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	Reworked gui and client states
This commit is contained in:
		| @@ -0,0 +1,217 @@ | |||||||
|  | package pp.monopoly.client; | ||||||
|  |  | ||||||
|  | import com.jme3.app.Application; | ||||||
|  | import com.jme3.app.state.AppStateManager; | ||||||
|  | import com.jme3.asset.AssetManager; | ||||||
|  | import com.jme3.light.AmbientLight; | ||||||
|  | import com.jme3.light.DirectionalLight; | ||||||
|  | import com.jme3.material.Material; | ||||||
|  | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector2f; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.Camera; | ||||||
|  | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
|  | import com.jme3.scene.Geometry; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  | import com.jme3.scene.Spatial; | ||||||
|  | import com.jme3.scene.shape.Box; | ||||||
|  | import com.jme3.shadow.DirectionalLightShadowRenderer; | ||||||
|  | import com.jme3.shadow.EdgeFilteringMode; | ||||||
|  | import com.jme3.texture.Texture; | ||||||
|  | import com.jme3.util.SkyFactory; | ||||||
|  | import com.jme3.util.TangentBinormalGenerator; | ||||||
|  | import pp.monopoly.model.Board; | ||||||
|  | import pp.monopoly.client.gui.BobTheBuilder; | ||||||
|  | import pp.monopoly.client.gui.Toolbar; | ||||||
|  |  | ||||||
|  | import static pp.util.FloatMath.PI; | ||||||
|  | import static pp.util.FloatMath.TWO_PI; | ||||||
|  | import static pp.util.FloatMath.cos; | ||||||
|  | import static pp.util.FloatMath.sin; | ||||||
|  | import static pp.util.FloatMath.sqrt; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Manages the rendering and visual aspects of the sea and sky in the Battleship game. | ||||||
|  |  * This state is responsible for setting up and updating the sea, sky, and lighting | ||||||
|  |  * conditions, and controls the camera to create a dynamic view of the game environment. | ||||||
|  |  */ | ||||||
|  | public class BoardAppState extends MonopolyAppState { | ||||||
|  |     /** | ||||||
|  |      * The path to the unshaded texture material. | ||||||
|  |      */  | ||||||
|  |     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * The path to the sea texture material. | ||||||
|  |      */ | ||||||
|  |     private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * The root node for all visual elements in this state. | ||||||
|  |      */ | ||||||
|  |     private final Node viewNode = new Node("view"); //NON-NLS | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * The node containing the scene elements, such as the sea surface. | ||||||
|  |      */ | ||||||
|  |     private final Node sceneNode = new Node("scene"); //NON-NLS | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Synchronizes the buildings's visual representation with the game logic. | ||||||
|  |      */ | ||||||
|  |     private BobTheBuilder bobTheBuilder; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * The pop-up manager for displaying messages and notifications. | ||||||
|  |      */ | ||||||
|  |     private PopUpManager popUpManager;; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Initializes the state by setting up the sky, lights, and other visual components. | ||||||
|  |      * This method is called when the state is first attached to the state manager. | ||||||
|  |      * | ||||||
|  |      * @param stateManager the state manager | ||||||
|  |      * @param application  the application | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void initialize(AppStateManager stateManager, Application application) { | ||||||
|  |         super.initialize(stateManager, application); | ||||||
|  |         popUpManager = new PopUpManager(getApp()); | ||||||
|  |         viewNode.attachChild(sceneNode); | ||||||
|  |         setupLights(); | ||||||
|  |         setupSky(); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     /** | ||||||
|  |      * Enables the sea and sky state, setting up the scene and registering any necessary listeners. | ||||||
|  |      * This method is called when the state is set to active. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void enableState() { | ||||||
|  |         getApp().getRootNode().detachAllChildren(); | ||||||
|  |         getApp().getGuiNode().detachAllChildren(); | ||||||
|  |  | ||||||
|  |         new Toolbar(getApp()).open(); | ||||||
|  |         sceneNode.detachAllChildren(); | ||||||
|  |         setupScene(); | ||||||
|  |         if (bobTheBuilder == null) { | ||||||
|  |             bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode()); | ||||||
|  |             System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"); | ||||||
|  |             getGameLogic().addListener(bobTheBuilder); | ||||||
|  |         } | ||||||
|  |         getApp().getRootNode().attachChild(viewNode); | ||||||
|  |     } | ||||||
|  |     //TODO remove this only for camera testing | ||||||
|  |     private static final float ABOVE_SEA_LEVEL = 10f; | ||||||
|  |     private static final float INCLINATION = 2.5f; | ||||||
|  |     private float cameraAngle; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adjusts the camera position and orientation to create a circular motion around | ||||||
|  |      * the center of the map. This provides a dynamic view of the sea and surrounding environment. | ||||||
|  |      */ | ||||||
|  |     private void adjustCamera() { | ||||||
|  |         final Board board = getGameLogic().getBoard(); | ||||||
|  |         final float mx = 0.5f * board.getWidth(); | ||||||
|  |         final float my = 0.5f * board.getHeight(); | ||||||
|  |         final float radius = 2f * sqrt(mx * mx + my + my); | ||||||
|  |         final float cos = radius * cos(cameraAngle); | ||||||
|  |         final float sin = radius * sin(cameraAngle); | ||||||
|  |         final float x = mx - cos; | ||||||
|  |         final float y = my - sin; | ||||||
|  |         final Camera camera = getApp().getCamera(); | ||||||
|  |         camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y)); | ||||||
|  |         camera.lookAt(new Vector3f(0,0, 0), | ||||||
|  |                                     Vector3f.UNIT_Y); | ||||||
|  |         camera.update(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. | ||||||
|  |      * This method is called when the state is set to inactive. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void disableState() { | ||||||
|  |         getApp().getRootNode().detachChild(viewNode); | ||||||
|  |         if (bobTheBuilder != null) { | ||||||
|  |             getGameLogic().removeListener(bobTheBuilder); | ||||||
|  |             bobTheBuilder = null; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the state each frame, moving the camera to simulate it circling around the map. | ||||||
|  |      * | ||||||
|  |      * @param tpf the time per frame (seconds) | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void update(float tpf) { | ||||||
|  |         super.update(tpf); | ||||||
|  |         //TODO remove this only for camera testing | ||||||
|  |         cameraAngle += TWO_PI * 0.05f * tpf; | ||||||
|  |         adjustCamera(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets up the lighting for the scene, including directional and ambient lights. | ||||||
|  |      * Also configures shadows to enhance the visual depth of the scene. | ||||||
|  |      */ | ||||||
|  |     private void setupLights() { | ||||||
|  |         final AssetManager assetManager = getApp().getAssetManager(); | ||||||
|  |         final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3); | ||||||
|  |         shRend.setLambda(0.55f); | ||||||
|  |         shRend.setShadowIntensity(0.6f); | ||||||
|  |         shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear); | ||||||
|  |         getApp().getViewPort().addProcessor(shRend); | ||||||
|  |  | ||||||
|  |         final DirectionalLight sun = new DirectionalLight(); | ||||||
|  |         sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal()); | ||||||
|  |         viewNode.addLight(sun); | ||||||
|  |         shRend.setLight(sun); | ||||||
|  |  | ||||||
|  |         final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f)); | ||||||
|  |         viewNode.addLight(ambientLight); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets up the sky in the scene using a skybox with textures for all six directions. | ||||||
|  |      * This creates a realistic and immersive environment for the sea. | ||||||
|  |      */ | ||||||
|  |     private void setupSky() { | ||||||
|  |         final AssetManager assetManager = getApp().getAssetManager(); | ||||||
|  |         final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS | ||||||
|  |         final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS | ||||||
|  |         final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS | ||||||
|  |         final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS | ||||||
|  |         final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS | ||||||
|  |         final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS | ||||||
|  |         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); | ||||||
|  |         // sky.rotate(0, PI, 0); | ||||||
|  |         viewNode.attachChild(sky); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets up the sea surface in the scene. This includes creating the sea mesh, | ||||||
|  |      * applying textures, and enabling shadows. | ||||||
|  |      */ | ||||||
|  |     private void setupScene() { | ||||||
|  |         final Board board = getGameLogic().getBoard(); | ||||||
|  |         final float x = board.getWidth(); | ||||||
|  |         final float y = board.getHeight(); | ||||||
|  |         final Box seaMesh = new Box(y, 0.1f, x); | ||||||
|  |         final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS | ||||||
|  |         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); | ||||||
|  |         Quaternion rotation = new com.jme3.math.Quaternion(); | ||||||
|  |         rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||||
|  |         seaGeo.setLocalRotation(rotation); | ||||||
|  |         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||||
|  |         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); | ||||||
|  |         seaMat.setTexture("DiffuseMap", texture); | ||||||
|  |         seaGeo.setMaterial(seaMat); | ||||||
|  |         seaGeo.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         TangentBinormalGenerator.generate(seaGeo); | ||||||
|  |         sceneNode.attachChild(seaGeo); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | |||||||
|  |  | ||||||
|         attachGameSound(); |         attachGameSound(); | ||||||
|         attachGameMusic(); |         attachGameMusic(); | ||||||
|         stateManager.attach(new GameAppState()); |         stateManager.attach(new BoardAppState()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(ClientStateEvent event) { |     public void receivedEvent(ClientStateEvent event) { | ||||||
|         stateManager.getState(GameAppState.class).setEnabled(true); |         stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -0,0 +1,97 @@ | |||||||
|  | package pp.monopoly.client; | ||||||
|  |  | ||||||
|  | import java.util.Timer; | ||||||
|  | import java.util.TimerTask; | ||||||
|  |  | ||||||
|  | import pp.monopoly.client.gui.popups.AcceptTrade; | ||||||
|  | import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||||
|  | import pp.monopoly.client.gui.popups.ConfirmTrade; | ||||||
|  | import pp.monopoly.client.gui.popups.EventCardPopup; | ||||||
|  | import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||||
|  | import pp.monopoly.client.gui.popups.GateFieldCard; | ||||||
|  | import pp.monopoly.client.gui.popups.Gulag; | ||||||
|  | import pp.monopoly.client.gui.popups.GulagInfo; | ||||||
|  | import pp.monopoly.client.gui.popups.LooserPopUp; | ||||||
|  | import pp.monopoly.client.gui.popups.NoMoneyWarning; | ||||||
|  | import pp.monopoly.client.gui.popups.ReceivedRent; | ||||||
|  | import pp.monopoly.client.gui.popups.RejectTrade; | ||||||
|  | import pp.monopoly.client.gui.popups.Rent; | ||||||
|  | import pp.monopoly.client.gui.popups.TimeOut; | ||||||
|  | import pp.monopoly.client.gui.popups.WinnerPopUp; | ||||||
|  | import pp.monopoly.message.server.NotificationMessage; | ||||||
|  | import pp.monopoly.message.server.TradeReply; | ||||||
|  | import pp.monopoly.model.fields.BuildingProperty; | ||||||
|  | import pp.monopoly.model.fields.FoodField; | ||||||
|  | import pp.monopoly.model.fields.GateField; | ||||||
|  | import pp.monopoly.notification.EventCardEvent; | ||||||
|  | import pp.monopoly.notification.GameEventListener; | ||||||
|  | import pp.monopoly.notification.PopUpEvent; | ||||||
|  |  | ||||||
