show test world when GameStart message is recieved

This commit is contained in:
Johannes Schmelz 2024-11-25 17:50:54 +01:00
parent 1a62b76104
commit 9120e4d53c
18 changed files with 235 additions and 40 deletions

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@ -0,0 +1,110 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.input.controls.ActionListener;
import com.jme3.scene.Node;
import com.jme3.system.AppSettings;
import pp.monopoly.client.MonopolyAppState;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.model.IntPoint;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
/**
* Represents the state responsible for managing the battle interface within the Battleship game.
* This state handles the display and interaction of the battle map, including the opponent's map.
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
*/
public class GameAppState extends MonopolyAppState {
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
private static final float DEPTH = 0f;
private static final float GAP = 20f;
/**
* A listener for handling click events in the battle interface.
* When a click is detected, it triggers the corresponding actions on the opponent's map.
*/
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
/**
* The root node for all GUI components in the battle state.
*/
private final Node battleNode = new Node("Game"); //NON-NLS
/**
* A view representing the opponent's map in the GUI.
*/
private TestWorld testWorld;
/**
* Enables the battle state by initializing, laying out, and adding GUI components.
* Attaches the components to the GUI node and registers input listeners.
*/
@Override
protected void enableState() {
battleNode.detachAllChildren();
initializeGuiComponents();
layoutGuiComponents();
addGuiComponents();
getApp().getGuiNode().attachChild(battleNode);
}
/**
* Disables the battle state by removing GUI components and unregistering input listeners.
* Also handles cleanup of resources, such as the opponent's map view.
*/
@Override
protected void disableState() {
getApp().getGuiNode().detachChild(battleNode);
getApp().getInputManager().removeListener(clickListener);
}
/**
* Initializes the GUI components used in the battle state.
* Creates the opponent's map view and adds a grid overlay to it.
*/
private void initializeGuiComponents() {
testWorld = new TestWorld(getApp());
testWorld.initializeScene();
}
/**
* Adds the initialized GUI components to the battle node.
* Currently, it attaches the opponent's map view to the node.
*/
private void addGuiComponents() {
}
/**
* Lays out the GUI components within the window, positioning them appropriately.
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
*/
private void layoutGuiComponents() {
final AppSettings s = getApp().getContext().getSettings();
final float windowWidth = s.getWidth();
final float windowHeight = s.getHeight();
}
/**
* Handles click events in the battle interface. If the event indicates a click (not a release),
* it translates the cursor position to the model's coordinate system and triggers the game logic
* for interacting with the opponent's map.
*
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
*/
private void click(boolean isPressed) {
}
@Override
public void update(float tpf) {
testWorld.update(tpf);
super.update(tpf);
}
}

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@ -308,6 +308,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
attachGameSound(); attachGameSound();
attachGameMusic(); attachGameMusic();
stateManager.attach(new GameAppState());
} }
/** /**
@ -431,6 +432,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/ */
@Override @Override
public void receivedEvent(ClientStateEvent event) { public void receivedEvent(ClientStateEvent event) {
stateManager.getState(GameAppState.class).setEnabled(true);
} }
/** /**

