added effect sound slider

This commit is contained in:
Yvonne Schmidt 2024-11-25 00:24:25 +01:00
parent 1b2a7d73b5
commit 9a7f75b76b
5 changed files with 87 additions and 13 deletions

View File

@ -21,9 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
def redBorderColor = color(1, 0, 0, 1) // Red border color
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
@ -246,7 +248,12 @@ selector("tab.button", "pp") {
buttonCommands = stdButtonCommands
}
selector("settings-title", "pp") {
fontSize = 48 // Set font size
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
background = outerBackground
fontSize = 40
insets = new Insets3f(3, 3, 3, 3)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}

View File

@ -34,7 +34,7 @@ public class GameMusic extends AbstractAppState{
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set

View File

@ -30,6 +30,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode passStartSound;
private AudioNode eventCardSound;
@ -59,6 +60,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
setEnabled(!isEnabled());
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
@ -92,7 +102,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/looser.ogg");
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
}
@ -193,6 +203,25 @@ public class GameSound extends AbstractAppState implements GameEventListener {
if (isEnabled() && buttonSound != null)
buttonSound.playInstance();
}
/**
* Sets the volume of the sounds
* @param vol the volume to which the sounds should be set
*/
public void setVolume(float vol){
passStartSound.setVolume(vol);
eventCardSound.setVolume(vol);
gulagSound.setVolume(vol);
diceRollSound.setVolume(vol);
moneyCollectSound.setVolume(vol);
moneyLostSound.setVolume(vol);
tradeAcceptedSound.setVolume(vol);
tradeRejectedSound.setVolume(vol);
winnerSound.setVolume(vol);
looserSound.setVolume(vol);
buttonSound.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
@Override
public void receivedEvent(SoundEvent event) {

View File

@ -31,7 +31,8 @@ public class SettingsMenu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
private static final String LAST_PATH = "last.file.path";
private final MonopolyApp app;
private final VolumeSlider slider;
private final VolumeSlider musicSlider;
private final SoundSlider soundSlider;
/**
* Constructs the Menu dialog for the Battleship application.
@ -41,18 +42,22 @@ public class SettingsMenu extends Dialog {
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
addChild(new Label("Einstellungen", new ElementId("header"))); //NON-NLS
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
addChild(soundSlider);
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
addChild(slider);
addChild(musicSlider);
addChild(new Button("Zurück zum Spiel")).addClickCommands(s -> ifTopDialog(this::close));
addChild(new Button("Beenden")).addClickCommands(s -> ifTopDialog(app::closeApp));
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(this::close));
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(app::closeApp));
update();
}
@ -66,7 +71,8 @@ public class SettingsMenu extends Dialog {
@Override
public void update(float delta) {
slider.update();
musicSlider.update();
soundSlider.update();
}
/**

View File

@ -0,0 +1,32 @@
package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameMusic;
import pp.monopoly.client.GameSound;
public class SoundSlider extends Slider {
private final pp.monopoly.client.GameSound sound;
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param sound the Effects sound instance
*/
public SoundSlider(GameSound sound) {
super();
this.sound = sound;
vol = GameSound.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* when triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
sound.setVolume( (float) vol);
}
}
}