|  | public class PopUpManager implements GameEventListener { | ||||||
|  |  | ||||||
|  |     private final MonopolyApp app; | ||||||
|  |  | ||||||
|  |     public PopUpManager(MonopolyApp app) { | ||||||
|  |         this.app = app; | ||||||
|  |         app.getGameLogic().addListener(this); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(PopUpEvent event) { | ||||||
|  |         if (event.msg().equals("Buy")) { | ||||||
|  |             Timer timer = new Timer(); | ||||||
|  |             timer.schedule(new TimerTask() { | ||||||
|  |                 @Override | ||||||
|  |                 public void run() { | ||||||
|  |                     app.enqueue(() -> { | ||||||
|  |                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||||
|  |                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); | ||||||
|  |  | ||||||
|  |                         if (fieldObject instanceof BuildingProperty) { | ||||||
|  |                             new BuildingPropertyCard(app).open(); | ||||||
|  |                         } else if (fieldObject instanceof GateField) { | ||||||
|  |                             new GateFieldCard(app).open(); | ||||||
|  |                         } else if (fieldObject instanceof FoodField) { | ||||||
|  |                             new FoodFieldCard(app).open(); | ||||||
|  |                         } | ||||||
|  |                     }); | ||||||
|  |                 } | ||||||
|  |             }, 2500); | ||||||
|  |         } else if (event.msg().equals("Winner")) { | ||||||
|  |             new WinnerPopUp(app).open(); | ||||||
|  |         } else if (event.msg().equals("Looser")) { | ||||||
|  |             new LooserPopUp(app).open(); | ||||||
|  |         } else if (event.msg().equals("timeout")) { | ||||||
|  |             new TimeOut(app).open(); | ||||||
|  |         } else if (event.msg().equals("tradeRequest")) { | ||||||
|  |             new ConfirmTrade(app).open(); | ||||||
|  |         } else if (event.msg().equals("goingToJail")) { | ||||||
|  |             new Gulag(app).open(); | ||||||
|  |         } else if (event.msg().equals("NoMoneyWarning")) { | ||||||
|  |             new NoMoneyWarning(app).open(); | ||||||
|  |         } else if(event.msg().equals("rent")) { | ||||||
|  |             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||||
|  |         } else if (event.msg().equals("jailtryagain")) { | ||||||
|  |             new GulagInfo(app, 1).open(); | ||||||
|  |         } else if (event.msg().equals("jailpay")) { | ||||||
|  |             new GulagInfo(app, 3).open(); | ||||||
|  |         } else if (event.msg().equals("tradepos")) { | ||||||
|  |             new AcceptTrade(app, (TradeReply) event.message()).open(); | ||||||
|  |         } else if (event.msg().equals("tradeneg")) { | ||||||
|  |             new RejectTrade(app, (TradeReply) event.message()).open(); | ||||||
|  |         } else if (event.msg().equals("ReceivedRent")) { | ||||||
|  |             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(EventCardEvent event) { | ||||||
|  |         Timer timer = new Timer(); | ||||||
|  |         timer.schedule(new TimerTask() { | ||||||
|  |             @Override | ||||||
|  |             public void run() { | ||||||
|  |                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); | ||||||
|  |             } | ||||||
|  |         }, 2500); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -1,74 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
|  |  | ||||||
| import pp.monopoly.model.Board; |  | ||||||
| import pp.monopoly.model.Item; |  | ||||||
| import pp.monopoly.model.Visitor; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.ItemAddedEvent; |  | ||||||
| import pp.monopoly.notification.ItemRemovedEvent; |  | ||||||
| import pp.view.ModelViewSynchronizer; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. |  | ||||||
|  * This class handles the addition and removal of items from the map, ensuring that changes in the model |  | ||||||
|  * are accurately reflected in the view. |  | ||||||
|  */ |  | ||||||
| abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { |  | ||||||
|     protected final Board board; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new BoardSynchronizer. |  | ||||||
|      * |  | ||||||
|      * @param board the game board to synchronize |  | ||||||
|      * @param root  the root node to which the view representations of the board items are attached |  | ||||||
|      */ |  | ||||||
|     protected BoardSynchronizer(Board board, Node root) { |  | ||||||
|         super(root); |  | ||||||
|         this.board = board; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Translates a model item into its corresponding visual representation. |  | ||||||
|      * |  | ||||||
|      * @param item the item from the model to be translated |  | ||||||
|      * @return the visual representation of the item as a {@link Spatial} |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected Spatial translate(Item item) { |  | ||||||
|         return item.accept(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds the existing items from the board to the view during initialization. |  | ||||||
|      */ |  | ||||||
|     protected void addExisting() { |  | ||||||
|         board.getItems().forEach(this::add); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the event when an item is removed from the board. |  | ||||||
|      * |  | ||||||
|      * @param event the event indicating that an item has been removed from the board |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(ItemRemovedEvent event) { |  | ||||||
|         if (board == event.getBoard()) { |  | ||||||
|             delete(event.getItem()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the event when an item is added to the board. |  | ||||||
|      * |  | ||||||
|      * @param event the event indicating that an item has been added to the board |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(ItemAddedEvent event) { |  | ||||||
|         if (board == event.getBoard()) { |  | ||||||
|             add(event.getItem()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -0,0 +1,159 @@ | |||||||
|  | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
|  | import static com.jme3.material.Materials.LIGHTING; | ||||||
|  |  | ||||||
|  | import java.util.stream.Collectors; | ||||||
|  |  | ||||||
|  | import com.jme3.material.Material; | ||||||
|  | import com.jme3.material.RenderState.BlendMode; | ||||||
|  | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
|  | import com.jme3.scene.Geometry; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  | import com.jme3.scene.Spatial; | ||||||
|  | import com.jme3.scene.shape.Box; | ||||||
|  |  | ||||||
|  | import pp.monopoly.client.MonopolyApp; | ||||||
|  | import pp.monopoly.game.server.Player; | ||||||
|  | import pp.monopoly.model.Figure; | ||||||
|  | import pp.monopoly.model.Hotel; | ||||||
|  | import pp.monopoly.model.House; | ||||||
|  | import pp.monopoly.model.Item; | ||||||
|  | import pp.monopoly.notification.UpdatePlayerView; | ||||||
|  |  | ||||||
|  | public class BobTheBuilder extends GameBoardSynchronizer { | ||||||
|  |  | ||||||
|  |     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||||
|  |     private static final String COLOR = "Color"; //NON-NLS | ||||||
|  |     private static final String FIGURE = "figure"; //NON-NLS | ||||||
|  |     private static final String HOUSE = "house"; //NON-NLS | ||||||
|  |     private static final String HOTEL = "hotel"; //NON-NLS | ||||||
|  |  | ||||||
|  |     private final MonopolyApp app; | ||||||
|  |  | ||||||
|  |     public BobTheBuilder(MonopolyApp app, Node root) { | ||||||
|  |         super(app.getGameLogic().getBoard(), root); | ||||||
|  |         this.app = app; | ||||||
|  |         addExisting(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public Spatial visit(Figure figure) { | ||||||
|  |         final Node node = new Node(FIGURE); | ||||||
|  |         node.attachChild(createFigure(figure)); | ||||||
|  |      | ||||||
|  |         // Setze die Position basierend auf der Feld-ID | ||||||
|  |         node.setLocalTranslation(figure.getPos()); | ||||||
|  |  | ||||||
|  |         // Setze die Rotation basierend auf der Feld-ID | ||||||
|  |         node.setLocalRotation(figure.getRot().toQuaternion()); | ||||||
|  |         // node.addControl(new FigureControl(figure)); | ||||||
|  |         return node; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public Spatial visit(Hotel hotel) { | ||||||
|  |         final Node node = new Node(HOTEL); | ||||||
|  |         node.attachChild(createHotel(hotel)); | ||||||
|  |      | ||||||
|  |         // Setze die Position basierend auf der Feld-ID | ||||||
|  |         node.setLocalTranslation(hotel.getPos()); | ||||||
|  |  | ||||||
|  |         // Setze die Rotation basierend auf der Feld-ID | ||||||
|  |         node.setLocalRotation(hotel.getRot().toQuaternion()); | ||||||
|  |  | ||||||
|  |         return node; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public Spatial visit(House house) { | ||||||
|  |         final Node node = new Node(HOUSE); | ||||||
|  |         node.attachChild(createHouse(house)); | ||||||
|  |      | ||||||
|  |         // Setze die Position basierend auf der Feld-ID | ||||||
|  |         node.setLocalTranslation(house.getPos()); | ||||||
|  |  | ||||||
|  |         // Setze die Rotation basierend auf der Feld-ID | ||||||
|  |         node.setLocalRotation(house.getAlignment()); | ||||||
|  |  | ||||||
|  |         return node; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private Spatial createFigure(Figure figure) { | ||||||
|  |         // Lade das Modell | ||||||
|  |         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); | ||||||
|  |  | ||||||
|  |         // Skaliere und positioniere das Modell | ||||||
|  |         model.scale(0.5f); | ||||||
|  |          | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private Spatial createHotel(Hotel hotel) { | ||||||
|  |         Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o"); | ||||||
|  |         model.scale(0.2f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     private Spatial createHouse(House house) { | ||||||
|  |         Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o"); | ||||||
|  |         model.scale(0.5f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||||
|  |      * | ||||||
|  |      * @param ship the battleship to be represented | ||||||
|  |      * @return the geometry representing the battleship as a box | ||||||
|  |      */ | ||||||
|  |     private Spatial createBox(Item item) { | ||||||
|  |         final Box box = new Box(3, | ||||||
|  |                                 3f, | ||||||
|  |                                 3); | ||||||
|  |         final Geometry geometry = new Geometry(FIGURE, box); | ||||||
|  |         geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue)); | ||||||
|  |         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         geometry.setLocalTranslation(0, 2, 0); | ||||||
|  |  | ||||||
|  |         return geometry; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |         /** | ||||||
|  |      * Creates a new {@link Material} with the specified color. | ||||||
|  |      * If the color includes transparency (i.e., alpha value less than 1), | ||||||
|  |      * the material's render state is set to use alpha blending, allowing for | ||||||
|  |      * semi-transparent rendering. | ||||||
|  |      * | ||||||
|  |      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||||
|  |      *              of the color is less than 1, the material will support transparency. | ||||||
|  |      * @return a {@link Material} instance configured with the specified color and, | ||||||
|  |      * if necessary, alpha blending enabled. | ||||||
|  |      */ | ||||||
|  |     private Material createColoredMaterial(ColorRGBA color) { | ||||||
|  |         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||||
|  |         if (color.getAlpha() < 1f) | ||||||
|  |             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||||
|  |         material.setColor(COLOR, color); | ||||||
|  |         return material; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(UpdatePlayerView event) { | ||||||
|  |         board.removePlayers(); | ||||||
|  |          | ||||||
|  |         //TODO transition animation | ||||||
|  |         for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) { | ||||||
|  |             board.add(player.getFigure()); | ||||||
|  |         } | ||||||
|  |         for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) { | ||||||
|  |             add(item); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -1,120 +1,87 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.client.gui; | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