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@ -199,10 +199,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override @Override
public void received(BuyPropertyResponse msg) { public void received(BuyPropertyResponse msg) {
if (msg.isSuccessful()) { if (msg.isSuccessful()) {
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
playSound(Sound.MONEY_LOST); playSound(Sound.MONEY_LOST);
} else { } else {
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
} }
} }
@ -213,7 +213,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(DiceResult msg) { public void received(DiceResult msg) {
setInfoText("You rolled a " + msg.calcTotal() + "!");
//Set the dice images //Set the dice images
playSound(Sound.DICE_ROLL); playSound(Sound.DICE_ROLL);
} }
@ -225,7 +225,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(EventDrawCard msg) { public void received(EventDrawCard msg) {
setInfoText("Event card drawn: " + msg.getCardDescription());
// Kartenlogik // Kartenlogik
playSound(Sound.EVENT_CARD); playSound(Sound.EVENT_CARD);
} }
@ -238,11 +238,11 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override @Override
public void received(GameOver msg) { public void received(GameOver msg) {
if (msg.isWinner()) { if (msg.isWinner()) {
setInfoText("Congratulations! You have won the game!");
//Winner popup //Winner popup
playSound(Sound.WINNER); playSound(Sound.WINNER);
} else { } else {
setInfoText("Game over. Better luck next time!");
// Looser popup // Looser popup
playSound(Sound.LOSER); playSound(Sound.LOSER);
} }
@ -256,8 +256,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override @Override
public void received(GameStart msg) { public void received(GameStart msg) {
players = msg.getPlayers(); players = msg.getPlayers();
setInfoText("The game has started! Good luck!");
setState(new WaitForTurnState(this)); setState(new WaitForTurnState(this));
} }
/** /**
@ -268,10 +268,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override @Override
public void received(JailEvent msg) { public void received(JailEvent msg) {
if (msg.isGoingToJail()) { if (msg.isGoingToJail()) {
setInfoText("You are sent to jail!");
playSound(Sound.GULAG); playSound(Sound.GULAG);
} else { } else {
setInfoText("You are out of jail!");
} }
} }
@ -283,7 +283,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override @Override
public void received(PlayerStatusUpdate msg) { public void received(PlayerStatusUpdate msg) {
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
} }
/** /**
@ -293,7 +293,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(TimeOutWarning msg) { public void received(TimeOutWarning msg) {
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
} }
/** /**
@ -303,7 +303,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(ViewAssetsResponse msg) { public void received(ViewAssetsResponse msg) {
setInfoText("Your current assets are being displayed.");
} }
/** /**
@ -314,10 +314,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override @Override
public void received(TradeReply msg) { public void received(TradeReply msg) {
if (msg.getTradeHandler().getStatus()) { if (msg.getTradeHandler().getStatus()) {
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_ACCEPTED); playSound(Sound.TRADE_ACCEPTED);
} else { } else {
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_REJECTED); playSound(Sound.TRADE_REJECTED);
} }
} }
@ -329,7 +329,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(TradeRequest msg) { public void received(TradeRequest msg) {
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
// playSound(Sound.TRADE_REQUEST); no sound effect // playSound(Sound.TRADE_REQUEST); no sound effect
// notifyListeners(); // notifyListeners();
} }
@ -341,7 +341,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/ */
@Override @Override
public void received(NextPlayerTurn msg) { public void received(NextPlayerTurn msg) {
setInfoText("It's your turn!");
System.out.println("Du bsit am zug message empfangen");
setState(new ActiveState(this)); setState(new ActiveState(this));
} }
} }

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@ -175,7 +175,7 @@ public class ServerGameLogic implements ClientInterpreter {
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName()); LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
Player next = playerHandler.nextPlayer(); Player next = playerHandler.nextPlayer();
next.setActive(); next.setActive();
send(next, new NextPlayerTurn(next)); send(next, new NextPlayerTurn());
} }
} }
} }
@ -207,7 +207,7 @@ public class ServerGameLogic implements ClientInterpreter {
send(p, new GameStart(playerHandler.getPlayers())); send(p, new GameStart(playerHandler.getPlayers()));
} }
playerHandler.randomOrder(); playerHandler.randomOrder();
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0))); send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn());
} }
} }

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@ -2,20 +2,13 @@ package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable @Serializable
public class NextPlayerTurn extends ServerMessage{ public class NextPlayerTurn extends ServerMessage{
private Player player;
/** /**
* Default constructor for serialization purposes. * Default constructor for serialization purposes.
*/ */
private NextPlayerTurn() { /* empty */ } public NextPlayerTurn() {
public NextPlayerTurn(Player player) {
this.player = player;
} }
@Override @Override
@ -28,9 +21,4 @@ public class NextPlayerTurn extends ServerMessage{
// TODO Auto-generated method stub // TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'"); throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
} }
public Player getPlayer() {
return player;
}
} }

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@ -3,8 +3,11 @@ package pp.monopoly.model.fields;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
@Serializable
public class BuildingProperty extends PropertyField { public class BuildingProperty extends PropertyField {
private int houses; private int houses;
@ -17,6 +20,12 @@ public class BuildingProperty extends PropertyField {
private final int rentFactor4 = 55; private final int rentFactor4 = 55;
private final int rentFactorHotel = 70; private final int rentFactorHotel = 70;
private BuildingProperty(){
super("", 0, 0, 0);
this.housePrice = 0;
this.color = null;
}
BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) { BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) {
super(name, id, price, rent); super(name, id, price, rent);
this.housePrice = housePrice; this.housePrice = housePrice;

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@ -1,11 +1,18 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
@Serializable
public class EventField extends Field{ public class EventField extends Field{
public EventField(String name, int id) { private EventField() {
super("", 0);
}
EventField(String name, int id) {
super(name, id); super(name, id);
} }

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@ -1,11 +1,19 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
abstract class Field { @Serializable
public abstract class Field {
protected final String name; protected final String name;
protected final int id; protected final int id;
private Field() {
this.name = "";
this.id = 0;
}
protected Field(String name, int id) { protected Field(String name, int id) {
this.name = name; this.name = name;
this.id= id; this.id= id;

