:
Yvonne Schmidt 2024-11-26 23:15:14 +01:00
parent 1715926c1c
commit 8d087a8e84
2 changed files with 192 additions and 1 deletions

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@ -0,0 +1,191 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Represents a dialog for managing properties in the Monopoly game.
* Allows users to view properties, build, demolish, and manage mortgages.
*/
public class BuildingAdminMenu extends Dialog {
private final MonopolyApp app;
private final Container mainContainer;
// Buttons
private final Button backButton = new Button("Zurück");
private final Button buildButton = new Button("Bauen");
private final Button demolishButton = new Button("Abriss");
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
private final Button payMortgageButton = new Button("Hypothek bezahlen");
private final Button overviewButton = new Button("Übersicht");
/**
* Constructs the BuildingAdminMenu dialog.
*
* @param app The Monopoly application instance.
*/
public BuildingAdminMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Configure the main container
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mainContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0));
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
// Add the header
addHeader("Grundstücke Verwalten");
// Add content (Overview, Build, and Mortgage columns)
addContent();
// Attach main container to the GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(0, app.getCamera().getHeight(), 7); // Full screen
}
/**
* Adds the header section to the main container.
*
* @param title The title text for the header.
*/
private void addHeader(String title) {
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
headerContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0));
Label headerLabel = headerContainer.addChild(new Label(title, new ElementId("header")));
headerLabel.setFontSize(40);
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
mainContainer.addChild(headerContainer);
}
/**
* Adds the main content, organized into columns for Overview, Build, and Mortgage management.
*/
private void addContent() {
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
contentContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight() - 100, 0));
// Overview Column
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(24);
overviewColumn.addChild(createButtonContainer(overviewButton, "Übersicht", () -> {
app.getGameLogic().playSound(Sound.BUTTON);
handleOverview();
}));
overviewColumn.addChild(createButtonContainer(backButton, "Zurück", () -> {
app.getGameLogic().playSound(Sound.BUTTON);
handleBack();
}));
// Build Column
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
buildColumn.addChild(new Label("Bauen:")).setFontSize(24);
buildColumn.addChild(createButtonContainer(buildButton, "Bauen", () -> {
app.getGameLogic().playSound(Sound.BUTTON);
handleBuild();
}));
buildColumn.addChild(createButtonContainer(demolishButton, "Abriss", () -> {
app.getGameLogic().playSound(Sound.BUTTON);
handleDemolish();
}));
// Mortgage Column
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(24);
mortgageColumn.addChild(createButtonContainer(takeMortgageButton, "Hypothek aufnehmen", () -> {
app.getGameLogic().playSound(Sound.BUTTON);
handleTakeMortgage();
}));
mortgageColumn.addChild(createButtonContainer(payMortgageButton, "Hypothek bezahlen", () -> {
app.getGameLogic().playSound(Sound.BUTTON);
handlePayMortgage();
}));
// Add all columns to the content container
contentContainer.addChild(overviewColumn);
contentContainer.addChild(buildColumn);
contentContainer.addChild(mortgageColumn);
mainContainer.addChild(contentContainer);
}
/**
* Creates a button within a dedicated container.
*
* @param button The button to configure.
* @param label The button label.
* @param action The action to perform when the button is clicked.
* @return The container containing the button.
*/
private Container createButtonContainer(Button button, String label, Runnable action) {
Container buttonContainer = new Container();
button.setText(label);
button.setPreferredSize(new Vector3f(200, 60, 0));
button.setFontSize(30); // Larger font size for better visibility
button.addClickCommands(source -> ifTopDialog(action));
buttonContainer.setPreferredSize(new Vector3f(200, 60, 0)); // Ensuring container matches button size
buttonContainer.addChild(button);
return buttonContainer;
}
/**
* Handles the "Bauen" action.
*/
private void handleBuild() {
// Implement build logic
}
/**
* Handles the "Abriss" action.
*/
private void handleDemolish() {
// Implement demolish logic
}
/**
* Handles the "Hypothek aufnehmen" action.
*/
private void handleTakeMortgage() {
// Implement take mortgage logic
}
/**
* Handles the "Hypothek bezahlen" action.
*/
private void handlePayMortgage() {
// Implement pay mortgage logic
}
/**
* Handles the "Übersicht" action.
*/
private void handleOverview() {
// Implement overview logic
}
/**
* Handles the "Zurück" action.
*/
private void handleBack() {
close();
}
@Override
public void escape() {
handleBack();
}
@Override
public void update(float delta) {
// Periodic updates if necessary
}
}

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@ -162,7 +162,7 @@ public class Toolbar extends Dialog implements GameEventListener{
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON); app.getGameLogic().playSound(Sound.BUTTON);
//TODO open property dialog new BuildingAdminMenu(app).open();
})); }));
return propertyMenuButton; return propertyMenuButton;
} }