| import com.jme3.scene.shape.Box; | import pp.monopoly.model.Item; | ||||||
|  | import pp.monopoly.model.Visitor; | ||||||
| import pp.monopoly.client.MonopolyApp; | import pp.monopoly.notification.DiceRollEvent; | ||||||
| import pp.monopoly.game.server.PlayerColor; | import pp.monopoly.notification.GameEventListener; | ||||||
|  | import pp.monopoly.notification.ItemAddedEvent; | ||||||
|  | import pp.monopoly.notification.ItemRemovedEvent; | ||||||
|  | import pp.monopoly.notification.UpdatePlayerView; | ||||||
| import pp.monopoly.model.Board; | import pp.monopoly.model.Board; | ||||||
| import pp.monopoly.model.Figure; | import pp.monopoly.model.Figure; | ||||||
| import pp.monopoly.model.Rotation; | import pp.view.ModelViewSynchronizer; | ||||||
| import static pp.util.FloatMath.HALF_PI; |  | ||||||
| import static pp.util.FloatMath.PI; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical |  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||||
|  * representation of the Game board and figures with the underlying data model. |  * This class handles the addition and removal of items from the board, ensuring that changes in the model | ||||||
|  * It extends the {@link BoardSynchronizer} to provide specific synchronization |  * are accurately reflected in the view. | ||||||
|  * logic for the Game board. |  * <p> | ||||||
|  |  * Subclasses are responsible for providing the specific implementation of how each item in the map | ||||||
|  |  * is represented visually by implementing the {@link Visitor} interface. | ||||||
|  |  * </p> | ||||||
|  */ |  */ | ||||||
| class GameBoardSynchronizer extends BoardSynchronizer { | abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |     // The board that this synchronizer is responsible for | ||||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; |     protected final Board board; | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |  | ||||||
|     private static final String FIGURE = "figure"; //NON-NLS |  | ||||||
|  |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map. |      * Constructs a new GameBoardSynchronizer. | ||||||
|  |      * Initializes the synchronizer with the provided board and the root node for attaching view representations. | ||||||
|      * |      * | ||||||
|      * @param app  the Monopoly application |      * @param map  the board to be synchronized | ||||||
|      * @param root the root node to which graphical elements will be attached |      * @param root the root node to which the view representations of the board items are attached | ||||||
|      * @param map  the Game Board containing fields and figures |  | ||||||
|      */ |      */ | ||||||
|     public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) { |     protected GameBoardSynchronizer(Board board, Node root) { | ||||||
|         super(board, root); |         super(root); | ||||||
|         this.app = app; |         this.board = board; | ||||||
|         addExisting(); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Visits a {@link Figure} and creates a graphical representation of it. |      * Translates a model item into its corresponding visual representation. | ||||||
|      * The representation is a 3D model. |      * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface. | ||||||
|      * |      * | ||||||
|      * @param figure the figure to be represented |      * @param item the item from the model to be translated | ||||||
|      * @return the node containing the graphical representation of the figure |      * @return the visual representation of the item as a {@link Spatial} | ||||||
|      */ |      */ | ||||||
|     public Spatial visit(Figure figure) { |     @Override | ||||||
|         final Node node = new Node(FIGURE); |     protected Spatial translate(Item item) { | ||||||
|         node.attachChild(createBox(figure)); |         return item.accept(this); | ||||||
|         final float x = 1; |  | ||||||
|         final float z = 1; |  | ||||||
|         node.setLocalTranslation(x, 0f, z); |  | ||||||
|         return node; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a representation of a figure |      * Adds the existing items from the board to the view. | ||||||
|      * |      * This method should be called during initialization to ensure that all current items in the board | ||||||
|      * @param figure the figure to be represented |      * are visually represented. | ||||||
|      * @return the geometry representing the figure |  | ||||||
|      */ |      */ | ||||||
|     private Spatial createBox(Figure figure) { |     protected void addExisting() { | ||||||
|         final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f, |         board.getItems().forEach(this::add); | ||||||
|                                 0.3f, |     } | ||||||
|                                 0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f); |  | ||||||
|         final Geometry geometry = new Geometry(FIGURE, box); |  | ||||||
|         geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor())); |  | ||||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|  |  | ||||||
|         return geometry; |         /** | ||||||
|  |      * Handles the event when an item is removed from the ship map. | ||||||
|  |      * Removes the visual representation of the item from the view if it belongs to the synchronized ship map. | ||||||
|  |      * | ||||||
|  |      * @param event the event indicating that an item has been removed from the ship map | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(ItemRemovedEvent event) { | ||||||
|  |         if (board == event.board()) | ||||||
|  |             delete(event.item()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a new {@link Material} with the specified color. |      * Handles the event when an item is added to the ship map. | ||||||
|      * If the color includes transparency (i.e., alpha value less than 1), |      * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map. | ||||||
|      * the material's render state is set to use alpha blending, allowing for |  | ||||||
|      * semi-transparent rendering. |  | ||||||
|      * |      * | ||||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value |      * @param event the event indicating that an item has been added to the ship map | ||||||
|      *              of the color is less than 1, the material will support transparency. |  | ||||||
|      * @return a {@link Material} instance configured with the specified color and, |  | ||||||
|      * if necessary, alpha blending enabled. |  | ||||||
|      */ |      */ | ||||||
|     private Material createColoredMaterial(ColorRGBA color) { |     @Override | ||||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); |     public void receivedEvent(ItemAddedEvent event) { | ||||||
|         if (color.getAlpha() < 1f) |         if (board == event.board()){ | ||||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |             add(event.item()); | ||||||
|         material.setColor(COLOR, color); |         } | ||||||
|         return material; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Calculates the rotation angle for the specified rotation. |  | ||||||
|      * |  | ||||||
|      * @param rot the rotation of the battleship |  | ||||||
|      * @return the rotation angle in radians |  | ||||||
|      */ |  | ||||||
|     private static float calculateRotationAngle(Rotation rot) { |  | ||||||
|         return switch (rot) { |  | ||||||
|             case RIGHT -> HALF_PI; |  | ||||||
|             case DOWN -> 0f; |  | ||||||
|             case LEFT -> -HALF_PI; |  | ||||||
|             case UP -> PI; |  | ||||||
|         }; |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,5 +1,9 @@ | |||||||
| package pp.monopoly.game.client; | package pp.monopoly.game.client; | ||||||
|  |  | ||||||
|  | import pp.monopoly.game.server.Player; | ||||||
|  | import pp.monopoly.message.server.NextPlayerTurn; | ||||||
|  | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the active client state in the Monopoly game. |  * Represents the active client state in the Monopoly game. | ||||||
|  * Extends {@link ClientState}. |  * Extends {@link ClientState}. | ||||||
| @@ -15,4 +19,22 @@ public class ActiveState extends ClientState { | |||||||
|     ActiveState(ClientGameLogic logic) { |     ActiveState(ClientGameLogic logic) { | ||||||
|         super(logic); |         super(logic); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     boolean isTurn() { | ||||||
|  |         return true; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     void recivedNextPlayerTurn(NextPlayerTurn msg) { | ||||||
|  |         logic.getBoard().clear(); | ||||||
|  |         for (Player player : logic.getPlayerHandler().getPlayers()) { | ||||||
|  |             logic.getBoard().add(player.getFigure()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     void recivedViewAssetsResponse(ViewAssetsResponse msg) { | ||||||
|  |          | ||||||
|  |     } | ||||||
| } | } | ||||||
| @@ -5,8 +5,10 @@ import java.lang.System.Logger.Level; | |||||||
| import java.util.ArrayList; | import java.util.ArrayList; | ||||||
| import java.util.List; | import java.util.List; | ||||||
|  |  | ||||||
|  | import pp.monopoly.game.server.Player; | ||||||
| import pp.monopoly.game.server.PlayerHandler; | import pp.monopoly.game.server.PlayerHandler; | ||||||
| import pp.monopoly.message.client.ClientMessage; | import pp.monopoly.message.client.ClientMessage; | ||||||
|  | import pp.monopoly.message.server.BuildInfo; | ||||||
| import pp.monopoly.message.server.BuyPropertyRequest; | import pp.monopoly.message.server.BuyPropertyRequest; | ||||||
| import pp.monopoly.message.server.DiceResult; | import pp.monopoly.message.server.DiceResult; | ||||||
| import pp.monopoly.message.server.EventDrawCard; | import pp.monopoly.message.server.EventDrawCard; | ||||||
| @@ -22,9 +24,11 @@ import pp.monopoly.message.server.TradeReply; | |||||||
| import pp.monopoly.message.server.TradeRequest; | import pp.monopoly.message.server.TradeRequest; | ||||||
| import pp.monopoly.message.server.ViewAssetsResponse; | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
| import pp.monopoly.model.Board; | import pp.monopoly.model.Board; | ||||||
| import pp.monopoly.model.IntPoint; | import pp.monopoly.model.Hotel; | ||||||
|  | import pp.monopoly.model.House; | ||||||
| import pp.monopoly.model.TradeHandler; | import pp.monopoly.model.TradeHandler; | ||||||
| import pp.monopoly.model.fields.BoardManager; | import pp.monopoly.model.fields.BoardManager; | ||||||
|  | import pp.monopoly.model.fields.BuildingProperty; | ||||||
| import pp.monopoly.notification.ClientStateEvent; | import pp.monopoly.notification.ClientStateEvent; | ||||||
| import pp.monopoly.notification.DiceRollEvent; | import pp.monopoly.notification.DiceRollEvent; | ||||||
| import pp.monopoly.notification.ButtonStatusEvent; | import pp.monopoly.notification.ButtonStatusEvent; | ||||||
| @@ -33,6 +37,7 @@ import pp.monopoly.notification.GameEvent; | |||||||
| import pp.monopoly.notification.GameEventBroker; | import pp.monopoly.notification.GameEventBroker; | ||||||
| import pp.monopoly.notification.GameEventListener; | import pp.monopoly.notification.GameEventListener; | ||||||
| import pp.monopoly.notification.InfoTextEvent; | import pp.monopoly.notification.InfoTextEvent; | ||||||
|  | import pp.monopoly.notification.ItemAddedEvent; | ||||||
| import pp.monopoly.notification.PopUpEvent; | import pp.monopoly.notification.PopUpEvent; | ||||||
| import pp.monopoly.notification.Sound; | import pp.monopoly.notification.Sound; | ||||||
| import pp.monopoly.notification.SoundEvent; | import pp.monopoly.notification.SoundEvent; | ||||||
| @@ -54,7 +59,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|     private final List<GameEventListener> listeners = new ArrayList<>(); |     private final List<GameEventListener> listeners = new ArrayList<>(); | ||||||
|  |  | ||||||
|     /** The game board representing the player's current state. */ |     /** The game board representing the player's current state. */ | ||||||
|     private Board board; |     private Board board = new Board(10, 10, this); | ||||||
|  |  | ||||||
|     /** The current state of the client game logic. */ |     /** The current state of the client game logic. */ | ||||||
|     private ClientState state = new LobbyState(this); |     private ClientState state = new LobbyState(this); | ||||||
| @@ -121,15 +126,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         return tradeHandler; |         return tradeHandler; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Moves the preview figure to the specified position. |  | ||||||
|      * |  | ||||||
|      * @param pos the new position for the preview figure |  | ||||||
