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eigenes GUI Styling eingeführt
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// Styling of Lemur components
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// Styling of Lemur components
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// For documentation, see:
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// For documentation, see:
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.simsilica.lemur.*
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import com.simsilica.lemur.*
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.Button
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import com.simsilica.lemur.Button.ButtonAction
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import com.simsilica.lemur.Command
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import com.simsilica.lemur.HAlignment
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import com.simsilica.lemur.Insets3f
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.component.TbtQuadBackgroundComponent
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def bgColor = color(1, 1, 1, 1)
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def bgColor = color(0.25, 0.5, 0.5, 1)
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def buttonEnabledColor = color(0.8, 0.9, 1, 1)
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def buttonEnabledColor = color(0.8, 0.9, 1, 1)
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def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
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def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
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//def buttonBgColor = color(0, 0.75, 0.75, 1)
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def buttonBgColor = color(0, 0.75, 0.75, 1)
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def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(1, 1, 1, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def playButtonBorderColor = color(1, 0.6, 0, 1) // For "Spielen" button
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def blackColor = color(0, 0, 0, 1) // Define black color for border
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def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
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def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
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def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
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def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
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def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
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def gradient = TbtQuadBackgroundComponent.create(
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def gradient = TbtQuadBackgroundComponent.create(
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
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1, 1, 1, 126, 126, 1f, false)
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generateMips: false),
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1, 1, 1, 126, 126,
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1f, false)
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def doubleGradient = new QuadBackgroundComponent(gradientColor)
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def doubleGradient = new QuadBackgroundComponent(gradientColor)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", generateMips: false)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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generateMips: false)
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// Hauptstil für die Schriftart
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selector("pp") {
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selector("pp") {
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font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
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font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
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}
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}
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// Titel für "Einstellungen"
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selector("label", "pp") {
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selector("settings-title", "pp") {
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insets = new Insets3f(2, 2, 2, 2)
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color = color(1, 1, 1, 1)
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color = buttonEnabledColor
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fontSize = 48
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}
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textHAlignment = HAlignment.Center
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insets = new Insets3f(5, 5, 5, 5)
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selector("header", "pp") {
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font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
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insets = new Insets3f(2, 2, 2, 2)
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color = color(1, 0.5, 0, 1)
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textHAlignment = HAlignment.Center
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}
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}
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// Container Stil
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selector("container", "pp") {
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selector("container", "pp") {
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background = gradient.clone()
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background = gradient.clone()
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background.setColor(bgColor)
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background.setColor(bgColor)
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}
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}
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// Slider Stil
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selector("slider", "pp") {
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selector("slider", "pp") {
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insets = new Insets3f(5, 10, 5, 10) // Abstand
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background = gradient.clone()
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background = new QuadBackgroundComponent(sliderBgColor)
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background.setColor(bgColor)
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}
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selector("play-button", "pp") {
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color = playButtonTextColor // Black text color
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background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
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insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
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background.setMargin(5, 5) // Thin border effect around the background color
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fontSize = 36 // Larger font size for prominence
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}
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selector("menu-button", "pp") {
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color = buttonTextColor // Black text color
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background = new QuadBackgroundComponent(buttonBgColor) // White background
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insets = new Insets3f(10, 20, 10, 20) // Padding
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background.setMargin(1, 1) // Thin black border
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background.setColor(borderColor) // Set black border color
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fontSize = 24 // Standard font size
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}
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}
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def pressedCommand = new Command<Button>() {
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def pressedCommand = new Command<Button>() {
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@ -91,6 +75,30 @@ def enabledCommand = new Command<Button>() {
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}
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}
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}
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}
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def repeatCommand = new Command<Button>() {
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private long startTime
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private long lastClick
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void execute(Button source) {
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// Only do the repeating click while the mouse is
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// over the button (and pressed of course)
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if (source.isPressed() && source.isHighlightOn()) {
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long elapsedTime = System.currentTimeMillis() - startTime
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// After half a second pause, click 8 times a second
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if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
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source.click()
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// Try to quantize the last click time to prevent drift
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lastClick = ((elapsedTime - 500) / 125) * 125 + 500
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}
