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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-19 00:06:16 +01:00
Modelle Fixes
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93152f4073
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91fea83f26
@ -5,11 +5,16 @@ import java.util.List;
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import java.util.Timer;
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import java.util.TimerTask;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.texture.Texture;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.popups.BuildingPropertyCard;
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@ -43,6 +48,7 @@ public class TestWorld implements GameEventListener {
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private PlayerHandler playerHandler;
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private CameraController cameraController;
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private Toolbar toolbar;
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private List<String> existingHouses = new ArrayList<>();
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/**
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* Konstruktor für die TestWorld.
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@ -70,6 +76,7 @@ public class TestWorld implements GameEventListener {
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//Füge Inhalte ein
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setSkyColor();
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createBoard();
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addLighting();
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createPlayerFigures();
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toolbar = new Toolbar(app);
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toolbar.open();
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@ -90,9 +97,9 @@ public class TestWorld implements GameEventListener {
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com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
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com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
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com.jme3.material.Material mat = new com.jme3.material.Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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com.jme3.texture.Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
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mat.setTexture("ColorMap", texture);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
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mat.setTexture("DiffuseMap", texture);
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geom.setMaterial(mat);
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geom.setLocalTranslation(0, -0.1f, 0);
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@ -102,33 +109,49 @@ public class TestWorld implements GameEventListener {
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geom.setLocalRotation(rotation);
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app.getRootNode().attachChild(geom);
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System.out.println("Spielbrett erfolgreich erstellt, gedreht und hinzugefügt.");
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} catch (Exception e) {
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System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
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}
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}
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private void addLighting() {
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// Direktionales Licht
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DirectionalLight sun = new DirectionalLight();
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sun.setColor(ColorRGBA.White);
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sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
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app.getRootNode().addLight(sun);
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// Umgebungslicht
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AmbientLight ambient = new AmbientLight();
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ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
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app.getRootNode().addLight(ambient);
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}
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/**
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* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
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*/
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private void createPlayerFigures() {
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for (int i = 0; i < playerHandler.getPlayers().size(); i++) {
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Player player = playerHandler.getPlayers().get(i);
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for (Player player : playerHandler.getPlayers()) {
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try {
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// Lade das Modell
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com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
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"models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"
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);
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"models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
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// Setze das Material mit silberner Farbe
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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mat.setColor("Diffuse", new com.jme3.math.ColorRGBA(0.45f, 0.45f, 0.45f, 1.0f)); // Silberne Farbe
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mat.setColor("Specular", new com.jme3.math.ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f)); // Glanzlicht
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mat.setFloat("Shininess", 64f); // Höhere Werte machen das Material glänzender
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model.setMaterial(mat);
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// Skaliere und positioniere das Modell
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model.setLocalScale(0.5f);
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int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
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Vector3f startPosition = calculateFieldPosition(player.getFieldID(), playerIndexOnField);
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Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
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model.setLocalTranslation(startPosition);
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model.setName("PlayerFigure_" + player.getId());
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app.getRootNode().attachChild(model);
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System.out.println("Figur für Spieler " + player.getId() + " erstellt bei " + startPosition);
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// Füge das Modell zur Szene hinzu
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app.getRootNode().attachChild(model);
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} catch (Exception e) {
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System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
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}
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@ -384,6 +407,106 @@ public class TestWorld implements GameEventListener {
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}
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private Vector3f calculateBuildingPosition(int fieldID) {
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float baseX = 0.0f;
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float baseZ = 0.0f;
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switch (fieldID) {
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case 0: baseX = -8.4f; baseZ = -7.7f; break;
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case 1: baseX = -6.3f; baseZ = -7.7f; break;
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case 2: baseX = -4.7f; baseZ = -7.7f; break;
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case 3: baseX = -3.1f; baseZ = -7.7f; break;
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case 4: baseX = -1.4f; baseZ = -7.7f; break;
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case 5: baseX = 0.2f; baseZ = -7.7f; break;
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case 6: baseX = 1.8f; baseZ = -7.7f; break;
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case 7: baseX = 3.5f; baseZ = -7.7f; break;
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case 8: baseX = 5.1f; baseZ = -7.7f; break;
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case 9: baseX = 6.7f; baseZ = -7.7f; break;