|      */ |  | ||||||
|     public void movePreview(IntPoint pos) { |  | ||||||
|         state.movePreview(pos); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Sets the informational text to be displayed to the player. |      * Sets the informational text to be displayed to the player. | ||||||
|      * |      * | ||||||
| @@ -204,32 +200,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         state.update(delta); |         state.update(delta); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     public boolean isTurn() { | ||||||
|      * Handles the result of a dice roll. |         return state.isTurn(); | ||||||
|      * |     } | ||||||
|      * @param msg the message containing the dice roll result |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(DiceResult msg) { |     public void received(DiceResult msg) { | ||||||
|         playSound(Sound.DICE_ROLL); |         playSound(Sound.DICE_ROLL); | ||||||
|         notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1))); |         notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1))); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles drawing an event card. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing the drawn card details |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(EventDrawCard msg) { |     public void received(EventDrawCard msg) { | ||||||
|         notifyListeners(new EventCardEvent(msg.getCardDescription())); |         notifyListeners(new EventCardEvent(msg.getCardDescription())); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the game over message. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing game over details |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(GameOver msg) { |     public void received(GameOver msg) { | ||||||
|         if (msg.isWinner()) { |         if (msg.isWinner()) { | ||||||
| @@ -241,23 +226,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the start of the game. |  | ||||||
|      * |  | ||||||
|      * @param msg the game start message |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(GameStart msg) { |     public void received(GameStart msg) { | ||||||
|         playerHandler = msg.getPlayerHandler(); |         playerHandler = msg.getPlayerHandler(); | ||||||
|         setState(new WaitForTurnState(this)); |         setState(new WaitForTurnState(this)); | ||||||
|  |         for (Player player : playerHandler.getPlayers()) { | ||||||
|  |             board.add(player.getFigure()); | ||||||
|  |         } | ||||||
|         notifyListeners(new ButtonStatusEvent(false)); |         notifyListeners(new ButtonStatusEvent(false)); | ||||||
|  |         notifyListeners(new UpdatePlayerView()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles jail-related events. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing jail event details |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(JailEvent msg) { |     public void received(JailEvent msg) { | ||||||
|         if (msg.isGoingToJail()) { |         if (msg.isGoingToJail()) { | ||||||
| @@ -266,11 +245,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the status of a player. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing player status update details |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(PlayerStatusUpdate msg) { |     public void received(PlayerStatusUpdate msg) { | ||||||
|         playerHandler = msg.getPlayerHandler(); |         playerHandler = msg.getPlayerHandler(); | ||||||
| @@ -278,31 +252,16 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         notifyListeners(new UpdatePlayerView()); |         notifyListeners(new UpdatePlayerView()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles timeout warnings. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing timeout warning details |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(TimeOutWarning msg) { |     public void received(TimeOutWarning msg) { | ||||||
|         notifyListeners(new PopUpEvent("timeout", msg)); |         notifyListeners(new PopUpEvent("timeout", msg)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Displays the player's assets in response to a server query. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing the player's assets |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(ViewAssetsResponse msg) { |     public void received(ViewAssetsResponse msg) { | ||||||
|         boardManager = msg.getboard(); |         boardManager = msg.getboard(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles trade replies from other players. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing the trade reply |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(TradeReply msg) { |     public void received(TradeReply msg) { | ||||||
|         if (msg.isAccepted()) { |         if (msg.isAccepted()) { | ||||||
| @@ -314,24 +273,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles trade requests from other players. |  | ||||||
|      * |  | ||||||
|      * @param msg the message containing the trade request details |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(TradeRequest msg) { |     public void received(TradeRequest msg) { | ||||||
|         tradeHandler = msg.getTradeHandler(); |         tradeHandler = msg.getTradeHandler(); | ||||||
|         notifyListeners(new PopUpEvent("tradeRequest", msg)); |         notifyListeners(new PopUpEvent("tradeRequest", msg)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the transition to the next player's turn. |  | ||||||
|      * |  | ||||||
|      * @param msg the message indicating it's the next player's turn |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(NextPlayerTurn msg) { |     public void received(NextPlayerTurn msg) { | ||||||
|  |         setState(new ActiveState(this)); | ||||||
|         notifyListeners(new ButtonStatusEvent(true)); |         notifyListeners(new ButtonStatusEvent(true)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -357,4 +307,18 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|             notifyListeners(new PopUpEvent("ReceivedRent", msg)); |             notifyListeners(new PopUpEvent("ReceivedRent", msg)); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void received(BuildInfo msg) { | ||||||
|  |         System.out.println("TRIGGER BUILD INFO"); | ||||||
|  |         if (msg.isAdded()) { | ||||||
|  |             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); | ||||||
|  |             if (property.getHotel() == 1 ) { | ||||||
|  |                 board.add(new Hotel(property.getId())); | ||||||
|  |             } else { | ||||||
|  |                 board.add(new House( property.getHouses(), property.getId())); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -11,7 +11,11 @@ import java.io.File; | |||||||
| import java.io.IOException; | import java.io.IOException; | ||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| import pp.monopoly.model.IntPoint; | import pp.monopoly.message.server.GameStart; | ||||||
|  | import pp.monopoly.message.server.NextPlayerTurn; | ||||||
|  | import pp.monopoly.message.server.NotificationMessage; | ||||||
|  | import pp.monopoly.message.server.PlayerStatusUpdate; | ||||||
|  | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Defines the behavior and state transitions for the client-side game logic in Monopoly. |  * Defines the behavior and state transitions for the client-side game logic in Monopoly. | ||||||
| @@ -54,17 +58,39 @@ abstract class ClientState { | |||||||
|      * |      * | ||||||
|      * @return true if the player's turn should be shown, false otherwise |      * @return true if the player's turn should be shown, false otherwise | ||||||
|      */ |      */ | ||||||
|     boolean showTurn() { |     boolean isTurn() { | ||||||
|         return false; |         return false; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Moves the preview figure to the specified position on the game board. |      * Starts the battle based on the server message. | ||||||
|      * |      * | ||||||
|      * @param pos the new position for the preview figure |      * @param msg the message indicating whose turn it is to shoot | ||||||
|      */ |      */ | ||||||
|     void movePreview(IntPoint pos) { |     void receivedGameStart(GameStart msg) { | ||||||
|         ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS |         ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updateds the view based on the new player status. | ||||||
|  |      * | ||||||
|  |      * @param msg the message containing the new player status | ||||||
|  |      */ | ||||||
|  |     void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) { | ||||||
|  |         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |  | ||||||
|  |     void recivedNextPlayerTurn(NextPlayerTurn  msg) { | ||||||
|  |         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     void recivedNotificationMessage(NotificationMessage  msg) { | ||||||
|  |         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     void recivedViewAssetsResponse(ViewAssetsResponse  msg) { | ||||||
|  |         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -1,5 +1,7 @@ | |||||||
| package pp.monopoly.game.client; | package pp.monopoly.game.client; | ||||||
|  |  | ||||||
|  | import pp.monopoly.message.server.GameStart; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the lobby state of the client in the Monopoly game. |  * Represents the lobby state of the client in the Monopoly game. | ||||||
|  * Extends {@link ClientState}. |  * Extends {@link ClientState}. | ||||||
| @@ -14,4 +16,9 @@ public class LobbyState extends ClientState { | |||||||
|     LobbyState(ClientGameLogic logic) { |     LobbyState(ClientGameLogic logic) { | ||||||
|         super(logic); |         super(logic); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     void receivedGameStart(GameStart msg) { | ||||||
|  |         logic.setState(new WaitForTurnState(logic)); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,5 +1,7 @@ | |||||||
| package pp.monopoly.game.client; | package pp.monopoly.game.client; | ||||||
|  |  | ||||||
|  | import pp.monopoly.message.server.NextPlayerTurn; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the state where the client is waiting for their turn in the Monopoly game. |  * Represents the state where the client is waiting for their turn in the Monopoly game. | ||||||
|  * Extends {@link ClientState}. |  * Extends {@link ClientState}. | ||||||
| @@ -14,4 +16,14 @@ public class WaitForTurnState extends ClientState { | |||||||
|     WaitForTurnState(ClientGameLogic logic) { |     WaitForTurnState(ClientGameLogic logic) { | ||||||
|         super(logic); |         super(logic); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     boolean isTurn() { | ||||||
|  |         return true; | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     @Override | ||||||
|  |     void recivedNextPlayerTurn(NextPlayerTurn msg) { | ||||||
|  |         logic.setState(new ActiveState(logic)); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,6 +7,8 @@ import java.util.List; | |||||||
| import java.util.Set; | import java.util.Set; | ||||||
| import java.util.stream.Collectors; | import java.util.stream.Collectors; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
| import pp.monopoly.MonopolyConfig; | import pp.monopoly.MonopolyConfig; | ||||||
| import pp.monopoly.message.client.AlterProperty; | import pp.monopoly.message.client.AlterProperty; | ||||||
| import pp.monopoly.message.client.BuyPropertyResponse; | import pp.monopoly.message.client.BuyPropertyResponse; | ||||||
| @@ -18,6 +20,7 @@ import pp.monopoly.message.client.RollDice; | |||||||
| import pp.monopoly.message.client.TradeOffer; | import pp.monopoly.message.client.TradeOffer; | ||||||
| import pp.monopoly.message.client.TradeResponse; | import pp.monopoly.message.client.TradeResponse; | ||||||
| import pp.monopoly.message.client.ViewAssetsRequest; | import pp.monopoly.message.client.ViewAssetsRequest; | ||||||
|  | import pp.monopoly.message.server.BuildInfo; | ||||||
| import pp.monopoly.message.server.GameOver; | import pp.monopoly.message.server.GameOver; | ||||||
| import pp.monopoly.message.server.GameStart; | import pp.monopoly.message.server.GameStart; | ||||||
| import pp.monopoly.message.server.NextPlayerTurn; | import pp.monopoly.message.server.NextPlayerTurn; | ||||||
| @@ -95,6 +98,17 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sends a message to all players in the game. | ||||||
|  |      * | ||||||
|  |      * @param msg the ServerMessage to send | ||||||
|  |      */ | ||||||
|  |     void sendAll(ServerMessage msg) { | ||||||
|  |         for (Player player : playerHandler.getPlayers()) { | ||||||
