diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java index 74fe0c3..5d71675 100644 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java +++ b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java @@ -23,6 +23,10 @@ import com.simsilica.lemur.core.VersionedList; import com.simsilica.lemur.core.VersionedReference; import com.simsilica.lemur.style.ElementId; import pp.monopoly.client.MonopolyApp; +import pp.monopoly.game.client.ClientGameLogic; +import pp.monopoly.game.server.Player; +import pp.monopoly.game.server.PlayerColor; +import pp.monopoly.game.server.PlayerHandler; import java.util.Set; @@ -34,10 +38,18 @@ public class LobbyMenu { private Geometry circle; private Container lowerLeftMenu; private Container lowerRightMenu; + private ColorRGBA playerColor= ColorRGBA.Gray; + + private PlayerHandler playerHandler; // Reference to PlayerHandler + private TextField startingCapital; // Reference to the starting capital input field + public LobbyMenu(MonopolyApp app) { this.app = app; + this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler + int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID dynamically + assignPlayerColor(playerID); // Entfernt das CreateGameMenu (inklusive Hintergrund) app.getGuiNode().detachAllChildren(); @@ -102,6 +114,7 @@ public class LobbyMenu { // Figur Dropdown Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); + figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0)); figureDropdownContainer.addChild(new Label("Figur:")); figureDropdownContainer.setBackground(null); @@ -115,7 +128,11 @@ public class LobbyMenu { Selector figureDropdown = new Selector<>(figures, "glass"); figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); - figureDropdown.setPreferredSize(new Vector3f(100, 20, 0)); + figureDropdown.setPreferredSize(new Vector3f(150, 140, 0)); + Vector3f dimens = figureDropdownContainer.getPreferredSize(); + Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize(); + dimens2.setX( dimens.getX() ); + figureDropdown.getPopupContainer().setPreferredSize( dimens2 ); figureDropdownContainer.addChild(figureDropdown); addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged); @@ -142,7 +159,8 @@ public class LobbyMenu { readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image readyButton.setFontSize(18); // Adjust font size readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style - readyButton.addClickCommands(source -> toggleReady(null)); // Add functionality + readyButton.addClickCommands(source -> toggleReady(null));// Add functionality + readyButton.addClickCommands(source -> applyStartingCapital(playerID)); lowerRightMenu.addChild(readyButton); // Position the container near the bottom-right corner @@ -150,7 +168,7 @@ public class LobbyMenu { app.getGuiNode().attachChild(lowerRightMenu); // Add a colored circle between the input field and the dropdown menu - circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color + circle = createCircle(); // 50 is the diameter, Red is the color circle.setLocalTranslation(new Vector3f( (app.getCamera().getWidth()) / 2, // Center horizontally (app.getCamera().getHeight() / 2) - 90, // Adjust Y position @@ -167,7 +185,29 @@ public class LobbyMenu { app.getGuiNode().attachChild(menuContainer); } + /** + * Apply the starting capital only if the current player is the host. + */ + private void applyStartingCapital(int playerID) { + Player currentPlayer = playerHandler.getPlayerById(playerID); + // Check if the current player is the host + if (currentPlayer.equals(playerHandler.getHostPlayer())) { + try { + // Parse and validate starting capital + int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", "")); + if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive."); + + // Apply the starting balance to all players + playerHandler.setStartBalance(startBalance); + System.out.println("Starting balance set to: " + startBalance); + } catch (NumberFormatException e) { + System.err.println("Invalid starting capital: " + e.getMessage()); + } + } else { + System.out.println("Only the host can set the starting balance."); + } + } /** * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu. @@ -184,18 +224,57 @@ public class LobbyMenu { app.getGuiNode().attachChild(background); } - private Geometry createCircle(ColorRGBA color) { + private Geometry createCircle() { Sphere sphere = new Sphere(90,90,60.0f); Geometry circleGeometry = new Geometry("Circle", sphere); // Create a material with a solid color Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); - material.setColor("Color", color); // Set the desired color + material.setColor("Color", playerColor); // Set the desired color circleGeometry.setMaterial(material); return circleGeometry; } + public void setPlayerColor(ColorRGBA newColor) { + this.playerColor = newColor; + // Update the circle's color + if (circle != null) { + Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); + material.setColor("Color", playerColor); + circle.setMaterial(material); + } + } + + /** + * Assigns a color to the player based on their ID. + * + * @param playerID the player's ID + */ + private void assignPlayerColor(int playerID) { + switch (playerID) { + case 0: + playerColor = PlayerColor.RED.getColor(); + break; + case 1: + playerColor = PlayerColor.GREEN_LIGHT.getColor(); + break; + case 2: + playerColor = PlayerColor.BLUE.getColor(); + break; + case 3: + playerColor = PlayerColor.PINK.getColor(); + break; + case 4: + playerColor = PlayerColor.GREEN_DARK.getColor(); + break; + case 5: + playerColor = PlayerColor.YELLOW.getColor(); + break; + default: + playerColor = ColorRGBA.White; // Default color if ID is unknown + } + } /** * Schaltet den "Bereit"-Status um. @@ -260,16 +339,22 @@ public class LobbyMenu { System.out.println("Selected: " + selected); switch (selected) { case "[0]": - System.out.println("Alpha selected"); + System.out.println("Laptop selected"); break; case "[1]": - System.out.println("Beta selected"); + System.out.println("Flugzeug selected"); break; case "[2]": - System.out.println("Gamma selected"); + System.out.println("Jägermeister selected"); break; case "[3]": - goBackToCreateGame(); + System.out.println("Katze selected"); + break; + case "[4]": + System.out.println("OOP selected"); + break; + case "[5]": + System.out.println("Handyholster selected"); break; default: System.out.println("Unknown selection"); diff --git a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientGameLogic.java b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientGameLogic.java index ad93f0e..dda8499 100644 --- a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientGameLogic.java +++ b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientGameLogic.java @@ -51,7 +51,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { /** The current state of the client game logic. */ private ClientState state = new LobbyState(this); - private PlayerHandler playerHandler; + private static PlayerHandler playerHandler; /** * Constructs a ClientGameLogic with the specified sender object. @@ -83,7 +83,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { state.entry(); } - public PlayerHandler getPlayerHandler() { + public static PlayerHandler getPlayerHandler() { return playerHandler; } diff --git a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/server/PlayerHandler.java b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/server/PlayerHandler.java index 2005fc9..285e707 100644 --- a/Projekte/monopoly/model/src/main/java/pp/monopoly/game/server/PlayerHandler.java +++ b/Projekte/monopoly/model/src/main/java/pp/monopoly/game/server/PlayerHandler.java @@ -157,7 +157,7 @@ public class PlayerHandler { * @param id the id to be searched for * @return the player with the required id */ - Player getPlayerById(int id) { + public Player getPlayerById(int id) { for (Player player : players) { if (player.getId() == id) return player; } @@ -176,7 +176,7 @@ public class PlayerHandler { players.get(0).setActive(); } - void setStartBalance(int amount) { + public void setStartBalance(int amount) { for (Player player : players) { player.setAccountBalance(amount); }