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@ -1,10 +1,12 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.network.serializing.Serializable;
/** /**
* Enum representing eight distinct colors for properties in the game. * Enum representing eight distinct colors for properties in the game.
*/ */
// @Serializable
public enum FieldColor { public enum FieldColor {
BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)), BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)), GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
@ -17,6 +19,10 @@ public enum FieldColor {
private final ColorRGBA color; private final ColorRGBA color;
private FieldColor() {
this.color = null;
}
/** /**
* Constructs a FieldColor with the specified ColorRGBA value. * Constructs a FieldColor with the specified ColorRGBA value.
* *

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@ -1,11 +1,19 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
@Serializable
public class FineField extends Field{ public class FineField extends Field{
private final int fine; private final int fine;
private FineField() {
super("", 0);
this.fine = 0;
}
FineField(String name, int id, int fine) { FineField(String name, int id, int fine) {
super(name, id); super(name, id);
this.fine = fine; this.fine = fine;

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@ -1,10 +1,17 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
@Serializable
public class FoodField extends PropertyField { public class FoodField extends PropertyField {
public FoodField(String name, int id) { private FoodField() {
super("", 0, 0, 0);
}
FoodField(String name, int id) {
super(name, id, 1500,0); super(name, id, 1500,0);
} }

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@ -1,9 +1,15 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player; import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class GateField extends PropertyField{ public class GateField extends PropertyField{
private GateField() {
super("", 0, 0, 0);
}
GateField(String name, int id) { GateField(String name, int id) {
super(name, id, 2000, 25); super(name, id, 2000, 25);
} }

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@ -1,10 +1,12 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player; import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class GoField extends Field{ public class GoField extends Field{
public GoField() { GoField() {
super("Monatsgehalt", 0); super("Monatsgehalt", 0);
} }

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@ -1,7 +1,9 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player; import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class GulagField extends Field{ public class GulagField extends Field{
private int bailCost = 500; private int bailCost = 500;

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@ -1,11 +1,14 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
/** /**
* Represents an abstract property field in the Monopoly game. * Represents an abstract property field in the Monopoly game.
* Contains attributes related to ownership, price, rent, and mortgage status. * Contains attributes related to ownership, price, rent, and mortgage status.
*/ */
@Serializable
public abstract class PropertyField extends Field { public abstract class PropertyField extends Field {
private final int price; private final int price;
@ -13,6 +16,12 @@ public abstract class PropertyField extends Field {
private Player owner; private Player owner;
private boolean mortgaged = false; private boolean mortgaged = false;
private PropertyField() {
super("", 0);
this.price = 0;
this.rent = 0;
}
/** /**
* Constructs a PropertyField with the specified name, ID, price, and rent. * Constructs a PropertyField with the specified name, ID, price, and rent.
* *

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@ -1,7 +1,10 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
@Serializable
public class TestStreckeField extends Field{ public class TestStreckeField extends Field{
private int money; private int money;

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@ -1,10 +1,13 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
@Serializable
public class WacheField extends Field{ public class WacheField extends Field{
public WacheField() { WacheField() {
super("Wache", 30); super("Wache", 30);
} }

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@ -43,6 +43,18 @@ import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.Figure; import pp.monopoly.model.Figure;
import pp.monopoly.model.IntPoint; import pp.monopoly.model.IntPoint;
import pp.monopoly.model.LimitedLinkedList; import pp.monopoly.model.LimitedLinkedList;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.EventField;
import pp.monopoly.model.fields.Field;
import pp.monopoly.model.fields.FieldColor;
import pp.monopoly.model.fields.FineField;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.GoField;
import pp.monopoly.model.fields.GulagField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.model.fields.TestStreckeField;
import pp.monopoly.model.fields.WacheField;
/** /**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages * Server implementing the visitor pattern as MessageReceiver for ClientMessages
@ -129,7 +141,19 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
Serializer.registerClass(NextPlayerTurn.class); Serializer.registerClass(NextPlayerTurn.class);
Serializer.registerClass(Player.class); Serializer.registerClass(Player.class);
Serializer.registerClass(Figure.class); Serializer.registerClass(Figure.class);
Serializer.registerClass(PlayerHandler.class); // Serializer.registerClass(PlayerHandler.class);
// Serializer.registerClass(BuildingProperty.class);
// Serializer.registerClass(EventField.class);
// Serializer.registerClass(Field.class);
// // Serializer.registerClass(FieldColor.class);
// Serializer.registerClass(FineField.class);
// Serializer.registerClass(FoodField.class);
// Serializer.registerClass(GateField.class);
// Serializer.registerClass(GoField.class);
// Serializer.registerClass(GulagField.class);
// Serializer.registerClass(PropertyField.class);
// Serializer.registerClass(TestStreckeField.class);
// Serializer.registerClass(WacheField.class);
} }
private void registerListeners() { private void registerListeners() {