|  |             send(player, msg); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Adds a new player to the game if the game is in the LOBBY state and the maximum |      * Adds a new player to the game if the game is in the LOBBY state and the maximum | ||||||
|      * player limit has not been reached. |      * player limit has not been reached. | ||||||
| @@ -209,7 +223,9 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             String name = msg.getName(); |             String name = msg.getName(); | ||||||
|             String truc = name.length() > 10 ? name.substring(0, 15) : name; |             String truc = name.length() > 10 ? name.substring(0, 15) : name; | ||||||
|             player.setName(truc); |             player.setName(truc); | ||||||
|             player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure())); |             Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure()); | ||||||
|  |             player.setFigure(figure); | ||||||
|  |             // board.addFigure(figure); | ||||||
|             playerHandler.setPlayerReady(player, true);     |             playerHandler.setPlayerReady(player, true);     | ||||||
|             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); |             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); | ||||||
|         } |         } | ||||||
| @@ -407,6 +423,8 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { |             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||||
|                 if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) { |                 if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) { | ||||||
|                     field.build(); |                     field.build(); | ||||||
|  |                     updateAllPlayers(); | ||||||
|  |                     sendAll( new BuildInfo(field.getId(), true)); | ||||||
|                     sender.pay(field.getHousePrice()); |                     sender.pay(field.getHousePrice()); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| @@ -414,11 +432,12 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { |             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||||
|                 if (boardManager.canSell(field)) { |                 if (boardManager.canSell(field)) { | ||||||
|                     field.sell(); |                     field.sell(); | ||||||
|  |                     updateAllPlayers(); | ||||||
|  |                     sendAll( new BuildInfo(field.getId(), false)); | ||||||
|                     sender.earnMoney(field.getHousePrice() / 2); |                     sender.earnMoney(field.getHousePrice() / 2); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         updateAllPlayers(); |         updateAllPlayers(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -429,9 +448,9 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|         } else if (msg.getKeyword().equals("PayJail")) { |         } else if (msg.getKeyword().equals("PayJail")) { | ||||||
|             playerHandler.getPlayerById(from).payBail(); |             playerHandler.getPlayerById(from).payBail(); | ||||||
|         } else if(msg.getKeyword().equals("hack")) { |         } else if(msg.getKeyword().equals("hack")) { | ||||||
|             for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { |             // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||||
|                 bp.build(); |             //     bp.build(); | ||||||
|             } |             // } | ||||||
|             for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { |             for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { | ||||||
|                 field.setOwner(playerHandler.getPlayerById(0)); |                 field.setOwner(playerHandler.getPlayerById(0)); | ||||||
|                 playerHandler.getPlayerById(0).addProperty(field.getId()); |                 playerHandler.getPlayerById(0).addProperty(field.getId()); | ||||||
|   | |||||||
| @@ -0,0 +1,34 @@ | |||||||
|  | package pp.monopoly.message.server; | ||||||
|  |  | ||||||
|  | import com.jme3.network.serializing.Serializable; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | @Serializable | ||||||
|  | public class BuildInfo extends ServerMessage { | ||||||
|  |  | ||||||
|  |     private final int id; | ||||||
|  |     private final boolean added; | ||||||
|  |  | ||||||
|  |     private BuildInfo() { | ||||||
|  |         this(0, false); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public BuildInfo(int id, boolean added) { | ||||||
|  |         this.id = id; | ||||||
|  |         this.added = added; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public int getId() { | ||||||
|  |         return id; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public boolean isAdded() { | ||||||
|  |         return added; | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     @Override | ||||||
|  |     public void accept(ServerInterpreter interpreter) { | ||||||
|  |         interpreter.received(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -91,16 +91,23 @@ public interface ServerInterpreter { | |||||||
|     void received(NextPlayerTurn msg); |     void received(NextPlayerTurn msg); | ||||||
|      |      | ||||||
|     /** |     /** | ||||||
|      * Handles a NextPlayerTurn message received from the server. |      * Handles a BuyPropertyRequest message received from the server. | ||||||
|      * |      * | ||||||
|      * @param msg the NextPlayerTurn message received |      * @param msg the BuyPropertyRequest message received | ||||||
|      */ |      */ | ||||||
|     void received(BuyPropertyRequest msg); |     void received(BuyPropertyRequest msg); | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles a NextPlayerTurn message received from the server. |      * Handles a NotificationMessage message received from the server. | ||||||
|      * |      * | ||||||
|      * @param msg the NextPlayerTurn message received |      * @param msg the NotificationMessage message received | ||||||
|      */ |      */ | ||||||
|     void received(NotificationMessage msg); |     void received(NotificationMessage msg); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles a BuildInfo message received from the server. | ||||||
|  |      * | ||||||
|  |      * @param msg the BuildInfo message received | ||||||
|  |      */ | ||||||
|  |     void received(BuildInfo msg); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,10 +1,3 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.model; | package pp.monopoly.model; | ||||||
|  |  | ||||||
| import java.util.ArrayList; | import java.util.ArrayList; | ||||||
| @@ -66,7 +59,34 @@ public class Board { | |||||||
|      */ |      */ | ||||||
|     private void addItem(Item item) { |     private void addItem(Item item) { | ||||||
|         items.add(item); |         items.add(item); | ||||||
|         notifyListeners((GameEvent) new ItemAddedEvent(item, null)); |         notifyListeners(new ItemAddedEvent(this, item)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds a figure to the map and triggers an item addition event. | ||||||
|  |      * | ||||||
|  |      * @param figure the figure to be added to the map | ||||||
|  |      */ | ||||||
|  |     public void add(Figure figure) { | ||||||
|  |         addItem(figure); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds a house to the map and triggers an item addition event. | ||||||
|  |      * | ||||||
|  |      * @param house the house to be added to the map | ||||||
|  |      */ | ||||||
|  |     public void add(House house) { | ||||||
|  |         addItem(house); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds a hotel to the map and triggers an item addition event. | ||||||
|  |      * | ||||||
|  |      * @param hotel the hotel to be added to the map | ||||||
|  |      */ | ||||||
|  |     public void add(Hotel hotel) { | ||||||
|  |         addItem(hotel); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -76,7 +96,11 @@ public class Board { | |||||||
|      */ |      */ | ||||||
|     public void remove(Item item) { |     public void remove(Item item) { | ||||||
|         items.remove(item); |         items.remove(item); | ||||||
|         notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt |         notifyListeners((GameEvent) new ItemRemovedEvent(this, item));  | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void removePlayers() { | ||||||
|  |         items.removeIf(item -> item instanceof Figure); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -96,6 +120,33 @@ public class Board { | |||||||
|     private <T extends Item> Stream<T> getItems(Class<T> clazz) { |     private <T extends Item> Stream<T> getItems(Class<T> clazz) { | ||||||
|         return items.stream().filter(clazz::isInstance).map(clazz::cast); |         return items.stream().filter(clazz::isInstance).map(clazz::cast); | ||||||
|     } |     } | ||||||
|  |      | ||||||
|  |     /** | ||||||
|  |      * Returns a stream of all figures currently on the map. | ||||||
|  |      *  | ||||||
|  |      * @return a stream of all figures on the map | ||||||
|  |      */ | ||||||
|  |     public Stream<Figure> getFigures() { | ||||||
|  |         return getItems(Figure.class); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns a stream of all houses currently on the map. | ||||||
|  |      *  | ||||||
|  |      * @return a stream of all houses on the map | ||||||
|  |      */ | ||||||
|  |     public Stream<House> getHouses() { | ||||||
|  |         return getItems(House.class); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns a stream of all hotels currently on the map. | ||||||
|  |      *  | ||||||
|  |      * @return a stream of all hotels on the map | ||||||
|  |      */ | ||||||
|  |     public Stream<Hotel> getHotels() { | ||||||
|  |         return getItems(Hotel.class); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns an unmodifiable list of all items currently on the map. |      * Returns an unmodifiable list of all items currently on the map. | ||||||
| @@ -124,28 +175,6 @@ public class Board { | |||||||
|         return height; |         return height; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Validates whether the specified position is within the map boundaries. |  | ||||||
|      * |  | ||||||
|      * @param pos the position to validate |  | ||||||
|      * @return true if the position is within the map, false otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean isValid(IntPosition pos) { |  | ||||||
|         return isValid(pos.getX(), pos.getY()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks if the specified coordinates are within the map boundaries. |  | ||||||
|      * |  | ||||||
|      * @param x the x-coordinate to validate |  | ||||||
|      * @param y the y-coordinate to validate |  | ||||||
|      * @return true if the coordinates are valid, false otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean isValid(int x, int y) { |  | ||||||
|         return x >= 0 && x < width && |  | ||||||
|                y >= 0 && y < height; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns a string representation of the map. |      * Returns a string representation of the map. | ||||||
|      * |      * | ||||||
|   | |||||||
| @@ -1,28 +1,22 @@ | |||||||
| package pp.monopoly.model; | package pp.monopoly.model; | ||||||
|  |  | ||||||
| import static java.lang.Math.max; | import java.util.Random; | ||||||
| import static java.lang.Math.min; |  | ||||||
| import java.util.Collections; |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.Set; |  | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.network.serializing.Serializable; | import com.jme3.network.serializing.Serializable; | ||||||
|  |  | ||||||
| @Serializable | @Serializable | ||||||
| public class Figure implements Item{ | public class Figure implements Item{ | ||||||
|     private final String type; |     private final String type; | ||||||
|     private final int length; // The length of the Figure |     private Vector3f position; | ||||||
|     private int x;            // The x-coordinate of the Figure's position |  | ||||||
|     private int y;            // The y-coordinate of the Figure's position |  | ||||||
|     private Rotation rot;     // The rotation of the Figure |     private Rotation rot;     // The rotation of the Figure | ||||||
|     private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Default constructor for serialization. Initializes a Figure with length 0, |      * Default constructor for serialization. Initializes a Figure with length 0, | ||||||
|      * at position (0, 0), with a default rotation of RIGHT. |      * at position (0, 0), with a default rotation of NORTH. | ||||||
|      */ |      */ | ||||||
|     private Figure() { |     private Figure() { | ||||||