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}
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else {
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startTime = System.currentTimeMillis()
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lastClick = 0
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}
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}
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}
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def stdButtonCommands = [
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def stdButtonCommands = [
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(ButtonAction.Down) : [pressedCommand],
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(ButtonAction.Down) : [pressedCommand],
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(ButtonAction.Up) : [pressedCommand],
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(ButtonAction.Up) : [pressedCommand],
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@ -98,9 +106,98 @@ def stdButtonCommands = [
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(ButtonAction.Disabled): [enabledCommand]
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(ButtonAction.Disabled): [enabledCommand]
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]
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]
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def sliderButtonCommands = [
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(ButtonAction.Hover): [repeatCommand]
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]
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selector("title", "pp") {
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color = color(0.8, 0.9, 1, 0.85f)
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highlightColor = color(1, 0.8, 1, 0.85f)
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shadowColor = color(0, 0, 0, 0.75f)
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shadowOffset = vec3(2, -2, -1)
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background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
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background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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generateMips: false)
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insets = new Insets3f(2, 2, 2, 2)
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buttonCommands = stdButtonCommands
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}
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selector("button", "pp") {
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selector("button", "pp") {
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background = gradient.clone()
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background = gradient.clone()
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color = buttonEnabledColor
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color = buttonEnabledColor
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background.setColor(buttonBgColor)
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insets = new Insets3f(2, 2, 2, 2)
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insets = new Insets3f(2, 2, 2, 2)
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buttonCommands = stdButtonCommands
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}
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selector("slider", "pp") {
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insets = new Insets3f(1, 3, 1, 2)
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}
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selector("slider", "button", "pp") {
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background = doubleGradient.clone()
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//background.setColor(sliderBgColor)
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insets = new Insets3f(0, 0, 0, 0)
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}
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selector("slider.thumb.button", "pp") {
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text = "[]"
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color = sliderColor
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}
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selector("slider.left.button", "pp") {
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text = "-"
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background = doubleGradient.clone()
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//background.setColor(sliderBgColor)
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background.setMargin(5, 0)
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color = sliderColor
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buttonCommands = sliderButtonCommands
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}
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selector("slider.right.button", "pp") {
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text = "+"
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background = doubleGradient.clone()
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//background.setColor(sliderBgColor)
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background.setMargin(4, 0)
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color = sliderColor
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buttonCommands = sliderButtonCommands
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}
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selector("slider.up.button", "pp") {
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buttonCommands = sliderButtonCommands
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}
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selector("slider.down.button", "pp") {
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buttonCommands = sliderButtonCommands
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}
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selector("checkbox", "pp") {
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color = buttonEnabledColor
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}
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selector("rollup", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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}
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selector("tabbedPanel", "pp") {
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activationColor = buttonEnabledColor
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}
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selector("tabbedPanel.container", "pp") {
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background = null
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}
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selector("tab.button", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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color = tabbuttonEnabledColor
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insets = new Insets3f(4, 2, 0, 2)
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buttonCommands = stdButtonCommands
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buttonCommands = stdButtonCommands
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}
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}
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@ -39,6 +39,15 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private SettingsMenu settingsMenu;
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private SettingsMenu settingsMenu;
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private final Draw draw;
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private final Draw draw;
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/**
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* Path to the styles script for GUI elements.
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*/
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private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
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/**
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* Path to the font resource used in the GUI.
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*/
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private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
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private boolean isSettingsMenuOpen = false;
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private boolean isSettingsMenuOpen = false;
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public static void main(String[] args) {
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public static void main(String[] args) {
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@ -83,9 +92,10 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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@Override
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@Override
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public void simpleInitApp() {
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public void simpleInitApp() {
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GuiGlobals.initialize(this);
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GuiGlobals.initialize(this);
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BaseStyles.loadGlassStyle();
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BaseStyles.loadStyleResources(STYLES_SCRIPT);
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GuiGlobals.getInstance().getStyles().setDefaultStyle("glass");
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GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
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final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
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setupInput();
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setupInput();
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setupGui();
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setupGui();
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