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case 10: baseX = 8.2f; baseZ = -7.7f; break;
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case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
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case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
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case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
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case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
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case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
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case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
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case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
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case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
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case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
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case 20: baseX = 8.2f; baseZ = 7.7f; break;
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case 21: baseX = 6.5f; baseZ = 7.7f; break;
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case 22: baseX = 4.9f; baseZ = 7.7f; break;
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case 23: baseX = 3.3f; baseZ = 7.7f; break;
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case 24: baseX = 1.6f; baseZ = 7.7f; break;
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case 25: baseX = 0.0f; baseZ = 7.7f; break;
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case 26: baseX = -1.6f; baseZ = 7.7f; break;
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case 27: baseX = -3.3f; baseZ = 7.7f; break;
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case 28: baseX = -4.9f; baseZ = 7.7f; break;
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case 29: baseX = -6.5f; baseZ = 7.7f; break;
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case 30: baseX = -7.2f; baseZ = 7.7f; break;
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case 31: baseX = -7.2f; baseZ = 6.5f; break;
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case 32: baseX = -7.2f; baseZ = 4.9f; break;
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case 33: baseX = -7.2f; baseZ = 3.3f; break;
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case 34: baseX = -7.2f; baseZ = 1.6f; break;
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case 35: baseX = -7.2f; baseZ = 0.0f; break;
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case 36: baseX = -7.2f; baseZ = -1.6f; break;
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case 37: baseX = -7.2f; baseZ = -3.3f; break;
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case 38: baseX = -7.2f; baseZ = -4.9f; break;
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case 39: baseX = -7.2f; baseZ = -6.5f; break;
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default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
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}
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return new Vector3f(baseX, 0, baseZ);
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}
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private void updateHousesOnBoard() {
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app.enqueue(() -> {
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List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
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for (BuildingProperty property : propertiesWithBuildings) {
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int houseCount = property.getHouses();
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int hotelCount = property.getHotel();
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String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
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if (existingHouses.contains(uniqueIdentifier)) continue;
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try {
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String modelPath = hotelCount > 0
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? "models/Hotel/Hotel.j3o"
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: "models/Haus/" + houseCount + "Haus.j3o";
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com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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Texture texture = app.getAssetManager().loadTexture("models/Haus/" + "Haus.png");
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mat.setTexture("DiffuseMap", texture);
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buildingModel.setMaterial(mat);
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buildingModel.setLocalScale(0.5f);
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Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
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buildingModel.setLocalTranslation(position);
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com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
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if (property.getId() >= 1 && property.getId() <= 10) {
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rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
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} else if (property.getId() >= 21 && property.getId() <= 30) {
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rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
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} else if (property.getId() >= 31 && property.getId() <= 39) {
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rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
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}
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buildingModel.setLocalRotation(rotation);
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buildingModel.setName(uniqueIdentifier);
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app.getRootNode().attachChild(buildingModel);
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existingHouses.add(uniqueIdentifier);
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} catch (Exception e) {
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System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
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}
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}
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});
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}
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@Override
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public void receivedEvent(EventCardEvent event) {
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Timer timer = new Timer();
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@ -401,5 +524,6 @@ public class TestWorld implements GameEventListener {
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for (Player player : playerHandler.getPlayers()) {
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movePlayerFigure(player);
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}
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updateHousesOnBoard();
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}
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}
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@ -3,7 +3,6 @@ package pp.monopoly.model.fields;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.NoSuchElementException;
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import java.util.stream.Collector;
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import java.util.stream.Collectors;
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import com.jme3.network.serializing.Serializable;
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@ -181,4 +180,16 @@ public class BoardManager {
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.allMatch(bp -> bp.getHouses() <= currentHouses);
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}
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/**
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* Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen.
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* @return Liste von BuildingProperty-Feldern mit Gebäuden
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*/
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public List<BuildingProperty> getPropertiesWithBuildings() {
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return board.stream()
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.filter(f -> f instanceof BuildingProperty)
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.map(f -> (BuildingProperty) f)
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.filter(bp -> bp.getHouses() > 0 || bp.getHotel() > 0)
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.collect(Collectors.toList());
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}
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}
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