|         this(0, 0, 0, Rotation.RIGHT, "cube"); |         this(null, Rotation.NORTH, ""); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -30,14 +24,12 @@ public class Figure implements Item{ | |||||||
|      * |      * | ||||||
|      * @param length the length of the Figure |      * @param length the length of the Figure | ||||||
|      * @param x      the x-coordinate of the Figure's initial position |      * @param x      the x-coordinate of the Figure's initial position | ||||||
|      * @param y      the y-coordinate of the Figure's initial position |      * @param z      the z-coordinate of the Figure's initial position | ||||||
|      * @param rot    the rotation of the Figure |      * @param rot    the rotation of the Figure | ||||||
|      */ |      */ | ||||||
|     public Figure(int length, int x, int y, Rotation rot, String type) { |     public Figure(Vector3f position, Rotation rot, String type) { | ||||||
|         this.x = x; |         this.position = calculateFieldPosition(0); | ||||||
|         this.y = y; |  | ||||||
|         this.rot = rot; |         this.rot = rot; | ||||||
|         this.length = length; |  | ||||||
|         this.type = type; |         this.type = type; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -46,8 +38,17 @@ public class Figure implements Item{ | |||||||
|      * |      * | ||||||
|      * @return the x-coordinate of the Figure |      * @return the x-coordinate of the Figure | ||||||
|      */ |      */ | ||||||
|     public int getX() { |     public float getX() { | ||||||
|         return x; |         return position.getX(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the current z-coordinate of the Figure's position. | ||||||
|  |      * | ||||||
|  |      * @return the z-coordinate of the Figure | ||||||
|  |      */ | ||||||
|  |     public float getZ() { | ||||||
|  |         return position.getZ(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -55,19 +56,17 @@ public class Figure implements Item{ | |||||||
|      * |      * | ||||||
|      * @return the y-coordinate of the Figure |      * @return the y-coordinate of the Figure | ||||||
|      */ |      */ | ||||||
|     public int getY() { |     public float getY() { | ||||||
|         return y; |         return position.getY(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Moves the Figure to the specified coordinates. |      * Returns the current position of the Figure. | ||||||
|      * |      * | ||||||
|      * @param x the new x-coordinate of the Figure's position |      * @return the position of the Figure | ||||||
|      * @param y the new y-coordinate of the Figure's position |  | ||||||
|      */ |      */ | ||||||
|     public void moveTo(int x, int y) { |     public Vector3f getPos() { | ||||||
|         this.x = x; |         return position; | ||||||
|         this.y = y; |  | ||||||
|     } |     } | ||||||
|      |      | ||||||
|     /** |     /** | ||||||
| @@ -75,8 +74,8 @@ public class Figure implements Item{ | |||||||
|      * |      * | ||||||
|      * @param pos the new position of the Figure |      * @param pos the new position of the Figure | ||||||
|      */ |      */ | ||||||
|     public void moveTo(IntPosition pos) { |     public void moveTo(Vector3f pos) { | ||||||
|         moveTo(pos.getX(), pos.getY()); |         position = pos; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -85,85 +84,62 @@ public class Figure implements Item{ | |||||||
|      * @param fieldId the position to move to |      * @param fieldId the position to move to | ||||||
|      */ |      */ | ||||||
|     public void moveTo(int fieldId) { |     public void moveTo(int fieldId) { | ||||||
|         moveTo(fieldIdToPosition(fieldId)); |         moveTo(calculateFieldPosition(fieldId)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private IntPoint fieldIdToPosition(int fieldId) { |     private Vector3f calculateFieldPosition(int fieldID) { | ||||||
|         if (fieldId < 0 || fieldId > 39) { |         float baseX = 0.0f; | ||||||
|             throw new IllegalArgumentException("Invalid fieldId: " + fieldId); |         float baseZ = 0.0f; | ||||||
|  |  | ||||||
|  |         switch (fieldID) { | ||||||
|  |             case 0: baseX = -9.1f; baseZ = -9.1f; break; | ||||||
|  |             case 1: baseX = -6.5f; baseZ = -9.1f; break; | ||||||
|  |             case 2: baseX = -4.9f; baseZ = -9.1f; break; | ||||||
|  |             case 3: baseX = -3.3f; baseZ = -9.1f; break; | ||||||
|  |             case 4: baseX = -1.6f; baseZ = -9.1f; break; | ||||||
|  |             case 5: baseX =  0.0f; baseZ = -9.1f; break; | ||||||
|  |             case 6: baseX =  1.6f; baseZ = -9.1f; break; | ||||||
|  |             case 7: baseX =  3.3f; baseZ = -9.1f; break; | ||||||
|  |             case 8: baseX =  4.9f; baseZ = -9.1f; break; | ||||||
|  |             case 9: baseX =  6.5f; baseZ = -9.1f; break; | ||||||
|  |             case 10: baseX = 9.1f; baseZ = -9.1f; break;  | ||||||
|  |             case 11: baseX = 9.1f; baseZ = -6.5f; break; | ||||||
|  |             case 12: baseX = 9.1f; baseZ = -4.9f; break; | ||||||
|  |             case 13: baseX = 9.1f; baseZ = -3.3f; break; | ||||||
|  |             case 14: baseX = 9.1f; baseZ = -1.6f; break; | ||||||
|  |             case 15: baseX = 9.1f; baseZ =  0.0f; break; | ||||||
|  |             case 16: baseX = 9.1f; baseZ =  1.6f; break; | ||||||
|  |             case 17: baseX = 9.1f; baseZ =  3.3f; break; | ||||||
|  |             case 18: baseX = 9.1f; baseZ =  4.9f; break; | ||||||
|  |             case 19: baseX = 9.1f; baseZ =  6.5f; break; | ||||||
|  |             case 20: baseX = 9.1f; baseZ =  9.1f; break; | ||||||
|  |             case 21: baseX = 6.5f; baseZ =  9.1f; break; | ||||||
|  |             case 22: baseX = 4.9f; baseZ =  9.1f; break; | ||||||
|  |             case 23: baseX = 3.3f; baseZ =  9.1f; break; | ||||||
|  |             case 24: baseX = 1.6f; baseZ =  9.1f; break; | ||||||
|  |             case 25: baseX = 0.0f; baseZ =  9.1f; break; | ||||||
|  |             case 26: baseX = -1.6f; baseZ = 9.1f; break; | ||||||
|  |             case 27: baseX = -3.3f; baseZ = 9.1f; break; | ||||||
|  |             case 28: baseX = -4.9f; baseZ = 9.1f; break; | ||||||
|  |             case 29: baseX = -6.5f; baseZ = 9.1f; break; | ||||||
|  |             case 30: baseX = -9.1f; baseZ = 9.1f; break; | ||||||
|  |             case 31: baseX = -9.1f; baseZ = 6.5f; break; | ||||||
|  |             case 32: baseX = -9.1f; baseZ = 4.9f; break; | ||||||
|  |             case 33: baseX = -9.1f; baseZ = 3.3f; break; | ||||||
|  |             case 34: baseX = -9.1f; baseZ = 1.6f; break; | ||||||
|  |             case 35: baseX = -9.1f; baseZ = 0.0f; break; | ||||||
|  |             case 36: baseX = -9.1f; baseZ = -1.6f; break; | ||||||
|  |             case 37: baseX = -9.1f; baseZ = -3.3f; break; | ||||||
|  |             case 38: baseX = -9.1f; baseZ = -4.9f; break; | ||||||
|  |             case 39: baseX = -9.1f; baseZ = -6.5f; break; | ||||||
|  |             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Determine which edge and position along the edge |         float xOffset = new Random().nextFloat(); | ||||||
|         if (fieldId <= 9) { |         float zOffset = new Random().nextFloat(); | ||||||
|             // Bottom edge: From (-10, -10) to (10, -10) |  | ||||||
|             int x = -10 + fieldId * 2; |  | ||||||
|             return new IntPoint(x, -10); |  | ||||||
|         } else if (fieldId <= 19) { |  | ||||||
|             // Right edge: From (10, -10) to (10, 10) |  | ||||||
|             int y = -10 + (fieldId - 10) * 2; |  | ||||||
|             return new IntPoint(10, y); |  | ||||||
|         } else if (fieldId <= 29) { |  | ||||||
|             // Top edge: From (10, 10) to (-10, 10) |  | ||||||
|             int x = 10 - (fieldId - 20) * 2; |  | ||||||
|             return new IntPoint(x, 10); |  | ||||||
|         } else { |  | ||||||
|             // Left edge: From (-10, 10) to (-10, -10) |  | ||||||
|             int y = 10 - (fieldId - 30) * 2; |  | ||||||
|             return new IntPoint(-10, y); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Rotation fieldIdToRotation(int fieldId) { |         //TODO adjust y pos | ||||||
|         if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN; |         return new Vector3f(baseX + xOffset, 1, baseZ + zOffset); | ||||||
|         else if (fieldId <= 20) return Rotation.LEFT; |  | ||||||
|         else if (fieldId <= 30) return Rotation.UP; |  | ||||||
|         else if (fieldId <= 39) return Rotation.RIGHT; |  | ||||||
|         else throw new IllegalArgumentException(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the length of the Figure. |  | ||||||
|      * |  | ||||||
|      * @return the length of the Figure |  | ||||||
|      */ |  | ||||||
|     public int getLength() { |  | ||||||
|         return length; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation. |  | ||||||
|      * |  | ||||||
|      * @return the minimum x-coordinate of the Figure |  | ||||||
|      */ |  | ||||||
|     public int getMinX() { |  | ||||||
|         return x + min(0, (length - 1) * rot.dx()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation. |  | ||||||
|      * |  | ||||||
|      * @return the maximum x-coordinate of the Figure |  | ||||||
|      */ |  | ||||||
|     public int getMaxX() { |  | ||||||
|         return x + max(0, (length - 1) * rot.dx()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation. |  | ||||||
|      * |  | ||||||
|      * @return the minimum y-coordinate of the Figure |  | ||||||
|      */ |  | ||||||
|     public int getMinY() { |  | ||||||
|         return y + min(0, (length - 1) * rot.dy()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation. |  | ||||||
|      * |  | ||||||
|      * @return the maximum y-coordinate of the Figure |  | ||||||
|      */ |  | ||||||
|     public int getMaxY() { |  | ||||||
|         return y + max(0, (length - 1) * rot.dy()); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -184,99 +160,6 @@ public class Figure implements Item{ | |||||||
|         this.rot = rot; |         this.rot = rot; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Rotates the Figure by 90 degrees clockwise. |  | ||||||
|      */ |  | ||||||
|     public void rotated() { |  | ||||||
|         setRotation(rot.rotate()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Attempts to hit the Figure at the specified position. |  | ||||||
|      * If the position is part of the Figure, the hit is recorded. |  | ||||||
|      * |  | ||||||
|      * @param x the x-coordinate of the position to hit |  | ||||||
|      * @param y the y-coordinate of the position to hit |  | ||||||
|      * @return true if the position is part of the Figure, false otherwise |  | ||||||
|      * @see #contains(int, int) |  | ||||||
|      */ |  | ||||||
|     public boolean hit(int x, int y) { |  | ||||||
|         if (!contains(x, y)) |  | ||||||
|             return false; |  | ||||||
|         damaged.add(new IntPoint(x, y)); |  | ||||||
|         return true; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Attempts to hit the Figure at the specified position. |  | ||||||
|      * If the position is part of the Figure, the hit is recorded. |  | ||||||
|      * This is a convenience method for {@linkplain #hit(int, int)}. |  | ||||||
|      * |  | ||||||
|      * @param position the position to hit |  | ||||||
|      * @return true if the position is part of the Figure, false otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean hit(IntPosition position) { |  | ||||||
|         return hit(position.getX(), position.getY()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the positions of this Figure that have been hit. |  | ||||||
|      * |  | ||||||
|      * @return a set of positions that have been hit |  | ||||||
|      * @see #hit(int, int) |  | ||||||
|      */ |  | ||||||
|     public Set<IntPoint> getDamaged() { |  | ||||||
|         return Collections.unmodifiableSet(damaged); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks whether the specified position is covered by the Figure. This method does |  | ||||||
|      * not record a hit, only checks coverage. |  | ||||||
|      * This is a convenience method for {@linkplain #contains(int, int)}. |  | ||||||
|      * |  | ||||||
|      * @param pos the position to check |  | ||||||
|      * @return true if the position is covered by the Figure, false otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean contains(IntPosition pos) { |  | ||||||
|         return contains(pos.getX(), pos.getY()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks whether the specified position is covered by the Figure. This method does |  | ||||||
|      * not record a hit, only checks coverage. |  | ||||||
|      * |  | ||||||
|      * @param x the x-coordinate of the position to check |  | ||||||
|      * @param y the y-coordinate of the position to check |  | ||||||
|      * @return true if the position is covered by the Figure, false otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean contains(int x, int y) { |  | ||||||
|         return getMinX() <= x && x <= getMaxX() && |  | ||||||
|                getMinY() <= y && y <= getMaxY(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Determines if the Figure has been completely destroyed. A Figure is considered |  | ||||||
|      * destroyed if all of its positions have been hit. |  | ||||||
|      * |  | ||||||
|      * @return true if the Figure is destroyed, false otherwise |  | ||||||
|      * @see #hit(int, int) |  | ||||||
|      */ |  | ||||||
|     public boolean isDestroyed() { |  | ||||||
|         return damaged.size() == length; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks whether this Figure collides with another Figure. Two Figures collide |  | ||||||
|      * if any of their occupied positions overlap. |  | ||||||
|      * |  | ||||||
|      * @param other the other Figure to check collision with |  | ||||||
|      * @return true if the Figures collide, false otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean collidesWith(Figure other) { |  | ||||||
|         return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() && |  | ||||||
|                other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns a string representation of the Figure, including its length, position, |      * Returns a string representation of the Figure, including its length, position, | ||||||
|      * and rotation. |      * and rotation. | ||||||
| @@ -285,7 +168,7 @@ public class Figure implements Item{ | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public String toString() { |     public String toString() { | ||||||
|         return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}';  //NON-NLS |         return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}';  //NON-NLS | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -0,0 +1,99 @@ | |||||||
|  | package pp.monopoly.model; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
|  | public class Hotel implements Item{ | ||||||
|  |     /** | ||||||
|  |      * The ID of the field the hotel is on. | ||||||
|  |      */ | ||||||
|  |     private final int fieldID; | ||||||
|  |      | ||||||
|  |     /** | ||||||
|  |      * Creates a new hotel with fieldID 0. | ||||||
|  |      */ | ||||||
|  |     private Hotel() { | ||||||
|  |         this.fieldID = 0; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a new hotel on the given field. | ||||||
|  |      * | ||||||
|  |      * @param fieldID the ID of the field the hotel is on | ||||||
|  |      */ | ||||||
|  |     public Hotel(int fieldID) { | ||||||
|  |         this.fieldID = fieldID; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public <T> T accept(Visitor<T> visitor) { | ||||||
|  |         return visitor.visit(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void accept(VoidVisitor visitor) { | ||||||
|  |         visitor.visit(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the position of the building on the field. | ||||||
|  |      * | ||||||
|  |      * @return the position of the building on the field | ||||||
|  |      */ | ||||||
|  |     public Vector3f getPos() { | ||||||
|  |         float baseX = 0.0f; | ||||||
|  |         float baseZ = 0.0f; | ||||||
|  |      | ||||||
|  |         switch (fieldID) { | ||||||
|  |             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||||
|  |             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||||
|  |             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||||
|  |             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||||
|  |             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||||
|  |             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||||
|  |             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||||
|  |             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||||
|  |             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||||
|  |             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||||
|  |             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||||
|  |             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||||
|  |             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||||
|  |             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||||
|  |             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||||
|  |             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||||
|  |             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||||
|  |             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||||
|  |             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||||
|  |             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||||
|  |             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||||
|  |             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||||
|  |             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||||
|  |             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||||
|  |             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||||
|  |             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||||
|  |             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||||
|  |             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||||
|  |             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||||
|  |             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||||
|  |             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||||
|  |             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||||
|  |             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||||
|  |             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||||
|  |             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||||
|  |             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||||
|  |             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||||
|  |             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||||
|  |             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||||
|  |             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||||
|  |             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         return new Vector3f(baseX, 0, baseZ); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public Rotation getRot() { | ||||||
|  |         // TODO | ||||||
|  |         return Rotation.NORTH;         | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,130 @@ | |||||||
|  | package pp.monopoly.model; | ||||||
|  |  | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.network.serializing.Serializable; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * A class representing a house in the Monopoly game. | ||||||
|  |  */ | ||||||
|  | @Serializable | ||||||
|  | public class House implements Item{ | ||||||
|  |     /** | ||||||
|  |      * The stage of the house. | ||||||
|  |      */ | ||||||
|  |     private final int stage; | ||||||
|  |     private final int fieldID; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a new house with stage 0. | ||||||
|  |      */ | ||||||
|  |     private House() { | ||||||
|  |         this.stage = 0; | ||||||
|  |         this.fieldID = 0; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a new house with the given stage. | ||||||
|  |      * | ||||||
|  |      * @param stage the stage of the house | ||||||
|  |      */ | ||||||
|  |     public House(int stage, int fieldID) { | ||||||
|  |         this.stage = stage; | ||||||
|  |         this.fieldID = fieldID; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the stage of the house. | ||||||
|  |      * | ||||||
|  |      * @return the stage of the house | ||||||
|  |      */ | ||||||
|  |     public int getStage() { | ||||||
|  |         return stage; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public <T> T accept(Visitor<T> visitor) { | ||||||
|  |         return visitor.visit(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void accept(VoidVisitor visitor) { | ||||||
|  |         visitor.visit(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the position of the building on the field. | ||||||
|  |      * | ||||||
|  |      * @return the position of the building on the field | ||||||
|  |      */ | ||||||
|  |     public Vector3f getPos() { | ||||||
|  |         float baseX = 0.0f; | ||||||
|  |         float baseZ = 0.0f; | ||||||
|  |      | ||||||
|  |         switch (fieldID) { | ||||||
|  |             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||||
|  |             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||||
|  |             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||||
|  |             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||||
|  |             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||||
|  |             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||||
|  |             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||||
|  |             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||||
|  |             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||||
|  |             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||||
|  |             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||||
|  |             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||||
|  |             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||||
|  |             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||||
|  |             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||||
|  |             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||||
|  |             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||||
|  |             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||||
|  |             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||||
|  |             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||||
|  |             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||||
|  |             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||||
|  |             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||||
|  |             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||||
|  |             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||||
|  |             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||||
|  |             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||||
|  |             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||||
|  |             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||||
|  |             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||||
|  |             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||||
|  |             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||||
|  |             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||||
|  |             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||||
|  |             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||||
|  |             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||||
|  |             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||||
|  |             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||||
|  |             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||||
|  |             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||||
|  |             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         return new Vector3f(baseX, 0, baseZ); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public Rotation getRot() { | ||||||
|  |         //TODO | ||||||
|  |         return Rotation.NORTH; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public Quaternion getAlignment() { | ||||||
|  |         Quaternion rotation = new Quaternion(); | ||||||
|  |         if (fieldID >= 1 && fieldID <= 10) { | ||||||
|  |             rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||||
|  |         } else if (fieldID >= 21 && fieldID <= 30) { | ||||||
|  |             rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||||
|  |         } else if (fieldID >= 31 && fieldID <= 39) { | ||||||
|  |             rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); | ||||||
|  |         } | ||||||
|  |         return rotation; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -7,6 +7,8 @@ | |||||||
|  |  | ||||||
| package pp.monopoly.model; | package pp.monopoly.model; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * An interface representing any item on a board |  * An interface representing any item on a board | ||||||
|  * It extends the IntPosition interface to provide position information. |  * It extends the IntPosition interface to provide position information. | ||||||
| @@ -28,4 +30,19 @@ public interface Item { | |||||||
|      * @param visitor the visitor performing operations on the item |      * @param visitor the visitor performing operations on the item | ||||||
|      */ |      */ | ||||||
|     void accept(VoidVisitor visitor); |     void accept(VoidVisitor visitor); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the rotation of the item on the board. | ||||||
|  |      * | ||||||
|  |      * @return the rotation of the item on the board | ||||||
|  |      */ | ||||||
|  |     Rotation getRot(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the position of the item on the board. | ||||||
|  |      * | ||||||
|  |      * @return the position of the item on the board | ||||||
|  |      */ | ||||||
|  |     Vector3f getPos(); | ||||||
|  |      | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,67 +1,108 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.model; | package pp.monopoly.model; | ||||||
|  |  | ||||||
| /** | import com.jme3.math.Quaternion; | ||||||
|  * Represents the rotation of a Item and provides functionality related to rotation. | import com.jme3.math.Vector3f; | ||||||
|  */ |  | ||||||
| import java.io.Serializable; | import java.io.Serializable; | ||||||
|  |  | ||||||
|  | import static pp.util.FloatMath.PI; | ||||||
|  | import static pp.util.FloatMath.TWO_PI; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions. | ||||||
|  |  */ | ||||||
| public enum Rotation implements Serializable { | public enum Rotation implements Serializable { | ||||||
|     /** |     /** | ||||||
|      * Represents the item facing upwards. |      * Represents the item facing north (positive Z-axis). | ||||||
|      */ |      */ | ||||||
|     UP, |     NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)), | ||||||
|     /** |     /** | ||||||
|      * Represents the item facing rightwards. |      * Represents the item facing south (negative Z-axis). | ||||||
|      */ |      */ | ||||||
|     RIGHT, |     SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)), | ||||||
|     /** |     /** | ||||||
|      * Represents the item facing downwards. |      * Represents the item facing west (negative X-axis). | ||||||
|      */ |      */ | ||||||
|     DOWN, |     WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)), | ||||||
|     /** |     /** | ||||||
|      * Represents the item facing leftwards. |      * Represents the item facing east (positive X-axis). | ||||||
|      */ |      */ | ||||||
|     LEFT; |     EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y)); | ||||||
|  |  | ||||||
|     /** |     private final float radians; | ||||||
|      * Gets the change in x-coordinate corresponding to this rotation. |     private final Quaternion rotation; | ||||||
|      * |  | ||||||
|      * @return the change in x-coordinate |     Rotation(float radians, Quaternion rotation) { | ||||||
|      */ |         this.radians = radians; | ||||||
|     public int dx() { |         this.rotation = rotation; | ||||||
|         return switch (this) { |  | ||||||
|             case UP, DOWN -> 0; |  | ||||||
|             case RIGHT -> 1; |  | ||||||
|             case LEFT -> -1; |  | ||||||
|         }; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Gets the change in y-coordinate corresponding to this rotation. |      * Gets the 3D rotation quaternion corresponding to this rotation. | ||||||
|      * |      * | ||||||
|      * @return the change in y-coordinate |      * @return the rotation as a {@link Quaternion}. | ||||||
|      */ |      */ | ||||||
|     public int dy() { |     public Quaternion toQuaternion() { | ||||||
|         return switch (this) { |         return rotation; | ||||||
|             case UP -> 1; |  | ||||||
|             case LEFT, RIGHT -> 0; |  | ||||||
|             case DOWN -> -1; |  | ||||||
|         }; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Rotates the orientation clockwise and returns the next rotation. |      * Gets the rotation in radians. | ||||||
|      * |      * | ||||||
|      * @return the next rotation after rotating clockwise |      * @return the rotation in radians. | ||||||
|      */ |      */ | ||||||
|     public Rotation rotate() { |     public float radians() { | ||||||
|  |         return radians; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation. | ||||||
|  |      * | ||||||
|  |      * @return the next rotation after rotating clockwise. | ||||||
|  |      */ | ||||||
|  |     public Rotation rotateClockwise() { | ||||||
|         return values()[(ordinal() + 1) % values().length]; |         return values()[(ordinal() + 1) % values().length]; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation. | ||||||
|  |      * | ||||||
|  |      * @return the next rotation after rotating counterclockwise. | ||||||
|  |      */ | ||||||
|  |     public Rotation rotateCounterclockwise() { | ||||||
|  |         return values()[(ordinal() - 1 + values().length) % values().length]; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Rotates by the specified radians and returns the corresponding rotation. | ||||||
|  |      * Valid radians are multiples of PI/2. | ||||||
|  |      * | ||||||
|  |      * @param radians the radians to rotate. Must be a multiple of PI/2. | ||||||
|  |      * @return the resulting rotation. | ||||||
|  |      * @throws IllegalArgumentException if the radians are not a multiple of PI/2. | ||||||
|  |      */ | ||||||
|  |     public Rotation rotateByRadians(float radians) { | ||||||
|  |         if ((radians % (PI / 2)) != 0) { | ||||||
|  |             throw new IllegalArgumentException("Radians must be a multiple of PI/2."); | ||||||
|  |         } | ||||||
|  |         int steps = (int) ((radians / (PI / 2)) % values().length); | ||||||
|  |         if (steps < 0) { | ||||||
|  |             steps += values().length; // Normalize negative steps. | ||||||
|  |         } | ||||||
|  |         return values()[(ordinal() + steps) % values().length]; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Finds the rotation closest to the specified radians value. | ||||||
|  |      * | ||||||
|  |      * @param radians the radians value. | ||||||
|  |      * @return the nearest rotation. | ||||||
|  |      */ | ||||||
|  |     public static Rotation closestToRadians(float radians) { | ||||||
|  |         float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI. | ||||||
|  |         if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH; | ||||||
|  |         if (normalized < 3 * PI / 4) return EAST; | ||||||
|  |         if (normalized < 5 * PI / 4) return SOUTH; | ||||||
|  |         return WEST; | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,10 +1,3 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.model; | package pp.monopoly.model; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -22,4 +15,20 @@ public interface Visitor<T> { | |||||||
|      */ |      */ | ||||||
|     T visit(Figure figure); |     T visit(Figure figure); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Visits a Hotel element. | ||||||
|  |      * | ||||||
|  |      * @param hotel the Hotel element to visit | ||||||
|  |      * @return the result of visiting the hotel element | ||||||
|  |      */ | ||||||
|  |     T visit(Hotel hotel); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Visits a house element. | ||||||
|  |      * | ||||||
|  |      * @param house the House element to visit | ||||||
|  |      * @return the result of visiting the house element | ||||||
|  |      */ | ||||||
|  |     T visit(House figure); | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,10 +1,3 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.model; | package pp.monopoly.model; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -19,4 +12,18 @@ public interface VoidVisitor { | |||||||
|      */ |      */ | ||||||
|     void visit(Figure figure); |     void visit(Figure figure); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Visits a Hotel element. | ||||||
|  |      * | ||||||
|  |      * @param hotel the Hotel element to visit | ||||||
|  |      */ | ||||||
|  |     void visit(Hotel hotel); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Visits a House element. | ||||||
|  |      * | ||||||
|  |      * @param house the House element to visit | ||||||
|  |      */ | ||||||
|  |     void visit(House house); | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -6,36 +6,10 @@ import pp.monopoly.model.Item; | |||||||
| /** | /** | ||||||
|  * Event that is triggered when an item is added to a board. |  * Event that is triggered when an item is added to a board. | ||||||
|  */ |  */ | ||||||
| public class ItemAddedEvent { | public record ItemAddedEvent(Board board, Item item) implements GameEvent { | ||||||
|     private final Item item; |  | ||||||
|     private final Board board; |  | ||||||
|  |  | ||||||
|     /** |     @Override | ||||||
|      * Constructs a new ItemAddedEvent. |     public void notifyListener(GameEventListener listener) { | ||||||
|      * |         listener.receivedEvent(this); | ||||||
|      * @param item  the item that was added |  | ||||||
|      * @param board the board to which the item was added |  | ||||||
|      */ |  | ||||||
|     public ItemAddedEvent(Item item, Board board) { |  | ||||||
|         this.item = item; |  | ||||||
|         this.board = board; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Gets the item that was added. |  | ||||||
|      * |  | ||||||
|      * @return the added item |  | ||||||
|      */ |  | ||||||
|     public Item getItem() { |  | ||||||
|         return item; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Gets the board to which the item was added. |  | ||||||
|      * |  | ||||||
|      * @return the board |  | ||||||
|      */ |  | ||||||
|     public Board getBoard() { |  | ||||||
|         return board; |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,35 +1,15 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.notification; | package pp.monopoly.notification; | ||||||
|  |  | ||||||
| import pp.monopoly.model.Board; | import pp.monopoly.model.Board; | ||||||
| import pp.monopoly.model.Item; | import pp.monopoly.model.Item; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Event when an item gets removed. |  * Event that is triggered when an item is removed from a board. | ||||||
|  * |  | ||||||
|  */ |  */ | ||||||
| public class ItemRemovedEvent { | public record ItemRemovedEvent(Board board, Item item) implements GameEvent { | ||||||
|     private final Item item; |  | ||||||
|     private final Board board; |  | ||||||
|  |  | ||||||
|     public ItemRemovedEvent(Item item, Board board) { |     @Override | ||||||
|         this.item = item; |     public void notifyListener(GameEventListener listener) { | ||||||
|         this.board = board; |         listener.receivedEvent(this); | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public Item getItem() { |  | ||||||
|         return item; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public Board getBoard() { |  | ||||||
|         return board; |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
| @@ -39,6 +39,7 @@ import pp.monopoly.message.client.RollDice; | |||||||
| import pp.monopoly.message.client.TradeOffer; | import pp.monopoly.message.client.TradeOffer; | ||||||
| import pp.monopoly.message.client.TradeResponse; | import pp.monopoly.message.client.TradeResponse; | ||||||
| import pp.monopoly.message.client.ViewAssetsRequest; | import pp.monopoly.message.client.ViewAssetsRequest; | ||||||
|  | import pp.monopoly.message.server.BuildInfo; | ||||||
| import pp.monopoly.message.server.BuyPropertyRequest; | import pp.monopoly.message.server.BuyPropertyRequest; | ||||||
| import pp.monopoly.message.server.DiceResult; | import pp.monopoly.message.server.DiceResult; | ||||||
| import pp.monopoly.message.server.EventDrawCard; | import pp.monopoly.message.server.EventDrawCard; | ||||||
| @@ -192,6 +193,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec | |||||||
|         Serializer.registerClass(JailEvent.class); |         Serializer.registerClass(JailEvent.class); | ||||||
|         Serializer.registerClass(AlterProperty.class); |         Serializer.registerClass(AlterProperty.class); | ||||||
|         Serializer.registerClass(GameOver.class); |         Serializer.registerClass(GameOver.class); | ||||||
|  |         Serializer.registerClass(BuildInfo.class); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
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